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The Update In Which Spectre Takes a Dagger

HERO CHANGES


Alchemist:
  • Acid Spray:
    • Damage changed from [10, 20, 30] to [10, 20, 35]
    • Radius changed from [2, 2, 3] to 2
Lifestealer:
  • Feast:
    • Percent of target HP per hit changed from [4.5, 6, 7.5] to [4.5, 6, 7]
  • 3 Star Effect:
    • Bonus Attack Speed changed from 50 to 30
    • Bonus Movement Speed Percent changed from 50 to 30
Shadow Shaman:
  • 3 Star Effect:
    • Hex duration changed from 5 to 7
Slardar:
  • Attack Damage Minimum changed from [50, 100, 200] to [60, 120, 240]
  • Attack Damage Maximum changed from [80, 160, 320] to [85, 170, 340]
Spectre:
  • Spectral Dagger:
    • Damage changed from [300, 500, 700] to [300, 450, 600]
    • Cooldown changed from [15, 13, 11] to [15, 13, 12]
    • Bonus Attack Speed changed from 200 to 175
Spirit Breaker:
  • Charge of Darkness:
    • Fixed a bug where Spirit Breaker would not damage the target of the Charge.
    • Damage per bash changed from [100, 175, 250] to [100, 150, 200]
Tusk:
  • Maximum Health changed from [1050, 2100, 4200] to [1150, 2300, 4600]
Viper:
  • Maximum Health changed from [900, 1800, 3600] to [1100, 2200, 4400]

ALLIANCE CHANGES


Brute:
  • Damage Reduction changed from [30, 60] to [30, 50]
  • Damage on apply changed from [80, 150] to [80, 120]
Rogue:
  • Evasion Percent changed from [20, 30] to [20, 40]
Scaled:
  • Magic Resistance Percent changed from [20, 50] to [30, 55]
Troll:
  • Attack Speed Bonus for Trolls changed from [35, 65] to [40, 70]
  • Attack Speed Bonus for other allies changed from [15, 30] to [20, 40]


[ 2020-11-19 19:01:44 CET ] [ Original post ]

We Rotated Out Some More Bugs

UNDERLORD CHANGES


Anessix:
  • Demon Archer no longer scales up damage as Anessix gets closer to casting her ultimate.
  • Rejuvenating Ritual:
    • Description fixed to comport with how the ability actually works.
Enno:
  • Dr. Enno's Soothing Balm:
    • Description fixed to comport with how the ability actually works.
Hobgen:
  • Let's Go Crazy:
    • Now affects Hobgen himself too.
Jull:
  • Happy Hour:
    • Now affects Jull himself too.

HERO CHANGES


Axe:
  • Culling Blade:
    • No longer blocked by Aphotic Shield.
Meepo:
  • Poof:
    • Meepo will shift target cells as needed while channeling, instead of interrupting the channel and starting again whenever his original target cell becomes invalid.
Pangolier:
  • Shield Crash:
    • Fixed taunt not working.
Puck:
  • Illusory Orb:
    • Puck no longer casts Illusory Orb at out of range targets.
Wraith King:
  • Raise Dead:
    • When a dying hero is in range of both friendly and enemy Wraith Kings, the zombie created will be of the same team as the dying hero.

ITEM CHANGES


Horn of the Alpha:
  • No longer does player damage at the end of the round.

ALLIANCE CHANGES


Shaman:
  • Fixed a bug where Alliance summons could do damage at the end of the round.
  • Regularized which Shaman unit summons the creature. The units are sorted by star level, then by draft tier, then by position (preferring backline heroes), and finally if there is a tie the hero bought (or combined if 2 or 3star) first wins.


[ 2020-09-24 20:21:57 CET ] [ Original post ]

The Update In Which Medusa's Split Shot Gets Its Shots Split

GENERAL


  • Fixed a crash in Battle Pass UI on Android.
  • Fixed the spotlights shining brightly and blue-ly on Phantom Assassin and Alchemist.
  • Fixed Alchemist's pants being a bit too shiny and slightly invisible.
  • Fixed a bug where Legion Commander could gain mana from performing a Delta Slam.
  • Fixed Faceless Void appearing to be frozen inside Chronocube (this was a purely visual bug).

HERO CHANGES


Bristleback:
  • Quill Spray:
    • Cooldown changed from [3, 3, 1] to [3, 3, 1.5]
Medusa:
  • Split Shot:
    • Damage reduction for extra shots changed from -20 to [0, -20, -30]
    • Extra shots changed from 2 to [1, 2, 3]
Puck:
  • Illusory Orb:
    • Damage changed from [200, 250, 300] to [200, 225, 250]
    • Cooldown changed from [6, 5, 0.5] to [6, 4.5, 0.5]
Queen of Pain:
  • Maximum Mana changed from 100 to 60
  • Scream Of Pain:
    • Mana Cost changed from 100 to 60
Slark:
  • Essence Shift:
    • Stolen Damage changed from [2, 3, 4] to [3, 4, 5]
    • Stolen Attack Speed changed from [2.0, 3.0, 3.0] to [3.0, 4.0, 5.0]
Spectre:
  • Spectral Dagger:
    • Duration of the buff changed from 5.0 to 4.0
Spirit Breaker:
  • Charge of Darkness:
    • Charge now damages the target enemy just like enemies along the way.
Sven:
  • Maximum Mana changed from 100 to 80
  • God's Strength:
    • Mana Cost changed from 100 to 80
Troll Warlord:
  • Fervor:
    • Bonus Attack Speed per stack changed from [8, 10, 13] to [12, 16, 20]
    • Maximum stacks changed from [12, 19, 24] to [8, 12, 16]
Wraith King:
  • Raise Dead:
    • Wraith King will no longer raise a zombie from a Fallen hero that is in the process of reviving.
Zombie:
  • Maximum Health changed from [450, 750, 1050] to [400, 700, 950]

ITEM CHANGES


Kaden's Blade:
  • Kaden's Blade's damage is now affected by changes to attack damage on a percentage basis (like the Swordsman and Fallen buffs and like Medusa's Split Shot damage decrease).

ALLIANCE CHANGES


Fallen:
  • Item cooldowns are no longer refreshed on revive.
  • HP Percent for reviving units changed from 50 to 40
Heartless:
  • Armor debuff changed from [4, 10, 15] to [4, 9, 15]
Spirit:
  • The damage and effect duration a Spirit hero does during a Delta Slam now varies by their star level.
  • Base damage changed from 200 to 130
  • Base effect duration changed from 3.0 to 1.5
  • 2 star multiplier is 1.5x (damage 195, duration 2.25)
  • 3 star multiplier is 2x (damage 260, duration 3.0)
Warrior:
  • Bonus armor changed from [10, 20] to [10, 25]


[ 2020-09-04 18:39:56 CET ] [ Original post ]

Magically Invulnerable Hotfix + Lord Reward

FIXES


  • Alchemist is now properly magic immune during all of Chemical Rage.
  • Fixed Necronomicon Brill Bruiser increasing Demon damage.
  • Fixed Shaman alliance creatures not spawning near the highest-star-level Shaman.
  • Fixed Shaman alliance creatures not being targeted by some abilities.
  • Fixed an issue where the Early Bird challenge that now involves Shamans wasn't tracking progress.
  • Fixed an issue where Tomato and Potato didn't get enough bonus damage.
Lords of White Spire, you should now have your reward! If you don't get a popup, check out the Wanted Poster Titles screen in Loadout to see the new title.


[ 2020-08-28 21:28:45 CET ] [ Original post ]

New Blood On The Streets


Introducing a big shakeup on the streets of White Spire as new heroes and old friends/enemies/frenemies join the fray. We've got a lot in store for you this update, everything from a big roster shakeup to new alliances, items, and even a new way to play Standard matches. We've also compressed ranks downward, it's time to show off what you can do with the new lineup! And don't worry Lords, though you may be (temporarily?) Dethroned, we've given you a little keepsake (it will unlock soon after the rank reset). Note that this is a compatibility-breaking update, so until you download the new client on your mobile device you'll only be matched with other users running the old version too.

RANK RESET


Ranks above Grifter are being compressed downwards by one major level and Grifter and all lowered ranks will be reset to the first minor level. For example, if you're a Big Boss I-V, you'll be a Boss I. If you're a Grifter V you're only reset to Grifter I. Lords of White Spire will be reset to Big Boss I.

CLASSIC MODE


We've added a Classic Mode option to Standard Casual. Missed those Creep waves and don't want Anessix or Jull to interrupt the nostalgia? Check it out! You can play Classic by turning on the Classic checkbox in the Standard Casual tab on the Play screen or by playing a Private Match in Standard.

NEW HEROES


Vengeful Spirit: Tier 1 Heartless Fallen
  • Ability: Wave of Terror: Vengeful Spirit lets loose a wicked cry in a straight path, damaging enemy units along the way and reducing their armor.
  • 3 Star Effect: When Vengeful Spirit dies, she damages all enemies nearby.
Meepo:
  • Tier 2 Rogue Summoner
  • Ability: Poof: Meepo teleports to a random enemy, dealing damage to all adjacent enemy units.
  • Ability: Divided We Stand: Passive. Whenever Meepo casts an ability, he creates a copy of himself with the same health he currently has. If Meepo or any clone dies, all Meepos die.
  • 3 Star Effect: Clones copy Meepo's item as well.
Spirit Breaker:
  • Tier 2 Savage Brute
  • Ability: Charge of Darkness: Spirit Breaker charges towards a distant enemy, Bashing it and enemies along the way.
  • 3 Star Effect: Spirit Breaker's attacks have a chance of Bashing his target.
Spectre:
  • Tier 3 Void Demon
  • Ability: Spectral Dagger: Spectre flings a dagger at an enemy hero, dealing damage and drawing a Shadow Path. Enemies on the path lose Movement and Attack Speed. Spectre runs to attack the target unit and gains massively increased Movement and Attack Speed. While on the path Spectre also gains phasing movement.
  • 3 Star Effect: While Spectre is alive, whenever a Demon casts a spell all Allied Demons erupt in flames and wreathe their targets in fire, dealing damage in a wide swathe and setting units hit on fire.
Death Prophet:
  • Tier 4 Heartless Fallen
  • Ability: Exorcism: Death Prophet sends out evil spirits to roam the battlefield, dealing damage to all enemies they pass through. At the end of the duration, the spirits return to Death Prophet, healing her for a percentage of the damage dealt.
Pangolier:
  • Tier 4 Savage Swordsman
  • Ability: Shield Crash: Pangolier jumps in the air and slams back into the ground, doing damage to enemies nearby and gaining a reduction to incoming damage based on the number of nearby enemies. After the jump all enemies in attack range focus on Pangolier.
Rubick:
  • Tier 4 Mage Magus
  • Ability: Fade Bolt: Rubick creates a powerful stream of arcane energy that jumps between targets, dealing damage and reducing their attack damage.
  • Ability: Spell Steal: Passive. Whenever a nearby enemy casts a spell, Rubick will cast a copy of that spell at his current star level.
Wraith King:
  • Tier 5 Fallen Swordsman
  • Ability: Wraithfire Blast: Wraith King sears an enemy with spectral fire, stunning and damaging them over the duration of the spell.
  • Ability: Raise Dead: Passive. Heroes spawn zombies when they die near Wraith King.

RETURNING HEROES


  • Anti-Mage: Tier 1 Rogue Hunter. 3 Star Effect: Anti-Mage deals bonus damage during Mana Break if he lowers his target's Mana to 0.
  • Bounty Hunter: Tier 1 Rogue Assassin. 3 Star Effect: Bounty Hunter gives the player 1 Gold during combat for each hero he kills.
  • Enchantress: Tier 1 Shaman Healer. 3 Star Effect: Enchantress gains Untouchable. When attacked, Enchantress has a chance to greatly slow her attacker's Attack Speed.
  • Phantom Assassin: Tier 1 Assassin Swordsman. 3 Star Effect: Phantom Assassin gains the benefit of your current Rogue Alliance, if any.
  • Kunkka: Tier 2 Human Warrior Swordsman. 3 Star Effect: Kunkka gains Tidebringer. Every few attacks, Kunkka takes a mighty swing, dealing bonus damage to his target and cleaving nearby enemies.
  • Alchemist: Tier 3 Brute Rogue Poisoner. 3 Star Effect: Alchemist gains Chemical Rage at the start of battle, gaining Attack Speed and becoming Magic Immune for a few seconds.
  • Puck: Tier 3 Dragon Mage. 3 Star Effect: Illusory Orb's cooldown is greatly reduced.
  • Lina: Tier 4 Human Mage.

NEW ALLIANCES


  • Fallen: Units required: 3/6. When each Fallen unit first dies, allies within 2 cells are healed for 250HP and gain +10% bonus damage to attacks and spells. A Fallen unit can revive [0/1] times per combat, resurrecting with 50% health.
  • Shaman: Units required: 2/4/6. When combat starts, a [Wolf/Wildwing/Black Dragon] is summoned to help. The creature gains bonus effects based on the Shaman units summoning it and their star levels.
  • Swordsman: Units required: 3/6. Each Swordsman unit gains +[10/25]% bonus damage for each enemy unit adjacent to it.
  • Rogue: Units required: 2/4. Allied Rogue units gain [20/30]% evasion. Whenever a Rogue unit evades an attack, it gains +[10/20] Attack Damage.
  • Poisoner: Units required: 3. Attacks from Poisoners apply stacks of Poison. Enemies lose 7 Attack Speed per stack of Poison.
  • Magus: Units required: 1. Once per battle, when a Magus unit's health drops below 50%, the unit becomes invulnerable and unable to attack for 3 seconds.

NEW ITEMS


  • Craggy Coat: Tier 3. Equipped hero gains +15 Armor but at the cost of -30 Attack Speed.
  • Heaven's Halberd: Tier 2. +25% Evasion. When equipped hero attacks, disarm the target for 3 seconds. (10 second cooldown)
  • Monkey King Bar: Tier 4. Equipped hero gains +90 Attack Damage and their attacks cannot miss.
  • Necronomicon: Tier 3. Whenever equipped hero casts a spell, summon a Brill Bruiser. (Max 2 units alive at once)
  • Paladin Sword: Tier 2. +25 Attack Damage. Allied healing is increased by 20%.
  • Pirate Hat: Tier 3. Equipped hero is a Swordsman.
  • Witless Shako: Tier 3. Equipped hero gains +1000 HP but at the cost of gaining 50% less Mana.

