▶
Mid-Season Gameplay Update
Abaddon:
Alliance Item rework Alliance items no longer have an inherent Tier and are in their own Alliance category. At the start of every game Alliance items are randomly assigned a tier: 1, 2, or 3 and are then mixed into the item pool and awarded as normal. Each player can have Alliance items appear at different tiers. For example, player A could be offered Strange Bedfellows at tier 1 where it would provide a +30% bonus while player B could be offered Strange Bedfellows at tier 3 where it would provide a +50% bonus. Likewise, in the same game, player A could be offered Elusive Targets at tier 2 with a duration of 3s while player B could be offered Elusive Targets at tier 1 with a duration of 2s. All players will have the same number of Alliance items per tier in their item pool. Alliance Item changes:
Potato:
Tomato and Potato now have the Mega-Bloodbound alliance keyword.
Mega-Bloodbound - 2 units: Whenever an allied Mega-Bloodbound unit dies, other Mega-Bloodbounds get +500% damage
Round 25:
[ 2019-07-18 01:53:42 CET ] [ Original post ]
These are the update notes for the soon to be released Mid-Season Gameplay Update. We are posting them now instead of our usual time since we figured you all would like to read and parse them before the update hits.
Enjoy!
GENERAL:
- Added Loot Round tips and tricks to the Season Info tab
- Added Battle Pass Loadout. You can now change your equipped items
- Added Path to Sunbreeze custom board
- Fixed high CPU utilization on macOS
- Removed code that caused crashes and kept code that doesn't cause crashes
- Buffed Battle Pass XP rewards for playing matches:
- 1st: 120->150
- 2nd: 80->120
- 3rd: 60->100
- 4th: 50->90
- 5th: 30->80
- 6th: 20->70
- 7th: 10->60
- 8th: 10->50
- Increased Battle Pass XP rewards for the different tiers of daily challenges:
- 250->400
- 500->800
- 1000->1600
MOBILE:
- The work continues on increasing performance on iOS and Android devices
- Improved battery usage on iOS
GAMEPLAY:
- Combat persists while some abilities complete their attacks (Lich, Witch Doctor, etc)
- Summons are no longer included in targetting for spells. Except for special summons like Arc Warden and Spirit Bear
- Fixed boxed in Assassins not jumping toward their enemies
- Assassins that have an enemy in their attack range will attack instead of jumping
- Changed the length of the preparation phase for the first 3 rounds from 25 seconds to 15 seconds
- Don't target healing-disabled units for heals
- There is now a notification when someone completes their win streak
- You won't see heroes from the previous shop whenever you re-roll the shop
ALLIANCE CHANGES:
- Warlock Alliance now targets the unit with the lowest health % not lowest health value
- Warlock Alliance lifesteal changed from [50%, 100%, 150%] to [50%, 80%, 130%]
- Troll Alliance Tier 1 now provides 10% attack speed bonus to ALL allies.
- Knight Alliance changed from [ -15, -20, -30 ] to [ -15, -20, -25 ]
- Bloodbound Alliance extra damage changed from +100% to +125%
- Heartless Alliance changed from [-5, -10, -20] to [-5, -10, -15]
- Primordial Alliance now also has a 10% chance to disarm ranged attackers for 4 seconds
- Scrappy Alliance now takes 2 units per level (down from 3) :
- Level 1 - A random scrappy unit is granted +9 Armor and +8 HP regeneration
- Level 2 - All scrappy units are granted +9 Armor and +8 HP regeneration
- Level 3 - All allies are granted +9 Armor and +8 HP regeneration
- [Armor and HP are doubled if you start the fight with less units than your opponent] is changed to [Armor and HP are doubled whenever you have fewer units alive than your opponent does].
HERO CHANGES
Abaddon:
- Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]
- Attack Damage Maximum changed from [55, 110, 220] to [55, 110, 264]
- Aphotic Shield:
- Damage Absorb changed from [100, 300, 500] to [100, 300, 600]
- Attack Speed changed from 0.59 to [0.59, 0.67, 0.77]
- Maximum Health changed from [600, 1100, 2200] to [600, 1100, 2650]
- Attack Damage Minimum changed from [75, 150, 250] to [75, 150, 300]
- Attack Damage Maximum changed from [85, 170, 290] to [85, 170, 350]
- Armor changed from [5, 7, 9] to [5, 7, 10]
- Maximum Health changed from [700, 1400, 2800] to [800, 1600, 3200]
- Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220]
- Gold Cost changed from 1 to 3
- Draft Tier changed from 1 to 3
- Attack Damage Maximum changed from [55, 110, 220] to [65, 130, 260]
- Battery Assault:
- Damage Tick Rate changed from 0.7 to [0.7, 0.7, 0.35]
- Alliance changed from Primordial Warlock to Primordial Shaman
- Midnight Pulse:
- Radius changed from [2, 3, 4] to [1, 2, 3]
- Ghostship:
- Damage changed from [150, 250, 350] to [50, 150, 250]
- Cooldown changed from 10 to 15
- Laguna Blade:
- Damage changed from [500, 750, 1000] to [500, 750, 1200]
- Maximum Mana changed from 100 to 60
- Summon Spirit Bear:
- Mana Cost changed from 100 to 60
- Alliances changed from Savage to Savage Druid
- Maximum Health changed from [750, 1500, 3000] to [750, 1500, 3600]
- Attack Damage Minimum changed from [50, 100, 200] to [50, 100, 240]
- Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 288]
- Summoned Wolves now have phased movement and can run through other units
- Gold Cost changed from 4 to 5
- Draft Tier changed from 4 to 5
- Split Shot:
- Damage Modifier changed from -40% to -20%
- Extra Shots changed from 2 to [2, 3, 4]
- Maximum Mana changed from 100 to 70
- Attack Damage Minimum changed from [55, 110, 220] to [66, 132, 264]
- Attack Damage Maximum changed from [65, 130, 260] to [78, 156, 312]
- Sacred Arrow:
- Mana Cost changed from 100 to 70
- Attack Speed changed from 0.77 to 0.91
- Maximum Mana changed from 100 to 75
- Waveform:
- Cooldown changed from [10, 8, 6] to [8, 6, 4]
- Mana Cost changed from 100 to 75
- Nature's Call:
- Cast Animation length changed from 1.97 to 1.0
- Now spawn near Nature's Prophet
- Attack Speed changed from 0.67 to 0.83
- Maximum Health changed from [300, 500, 700] to [350, 600, 800]
- Death Pulse:
- Cooldown changed from 5 to 7.5
- Maximum Health changed from [700, 1400, 2800] to [700, 1400, 3360]
- Attack Damage Minimum changed from [40, 80, 160] to [40, 80, 190]
- Attack Damage Maximum changed from [50, 100, 200] to [50, 100, 240]
- Purification:
- Heal changed from [200, 400, 600] to [200, 400, 720]
- Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 300]
- Attack Damage Maximum changed from [90, 180, 360] to [90, 180, 400]
- Coup de Grace:
- Crit Chance changed from 10 to [15, 20, 25]
- Maximum Mana changed from 100 to 60
- Illusory Orb:
- Mana Cost changed from 100 to 60
- Armor changed from 0 to 5
- Maximum Health changed from [750, 1500, 3000] to [500, 1000, 2000]
- Attack Damage Minimum changed from [50, 100, 200] to [40, 80, 160]
- Gold Cost changed from 3 to 1
- Draft Tier changed from 3 to 1
- Attack Damage Maximum changed from [60, 120, 240] to [50, 100, 200]
- Plasma Field:
- Max Damage changed from [100, 175, 250] to [50, 100, 150]
- Maximum Health changed from [550, 1100, 2200] to [750, 1500, 3200]
- Attack Damage Minimum changed from [45, 90, 180] to [70, 140, 270]
- Gold Cost changed from 3 to 4
- Draft Tier changed from 3 to 4
- Attack Damage Maximum changed from [60, 120, 240] to [80, 160, 320]
- Caustic Finale:
- Attack Slow changed from -30 to -35
- Attack Slow duration changed from 3 to 3.5
- Damage on expiration changed from [45, 90, 180] to [55, 100, 190]
- Damage on kill changed from [50, 100, 150] to [60, 110, 160]
- Burrow Strike now displaces the target unit from its cell.
- Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 336]
- Attack Damage Maximum changed from [80, 160, 320] to [80, 160, 384]
- Maximum Health changed from [500, 1000, 2000] to [500, 1000, 2400]
- Attack Damage Minimum changed from [50, 72, 105] to [50, 72, 126]
- Attack Damage Maximum changed from [60, 92, 145] to [60, 92, 174]
- Attack Speed changed from 0.63 to [0.63, 0.63, 0.77]
- Maximum Health changed from [450, 900, 1800] to [450, 900, 2160]
- Attack Damage Minimum changed from [125, 180, 330] to [125, 180, 396]
- Attack Damage Maximum changed from [150, 210, 360] to [150, 210, 432]
- Remote Mines:
- Radius changed from 4 to [3, 3, 4]
- Maximum Health changed from [650, 1300, 2600] to [650, 1300, 3120]
- Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]
- Attack Damage Maximum changed from [65, 130, 260] to [65, 130, 312]
- Alliance changed from Scaled Hunter to Scaled Warrior
- Maximum Health changed from [950, 1900, 3800] to [850, 1700, 3400]
- Gold Cost changed from 5 to 4
- Draft Tier changed from 5 to 4
- Health Regeneration changed from 5 to 0
- Ravage:
- Radius changed from [2, 3, 4] to [1, 2, 3]
- Damage changed from [150, 250, 350] to [100, 150, 250]
- Duration changed from [2, 2.5, 3] to [2, 2.25, 3]
- Maximum Health changed from [500, 1000, 2000] to [750, 1500, 3500]
- Attack Damage Minimum changed from [40, 80, 160] to [50, 100, 225]
- Gold Cost changed from 1 to 3
- Draft Tier changed from 1 to 3
- Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 275]
- Heat-Seeking Missile:
- Cooldown changed from [8, 6, 4] to [8, 6, 0.5]
- Damage Per Missile changed from [250, 350, 450] to [350, 450, 450]
- Targets changed from 3 to [2, 3, 4]
- Maximum Health changed from [650, 1300, 2300] to [750, 1500, 2500]
- Gold Cost changed from 2 to 3
- Draft Tier changed from 2 to 3
- Leech Seed:
- Damage changed from [60, 90, 120] to [80, 110, 150]
- Radius changed from 3 to 1
- Expires when the target dies
- Attack Speed changed from 0.91 to 1.0
- Maximum Health changed from [900, 1800, 3600] to [1200, 2000, 4000]
- Attack Damage Minimum changed from [90, 180, 360] to [180, 360, 520]
- Gold Cost changed from 4 to 5
- Draft Tier changed from 4 to 5
- Attack Damage Maximum changed from [100, 200, 400] to [200, 400, 600]
- Maximum Health changed from [650, 1300, 2600] to [700, 1400, 2800]
- Maximum Health changed from [550, 1100, 2200] to [500, 1000, 2000]
- Gold Cost changed from 3 to 1
- Draft Tier changed from 3 to 1
- Attack Damage Maximum changed from [60, 120, 240] to [55, 110, 220]
- Plague Ward:
- Number of wards changed from [1, 2, 4] to [1, 1, 3]
- Armor changed from 5 to 0
- Maximum Health changed from 200 to [200, 200, 240]
- Attack Damage Minimum changed from 50 to [50, 80, 120]
- Attack Damage Maximum changed from 100 to [55, 100, 140]
- Maximum Health changed from [550, 1100, 2200] to [550, 1100, 3000]
- Attack Damage Minimum changed from [50, 100, 150] to [50, 100, 240]
- Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 360]
- Maximum Health changed from [550, 1100, 2200] to [550, 1100, 2300]
- Attack Damage Minimum changed from [60, 120, 240] to [50, 100, 230]
- Gold Cost changed from 3 to 2
- Draft Tier changed from 3 to 2
- Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 260]
- Powershot:
- Damage changed from [400, 600, 800] to [200, 400, 600]
ITEM CHANGES:
Alliance Item rework Alliance items no longer have an inherent Tier and are in their own Alliance category. At the start of every game Alliance items are randomly assigned a tier: 1, 2, or 3 and are then mixed into the item pool and awarded as normal. Each player can have Alliance items appear at different tiers. For example, player A could be offered Strange Bedfellows at tier 1 where it would provide a +30% bonus while player B could be offered Strange Bedfellows at tier 3 where it would provide a +50% bonus. Likewise, in the same game, player A could be offered Elusive Targets at tier 2 with a duration of 3s while player B could be offered Elusive Targets at tier 1 with a duration of 2s. All players will have the same number of Alliance items per tier in their item pool. Alliance Item changes:
- Unstable Reactor explosion damage changed from 20% to 10/20/30% of Max Health
- Coordinated Assault attack speed buff changed from +25 to +10/20/30
- Check the Bodies gold production chance changed from 20% to 10/20/30%
- Forged in Battle Max Health bonus changed from +50 to +25/50/75
- Strange Bedfellows bonus damage changed from +30% to +30/40/50%
- Retaliate damage per second changed from 80 to 30/45/60
- Age of Chivalry damage reduction for both physical and magical damage changed from -10 to -7/-10/-12.5 per adjacent Knight
- Completing the Cycle heal percentage changed from 5% to 3/5/7% of max health and heal range changed from 1 cell to 2 cells
- Tooth and Claw Bleed damage per stack changed from 10 to 7/10/13
- Unstoppable Invulnerability duration changed from 2 to 1/2/3
- Wicked Intent Heal prevention percentage changed from 25% to 10/15/25% per Heartless unit
- Dragons Hoard Damage percentage per gold changed from 1% to 0.5/1.0/1.5%
- Final Flash Remaining health percent trigger changed from 30% to 10/20/30%
- Hunters Focus Damage bonus per Hunter attacking the target changed from 10% to 5/7/10%
- Soul Sucking Syphon Spell lifesteal percentage changed from 25% to 25/35/50%
- Indomitable Will Debuff resistance changed from 50% to 25/50/75%
- Elusive Targets Invisibility changed to 100% evasion for 2/3/4s
- Pocket Sand Effect duration changed from 2s to 1/2/3s
- Shaman Pluck Hex chance changed from 17% to 7/12/17%
- Font of Creation Primordials now produce higher rank Eidolons based on the tier of Font of Creation. Eidolon stats affected:
- Health changed from 240 to 300/400/500.
- Damage changed from 50-80 to 40-70/50-80/60-90
- Tier changed from 4 to 3
- Tier changed from 4 to 3
- Tier changed from 3 to 2
- Tier changed from 4 to 5
- Can only have one.
- Charges start at 1.
- Crit Multiplier changed from 235 to 200
- Damage changed from 80 to 70
- Range changed from 1 to 2
- Tier changed from 3 to 4
- Damage added as 70
- Cleave % changed from 30 to 35
- Attack Speed Bonus changed from 30 to 45.
- Bonus Armor changed from 10 to 7
- Tier changed from 2 to 3
- Attack Speed increased from 40 to 60
- Lifesteal increased from 10 to 20
- Range changed from 1 cell to 2 cells.
- Changed from 'First Reroll is Free' to 'Rerolls now cost 1 gold".