HERO CHANGES


  • Dazzle: Tier changed from 2 to 1. Now also a Poisoner.
  • Lich: Tier changed from 5 to 1. Ability: Frost Shield. Lich applies a shield of ice to a random ally, reducing damage from attacks. While the shield is active, enemy units nearby take damage and lose Movement Speed and Attack Speed. Chain Frost is now unlocked by Lich's 3 Star Effect as a second ability.
  • Magnus: Alliances changed from Savage Druid to Savage Shaman.
  • Slardar: Tier changed from 2 to 1.
  • Venomancer: Now also a Poisoner. Venomancer's attacks now no longer poison if the Poisoner alliance is not active. Plague Ward attacks do still poison however.
  • Juggernaut: Changed from Tier 3 Brawny Warrior to Tier 2 Brawny Swordsman. 3 Star Effect: While Juggernaut is alive, all allied heroes gain 15% of Juggernaut's Max HP.
  • Legion Commander: 3 Star Effect: At the start of a Duel, any units targeting Legion Commander (other than her Duel partner) will pick other targets.
  • Nature's Prophet: Alliances changed from Druid Summoner to Shaman Summoner.
  • Queen of Pain: Now also a Poisoner.
  • Abaddon: Alliances changed from Heartless Knight to Fallen Knight.
  • Beastmaster: Tier changed from 2 to 3. Now also a Shaman.
  • Ember Spirit: Now also a Swordsman.
  • Slark: Tier changed from 4 to 3. 3 Star Effect: Slark gains Dark Pact. After a short delay, Slark sacrifices some of his life blood, purging negative effects and damaging enemies nearby. Slark himself takes some of the damage too.
  • Terrorblade: Now also a Fallen.
  • Treant Protector: Alliances changed from Brute Druid to Shaman Healer.
  • Lone Druid: Alliances changed from Savage Druid Summoner to Savage Summoner Shaman.
  • Sven: Alliances changed from Human Scaled Knight to Rogue Knight Swordsman.
  • Viper: Tier changed from 3 to 4. Alliances changed from Dragon Assassin to Dragon Poisoner.
  • Keeper of the Light: Tier changed from 4 to 5.
  • And various hero balance tweaks.

ALLIANCE CHANGES


  • Brawny: Multiplier to Brawny Bonus HP changed from 4x for a 3 Star hero to 3x. ( [1, 2, 4] changed to [1, 2, 3].)
  • Heartless: Armor debuff to enemies changed from [4, 8, 15] to [4, 10, 15].
  • Knight: Base Physical and Magical damage reduction changed from [15, 19, 23] to [15, 20, 25]. Bonus Physical and Magical damage reduction changed from [15, 19, 23] to [15, 20, 25].
  • Savage: Bonus Attack Damage per attack changed from [5, 8, 10] to [5, 8, 13].
  • Troll: Bonus Attack Speed to non-Troll allies changed from [10, 30] to [15, 30].
  • Warrior: Bonus Armor changed from [9, 19] to [10, 20].

ITEM CHANGES


  • Barricade: Gives two placeable barriers to block enemies and reduce ranged attack damage by 50%. Invulnerable and immune to magic.
  • Battle Fury: Cleave Damage changed from 35 to 50%.
  • Blade Mail: Tier changed from 3 to 2. Damage Reflection percentage changed from 30 to 20.
  • Dragon Lance: Attack Damage changed from 20 to 35.
  • Eul's Scepter: Mana per second changed from from 5 to 10.
  • Headdress: The equipped hero, and allied units within 1 cell left or right of them at the start of combat, gain +20 health per second.
  • Hood of Defiance: The equipped hero, and allied units within 1 cell left or right of them at the start of combat, gain +30% Magic Resistance.
  • Kaden's Blade: Damage change from 7% to 9% of target's Max Health.
  • Maelstrom: Tier changed from 3 to 4. 25% chance on attack to cast chain lightning for 125 damage to 4 targets. Does 50% more damage to summoned units.
  • Pipe of Insight: Shield HP changed from 225 to 250. Radius changed from 1 to 2 cells.
  • Vitality Booster: The equipped hero, and allied units within 1 cell left or right of them at the start of combat, gain +250 Health.
  • Vladmir's Offering: Tier changed from 4 to 5.
  • Void Stone: Mana per second changed from 10 to 7.

ROTATED OUT


  • Heroes: Arc Warden, Bloodseeker, Broodmother, Disruptor, Enigma, Io, Morphling, Necrophos, Nyx Assassin, Ogre Magi, Razor, Sand King, Shadow Fiend, Tiny, Warlock, Weaver, Witch Doctor.
  • Alliances: Blood-bound, Deadeye, Druid, Insect, Primordial, Warlock.
  • Items: Aegis, Crystalis, Force Staff, Hand of Midas, Mantle of the Flayed Twins, Ogre Cap, Orb of Venom, Tombstone.

FIXES


  • Heroes with passive abilities but active 3 Star Effect abilities can now be given Mana-related items (Refresher Orb, Void Stone, etc.) when they are 3 star.
  • All items, abilities, and alliances that vary based on game mode show the correct stat in that game mode. This includes Duel Bonus Damage and items and alliances that have kill-count-based effects like Brawny.
  • Fixed a bug with Drow Ranger's 3 Star Effect Frost Arrows missing FX.
  • Fixed a bug where Tusk would not pay mana or put Punch on cooldown if he lost mana in between starting his attack and landing the Punch.
  • Fixed a bug with the segments on the Shop XP radial display where segment markers would not be properly hidden.
  • Fixed a bug with Jull's Barrels FX where they could disappear too early.
  • Clarified Snapfire's Ol' Scatterblast ability description so it is clear the duration applies at all star levels.
  • Clarified Vanguard description.
  • Other odds and ends.


[ 2020-08-27 19:03:23 CET ] [ Original post ]

The Update In Which Back Issues Become Available

GENERAL


  • As we put the finishing touches on the coming large update, we've enabled back issues for the Early Bird. You can now go back to earlier weeks and claim any rewards you may have missed by being a Late Bird.
  • Fixed an issue accessing prior weeks of the Early Bird. Note that this update may take a few days to roll out on iOS but should be available now on PC and Android.
  • And don't worry--you may have guessed the new heroes, but we still have some surprises up our sleeves. Along with a few knives, this is White Spire after all!


[ 2020-08-20 17:37:58 CET ] [ Original post ]

Coming Soon: New Blood On The Streets


Hey everyone, As you may have noticed, Underlords updates have been coming slower as of late. There are a bunch of reasons for this. Some of them are internal (many of us have been helping other recent Valve projects ship), some of them are external (2020 everybody). So what will you be seeing soon? In the next few weeks you can expect a hero rotation bringing with it 8 new heroes, old friends, new alliances, and new items as well as a rank reset. See below for a sneak peek! See you in White Spire!


[ 2020-08-13 18:18:01 CET ] [ Original post ]

The Update In Which Lifestealer Gets Even Angrier

HERO CHANGES


Legion Commander:
  • 3 Star Effect: Allies within attack range of Legion Commander's Duel target will attack that target along with her during the Duel.
Lifestealer:
  • 3 Star Effect: Lifestealer gains Rage. On cast Lifestealer becomes Magic Immune and gains +50% Move Speed and +50 Attack Speed. The effects last for 5 seconds.
  • Maximum Mana changed from 0 to 75
Snapfire:
  • 3 Star Effect: Ol' Scatterblast also reduces enemy armor by 5 for the duration of the debuff.
  • Ol' Scatterblast:
    • Debuff duration changed from [1.0, 2.0, 3.0] to [1.0, 2.0, 4.0]
    • Debuff Attack Speed loss changed from [15, 20, 25] to [10, 15, 20]
Storm Spirit:
  • 3 Star Effect: Storm gains Overload. Casting a spell creates an electrical charge which is released in a burst on Storm's next attack, dealing 150 magical damage and slowing the target's Attack Speed by 50 for 1.5 seconds. A Triangular Attack by Storm counts as an attack, in which case all units Storm hits in the Attack take the damage and are slowed.


[ 2020-08-06 19:41:16 CET ] [ Original post ]

The Update In Which You Get An Icon And You Get An Icon And...

GENERAL


  • Added 3 Star Effect ability icons/descriptions for all heroes that currently have a 3 Star Effect.

HERO CHANGES


Lycan:
  • Shapeshift:
    • Wolves summoned changed from [2, 2, 3] to [2, 2, 4]
Magnus:
  • Reverse Polarity:
    • Duration changed from 2 seconds to 1 second


[ 2020-07-27 19:45:09 CET ] [ Original post ]

Presence of the Dark Update

HERO CHANGES


Windranger:
  • 3 Star Effect: At the start of charging her bow for her Powershot, Windranger gains 100% evasion and becomes magic immune. This lasts for 3 seconds.
Magnus:
  • Max Mana changed from 0 to 100
  • 3 Star Effect: Magnus gains Reverse Polarity. On cast, enemies within 2 cells take 100 damage and are stunned for 2 seconds. Mana Cost 100, Cooldown 40.
Shadow Fiend:
  • 3 Star Effect: Shadow Fiend gains Presence of the Dark Lord. Enemies within 2 cells suffer -8 armor due to Shadow Fiend's terrifying presence.


[ 2020-07-23 20:28:08 CET ] [ Original post ]

Morphling Copied This Update For You

GENERAL


  • Fixed a bug with Mirana where she would fail during cast if rooted. Now when rooted she will still fire her arrow but will not leap.
  • Fixed an issue where Vigilant units would have their targeting break if an enemy cast an ability while the Vigilant unit was leaping (Mirana, Templar Assassin, others if thrown into the air).
  • Fixed a bug with Enthralled Legion Commander where Legion Commander's Champion bonus would be based on her new crew's number of active Alliances rather than her old crew. Now if her new crew does not have an active Champion alliance already she will use her old crew's number of active Alliances when computing the Champion bonus.
  • Fixed a bug with Kaden's Blade FX where the FX would trigger on multiple units at once. (This bug was caused when the issue causing Kaden's Blade to not generate mana was fixed last Friday.)
  • Fixed an issue with Enno's Experimental Growth (Bloodbound Warlocks) Streetfight lacking text.

UNDERLORD CHANGES


Hobgen:
  • Let's Go Crazy:
    • Will now affect units spawned after Hobgen casts Let's Go Crazy, not just units alive at the time he casts.
  • Friendly Fire:
    • Changed damage type from Magical to Pure

HERO CHANGES


Bloodseeker:
  • 3 Star Effect: Bloodseeker heals when any enemy within 1 cell of him dies, not just his current target. In addition, he gains the Critical Hit chance and bonus of the current active level of Assassin Alliance, if any. Bristleback:
    • 3 Star Effect: Quill Spray cooldown lowered to 1 second.
    Morphling:
    • 3 Star Effect: Morphling gains the in-combat bonuses of all active enemy Alliances as if he were an enemy Champion.
    Nyx Assassin:
    • 3 Star Effect: Nyx Assassin also applies Vendetta after every 4 successive attacks. The counter is reset if Vendetta triggers due to teleporting.


    [ 2020-07-16 18:32:42 CET ] [ Original post ]

  • A Dark and Demonic Update

    HERO CHANGES


    Doom:
    • Attack Rate changed from 0.769 to 0.909
    • Armor changed from 5 to 15
    Terrorblade:
    • Terrorblade 3 Star Effect:
      • Pure Damage Bonus Percent vs Demons changed from 100 to 125
      • Now an active ability: duration 5 seconds, cooldown 6 seconds.

    ITEM CHANGES


    Vladmir's Offering:
    • Damage boost changed from 8 to 5%


    [ 2020-07-09 22:19:48 CET ] [ Original post ]

    Enno-ugh of That Crash

    Hotfixes


    • Fix a crash involving Enno's spin and Arc Warden clone spam.
    • Fix a crash with Kaden's Blade.
    • Arc Warden: Clones gain 20% less mana per clone (stacks multiplicatively).
    • Clarified Abaddon's 3 Star Effect description. The Curse (and the bonus) refresh each time Abaddon successfully lands an attack on his target, but on changing targets Abaddon must land 3 strikes to Curse the new target and receive the Attack Speed bonus again.


    [ 2020-07-04 00:09:48 CET ] [ Original post ]

    We Brought You An Update Which Brought You An Update Which...

    GENERAL


    • Fixed an issue with Early Bird display of Board Spray rewards.
    • Fixed an issue with Io's 3 Star Effect sometimes triggering when it shouldn't.
    • Fixed some 3 Star Effects being purgeable when they shouldn't be.
    • Fixed a longstanding interaction issue between Aegis and Io's Relocate which could lead to two revived copies of a Hero existing at once. Now Io will only consider selecting an Aegis-carrying Hero for Relocate if that Hero has already died its second time (i.e. been revived by Aegis and killed again).
    • Fixed Axe's Counter-Helix killing Spiderlings even when they are invulnerable due to Broodmother's 3 Star Effect.

    HERO CHANGES


    Abaddon:
    • 3 Star Effect: Abaddon gains the ability to apply the Curse of Avernus to enemies he attacks. Once Abaddon has attacked the same enemy unit 3 times in a row that unit becomes silenced for 2 seconds and Abaddon gains +30 Attack Speed against it. The bonus is lost if Abaddon changes targets.
    Arc Warden:
    • Tempest Double:
      • 3 Star Effect: Clones now clone items.
    Drow Ranger:
    • 3 Star Effect: Drow Ranger's arrows become Frost Arrows. These arrows slow a hit unit's movement by 50% and its Attack Speed by 20. The effect lingers for 2 seconds.


    [ 2020-07-02 18:47:39 CET ] [ Original post ]

    An Update That's A Little Less Heartless

    HERO CHANGES


    Arc Warden:
    • Arc Warden clones no longer spawn Eidolons.
    Beastmaster:
    • At three stars, Beastmaster takes 75% less damage from summons and is immune to their magic.
    Juggernaut:
    • At three stars, Juggernaut gains Blade Dance: each attack has a 20% chance to Critical Hit for 200% Damage.
    Pudge:
    • Fixed an issue with Pudge's 3 Star Effect (Flesh Heap) where magic resistance could sometimes go negative.
    Queen of Pain:
    • At three stars, the Queen of Pain captivates nearby enemies, allowing her a 25% chance to evade attacks from enemies 2 cells away.

    ALLIANCE CHANGES


    Heartless:
    • Armor Debuff changed from [4, 9, 16] to [4, 8, 15]


    [ 2020-06-18 22:12:11 CET ] [ Original post ]

    A Pudgy Update

    This update is available now on PC and Android; iOS devices can take advantage of the new gameplay by playing multiplayer games until the iOS update deploys.

    GENERAL


    • Fixed an issue where the challenge would not load correctly when first opening the Early Bird after a new week releases
    • Increased number of each Tier 3 hero in the pool from 15 to 18.
    • Fixed issue with current Picross puzzle where it had multiple solutions and required guessing.

    HERO CHANGES


    Luna:
    • Luna 3 Star Effect (Eclipse):
      • Beam Damage changed from 200 to 150
    Omniknight:
    • Purification:
      • At three stars, Purification now has a 2-cell radius instead of 1 cell.
    Pudge:
    • At three stars, Pudge becomes a Flesh Heap. Pudge gains 500 Max HP and 10% Magic Resistance each time an enemy dies within 1 cell of him.
    Snapfire:
    • Mortimer Kisses:
      • Damage changed from [100, 150, 200] to [50, 80, 150]
    Viper:
    • At three stars, Viper performs a Viper Strike every 5 attacks. The enemy unit takes 250 damage per second and loses 80% move speed and 80 Attack Speed, with the slowing tapering off over the 3 second duration.

    ALLIANCE CHANGES


    Brawny:
    • Changed Health bonus from [15, 30] per kill to vary by star level of the Brawny unit. 1 star Brawny units get [5, 10] bonus Health per kill; 2 star units get [10, 20] bonus Health per kill; and 3 star units get [20, 40] bonus Health per kill.