- Tier changed from 5 to 4
- Tier changed from 3 to 5
- Ignores magic-immune enemies
LOOT ROUNDS:
- Losing to a neutral creep wave no longer removes 2 options from your item choices.
- Losing to a neutral creep wave results in being offered rewards from the previous creep wave's tier (Losing to the first creep wave has no penalty)
- Big Golem:
- Maximum Health changed from 2000 to 1500
- Small Golem:
- Maximum Health changed from 1500 to 1000
- Golems now have the Mega-Warrior alliance keyword.
- Mega-Warrior - 2 units: Allied Mega-Warriors gain 20 armor.
- Big Wolf:
- Attack Damage changed from 100-200 to 200-250
- Armor changed from 10 to 5
- Maximum Health changed from 2500 to 2000
- Small Wolf:
- Maximum Health changed from 1500 to 1250
- Wolves now have the Mega-Assassin alliance keyword.
- Mega-Assassin - 2 units: Allied Mega-Assassins have a 25% chance to Critical hit for 300% damage
- Tomato:
- Armor changed from 0 to 25
- Magic Resistance changed from 0 to 50%
- Revtel Wildwing:
- Attack Damage changed from 500-700 to 300-500
- Wildwing Hatchling:
- Attack Damage changed from 400-650 to 200-450
- Wildwings now have the Mega-Elusive alliance keyword.
- Mega-Elusive - 2 units: Allied Mega-Elusive units have 75% evasion.
- Thunderhide Alpha:
- Now has 100 mana and casts Bloodlust.
- Attack Damage Maximum changed from 200-1000 to 200-1500
- Thunderhide:
- Now has 100 mana and casts Bloodlust.
- Attack Damage Maximum changed from 200-800 to 200-1200
- Thunderhides now have the Mega-Warlock alliance keyword.
- Mega-Warlocks - 2 units: Whenever a Mega-Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked unit deals damage, both units are healed 200% of the damage dealt.
- Black Dragon:
- Black Dragon splash attack now deals 100% splash damage.
- Black Dragon now has the Mega-Scaled alliance keyword.
- Mega-Scaled - 1 unit: Allied Units get 75% magic resistance
- Dark Troll Buddy:
- Attack Damage changed from 200-300 to 200-400.
- Dark Troll Priest:
- Attack Damage increased from 200-500 to 550-650.
- Maximum Health changed from 5000 to 10000.
- Dark Troll Boss:
- Attack Damage increased from 200-500 to 400-800.
- Maximum Health changed from 5000 to 10000.
- Dark Trolls now have the Mega-Troll alliance keyword.
- Mega-Trolls - 3 units: Allied units have +50 attack speed.
- The Year Beast:
- Magic Resist increased from 50 to 80
- The Year Beast now has the Mega-Demon alliance keyword.
- Mega-Demon: - 1 unit: Allied Mega-Demons get +100% pure damage.
- Roshan:
- Attack Damage changed from 500-1500 to 750-1500
- Attack Speed changed from 0.5 to 0.67
- Roshan is now spell immune.
[ 2019-07-18 01:53:42 CET ] [ Original post ]
Dota Underlords
Valve
Developer
Valve
Publisher
Release
Game News Posts:
117
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(90809 reviews)
Public Linux Depots:
- Linux Binaries [148.03 M]
YOUR HEROES ARE READY FOR HIRE
Hire a crew and destroy your rivals in this new strategy battler set in the world of Dota.
STRATEGIZE TO WIN
Recruit heroes and upgrade them into a more powerful version of themselves.
MIX AND MATCH
Each hero you recruit can form unique alliances. Stacking your team with allied heroes will unlock powerful bonuses that can crush your rivals.
CROSSPLAY
Play on your platform of choice and battle players across the globe in a hassle-free crossplay experience. Running late? Start a match on your PC and finish it on your mobile device (and vice versa). Your profile in Dota Underlords is shared across all devices, so no matter what you play on, you're always making progress.