    [ 2020-06-12 21:05:23 CET ] [ Original post ]

    A Top Tier Update

    GENERAL


    • Further performance and stability improvements for iOS and Android--to the point where we've officially added back the iPhone SE, 6S, 6S Plus, and iPad Air 2 to the Supported Devices list.
    • Fixed the XP table in the Rulebook not matching the game.
    • Fixed an issue where projectile impact sounds sometimes wouldn't play.
    • Fixed an issue with Auras from abilities and items where sometimes when their source unit was Broken, they would still affect the source unit even if they properly did not affect other nearby units.
    • And, of course, we hope you enjoy this week's new Early Bird!

    SHOP TIER ODDS


    This update introduces a change to the shop unit tier odds in Standard/Duos to encourage three-starring 1, 2, and 3-cost units.

    HERO CHANGES


    Broodmother:
    • 3 Star Effect: All friendly Spiderlings (both hers and Insect Alliance Spiderlings) are invulnerable while Broodmother is alive.
    Dazzle:
    • 3 Star Effect: Dazzle gains Shallow Grave. All friendly units within 1 cell of Dazzle survive an extra 5 seconds after receiving a killing blow.
    Luna:
    • Attack Damage Minimum changed from [50, 120, 200] to [50, 100, 200]
    • Attack Damage Maximum changed from [60, 144, 240] to [60, 120, 240]
    • 3 Star Effect: Luna gains Eclipse. In Luna's time of need, Selemene blocks the light in a radius of 2 cells around Luna and showers enemies with 15 beams of lunar energy, one every 0.3 seconds, doing 200 Magical Damage per beam and stunning for 0.5 seconds, with a maximum of 5 beams per enemy unit.
    Razor:
    • Fixed an issue with Razor's 3 Star Effect where enemies could lose Attack Damage more than 10 times (Razor's stealing limit).
    Shadow Demon:
    • 3 Star Effect: Shadow Demon gains Soul Catcher, which activates during Demonic Purge. At the start of Demonic Purge, the affected unit loses 30% of its current health. At the end of the Purge, if the unit surives, it regains half that amount.
    Snapfire:
    • Mortimer Kisses:
      • Fixed an error in the description where the duration of the fire was reported as [1, 2, 3] seconds. This was actually the attack slow duration; the fire duration is 5 seconds.
      • Fixed the attack slow modifier; it was speeding up enemy attacks instead. Enemies affected by the magma now properly lose 20 Attack Speed for [1.0, 2.0, 3.0] seconds.
    Treant Protector:
    • 3 Star Effect: Treant Protector gains Living Armor. During Leech Seed, friendly units healed by the Seed gain +5 Armor.
    • Leech Seed:
      • Fixed an error in the description: the damage interval is once every second, not once every 1.5 seconds.


    [ 2020-05-28 18:30:18 CET ] [ Original post ]

    Hotfix May 21

    HOTFIXES


    • Fixed iOS startup error. If you continue to encounter it after this hotfix, please uninstall and reinstall the app.
    • Fixed Jull not appearing in this week's Early Bird Streetfight.
    • Fixed Happy Hour causing Sticky Napalm to proc when the delayed damage is applied.
    • Fixed Crystal Maiden's cooldown reduction not stacking with Octarine.
    • The following fixes are live on PC and Android and will appear on iOS once approved:
    • Fixed Early Bird appearing on top of Post Game screen in some circumstances.
    • Fixed missing opponent poster in this week's Early Bird Streetfight.
    • Fixed Crystal Maiden's cooldown reduction not displaying on ability tooltips during combat.


    [ 2020-05-22 02:12:07 CET ] [ Original post ]

    Enjoy this Axe-citing Update!

    GENERAL


    • Enjoy this week's Early Bird!
    • Fixed an issue with Duos and Parties where a party could only have one team color other than Random selected at any time.
    • Fixed issues with Prestige 5 where City Crawl nodes were unselectable. To rectify you may have to force quit and restart the application after first starting it after the patch.
    • Introducing a much stabler experience on 2GB iOS devices!
    • Reduced banding on the glow on benched units.

    HERO CHANGES


    Crystal Maiden:
    • At three stars, friendly units gain 20% cooldown reduction.
    Earth Spirit:
    • Geomagnetic Grip:
      • At three stars, units hit by Geomagnetic Grip are also stunned for 1.5 seconds.
    Enigma:
    • Midnight Pulse:
      • Damage changed from [5, 6, 7]% to [5, 6, 6]%
    Terrorblade:
    • Maximum Mana changed from 100 to 80
    • magicResist changed from [10, 20, 30] to 30
    • Metamorphosis:
      • Mana Cost changed from 100 to 80
    • At three stars, Terrorblade gains +100% Pure Damage against Demons (or an enemy Champion with an active Demon Alliance).
    Tiny:
    • At three stars, each time Tiny Tosses an enemy, he grows in size, gaining +75 Attack Damage and +5 Armor but losing 10 Attack Speed, up to a maximum of 5 times.
    Witch Doctor:
    • Paralyzing Cask:
      • At three stars, Witch Doctor also curses units hit by the cask for 4 seconds, doing 20 damage per second. At the end, the unit takes an extra 40% of all damage taken during the curse.

    ALLIANCE CHANGES


    Spirit:
    • Damage changed from 225 to 200


    [ 2020-05-21 17:39:42 CET ] [ Original post ]

    The Early Bird (is the word)

    Good evening! (or morning, or... whatever) In addition to our regular bug fixes, balance patches, and more three star unit updates, today we are introducing The Early Bird weekly newspaper. The Early Bird is a weekly paper that contains the latest news from White Spire, new challenges to complete, and more. Complete the weekly Puzzle, Streetfight, and Objective to unlock the weekly reward! The Early Bird feature is available to players who have unlocked the Battle Pass. Enjoy this week's issue, and see you in White Spire!

    GENERAL


    • Fixed an issue where Streetfight items would show at the wrong Prestige level in the City Crawl map view.
    • Fixed an issue with the Play Again button in City Crawl Streetfights.
    • Fixed an issue with "Win x rounds with alliance active" objectives which were completing when you had at least one unit of that alliance. They now require the alliance to actually be active.

    UNDERLORD CHANGES


    Anessix:
    • Enthrall:
      • Enthralled Brawny units now retain their Brawny HP buff.
    Enno:
    • All Out Attack!:
      • Poison Stacks changed from 2 to 3
    Hobgen:
    • Friendly Fire:
      • Fixed an issue where units who moved into target cells after Friendly Fire was cast would not be damaged.
      • Damage changed from [250, 300, 360, 430, 500, 600] to [210, 250, 300, 360, 430, 500]
      • Fire duration changed from 3.0 to 5.0
    Jull:
    • Happy Hour:
      • Cooldown changed from 8 to 10

    HERO CHANGES


    Chaos Knight:
    • At three stars, Chaos Knight's allied Knights always count as adjacent to a friendly Knight.
    Io:
    • Maximum Health changed from [900, 1800, 3300] to [800, 1600, 3000]
    • Tether:
      • Fixed a major issue where Tether would increase, rather than reduce, damage to Io and the target unit. Damage taken by Io and tethered target changed from [+10, +20, +30]% to [-5, -8, -12]%
      • Attack Speed buff changed from [50, 80, 110] to [30, 50, 80]
    • Relocate:
      • At three stars, the revived hero also has their cooldowns reset.
    Lycan:
    • Shapeshift:
      • Wolves summoned changed from 2 to [2, 2, 3]
    Razor:
    • At three stars, Razor steals 7 attack damage from his target on each successful attack, up to a maximum of 70 damage. This is reset for Razor, but not the target, on switching targets.
    Slardar:
    • Corrosive Haze:
      • At three stars, Slardar also bashes the target for 100 Physical damage and a stun of 1.5 seconds.
    Tiny:
    • Toss:
      • If there are no free cells available near enemies, Tiny will toss his enemy into the nearest free cell rather than not casting.
    Warlock:
    • At three stars, Warlock prevents friendly Demons from silencing each other when casting abilities.

    ALLIANCE CHANGES


    Demon:
    • See above.
    Knight:
    • See above.


    [ 2020-05-14 22:31:08 CET ] [ Original post ]

    Three Stars? Why Not Eight!

    GENERAL


    • Fixed an issue where Weaver could Shukuchi into an occupied cell.
    • Fixed an issue where Brutes would sometimes keep attacking their current target when non-debuffed targets were available.
    • Fixed an issue where Assassins would sometimes not properly switch targets when Anessix casts Enthrall.
    • Fixed some cases where Insect alliance spiderlings would fail to attack.
    • Fixed some other minor AI targeting issues.
    • Fixed missing or incorrect text on some Streetfights.

    HERO CHANGES


    Batrider:
    • Sticky Napalm:
      • Damage changed from [20, 40, 80] to [30, 50, 80]
      • At 3 stars, Sticky Napalm now sets enemies on fire for 5 seconds
    Enigma:
    • Midnight Pulse:
      • At 3 stars, Midnight Pulse's radius is 2 cells rather than 1
      • Damage changed from [4, 5, 6]% to [5, 6, 7]%
    Nature's Prophet:
    • Nature's Call:
      • At 3 stars, trees spawn near backline enemies
    Ogre Magi:
    • Bloodlust:
      • At 3 stars, Ogre Magi has a 75% chance per cast to Multicast Bloodlust at 2 targets rather than 1
    Shadow Shaman:
    • Mass Serpent Ward:
      • Chicken is back on the menu! At 3 stars, Shadow Shaman Hexes the enemy unit for 5 seconds in addition to summoning wards
    Storm Spirit:
    • Ball Lightning:
      • Damage changed from [90, 140, 210] to [80, 120, 180]
    Tusk:
    • Walrus PUNCH!:
      • At 3 stars, Walrus Punch also slows the enemy's attack speed by 40
      • Air Time changed from 1.0 to [1.0, 1.0, 1.5]
      • Slow duration changed from 2.0 to [2.0, 2.0, 3.0]
    Venomancer:
    • Plague Ward:
      • At 3 stars, Venomancer's Plague Wards have 99% Magic Resistance rather than 50%
      • Cooldown changed from 5 to [5, 5, 3]
    Weaver:
    • Shukuchi:
      • At 3 stars, Weaver gains 4 seconds of Mana Break after each Shukuchi, burning up to 20 Mana per hit and doing 2 damage per Mana burnt


    [ 2020-05-08 21:45:37 CET ] [ Original post ]

    The Update Where We Add Quickload

    GENERAL


    • Performance work: drastically sped up load times for most users. Get greeted by your dashboard Underlord in record time!
    • Fixed a crash on the City Crawl map and a crash when accessing the file system.
    • Fixed an issue where HTML tags would show in some objective descriptions.
    • Changed the number of units in each tier in the draft pool. There are now 30 of each Tier 1 unit, 20 Tier 2, 15 Tier 3, 12 Tier 4, and 10 Tier 5. This should increase your odds of ranking up un-contested heroes, and in general encourage more diverse and unique crews in a match.

    HERO CHANGES


    Broodmother:
    • Maximum Health changed from [1200, 2400, 5760] to [1300, 2600, 6240]
    • Spawn Spiderlings:
      • Broodmother's Spiderlings cause targets they bite to suffer a miss chance when the Insect Alliance is active.
    Dazzle:
    • Shadow Wave:
      • Damage/Healing changed from [80, 140, 200] to [100, 170, 240]
    Disruptor:
    • Static Storm:
      • Total Damage changed from [115, 250, 425] to [100, 200, 400]
    Dragon Knight:
    • Maximum Health changed from [1350, 2700, 5400] to [1400, 2800, 5600]
    • Elder Dragon Form:
      • Attacks now apply Poison to the target.
      • Corrosive breath damage per second changed from 30 to 10.
    Io:
    • Maximum Health changed from [825, 1650, 3000] to [900, 1800, 3300]
    Necrophos:
    • Death Pulse:
      • Heal changed from [50, 75, 100] to [50, 75, 125]
      • Damage changed from [100, 150, 200] to [100, 150, 250]
      • Cooldown changed from 5 to 7

    ITEM CHANGES


    Stonehall Pike:
    • Stonehall Pike now confers a base bonus damage of +10
    • Damage per kill changed from +4 to +3 (+16 to +12 in Knockout)
    • Total bonus damage is capped at +120

    ALLIANCE CHANGES


    Assassin:
    • Healing reduction on Wounded enemies changed from [50, 100] to [75, 100]
    Knight:
    • Base physical/magical damage reduction changed from [15, 20, 25] to [15, 19, 23]. As always, this reduction is doubled if a Knight is standing next to a friendly Knight and is attacked from the front or side.


    [ 2020-04-30 18:43:10 CET ] [ Original post ]

    Here's Some Itemized Changes

    GENERAL


    • Fixed a bug where an enthralled unit would not summon correctly when all friendly units died at the same time as its source unit, thus prematurely ending combat.
    • Fixed an issue with Pudge where one of his round start VO lines would not play.
    • Fixed the item tier odds table in the Rulebook's Glossary to show the correct item rounds.
    • Fixed Update Notes display on all devices.

    HERO CHANGES


    Legion Commander:
    • Attack Damage Minimum changed from [40, 80, 160] to [60, 96, 184]
    • Attack Damage Maximum changed from [50, 100, 200] to [75, 120, 240]
    • Legion Commander no longer receives a buff when a Blood-Bound ally dies, but still buffs all Blood-Bound allies when she dies.
    Sand King:
    • Attack Rate changed from 0.714 to 0.769
    • Maximum Health changed from [1300, 2600, 5200] to [1500, 3000, 6000]
    Shadow Shaman:
    • Maximum Health changed from [750, 1500, 3000] to [850, 1700, 3400]
    • Attack Damage Minimum changed from [40, 80, 160] to [50, 100, 200]
    • Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 240]

    ITEM CHANGES


    Round 16 Item Tier Odds: Changed from 70% Tier 3 / 30% Tier 4 to 100% Tier 3. Arcane Boots:
    • Cooldown changed from 15 to 10
    Armlet of Mordiggian:
    • Health loss per second changed from 100 to 80
    Barricades:
    • Barricades no longer block more damage than their health. When destroyed, any remaining damage in the killing attack is passed on to the target unit.
    Blink Dagger:
    • Mana gain changed from 50 to 60
    Eye of Skadi:
    • Loss to enemy attack speed changed from -45 to -55
    Force Staff:
    • Pushed unit takes 50% longer to travel away.
    Satanic:
    • Lifesteal changed from 200% to 250%
    • Cooldown changed from 15 to 10
    Vanguard:
    • Damage Blocked changed from 70 to 60

    ALLIANCE CHANGES


    Insect:
    • Miss Chance changed from [20, 35] to [20, 40]


    [ 2020-04-23 18:56:02 CET ] [ Original post ]

    Retake the City

    RETAKE THE CITY


    Hello Underlords! We hope everyone is staying safe and keeping their distance. While its been a bit of a transition moving to a work-from-home situation, the team is happy to announce that one of the features on our post ship pile is ready to go - City Crawl Prestige! It's been exciting to see the community having as much fun as we've had playing City Crawl. We were even more excited to see just how many people have already completed the entire thing! To that end, today we are adding City Crawl Prestige to Dota Underlords.
    When youve taken over all of White Spire, you now have the option of Prestiging. When you do this, the whole city gets reset, including all of your Streetfight items. This time completing City Crawl will be rather harder, but the Streetfight items youll earn will also be rather stronger (and have spiffy new names, check them out during the fights). To mark the occasion, players who have completed City Crawl at least once get a Prestige seal on their Wanted Poster, as well as a flashy crown for all of your Underlords in-game. And yes, youll be able to Prestige multiple times. Were also taking this opportunity to dress up the Wanted Posters a bit players who have unlocked the Battle Pass now get some extra flair to show off their Battle Pass level. Take care and see you in White Spire!

    GENERAL


    • Fixed an issue with the Play Again button on the post match screen not taking you back to the main menu to queue up.
    • Fixed a bug with later rounds in some Streetfights where enemy units wouldn't get their star upgrades, leading to those fights finally being at their designed difficulty.
    • Further memory optimization to help with low-memory devices.
    • Fixed a bug with sharecodes and items. Contraption items will no longer duplicate.
    • Improved Underlord textures.
    • Fixed an issue with Underlord face morphs on low-memory devices.
    • Improved reward popup queuing.
    • Improved clock synchronization between client and server during rounds.
    • Added a system whereby live game balance to units, alliances, etc. will not affect the balance of existing City Crawl Streetfights and puzzles.

    UNDERLORD CHANGES


    Hobgen:
    • Friendly Fire:
      • Cooldown changed from 15 to 13

    HERO CHANGES


    Crystal Maiden:
    • Attack Rate changed from 0.588 to 0.667
    • Maximum Health changed from [600, 1200, 2400] to [700, 1400, 2800]
    • Frostbite:
      • Duration changed from [3, 4, 5] to 5
    Legion Commander:
    • Fixed an issue where Legion Commander could still heal from the last hit of a duel.
    • Maximum Health changed from [675, 1350, 2700] to [675, 1150, 2300]
    • Attack Damage Minimum changed from [40, 80, 160] to [40, 60, 120]
    • Attack Damage Maximum changed from [50, 100, 200] to [50, 75, 150]

    ALLIANCE CHANGES


    Healer:
    • Heal Bonus Percent changed from [25, 50] to [25, 45]
    Human:
    • Mana Gain changed from [4, 7, 10] to [4, 8, 15]
    Mage:
    • Extra Magic Damage changed from [35, 75] to [35, 70]
    Scaled:
    • Magic Resistance changed from [20, 45] to [20, 50]


    [ 2020-04-10 21:44:32 CET ] [ Original post ]

    The Price Of Balance Is Eternal Vigilants

    GENERAL


    • Fixed a crash on Linux while sorting leaderboard entries.
    • Fixed default board spray texture issue.

    UNDERLORD CHANGES


    Anessix:
    • Damage Support - The End of Medicine:
      • Attack damage bonus changed from 35% to [25, 27, 29, 31, 33, 35]% (i.e. the bonus scales per Underlord level to a maximum of the original value of 35%).
    Hobgen:
    • High Damage Dealer - Implosion:
      • Damage changed from [600, 800, 1000, 1200, 1400, 1600] to [700, 900, 1100, 1300, 1500, 1700]

    HERO CHANGES


    Broodmother:
    • Attack Damage Minimum changed from [50, 100, 200] to [50, 100, 240]
    • Attack Damage Maximum changed from [70, 140, 280] to [70, 140, 336]
    Drow Ranger:
    • Attack Damage Minimum changed from [56, 112, 225] to [50, 100, 200]
    • Attack Damage Maximum changed from [62, 125, 250] to [56, 112, 224]
    Mirana:
    • Attack Damage Minimum changed from [66, 132, 264] to [56, 112, 224]
    • Attack Damage Maximum changed from [78, 156, 312] to [68, 136, 272]
    • Sacred Arrow:
      • Damage changed from [400, 800, 1800] to [400, 600, 1400]
    Nature's Prophet:
    • Maximum Mana changed from 100 to 80
    • Nature's Call:
      • Mana Cost changed from 100 to 80
    Nature's Prophet's Lesser Treant:
    • Maximum Health changed from [650, 1125, 1500] to [650, 1200, 1800]
    Templar Assassin:
    • Attack Rate changed from 0.833 to 0.727
    Venomancer:
    • Maximum Mana changed from 100 to 80
    • Plague Ward:
      • Mana Cost changed from 100 to 80

    ITEM CHANGES


    Armlet of Mordiggian:
    • Bonus Attack Damage changed from 90 to 120
    Satanic:
    • Health percent when Lifesteal activates changed from 30% to 50%
    • Activation Cooldown changed from 20 to 15 seconds

    ALLIANCE CHANGES


    Assassin:
    • Critical Bonus changed from [300, 375] to [325, 400]
    Savage:
    • Bonus damage per attack changed from [5, 7, 10] to [5, 8, 10]
    Vigilant:
    • Bonus damage on first hit changed from 50 to [40, 50]
    Void:
    • Percent of target max health as bonus pure damage changed from 5% to 4%


    [ 2020-04-03 20:28:39 CET ] [ Original post ]

    The Update In Which Bloodseeker.

    GENERAL


    • Made the game much more memory efficient, noticeably decreasing crashes on 2GB iOS devices.
    • Fixed opponent selection during a match not being sufficiently random (especially noticeable in Duos).
    • Fixed an issue where tilting the camera could, in some circumstances, cause bench units to disappear on mobile.
    • Fixed alliance pip displays sometimes being wrong when shifting units around during prepare phase.
    • Updated District Complete flow in City Crawl.
    • UI performance improvements.
    • Improved UX of the progress popup.
    • Fixed showing an (invalid string) version of the Has Available Objectives button if there are, in fact, no available objectives.
    • Fixed an issue with purchasing on iOS regarding Parental Controls. Added extra logging to support finding and fixing any further issues.
    • Fixed unit info panel using the wrong models for Target Buddy and Barricade contraptions if you've equipped a reward for them.
    • Fixed Hobgen's, Enno's, and Jull's victory dance reward when wearing skin rewards.
    • Fixed "Equip" button sometimes not working on the reward popup.
    • Fixed "Invalid" overlapping the Hardcore XP bot difficulty selection in some cases.
    • Improved sell/send unit UI region sizing on 4:3 mobile displays. Should prevent it overlapping the board and causing spurious sales.
    • Fixed an issue with dragging items displaying wrong UI while a unit is selected.
    • Fixed some typos in newspaper headlines.
    • Various sound improvements.

    UNDERLORD CHANGES


    Hobgen:
    • Friendly Fire:
      • Explosions do full damage to all cells in the blast area (was: full damage in center cell, half damage in surrounding cells).

    HERO CHANGES


    Bloodseeker:
    • Bloodrage:
      • Bonus Attack Speed changed from 500 to 300
      • Target health at which Bloodseeker reaches maximum bonus Attack Speed changed from [25, 30, 35] to 30
    Earth Spirit:
    • Geomagnetic Grip:
      • Cooldown changed from [20, 18, 16] to 8
    Io:
    • Tether:
      • Tethers no longer snap when Io is BROKEN. However, the tether target will not gain any benefit from the tether if the target itself is BROKEN.
    Legion Commander:
    • Duel:
      • Both Legion Commander and her target cannot receive healing while the Duel is active.
    Queen of Pain:
    • Assassin blink duration changed from 1.0 to 1.25
    Shadow Shaman:
    • Maximum Mana changed from 100 to 70
    • Mass Serpent Ward:
      • Cooldown changed from 60 to 20
      • Mana Cost changed from 100 to 70
      • Shadow Shaman will try to target an enemy, and position wards, such that all 4 wards can be summoned.
    Shadow Shaman's Serpent Ward:
    • Maximum Health changed from [300, 400, 500] to [360, 480, 600]
    Tusk:
    • Walrus PUNCH!:
      • Can still be cast while Tusk is BROKEN

    ITEM CHANGES


    Aegis of the Immortal:
    • Resurrection time changed from 5 to 3
    • Is not disabled by BREAK
    Kaden's Blade:
    • When the carrier is BROKEN, the carrier does its normal attack instead.
    Quelling Blade:
    • Will not target summons outside of the carrying unit's attack range.

    ALLIANCE CHANGES


    Primordial:
    • Will try to spawn Eidolons up to 2 cells away if nearby cells are occupied.
    Void:
    • Added 0.5 second cooldown to damage proc. Now the extra pure damage can not proc more frequently than once every 0.5 seconds, regardless of how quickly the unit is attacking.


    [ 2020-03-19 18:46:15 CET ] [ Original post ]

    We Savagely Summoned An Update

    GENERAL


    • Improved sprays. In addition to the keybind, improve the spray button and considerably improve spray animation FX and quality.
    • Fix snowperson scaling.
    • Further objective fixes.
    • Fixed a rare instance where the client could display incorrect information about which unit would be sold if a bench unit needed to be sold to free up room on combat start.

    HERO CHANGES


    Bloodseeker:
    • Bloodrage:
      • Now reads: As Bloodseeker's enemy's health drops, he gains attack speed, up to a maximum of 500 at [25, 30, 35]% health. Whenever Bloodseeker kills a target, he regains 35% of their max health.
    Broodmother:
    • Spawn Spiderlings:
      • Broodmother now prefers to cast Spawn Spiderlings on her current target.
    Dragon Knight:
    • Breathe Fire:
      • Cooldown changed from [10, 8, 6] to [7, 6, 5]
      • Duration changed from 6 to 4
      • Mana Cost changed from 100 to 50
    Earth Spirit:
    • Geomagnetic Grip:
      • Will now cast even if the target is magic immune.
    Lich:
    • Chain Frost:
      • Bounces changed from [6, 9, 12] to [7, 10, 13]
      • Bounce Range changed from 2 to 3
    Lone Druid's Spirit Bear:
    • No longer damages opponent at end of round.
    • Entangle:
      • No longer stuns. Instead, roots and disarms.

    ALLIANCE CHANGES


    Savage:
    • The Savage alliance bonus now applies to [All allied Savage units, All allied Savage units and all allied summons of any alliance, All allied units]
    • Bonus Attack Damage per Attack changed from [5, 6, 10] to [5, 7, 10]
    Spirit:
    • Spirit units no longer gain mana from damage they deal during a Delta Slam.
    Vigilant:
    • Whenever an enemy unit casts a spell and is targeted by the Vigilant alliance, the first attack from each unit due to that targeting change does 50% more damage.


    [ 2020-03-05 20:50:35 CET ] [ Original post ]

    Hot Crawlfix

    This update will roll out to mobile devices as it is approved.

    HOTFIXES


    • Fixed City Crawl progress being shown incorrectly in the client when switching from one device to another.
    • Fixed Jull Tier 5 units challenge. Again.
    • Smashed another particle crash into tiny particles.
    • Further work avoiding out-of-memory crashes on low-memory mobile devices.
    • Fixed missing barrels in a Jull victory animation.
    • Fixed Spooky Fog win streak rendering incorrectly.
    • Added a keybind for board sprays (default "B").
    • Misc UI fixes.


    [ 2020-03-04 17:31:50 CET ] [ Original post ]

    A Bristly Hotfix

    NOTE: Some of these changes have already rolled out over the previous few days.

    GENERAL


    • Fixed Battle Pass purchase issues.
    • Improved client purchase flow, including adding a warning when not signed into Steam.
    • Fixed new default map not being loaded.
    • Working on out-of-memory crash issues on 2GB iOS devices. These should be much more stable than they were.
    • Destroyed a crash involving particle destruction.
    • Performance improvements on low-end devices.
    • Fixed issues with the Reward popup dialogs.
    • Fixed XP rewards from City Crawl not showing properly in the reward popup or animating properly on the bar.
    • Fixed an issue with daily challenges using Protopass values.
    • Fixed Jull's Tier 5 Units challenge.
    • Fixed an issue where Spectate could show up on the Post-Match screen of a bot game.
    • Fixed an issue where private matches could not be started if a saved game existed already in that mode.
    • Numerous other small sound, skin, and UI improvements.

    GAMEPLAY


    • Summons give 1/4 kill credit for items like Stonehall Cloak and Stonehall pike as well as for Brawny kills.

    HERO CHANGES


    Bristleback:
    • Armor changed from 10 to 5

    ITEM CHANGES


    Mango Tree:
    • Can no longer equip items.
    Stonehall Pike:
    • Damage per kill changed from 3 to 4

    ALLIANCE CHANGES


    Savage:
    • Bonus Attack Damage per Attack changed from [6, 8, 10] to [5, 6, 10]


    [ 2020-02-29 01:59:17 CET ] [ Original post ]

    Dota Underlords Season One

    WELCOME TO SEASON ONE


    [previewyoutube=m9MqIzmWG24;full][/previewyoutube] Dota Underlords is coming out of Early Access, and today officially marks the beginning of Season One. With this launch, we've added a ton of content to explore, rewards to earn, a hero / Alliance / item shakeup and more.

    City Crawl


    Mama Eebs death has left a power vacuum in White Spire. Take back the city neighborhood by neighborhood, Underlord by Underlord, in the new City Crawl campaign. Win quick street-fights and complete in-game challenges to unlock Underlord rewards like new outfits and poster art. Complete puzzles and lord over your friends on the Puzzle Leaderboard.

    Reap the Rewards with the Battle Pass


    Season One comes with a full Battle Pass offering over 100 rewards. Play matches and complete challenges to level up your Battle Pass and earn rewards like new boards, map props, wanted poster art, and more. Many rewards can be earned for free, but for full access to all City Crawl content and all 100 rewards on the Battle Pass, players can purchase the Battle Pass for $4.99. The paid Battle Pass is not required to play the game, nor does it provide any gameplay advantage.

    Hero / Alliance / Item changes


    It's the beginning of a new season, which means that it's time for a roster change. In addition to Heroes, both Alliances and Items are changing. Scrappies and Inventors are leaving, while we're introducing the new Summoner, Vigilant, and Void Alliances. We're also introducing a new type of item that adds an Alliance affiliation to the hero that you equip - Hats. We love hats. For a full breakdown of everything that's changing gameplay-wise, see the full notes below.

    Returning Players


    If you participated in the Beta Season of Dota Underlords, welcome back. We can't thank you all enough for playing the game, providing feedback, and helping us to make Underlords better. We have a few gifts for you coming into the new season - a Golden Ricky Statue, a poster title, and both of the Season 0 maps. This and more about what's changing in the switch from Beta is detailed in last week's post. It has been an amazing Beta Season, and we can't wait to get in the game with you all. See you in White Spire!