RANKED MATCHMAKING
Everyone starts at the bottom, but by playing against other Underlords you'll climb through the ranks and prove you're worthy to rule White Spire.
TOURNAMENT-READY
Create your own private lobbies and matches, then invite spectators to watch you duke it out.
OFFLINE PLAY
Offering a sophisticated AI with 4 levels of difficulty, offline play is a great place to hone your skills. Pause and resume games at your leisure.
LIGHTNING-FAST NETWORK
Underlords runs on a shiny new network system for lag-free experiences.
COMING SOON: BATTLE PASS
The Battle Pass will introduce progression, cosmetics, custom boards and a host of other new features to the Dota Underlords experience.
COMING SOON: SEASONAL ROTATION
Every season we'll say goodbye to certain Heroes, Items, and Alliances to make room for new additions that will shape the ever-evolving world of Underlords.
COMING SOON: UNDERLORDS
Choose an Underlord persona from our ever-expanding roster that fits your play style. With unique gameplay affecting changes, there's an Underlord for everyone.
WHITE SPIRE AWAITS A LEADER...
A vertical metropolis of gambling and grit, just beyond the reach of Stonehall and Revtel; White Spire is known as a smugglers' paradise with loose morals and colorful residents to spare. Despite being overrun with syndicates, gangs, and secret societies, White Spire has never descended into chaos for one reason: Momma Eeb. She was respected... she was loved... and unfortunately, she was murdered last week.
Eeb’s death has sent one question rippling through White Spire's underworld: who is going to run the city?
Hire a crew and destroy your rivals in this new strategy battler set in the world of Dota.
STRATEGIZE TO WIN
Recruit heroes and upgrade them into a more powerful version of themselves.
MIX AND MATCH
Each hero you recruit can form unique alliances. Stacking your team with allied heroes will unlock powerful bonuses that can crush your rivals.
CROSSPLAY
Play on your platform of choice and battle players across the globe in a hassle-free crossplay experience. Running late? Start a match on your PC and finish it on your mobile device (and vice versa). Your profile in Dota Underlords is shared across all devices, so no matter what you play on, you're always making progress.
RANKED MATCHMAKING
Everyone starts at the bottom, but by playing against other Underlords you'll climb through the ranks and prove you're worthy to rule White Spire.
TOURNAMENT-READY
Create your own private lobbies and matches, then invite spectators to watch you duke it out.
OFFLINE PLAY
Offering a sophisticated AI with 4 levels of difficulty, offline play is a great place to hone your skills. Pause and resume games at your leisure.
LIGHTNING-FAST NETWORK
Underlords runs on a shiny new network system for lag-free experiences.
COMING SOON: BATTLE PASS
The Battle Pass will introduce progression, cosmetics, custom boards and a host of other new features to the Dota Underlords experience.
COMING SOON: SEASONAL ROTATION
Every season we'll say goodbye to certain Heroes, Items, and Alliances to make room for new additions that will shape the ever-evolving world of Underlords.
COMING SOON: UNDERLORDS
Choose an Underlord persona from our ever-expanding roster that fits your play style. With unique gameplay affecting changes, there's an Underlord for everyone.
WHITE SPIRE AWAITS A LEADER...
A vertical metropolis of gambling and grit, just beyond the reach of Stonehall and Revtel; White Spire is known as a smugglers' paradise with loose morals and colorful residents to spare. Despite being overrun with syndicates, gangs, and secret societies, White Spire has never descended into chaos for one reason: Momma Eeb. She was respected... she was loved... and unfortunately, she was murdered last week.
Eeb’s death has sent one question rippling through White Spire's underworld: who is going to run the city?
MINIMAL SETUP
- OS: Ubuntu 16.04 or newer
- Processor: Intel i5. 2.4 Ghz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan-capable GPU from NVIDIA. AMD. or IntelNetwork: Broadband Internet connection
- Storage: 5 GB available space
GAMEBILLET
[ 5920 ]
GAMERSGATE
[ 1712 ]
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