    GENERAL GAMEPLAY CHANGES


    Item Rounds
    • The choices for each Item Round can be rerolled one time. The 3 choices are blacklisted and will not be possibilities for the reroll.
    • In Standard, Item rounds now come at a quicker pace - every 4 rounds instead of every 5 rounds.
      • OLD: Rounds: 1, 5, 10, 15, 20, 25, etc.
      • NEW: Rounds: 1, 4, 8, 12, 16, 20, etc.
    Ace Effects
    • Ace Effects have been removed from the game. This applies to the bonus chance to find an Ace as well as the Ace bonuses themselves. This system is going to be reevaluated and may return in a different form at a later date.
    • Ace Tier renamed to Tier 5.
    Poison
    • Poison healing reduction increased from 10% per stack to 15% per stack.
    Beneficial Cells
    • Cells that are marked as "beneficial" from an ability (such as Drow Ranger's Precision Aura, a Knight's Alliance bonus, or a tasty Mango) should now be working in all cases.

    ROTATION


    The following Heroes have been rotated out of the game:
    • Alchemist
    • Bounty Hunter
    • Clockwerk
    • Enchantress
    • Gyrocopter
    • Kunkka
    • Sniper
    • Timbersaw
    • Tinker
    The following Heroes have been rotated back into the game (see HERO CHANGES section below for more details):
    • Arc Warden
    • Magnus
    • Luna
    • Windranger
    • Mirana
    • Tidehunter
    • Enigma
    • Nature's Prophet
    • Templar Assassin
    The following Alliances have been rotated out of the game:
    • Scrappy
    • Inventor
    The following new Alliances have been added to the game (see ALLIANCE CHANGES section below for more details):
    • Summoner
    • Vigilant
    • Void
    The following Items have been rotated out of the game:
    • Aeon Disk
    • Healing Ward
    The following new Items have been added to the game (see ITEM CHANGES section below for more details):
    • Armlet of Mordiggian
    • Crown of Antlers
    • Dragon Lance
    • Kaden's Blade
    • Leg Breaker's Fedora
    • Mango Tree
    • Mantle of the Flayed Twins
    • Quelling Blade
    • Ristul Circlet

    UNDERLORD CHANGES


    Jull:
    • Barrels of Fun:
      • Cooldown changed from 15 to 12
    • Happy Hour:
      • Cooldown changed from 10 to 8
    Enno:
    • Attack Rate changed from 0.833 to 1.429
    • Attack Damage Minimum changed from [70, 80, 90, 100, 110, 120] to [90, 100, 110, 120, 130, 140]
    • Attack Damage Maximum changed from [90, 100, 110, 120, 130, 140] to [115, 125, 135, 145, 155, 165]
    • All Out Attack!:
      • Poison Stacks changed from 5 to 2
      • Stun duration changed from 2 to 1.5

    HERO CHANGES


    Arc Warden:
    • Arc Warden rejoins the hero roster!
    • Tier changed from 4 to 1
    • Alliances changed from Primordial Shaman to Primordial Summoner
    • Maximum Mana changed from 0 to 100
    • Maximum Health changed from [900, 1800, 3600] to [650, 1300, 2600]
    • Attack Damage Minimum changed from [75, 150, 300] to [35, 70, 140]
    • Attack Damage Maximum changed from [85, 170, 350] to [45, 90, 180]
    • Tempest Double:
      • Tempest Double no longer copies equipped items and now reads 'Arc Warden creates a copy of himself with the same health he currently has.'
      • Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies...
    Axe:
    • Tier changed from 1 to 5
    • Armor changed from [5, 10, 15] to [15, 15, 15]
    • Maximum Health changed from [1385, 2775, 5555] to [3000, 6000, 12000]
    • Attack Damage Maximum changed from [55, 110, 220] to [60, 120, 240]
    • Removed ability Berserker's Call
    • Added ability Counter Helix:
      • When attacked, Axe has a [ 18, 20, 22 ]% chance to perform a helix counter attack, dealing [ 50, 100, 150 ] pure damage to all enemies within 1 cell.
    • Added ability Culling Blade:
      • If Axe's target is below 25% health, he instantly kills them. With his axe.
    Bristleback:
    • Tier changed from 4 to 2
    • Maximum Health changed from [1650, 3300, 6600] to [1350, 2700, 5250]
    • Attack Damage Minimum changed from [130, 260, 520] to [100, 200, 400]
    • Attack Damage Maximum changed from [150, 300, 600] to [130, 260, 520]
    • Quill Spray:
      • Base damage changed from [40, 80, 160] to [20, 40, 80]
      • Quill stack damage changed from [60, 64, 68] to [30, 32, 34]
    Broodmother:
    • Removed ability Spin Web
    • Added ability Spawn Spiderlings:
      • Broodmother injects her young into an enemy unit, dealing [ 150, 250, 350 ] damage. If the target is killed [ 4, 6, 12 ] spiderlings will hatch. Spiderlings are untargetable units that deal low damage and have 1 health.
    Crystal Maiden:
    • Tier changed from 2 to 1
    • Maximum Health changed from [750, 1500, 3000] to [600, 1200, 2400]
    • Frostbite:
      • Duration changed from [4, 5, 6] to [3, 4, 5]
    Disruptor:
    • Tier changed from Ace to 4
    • Maximum Health changed from [1350, 2400, 5100] to [1000, 2000, 4000]
    Dragon Knight:
    • Tier changed from 4 to 5
    • Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220]
    • Attack Damage Maximum changed from [55, 110, 230] to [75, 150, 300]
    Drow Ranger:
    • Alliances changed from Heartless Hunter to Heartless Vigilant Hunter
    Enigma:
    • Enigma rejoins the hero roster!
    • Tier changed from Ace to 3
    • Alliances changed from Primordial Shaman to Void Primordial
    • Maximum Health changed from [1500, 3000, 6000] to [900, 1800, 3600]
    • Attack Damage Minimum changed from [45, 90, 180] to [35, 70, 140]
    • Attack Damage Maximum changed from [55, 110, 220] to [50, 100, 200]
    • Midnight Pulse:
      • Enigma will always target the enemy with the highest Maximum Health
      • Additionally slows enemies in the affected are by 80%
      • Max Health Damage Percent per Second changed from [2.5, 3.5, 4.5] to [4, 5, 6]
      • Duration changed from 10 to [5, 7, 9]
      • Radius changed from [1, 2, 3] to 1 (Midnight Pulse now always covers a 3x3 area)
    Faceless Void:
    • Alliances changed from Primordial Assassin to Void Assassin
    Lone Druid:
    • Alliances changed from Savage Druid to Savage Druid Summoner
    Luna:
    • Luna rejoins the hero roster!
    • Alliances changed from Elusive Knight to Vigilant Knight
    Lycan:
    • Alliances changed from Human Savage Hunter to Human Savage Summoner
    • Attack Damage Minimum changed from [65, 130, 312] to [50, 100, 240]
    • Attack Damage Maximum changed from [78, 156, 375] to [60, 120, 288]
    • Shapeshift:
      • Once again summons two wolves to fight for Lycan.
      • Health percentage gain upon transformation changed from [40, 50, 60]% to [30, 40, 50]%
      • Critical strike percentage gain upon transformation changed from [200, 225, 250]% to [150, 175, 200]%
      Savage Wolf:
      • Alliances changed from Savage Hunter to Savage
    Magnus:
    • Magnus rejoins the hero roster!
    • Tier changed from 2 to 1
    • Alliances changed from Shaman Brute to Savage Druid
    • Maximum Health changed from [1405, 2810, 5625] to [1100, 2200, 4400]
    Medusa:
    • Split Shot:
      • Extra Shots changed from [2, 3, 4] to 2
    Mirana:
    • Mirana rejoins the hero roster!
    • Alliances changed from Elusive Hunter to Vigilant Hunter
    Nature's Prophet:
    • Nature's Prophet rejoins the hero roster!
    • Alliances changed from Druid Shaman to Druid Summoner
    • Removed ability Wrath of Nature
    • Readded ability Nature's Call:
      • Mana Cost changed from 50 to 100
    • Lesser Treant:
      • Maximum Health changed from [525, 900, 1200] to [650, 1125, 1500]
    Necrophos:
    • Alliances changed from Heartless Healer to Heartless Warlock Healer
    • Death Pulse:
      • Heal amount changed from [100, 175, 250] to [50, 75, 100]
    Sand King:
    • Tier changed from 4 to 5
    • Maximum Health changed from [1125, 2250, 4800] to [1300, 2600, 5200]
    • Burrowstrike:
      • Damage changed from [150, 250, 350] to [200, 325, 450]
      • Stun Duration changed from 2 to 2.5
    Shadow Shaman:
    • Tier changed from 1 to 3
    • Alliances changed from Troll Druid to Troll Summoner
    • Maximum Mana changed from 70 to 100
    • Maximum Health changed from [825, 1650, 3300] to [750, 1500, 3000]
    • Removed ability Hex
    • Added ability Mass Serpent Ward:
      • Shadow Shaman traps an enemy unit by summoning up to 4 Serpent Wards.
      Serpent Ward:
      • Maximum Health [ 300, 400, 500 ]
      • Attack Damage Minimum [ 45, 60, 75 ]
      • Attack Damage Maximum [ 60, 75, 90 ]
      • Attack Rate 1.4
      • Magic Resist 50
    Snapfire:
    • Alliances changed from Dragon Inventor to Brawny Dragon
    Templar Assassin:
    • Templar Assassin rejoins the hero roster!
    • Alliances changed from Elusive Assassin to Vigilant Void Assassin
    Tidehunter:
    • Tidehunter rejoins the hero roster!
    Venomancer:
    • Alliances changed from Savage Warlock Scaled to Scaled Summoner
    • Attack Damage Minimum changed from [50, 100, 200] to [35, 70, 140]
    • Attack Damage Maximum changed from [55, 110, 220] to [45, 90, 180]
    • Removed ability Venomous Gale
    • Added ability Poison Sting:
      • PASSIVE: Each attack applies a stack of Poison to the target.
    • Readded ability Plague Ward: Plague Ward:
      • Attack Damage Minimum changed from [50, 100, 150] to [10, 20, 40]
      • Attack Damage Maximum changed from [55, 110, 170] to [15, 30, 60]
      • Added ability Poison Sting:
        • PASSIVE: Each attack applies a stack of Poison to the target.
    Viper:
    • Corrosive Skin:
      • Instead of dealing damage over time, Corrosive Skin now applies a stack of Poison to Viper's attacker.
    Void Spirit:
    • Tier changed from Ace to 4
    • Alliances changed from Spirit Warlock to Void Spirit
    Weaver:
    • Tier changed from 2 to 1
    • Alliances changed from Scrappy Insect Hunter to Insect Hunter
    • Attack Damage Minimum changed from [60, 120, 260] to [45, 90, 180]
    • Attack Damage Maximum changed from [70, 140, 300] to [55, 110, 220]
    Windranger:
    • Windranger rejoins the hero roster!
    • Alliances changed from Elusive Hunter to Vigilant Hunter

    ITEM CHANGES


    New Item Category: HATS


    Hats are items that add an additional Alliance to the equipped unit. Big-Time Contract
    • Renamed to Ogre Cap.
    • Tier 1 hat item.
    • Equipped hero is Blood-Bound.
    Armlet of Mordiggian:
    • Tier 2 offensive item.
    • +90 Attack Damage. +10 Armor. Equipped hero loses 100 health per second.
    Barricade:
    • Tier changed from 3 to 2
    • Barricade:
      • Maximum Health changed from [750, 750, 750] to [600, 600, 600]
    Crown of Antlers:
    • Tier 3 hat item.
    • Equipped hero is a Hunter.
    Dragon Lance:
    • Tier 2 offensive item.
    • RANGED ONLY. +20 Attack Damage. Equipped hero has unlimited range.
    Hand of Midas:
    • Tier changed from 2 to 3
    Kaden's Blade:
    • Tier 4 offensive item.
    • Instead of their normal damage, equipped hero's attacks deal 7% of the target's Max Health as Pure Damage.
    Leg Breaker's Fedora:
    • Tier 3 hat item.
    • Equipped hero is a Brute.
    Mango Tree:
    • Tier 3 contraption item.
    • At the start of combat and every 2.0 seconds afterwards, the Mango Tree throws a mango up to 2 cells away. Any unit that touches a mango eats it to gain 50 mana and 100 health.
    • Mango Tree
      • Maximum Health 1000
      • Armor 0
    Mantle of the Flayed Twins:
    • Tier 2 hat item.
    • Equipped hero is a Deadeye.
    Quelling Blade:
    • Tier 2 offensive item.
    • +25 Attack Damage. Equipped hero will prefer to attack summoned units. Attacks against summoned units crit for 200% damage.
    Ristul Circlet:
    • Tier 3 hat item.
    • Equipped hero is a Demon.
    Target Buddy:
    • Tier changed from 3 to 2
    • Armor changed from 10 to 5
    • Maximum Health changed from 1500 to 1200

    ALLIANCE CHANGES


    Blood-Bound:
    • OLD: When a Blood-Bound unit dies, it gives +125% Attack Damage, in addition to any existing Blood-Bound bonus it has, to a random friendly Blood-Bound unit.
    • NEW: When a Blood-Bound unit dies, all Blood-Bound units gain +125 Attack Damage.
    Brawny:
    • Summoned units now count as 0.25 of a kill for the purposes of the Brawny maximum health bonus.
    Deadeye:
    • Unit requirement changed from [ 2 ] to [ 1 ].
    Healer:
    • Unit requirement changed from [ 3 ] to [ 2, 4 ].
    • Healing % Increase changed from [ 30 ]% to [ 25, 50 ]%.
    Knight:
    • Physical and Magic damage reduction changed from [ 15, 22, 28 ]% to [ 15, 20, 25 ]%
    Savage:
    • OLD: Allied Savage units gain +[ 5, 10, 20 ] Attack Damage each time they land an attack on an enemy or cast a damaging spell.
    • NEW: [ Allied Savage units, All allied heroes, All allied units ] gain +[ 6, 8, 10 ] Attack Damage each time they land an attack.
    Summoner:
    • Unit requirement [ 2, 4 ]
    • Allied summoned units gain +[ 20, 40 ]% damage.
    Vigilant:
    • Unit requirement [ 2, 4 ]
    • Whenever an enemy unit casts a spell, [ Allied Vigilant units, All allied units ] target that enemy if it is within their range.
    Void:
    • Unit requirement [ 3 ]
    • All allied heroes have a 40% chance to deal an additional 5% of the target's Max Health as Pure Damage.


    [ 2020-02-25 17:44:31 CET ] [ Original post ]

    Season One is Nigh

    Hello! In 5 days, Dota Underlords is coming out of Early Access and shipping Season 1. Ahead of the big release we wanted to share a few things about whats coming.

    Launch Party


    To celebrate the launch day and share whats new with the community, join some of your favorite personalities for our Launch Party on Twitch. The day will be full of Underlords matches, City Crawling, and general shenanigans with guests and players from the community.

    Whats staying from the Beta Season?


    First off, thank you all for being part of the beta we couldnt have gotten here without you! Players who participated in the Beta Season will keep the following things: Major Rank We are doing a soft reset of Underlords Rank. Players will keep their Major Rank (eg. Outlaw, Smuggler, Boss) and will be reset to Minor Rank 1. This shift applies to Standard, Duos, and Knockout ranks. The only exceptions are Lords of White Spire, who will be reset to Big Boss III. Boards On Tuesday, we are shipping a brand new default board and five new unlockable boards. For players who reached Level 5 in the Protopass, the two Beta Season boards (below) will be available as well.
    The Path to Sunbreeze and Streets of White Spire boards will also be available to Level 5+ Beta Season players. Additional Rewards for Beta Players If you reached Level 5 in the Beta Season, youll also get a golden Ricky Ravenhook board prop and a Beta Season wanted poster title.

    Wait, board props? Titles?


    Weve added a bunch of new features and content to the game for launch, including new ways to customize your Loadout and Underlords game. Board props and Titles are just a couple of examples of this:
    Gold Ricky will be granted to Beta players who reached Level 5 in the Beta Season, and Stone Ricky will be available for anyone who purchases the Battlepass (yes, you can get both)
    Boards are now customizable level up your Battlepass and earn additional props to place on your board.
    Wanted posters are now customizable as well players can earn Achievements to unlock more titles. Custom poster artwork by Botjira and J.R. Doyle - these and more are unlockable in the Battlepass and City Crawl.

    See you Tuesday!


    Were launching Season 1 of Dota Underlords on the morning of Tuesday, February 25th. This will ship simultaneously on Steam, iOS, and Android (normal caveats about propagation on mobile app stores still apply). Thats it for today. The team is looking forward to shipping this next week and playing Season 1 of Underlords with you all!


    [ 2020-02-21 02:01:22 CET ] [ Original post ]

    Yoink! We Stole Some Healing From Enno

    HOTFIXES


    • Enno - Dr. Enno's Soothing Balm: changed initial heal from [ 40, 40, 60, 60, 80, 80 ] to [ 30, 30, 45, 45, 60, 60 ]
    • Fixed an issue where the sell unit button could be hidden when you select a unit on the board after combat.
    Note: The gameplay change will take effect immediately for multiplayer games. The client-side UI change will roll out to mobile clients as it is approved by Google and Apple.


    [ 2020-02-11 02:04:48 CET ] [ Original post ]

    Rabid Update

    GENERAL


    • Fixed Sand King Burrowstrike not visually lifting enemies other than the last one.

    UNDERLORD CHANGES


    Enno
    • Death Spin: Damage changed from [ 35, 35, 45, 45, 55, 55 ] to [ 25, 25, 35, 35, 45, 45 ]
    • All Out Attack: now reads: Enno launches an All Out Attack against all enemies, applying 5 stacks of Poison, dealing 50-175 physical damage and stunning them for 2 seconds.


    [ 2020-02-06 18:40:27 CET ] [ Original post ]

    Dr. Enno's Hotfix

    ENNO CHANGES


    • Death Spin:
      • Damage changed from [30, 30, 40, 40, 50, 50] to [35, 35, 45, 45, 55, 55]
    • Dr. Enno's Soothing Balm:
      • Initial Healing changed from [55, 55, 80, 80, 105, 105] to [40, 40, 60, 60, 80, 80]
    • All Out Attack!:
      • Cooldown changed from 12 to 10
      • Fixed bugs with draws.


    [ 2020-02-04 20:47:52 CET ] [ Original post ]

    Ennouncing A Small Tweak

    HOTFIXES


    • Added poison stack count FX.
    • Fixed a pathfinding bug that caused units to try to move to a beneficial cell even if they had no path to it. This fixes a case of units standing still instead of attacking.
    • Fixed Tiny chasing after an enemy after tossing them only to change his mind a few steps in.
    • Added indicator on the UI to show what item Enno has stolen.
    • Fixed new 4-Underlord picker not fully fitting on 4:3 aspect ratio on PC.
    • Fixed healthbar icons for Enno and Jull.

    UNDERLORD CHANGES


    Anessix:
    • Enthrall:
      • Cooldown changed from 15 to 10
    Enno:
    • When spinning, Enno now prefers targets that already have poison on them to keep the poison from wearing off.
    • Escape Artist:
      • Enno now Purges his debuffs as well when he escapes.
    • Healin' n Stealin':
    • Dr. Enno's Soothing Balm:
      • Target Count changed from [3, 3, 4, 4, 5, 5] to [3, 4, 4, 5, 5, 5]
      • Healing changed from [30, 30, 45, 45, 60, 60] to [55, 55, 80, 80, 105, 105]
      • Now reads: Enno leaps into the air and shoots a poison dart at up to (Target Count) enemies that are within 3 cells applying a stack of Poison. Dr. Enno triages and heals all allies, healing the most injured one first for (Healing) and successively halving the amount on each additional ally.
    • Rabid Furball:
    • Death Spin:
      • Target Count changed from [3, 3, 4, 4, 5, 5] to [3, 4, 4, 5, 5, 5]
      • Damage changed from [30, 35, 40, 45, 50, 55] to [30, 30, 40, 40, 50, 50]
    • All Out Attack!:
      • Cooldown changed from 15 to 12
      • Now reads: Enno launches an All Out Attack against all enemies within 2 cells, applying 5 stacks of Poison and displacing the victims onto a random cell. Enemies not involved just watch their crewmates get torn to pieces.

    ITEM CHANGES


    Refresher Orb:
    • No longer stealable.

    ALLIANCE CHANGES


    Spirits:
    • Fixed an issue where units not on the ground could be counted for Delta Slam targeting.


    [ 2020-02-04 01:08:52 CET ] [ Original post ]

    Hey, it's Ennother Underlord

    Hello White Spire! We have someone to introduce - but before we get to that, a couple words. As mentioned a few weeks ago, this will be our last major update before we come out of Early Access and ship Season 1. The team is now heads down adding features, creating content, and polishing UI. With Season 1, Underlords will introduce new content with City Crawl, new rewards with a full Battlepass, and a new meta with a Hero / Item rotation. Oh, and we have a date - Dota Underlords Season 1 is shipping February 25th. Also, keep an eye out for February's PC Gamer. They're running a cover story on the upcoming Underlords release and will have more information about Season 1 (as well as some behind the scenes info about the game's development).
    Apart from that, things will be pretty quiet on the update front until we ship. We'll be sharing more about Season 1 in the coming weeks though, so stay tuned. And now, we'd like you to meet our little friend:

    INTRODUCING ENNO


    Most visitors to White Spire see the refuse-filled alleyways that make up The Warrens as merely slums...but to Enno, it is a Kingdom. Today, his people live in the margins of White Spire; scavenging and stealing to get by, but Enno has bigger aspirations. He believes its his destiny to lead his people out of the shadows into greatness, and he will employ every underhanded tactic he can think of in order to make that dream a reality.
    Enno is always on the move - darting around and poisoning enemies with ranged attacks. If he's ever in a pinch he pulls the ripcord and escapes the board for a breather, before coming back and stunning adjacent enemies. Depending on what mood you catch him in Enno employs different "tactics". Sometimes Enno will steal items from the enemy crew, while healing his own crew. Other times he'll amp up his own damage and pull the enemy crew in for an all out attack. For more on Enno, check out this Enno sized website we made just for him.

    PATCH NOTES:


    Added Enno
    • A ranged menace, Enno leaps around the board poisoning enemies and generally wreaking havoc.
    • Enno will be one of the four Underlord options available at the end of Round 1 in Knockout and at the end of Round 9 in Standard and Duos game modes. One of two Enno builds (detailed below) will be randomly presented.
    • Passive Skill - Escape Artist
      • Once per combat, when dropping below 25/50/75% health, Enno escapes in a cloud of smoke, reappearing elsewhere on the board, stunning adjacent enemies for 1.5 seconds.
    • Build 1 - Healin' n' Stealin'!
      • Dr. Enno's Soothing Balm: Enno leaps into the air and shoots a poison dart at up to 2-5 enemies that are within 3 cells, applying a stack of Poison and healing adjacent allies for 15-60 per stack.
      • Yoink!: Enno steals the lowest tier item from the enemy crew at the start of combat. Whenever an enemy dies in Enno's attack range, he loots them if they have a better item equipped. All items return to their original owners at the end of combat.
    • Build 2 - Rabid Furball
      • Death Spin: Enno leaps into the air and shoots a poison dart at up to 2-5 enemies that are within 3 cells, applying a stack of Poison and dealing 20-55 physical damage per stack.
      • All Out Attack!: Enno lassos the enemy team and launches an All Out Attack! dealing 50-225 physical damage, applying 5 stacks of Poison and displacing them into a random cell.
    POISON Added a new status effect, Poisoned. Poisoned units take 15 physical damage per second and healing is reduced by 10% for 5 seconds. Poison effects can stack up to 5 times. GENERAL CHANGES
    • Improved lighting used by the Underlords.
    • Fixed issues with low resolution textures on the Underlords on mobile.
    • Further fixes to the map not loading when starting a match.
    • Fixed an issue where a dead unit on a cell could prevent a live unit from being selected.
    • Fixed wrong rank icon sometimes being displayed on the post-match screen.
    • Fixed more places where an Underlord's base ability icon or name would be shown, rather than the version of that ability used by the Underlord build.
    • Added more pizzazz to the Underlord picker.
    • Target Buddy has begrudgingly put away his holiday hat, since it's apparently "not the season" anymore.
    UNDERLORD CHANGES
    • Jull: fixed Barrels of Fun barrels hitting Spiderlings.
    • Hobgen: fixed enemy Spiderlings causing other enemies to take decreased damage from Implosion and Shockwave.
    UNIT CHANGES Venomancer:
    • Venomous Gale:
      • Now applies poison to its targets.
    ITEM CHANGES Blade Mail:
    • Fixed bonus armor error in description.
    Orb of Venom:
    • Instead of applying damage, Orb of Venom now applies poison.
    ALLIANCE CHANGES
    • Brute: Fixed an issue where Brutes could switch targets mid-swing.


    [ 2020-01-30 22:04:23 CET ] [ Original post ]

    We Delta Slammed Some Bugs With Bugs

    GENERAL CHANGES


    • Improved board-loads-black bug. There are still some rough edges here that have been hard to track down, though, and we're still working on it.
    • Fixed an issue where tapping on an Underlord ability in the unit status panel during preparing/combat, rather than on the ability icon in the lower corner Underlord displays, would trigger the wrong popup description.
    • Fixed an issue with Underlord ability tooltips/popups that showed numbers from one level higher than the current player level, if the number was level dependent.

    UNDERLORD CHANGES


    Anessix:
    • Damage Support:
      • Enthrall: Duration of Enthrall targeting changed from 5.0 to 6.0
      • The End of Medicine: Attack Damage Bonus changed from 30% to 35%
    Hobgen:
      High Damage Dealer:
      • Implosion: Damage changed from [560, 750, 930, 1125, 1310, 1500] to [600, 800, 1000, 1200, 1400, 1600]
      • Friendly Fire: Damage changed from [250, 300, 350, 400, 450, 500] to [250, 300, 360, 430, 500, 600]

    HERO CHANGES


    Batrider:
    • Sticky Napalm:
      • Change minimum damage threshold for Sticky Napalm damage to proc from 25 to 5.
      • Fixed a bug where Radiance and Orb of Venom could trigger Sticky Napalm damage.
    Dragon Knight:
    • Maximum Health changed from [1400, 2800, 5600] to [1350, 2700, 5400]
    • Attack Damage Minimum changed from [50, 100, 200] to [45, 90, 180]
    • Attack Damage Maximum changed from [60, 120, 240] to [55, 110, 230]
    • Breathe Fire:
      • Enemy Attack Damage Reduction changed from [25, 40, 55]% to [25, 35, 45]%
      • Damage changed from [150, 250, 400] to [150, 200, 250]
    Gyrocopter:
    • Attack Damage Minimum changed from [75, 150, 300] to [65, 130, 260]
    • Attack Damage Maximum changed from [80, 160, 320] to [75, 150, 300]
    • Ace Effect:
      • Pierce percent changed from 100 to 75
    Io:
    • Relocate:
      • Fixed a bug where Refresher Orb would not refresh Relocate
    Legion Commander:
    • Attack Damage Minimum changed from [40, 80, 180] to [40, 80, 160]
    • Attack Damage Maximum changed from [50, 100, 228] to [50, 100, 200]
    • Duel:
      • Bonus Damage per duel win changed from [5, 10, 15] to [5, 8, 12]
    Slark:
    • Attack Damage Minimum changed from [50, 72, 126] to [60, 90, 126]
    • Attack Damage Maximum changed from [60, 92, 174] to [70, 110, 174]
    • Essence Shift:
      • Bonus Damage gain per attack changed from [3, 4, 5] to [3, 5, 6]
      • Attack Speed gain per attack changed from [2.0, 3.5, 5.0] to [3.0, 4.0, 5.0]
    Sven:
    • Maximum Mana changed from 200 to 150
    • God's Strength:
      • Mana Cost changed from 200 to 150

    ITEM CHANGES


    Barricade:
    • Number of Barricades changed from 2 to 3
    • Tier changed from 2 to 3
    • Maximum Health per Barricade changed from [600, 600, 600] to [750, 750, 750]
    Blade Mail:
    • Bonus armor now shows during preparing phase on unit status panel.
    Claymore:
    • Bonus Attack Damage changed from 30 to 33
    Desolator:
    • Added missing FX.
    Hand of Midas:
    • Percent Chance to gain gold on kill changed from 30% to 25%
    Horn of the Alpha - Thunderhide:
    • Attack Damage Minimum changed from 100 to 120
    • Attack Damage Maximum changed from 150 to 160
    • Attack Rate changed from 0.935 to 1.0
    • Maximum Health changed from 3750 to 4500
    Mekansm:
    • Tier changed from 3 to 4
    Morbid Mask:
    • Lifesteal percent changed from 20% to 30%
    Orb of Venom:
    • Damage Per Second changed from 30 to 35
    Pipe of Insight:
    • Tier changed from 4 to 3
    Satanic:
    • Bonus Health changed from 750 to 850
    Tombstone - Zombie:
    • Attack Rate changed from 0.833 to 1.0

    ALLIANCE CHANGES


    Primordial:
    • Eidolon:
      • Attack Rate changed from 0.667 to [0.667, 0.8]
      • Armor changed from [3, 5] to [3, 8]
    Spirit:
    • Fixed Delta Slam targeting to not count spiderlings when computing which triangle damaged the most enemies.
    • Fixed Delta Slam no longer killing spiderlings.


    [ 2020-01-24 18:51:18 CET ] [ Original post ]

    Anti-Tank Guided Hotfix

    HOTFIXES


    • Now that we have a fully operational beef-station in Jull, it looks like the tanky fellow is a bit too hard to kill. Changes below.
    • Crystal Maiden will no longer cast Frostbite on a target that is currently frostbitten.
    • Fixed an issue where Void Spirit could Dissimilate on top of another unit.
    Jull:
    • Armor changed from [10, 15, 15, 15, 20, 20] to [8, 8, 12, 12, 16, 16]
    • Maximum Health changed from [2100, 2550, 3000, 3450, 3900, 4350] to [1900, 2450, 2750, 3250, 3550, 4100]
    • Magic Resistance changed from 25 to 15
    • To Your Health and Roundhouse: Damage reduction changed from 70% to 50%.
    • To Your Health: changed friendly healing from 200% to 100%.


    [ 2020-01-17 23:56:01 CET ] [ Original post ]

    To Your Health! Here's an Update

    GENERAL CHANGES


    • Fixed an issue with assassin pathfinding that led to them standing still or ignoring forced targets.
    • Improved pathfinding performance, leading to better local bot game performance.
    • Fixed an issue with a Batrider voice line. We failed you and we're sorry.
    • Fixed Anessix's Golem using the upgraded model all the time.

    UNDERLORD CHANGES


    Jull:
    • Maximum Health changed from [1360, 1620, 1940, 2330, 2795, 3355] to [2100, 2550, 3000, 3450, 3900, 4350]
    • Added base Magic Resistance of 25%
    • Aggressive Tank: fixed Barrels of Fun giving enemies damage resistance rather than taking increased damage.
    • Aggressive Tank: replaced Slow Burn with Roundhouse: Jull gains 70% damage reduction, 200 Attack Speed, and 50% lifesteal for 5 seconds.
    • Healing Tank: replaced Righteous Healing with To Your Health: Jull gains 70% damage reduction for 5 seconds. Adjacent allies are healed for 200% of damage taken by Jull during this time.

    HERO CHANGES


    Alchemist:
    • Acid Spray:
      • Armor Reduction changed from [-5, -8, -11] to [-4, -7, -10]
    Crystal Maiden:
    • Frostbite:
      • Damage changed from [100, 125, 150] to [100, 150, 200]
      • Duration changed from [3, 4, 5] to [4, 5, 6]
    Dragon Knight:
    • Maximum Health changed from [1500, 3000, 6000] to [1400, 2800, 5600]
    Earth Spirit:
    • Tier changed from 3 to 2
    Ember Spirit:
    • Tier changed from 2 to 3
    Morphling:
    • Waveform:
      • Damage changed from [100, 175, 450] to [100, 175, 325]
      • Cooldown changed from [8, 6, 4] to 6
    Omniknight:
    • Maximum Health changed from [1205, 2415, 5795] to [1100, 2200, 5280]
    Razor:
    • Plasma Field:
      • Minimum Damage changed from 25 to 40
      • Maximum Damage changed from [100, 200, 300] to [150, 200, 250]
    Shadow Shaman:
    • Voodoo:
      • Will not hex the same target twice unless all other targets have been hexed already.
    Sniper:
    • Assassinate:
      • Cooldown changed from 10 to 12
      • If no units are alive on the enemy side except the Underlord, Sniper will be able to cast Assassinate on the Underlord after all. In all other circumstances Sniper will still not cast on the enemy Underlord.
    Storm Spirit:
    • Ball Lightning:
      • Base Damage changed from [70, 120, 225] to [90, 140, 210]
      • Extra Damage (per cell traveled) changed from [10, 20, 30] to [15, 20, 25]
    Tiny:
    • Maximum Health changed from [975, 1950, 3900] to [1000, 2000, 4000]
    • Attack Damage Minimum changed from [60, 120, 240] to [65, 130, 260]
    • Attack Damage Maximum changed from [100, 200, 400] to [110, 220, 440]
    Treant Protector:
    • Leech Seed:
      • Cooldown changed from 7 to 10
    Viper:
    • Nethertoxin:
      • Damage changed from [100, 200, 300] to [100, 150, 225]

    ITEM CHANGES


    Diffusal Blade:
    • Clarified tooltip to mention the damage it does per hit.
    • Damage per hit changed from 20 to 30
    Horn of the Alpha:
    • Fixed an issue where a unit with Horn of the Alpha, if revived by Io, would summon another Thunderhide.
    Mask of Madness:
    • Fixed an issue where Mask of Madness would not get credit for healing on the Healing unit meters tooltip.
    Vladmir's Offering:
    • Damage percent increase changed from 10% to 8%

    ALLIANCE CHANGES


    Heartless:
    • Armor debuff to enemies changed from [3, 8, 15] to [4, 9, 16]
    Hunter:
    • Extra Shot Chance changed from [25, 35] to [30, 38]
    Insect:
    • Fixed a bug where spiderlings won't be summoned if Insects are boxed in and can't move at the start of the round.
    Knight:
    • Damage reduction changed from [15, 20, 25] to [15, 22, 28] base, or [30, 40, 50] to [30, 44, 56] total if standing next to another Knight and attacked from the front.
    Mage:
    • Extra Magic Damage changed from [25, 75] to [35, 75]
    Spirit:
    • Damage per Spirit during Delta Slam changed from 200 to 225


    [ 2020-01-17 04:10:28 CET ] [ Original post ]

    Happy New Year, White Spire!

    Hello Underlords, happy new year! Before we get to today's Update, some words: New year, new you, and coming soon new season. Thats right, the Beta Season is nearing its end, and Underlords Season 1 will ship by the end of February. In addition to our standard bug / balance patches, well probably have one more update before the big ship date - one more Underlord to round the game out. Otherwise the team will be heads down working on Season 1. This includes work on the Battlepass, City Crawl, Hero / Item rotation, and UI updates. Weve said it before, but we want to thank you all again for playing with us during this beta / early access period. The communitys support and feedback has been invaluable to getting the game to where it is. Were in the home stretch and are excited to ship Underlords 1.0 soon - and get the word out to a wider audience. And now, this week's update:

    GENERAL


    • To prevent misclicks/mistaps, block input for 1 second when the Underlord-chooser UI appears during the game.
    • Fixed an issue with Freestyle item list where items assigned to enemy units would be highlighted as if they were unassigned.
    • More FX improvement and optimization.
    • Enthralled units now get full healthbars, not summon-unit healthbars.
    • Fixed an issue where ranked mode could stay locked when returning to the main menu after completing your last required unranked game.

    UNDERLORD CHANGES


    Anessix:
    • Damage Support:
      • The End of Medicine: Self damage on cast changed from 20% to 0.
      • Enthrall: armor reduction changed from 5 to 10. When Anessix casts Enthrall and targets an enemy unit, and friendly units run to attack it, if a friendly unit must move more than 2 cells to attack the new target, it will disregard the new target and keep its old target.
    • Healing Support:
      • Rejuvenating Ritual: Self damage on cast changed from 20% to 5%.
      • Summon Demonic Golem: The golem will now stun nearby enemies 0.25 seconds after it lands. This will prevent one golem disrupting the summoning of the opponent's golem.
    Anessix's Golem:
    • Fixed a bug with the attack damage stats, they were not converted over properly from the old base-plus-talent version of Golem to the new scaling system in the Jull update when the Golem's health was.
    • Attack Damage Minimum changed from [125, 250] to [210, 220, 230, 240, 250, 270, 285, 295]
    • Attack Damage Maximum changed from [145, 290] to [230, 245, 260, 280, 290, 310, 320, 330]
    Hobgen:
    • Support Damage Dealer:
      • Let's Go Crazy: Attack Speed Bonus changed from [20, 30, 40, 50, 60, 70, 80, 90] to [15, 25, 35, 45, 55, 70, 80, 90]
    Jull:
    • Aggressive Tank:
      • Barrels of Fun: the barrels now ignore Spiderlings.

    HERO CHANGES


    Clockwerk:
    • Battery Assault:
      • Delay between damage procs changed from [0.7, 0.7, 0.35] to 0.7
    Ember Spirit:
    • Sleight of Fist:
      • Bonus Damage changed from [100, 200, 300] to [100, 150, 200]
    Kunkka:
    • Maximum Health changed from [1425, 2850, 5700] to [1500, 3000, 6000]
    • Attack Damage Minimum changed from [75, 150, 300] to [90, 180, 360]
    • Attack Damage Maximum changed from [90, 180, 360] to [110, 220, 440]
    Sniper:
    • Assassinate:
      • Will no longer target Underlords.
    Viper:
    • Maximum Mana changed from 50 to 70
    • Nethertoxin:
      • Cooldown changed from 5 to 6
      • Mana Cost changed from 50 to 70

    ITEM CHANGES


    Battle Fury:
    • Bonus Attack Damage changed from 35 to 50
    • Fixed an interaction with Ember Spirit's ability Sleight of Fist where Battle Fury could cleave damage to 4 additional targets, rather than 2, on each Fist hit.
    Scythe of Vyse:
    • Fixed an issue where Scythe could waste its charge on an un-piggable enemy.
    Vesture of the Tyrant:
    • Duration of the Undying effect changed from 4.0 to 6.0

    ALLIANCE CHANGES


    • Assassin: Critical Hit bonus damage changed from [300, 400] to [300, 375]
    • Hunter: Bonus Attack Chance changed from [25, 40] to [25, 35]. Number of Bonus Attacks changed from 2 to [2, 3].
    • Scrappy: Bonus Armor changed from 8/16 to 7/14. HP Regen unchanged at 8/16.
    • Warrior: Bonus Armor changed from [9, 18] to [9, 19]


    [ 2020-01-09 18:57:20 CET ] [ Original post ]

    The Fix In Which Happy Hour Is No Longer Unhappy

    HOTFIXES


    • Jull - Healing Tank - Happy Hour now no longer increases damage taken by friendly units.
    • Black King Bar can now trigger while the unit which has it equipped is casting its own ability.
    • Fixed some cases where magic-immune units could still be stunned or damaged (Hobgen - Explosivo stun, Delta Slam - affecting magic-immune and invulnerable units).
    • Fixed a pathfinding issue where a unit would want to move to an adjacent beneficial cell, but the cell was not free, so the unit ended up not doing anything.
    As these are server-side fixes, they will take effect immediately on iOS and Android without needing a client update.


    [ 2020-01-07 01:51:38 CET ] [ Original post ]

    The Update In Which Friendly Fire Gets Even Less Friendly

    GENERAL


    • Draws no longer grant a free reroll.
    • Fixed Assassins being stuck trying to attack a target they can't reach.
    • Fixed an issue where being interrupted during an attack could result in starting a new attack without waiting for the old attack to finish its swing timer.
    • Fixed units with high attack speed waiting too long for their next attack if they switched targets.
    • Fixed incorrect cooldown display causing some Ultimates to look ready when they were not (e.g. Friendly Fire).

    UNDERLORD CHANGES


    Anessix
    • Summon Golem: Sped up spawn animation now that the Golem can only crash into the battlefield.
    Hobgen:
    • Friendly Fire:
      • Fixed an issue where Friendly Fire could cause no damage.
      • Damage changed from [100, 150, 200, 250, 300, 350, 400, 500] to [150, 200, 250, 300, 350, 400, 450, 500]
    Jull:
    • Fixed Aggressive Tank Jull healing enemies.
    • Happy Hour:
      • Fixed not properly reducing damage.
      • Duration changed from 7.0 to 10.0
      • Instant damage taken changed from 30 to 50

    HERO CHANGES


    Shadow Demon:
    • Demonic Purge:
      • Fixed not having a cast animation.

    ITEM CHANGES


    • Round 1 Item Tier Odds now 100% Tier 1.
    • Round 10 Item Tier Odds now 100% Tier 2.
    Aeon Disk:
    • Tier changed from 4 to 3.
    Eul's Scepter:
    • Fixed the Sceptered unit not reserving its cell. That could cause another unit to spawn in or occupy the cell while the Sceptered unit was still in the air.
    Maelstrom
    • Damage now reduced by 20% each lightning leap, so only the first target hit each cast takes full damage.
    Vladmir's Offering:
    • Tier changed from 3 to 4.

    ALLIANCE CHANGES


    • Champion: Damage bonus per active alliance changed from 8% to 3%. Health bonus remains 8%.
    • Scrappy: Armor bonus changed from 9 to 8 and disadvantaged armor bonus changed from 18 to 16.
    • Warrior: Armor bonus changed from [7, 17] to [9, 18]
    • Warlock: Lifesteal changed from [50, 70, 90] to [50, 60, 70]. Link duration changed from [2, 3, 3.5] to [2, 2.5, 3]


    [ 2019-12-28 23:51:57 CET ] [ Original post ]

    Let's Go Have an Update

    NOTE: Please quit (force-close on mobile) your clients and restart them to receive this update.

    ITEMS


    • Vladmir's Offering - Multiple of this item no longer stack.

    UNDERLORDS


    Hobgen (Support Damage Dealer):
      Explosivo! damage changed:
      • OLD: [ 150, 300, 450, 600, 750, 900, 1050, 1200 ].
      • NEW: [ 135, 270, 405, 540, 675, 810, 945, 1080 ].
      Let's Go Crazy Attack Speed Bonus changed:
      • OLD: [ 15, 25, 40, 50, 65, 80, 90, 105].
      • NEW: [ 20, 30, 40, 50, 60, 70, 80, 90].


    [ 2019-12-24 00:04:18 CET ] [ Original post ]

    Jull Want This Hotfix

    NOTE: This patch is live on PC and on servers now, but will roll out to Android and iOS clients once approved. If you're playing multiplayer games, or proto-pass bot games, you'll get the new balance changes even with an old client.

    ITEMS


    For Standard and Duos modes, item odds have been shifted so that higher tier items become available earlier in the match. For full details see the Glossary section of the Rulebook.
    • Vesture of the Tyrant - item reworked.
      • OLD: "Allies within 1 cell can't die until the equipped hero dies."
      • NEW: "Whenever an ally within 1 cell of the equipped hero receives a killing blow, that ally survives for 4.0 seconds."
    • Stonehall Pike - bonus damage from kills changed from +4 to +3. (+16 to +12 in Knockout)
    • Talisman of Evasion - evasion bonus increased from +20% to +25%.
    • Black King Bar - magic immunity duration increased from 5 seconds to 10 seconds.

    ALLIANCES


    Savage: attack damage bonus per attack increased from [4, 7, 15] to [5, 10, 20] Insect:
    • Changed from a 3-unit Alliance to a 2/4 unit Alliance.
    • Number of insects changed from 12 to [6, 12]
    • Insect debuff miss chance changed from 30% to [20, 35]%.

    UNDERLORDS


    Anessix (Healing Support): Martyr's Boon - increased regeneration.
    • OLD: immediate heal amount: [60, 75, 90, 120, 135, 240, 270, 300], regeneration amount: [10, 12, 15, 20, 22, 40, 45, 50]
    • NEW: immediate heal amount: [70, 85, 105, 140, 155, 275, 310, 345], regeneration amount: [12, 14, 17, 25, 30, 45, 50, 60]
    Anessix (Damage Support): Enthrall - now targets the nearest enemy. Hobgen (High Damage Dealer): Explosivo - fixed a bug that was preventing this ability from dealing damage.

    ACHIEVEMENTS


    The Achievement for defeating a set number of Neutral Rounds has been replaced with an Achievement to Obtain a set number of items.


    [ 2019-12-20 02:06:21 CET ] [ Original post ]

    Jull-tide Greetings

    Happy Holidays Underlords! Some big changes and updates for you all today - we're introducing a new Underlord, bringing in a new rotation of items, and making some significant gameplay changes. There is a bunch to cover, so let's get into it. As always, if you prefer your updates in bullet point form, go check out the patch notes.

    INTRODUCING JULL


    The proprietor of the infamous Sundered Moon, Jull is a businessman first and a criminal second. Did he break a few legs to get to where he is? Yes. Does he run a massive smuggling operation to ensure that his bar is stocked with the fine beverages that Icewrack is renowned for? Of course. But while Jull has little interest in following the law, he takes great pride in honoring his word. In the wake of Mama Eebs death, he feels like he alone has the temperament and strength to restore order to the criminal underworld of White Spire.
    Jull leads by example, and prefers to get his paws dirty with powerful melee attacks on the front line. When things get tough Jull uses his bootlegged wares to gain an edge either by rolling barrels into enemies, or by raising his glass to inspire his crew.

    UPDATED ITEMS


    With this update, the item roster has also been revamped. Many old standbys have been shelved (though you may be seeing them again in the future) while others have been pulled out of storage. New items like Crystalys, Butterfly, and Horn of the Alpha can now be equipped to buff your crew and defeat your opponents.

    GAMEPLAY UPDATES


    Over the course of our Beta season, weve worked to continuously experiment, learn, iterate, and improve the game. The time since our last Big Update has been no different, and with this update we have made some significant changes based on community feedback, as well as what we've internally learned and tested.

    NEW UNDERLORD SELECTION FLOW


    Underlords are now picked at Round 10 instead of the beginning of the match, and Talents have been converted into fighting styles. Each Underlord has two builds, and one will be shown at random for each Underlord during this pick phase. For example, you may have a choice between Anessix - Healing Support, Hobgen - Support Damage Dealer, and Jull - Aggressive Tank. Full build info can be found in-game and in the patch notes.
    In Standard and Duos, Underlords are chosen at Round 10, while in Knockout this happens at Round 2.

    JAILBREAK


    The Jail system was introduced to solve a few problems - namely to make it easier to combine units with our ever-expanding roster of heroes. While this was accomplished, there were a bunch of unintended side effects. It wreaked havoc on some of our balance tweaks, kept players from playing their favorite heroes and alliances, and many players didnt enjoy having to check it every day. That's why we've decided to shut down the Rookery and release all of the inmates indefinitely. The heroes that are in the game will always be hire-able in the shop, and players won't have to worry about their favorite Alliances being crippled because of a bad Jail day. That said...

    UPDATED HERO ROSTER


    White Spire does still have an overpopulation problem. To solve this, a few heroes have been booted from White Spire (for now...). As we mentioned at the very beginning of our Beta Season, we intend to have a hero rotation every season, and we're getting ready for Season 1 with our first rotation. After plenty of testing and feedback we came up with a slimmed down set of heroes to build your crew with. Not to worry though, you may still be seeing some new and familiar faces when Season 1 ships. For a full list of there heroes taking a break, check out the patch notes.

    SHORTER STANDARD & DUOS MATCHES


    We've also made major changes to the Standard and Duos game flows to make the overall games shorter. We've taken what we've learned from Knockout, internal testing, and from our community at large to make games shorter and more fun. To accomplish this, matches are now jump-started with all players at Level 3 with 5 gold. We've removed creeps from the loot rounds and reduced hero HP by 25%. Loot rounds now happen during normal PvP rounds, but your item choices won't be affected by whether you won / lost. The team has been having a great time playing the updated Standard mode, and we've seen a significant decrease in match time - down to an average of thirty minutes.

    POLISH


    Last and most definitely not least, the team has put a bunch of time into polishing UI, fixing crashes, optimizing effects, and squishing bugs. For a full breakdown of these changes and all of the other changes listed above, check out the patch notes. That's it for today! Happy holidays, and see you in White Spire!


    [ 2019-12-18 19:07:51 CET ] [ Original post ]

    Jull-tide Changelog

    ROUND LENGTH


    All units have had their health lowered by 25%. Health values are now 1.5x the original values that we shipped with the game initially. Dev Note: We wanted to find a balance between early game and late game survability for our units. Doubling the health was too much, and we think we found a good balance with the new health values.

    STANDARD / DUOS MODE FLOW CHANGES


    • Starting Unit Cap changed from 1 to 3.
    • Players start with 5 gold.
    • Interest is now capped at 3 (rewarded at a maximum of 30 gold)
    • Round Gold increased from 5 to 7.
    • Creep rounds have been removed.
    • Items are granted every 5 rounds. Item quality does not change if you win or lose the round.
    • Underlords are no longer selected before the game and are now pickable in a new phase later into the match (Round 10 for Standard/Duos, Round 2 for Knockout).
    • Higher tier units now deal more damage to enemy players at the end of a round.
      • Unit damage is now = 1 + (Power Level / 3)
      • 1 star unit Power Level = Tier
      • 2 star unit Power Level = Tier + 2
      • 3 star unit Power Level = Tier + 4

    GENERAL CHANGES


    • The Lords of White Spire leaderboard has been updated to support Ranked Knockout and Ranked Duos. https://underlords.com/leaderboard
    • You can now view stats from previous rounds in the post-game scoreboard.
    • You can now view the duos scoreboard on the post-game screen.
    • Knockout tries to avoid giving you the same opponent twice in a row.
    • The multiplier for permanent stat changes in Knockout for e.g. Brawny kills or Legion Commander duels is now 4 instead of 5.

    UNDERLORDS


    Underlords have changed based on community feedback.
    • Players don't start the game with an Underlord, instead they are chosen during the match (Round 10 for Standard/Duos, Round 2 for Knockout).
    • Underlords have been streamlined into Fight Styles. Fight Styles contain a Core ability and an Ultimate.
    • Underlords talent selection has been removed. Some of the talents have been merged into the Core Underlord abilities. See individual Underlord sections below.
    • Hype system has been removed. Underlords will cast their abilities on cooldowns.
    • Underlord Core abilities start each round with 50% cooldown remaining. (eg. Anessix's Martyr's Boon has an 8 second cooldown. It will trigger for the first time 4 seconds into the fight.)
    • Ultimate ability cooldowns have been lowered and their power level increased.
    Anessix:
    • Martyr's Boon: Anessix takes damage equal to 20% of her max health. All allied units heal [20, 25, 30, 40, 45, 80, 90, 100] hitpoints a second for the next 6 seconds.
      • Cooldown changed from 12.5 to 8
      • Duration changed from 8 to 6
      • Healing Support Fighting Style: Martyr's Boon now delivers the first 50% of the heal immediately, and the rest over the duration of the spell.
      • Damage Support Fighting Style: Instead of healing, Martyr's Boon now grants 30% increased attack damage.
    • Pure Pain:
      • Removed from game.
    • Enthrall: Anessix marks a target for 5 seconds, reducing the target's armor by 5 and forcing your army to attack it. If the target dies, Anessix brings them back as a Demon to fight for her.
      • Granted via Damage Support Fighting Style.
      • Cooldown changed from 22 to 15
    • Summon Demonic Golem: Anessix summons a Demonic Golem, crashing behind enemy lines and stunning every enemy within 2 cells for 2 seconds.
      • Granted via Healing Support Fighting Style.
      • Cooldown changed from 22 to 15
      • Armor changed from 5 to 0
      • Maximum Health changed from [3000, 6000] to [1125, 1500, 1875, 2250, 2625, 3000, 3375, 3750, 4125, 4500]
    Hobgen:
    • Explosivo!: Hobgen launches a fireball at a target that deals [150, 300, 450, 600, 750, 900, 1050, 1200] magical damage split evenly amongst all targets adjacent and setting them all on fire.
      • High Damage Dealer Fighting Style: Doubles the effect of Explosivo! on the main target.
      • Support Damage Dealer Fighting Style: Enemies hit are stunned for 1.5 seconds.
    • Super-Charged:
      • Removed from game.
    • Let's Go Crazy: Hobgen's attacks now reach the entire battlefield, and your entire army gains increased attack speed. Hobgen will continually switch targets to units that are not on fire.
      • Granted via Support Damage Dealer Fighting Style.
      • No longer silences Hobgen
      • Grants your entire army [15, 25, 40, 50, 65, 80, 90, 105] attack speed.
      • Cooldown changed from 22 to 10
    • Friendly Fire: Hobgen's buddies throw 8 bombs in the battle field dealing [100, 150, 200, 250, 300, 350, 400, 500] damage to enemies directly hit. Enemies caught in the explosion AoE take half damage.
      • Granted via High Damage Dealer Fighting Style.
      • Cooldown changed from 22 to 15
    Jull: !NEW!
    • Shake It Off: Jull reflects 50% of melee damage taken back to all adjacent enemy units, and heals for 30% of melee damage and 15% of ranged damage taken over the last 5 seconds.
      • Aggressive Tank Fighting Style: The reflected damage is now delivered over 8 seconds instead of instantly, but deals twice as much damage.
      • Healing Tank Fighting Style: Damage is also converted to healing split evenly to adjacent friendlies.
      • Cooldown: 10 seconds.
    • Barrels of Fun: Jull calls in barrels from the edges of the board. If they hit an ally, they gain 50 attack speed. If they hit an enemy, they take [100, 200, 300, 400, 500, 600, 700, 800] physical damage and receive 20% more magical and physical damage for the rest of the fight.
      • Granted via Aggressive Tank Fighting Style.
      • Cooldown: 15 seconds.
    • Happy Hour: Jull buys a round for all members of your army. When taking damage, 30% of it is received immediately, and the rest is taken over 7.0 seconds.
      • Granted via Healing Tank Fighting Style.
      • Cooldown: 10 seconds.

    BOTS


    • Bots have been updated to work with the new Hero Rotation.
    • Bots intelligently select their Underlord when the time comes.
    • Poor-performing bot personalities have been redesigned for more stomping.

    HERO ROTATION


    The following heroes have been removed from the game.
    • Anti-Mage
    • Arc Warden
    • Enigma
    • Lina
    • Luna
    • Magnus
    • Mirana
    • Nature's Prophet
    • Phantom Assassin
    • Puck
    • Techies
    • Templar Assassin
    • Tidehunter
    • Windranger

    HERO CHANGES


    Broodmother:
    • Gold Cost changed from 4 to 3
    • Maximum Health changed from [1500, 3000, 6000] to [1200, 2400, 5760]
    Clockwerk:
    • Gold Cost changed from 3 to 2
    • Attack Rate changed from 0.714 to 0.667
    • Armor changed from [10, 13, 15] to [8, 10, 12]
    • Attack Damage Minimum changed from [55, 110, 220] to [50, 100, 200]
    • Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 240]
    Legion Commander:
    • Gold Cost changed from 3 to 2
    Shadow Shaman:
    • Alliances changed from Troll Shaman to Troll Druid
    • Hex:
      • Duration changed from [4, 6, 8] to [4, 5, 6]
    Slark:
    • Gold Cost changed from 3 to 4
    • Maximum Health changed from [750, 1350, 3600] to [900, 1800, 3600]
    • Essence Shift:
      • Stolen Attack Speed changed from [1, 2, 3] to [2, 3.5, 5]
    Snapfire:
    • Ol' Scatterblast:
      • No longer triggers Refresher Orb.
    Sven:
    • Gold Cost changed from 5 to 4
    • Ace effect removed
    Viper:
    • Alliances changed from Scaled Dragon to Dragon Assassin
    Weaver:
    • Alliances changed from Scrappy Elusive Insect to Scrappy Insect Hunter

    ITEM CHANGES


    The item pool has been refreshed with a host of brand new items. All global items have been removed. The entire item pool now consists of hero equipment and contraptions.

    REMOVED ITEMS


    The following items have been removed from the game:
    • Blight Stone
    • Brooch of the Martyr
    • Embarrassment of Riches
    • Tranquil Boots
    • Helm of the Undying
    • Aegis of the Immortal (global item)
    • Brooch of the Aggressor
    • Celebratory Murder Gong
    • Poaching Knife
    • Sacred Relic
    • Assassin's Veil
    • Bracers of Desperation
    • Dawning of Ristul
    • Daedalus
    • Friends and Family Discount
    • Assault Cuirass
    • A Higher Class of Criminal
    • Desperate Measures
    • Expanded Roster

    TIER 1


    • Big Time Contract
      • Tier changed from 2 to 1.
      • No longer grants bonus health.
    • Chainmail
    • Claymore
    • Gloves of Haste
    • Headdress !NEW!
      • Units within 1 cell of the equipped hero gain 20 health per second.
    • Hood of Defiance
    • Kaya !NEW!
      • +20% Increased Ability Damage.
    • Morbid Mask !NEW!
      • +20% lifesteal.
    • Talisman of Evasion !NEW!
      • +20% evasion.
    • Vitality Booster
      • Health Bonus changed from +500 to +375.
    • Void Stone !NEW!
      • +10 Mana per second.

    TIER 2


    • Arcane Boots
      • Cooldown changed from once per battle to 15 seconds.
    • Barricade
      • Health changed from 800 to 600.
    • Blink Dagger
    • Crystalys !NEW!
      • +25 Attack Damage. 20% chance to Critical Hit for 200% damage.
    • Desolator !NEW!
      • Attack target loses 5 Armor for 5 seconds.
    • Force Staff
    • Hand of Midas !NEW!
      • +30 Attack Speed. 30% chance of getting 1 gold whenever equipped hero kills an enemy.
    • Orb of Venom !NEW!
      • Enemies damaged by the equipped hero's attacks take 30 damage per second for 3 seconds.
    • Stonehall Cloak !NEW!
      • Equipped hero gets +50 health for every unit they have killed. (+200 health in Knockout)
    • Stonehall Pike !NEW!
      • Equipped hero deals +4 damage for every unit they have killed. (+16 damage in Knockout)
    • Vanguard
      • Health changed from +500 to +375.

    TIER 3


    • Battle Fury
    • Blade Mail
      • Tier changed from 2 to 3.
      • Now grants +5 Armor to the equipped hero in addition to the 30% damage reflection.
    • Eul's Scepter !NEW!
      • +5 Mana per second. Whenever a unit attacks the equipped hero, it gets cycloned into the air, becoming invulnerable for 2.5 seconds. (10 second cooldown)
    • Maelstrom
    • Mask of Madness
      • Lifesteal changed from +20% to +15%.
    • Mekansm
      • Heal increased from 500 to 750.
    • Octarine Essence
    • Silver Edge !NEW!
      • +30 Attack Speed. +300 Health. Whenever equipped hero attacks a unit, break that unit for 5 seconds. (5 second cooldown)
    • Skull Basher
    • Target Buddy
      • Health changed from 2000 to 1500.
      • Added festive hat.
    • Vladmir's Offering !NEW!
      • Allies within 2 cells get +10% damage, +5 armor and +10% lifesteal.

    TIER 4


    • Aeon Disk !NEW!
      • +500 health. When equipped hero's health is reduced below 50%, they become invulnerable, untargetable, and disarmed for 2 seconds. (once per battle)
    • Black King Bar
      • Now grants +45 Attack Damage in addition to its other benefits.
    • Butterfly !NEW!
      • +35 Attack Damage. +35 Attack Speed. +35% Evasion.
    • Dagon
      • Cooldown changed from once per battle to 12 seconds.
    • Diffusal Blade !NEW!
      • Equipped hero's attacks burn 20 mana per hit. Damage done by the equipped hero generates 0 mana for the target.
    • Eye of Skadi
    • Healing Ward
      • Tier changed from 3 to 4.
      • Healing aura increased from 40 to 50 health per second.
      • Health increased from 300 to 500.
    • Moon Shard
    • Pipe of Insight
    • Refresher Orb
      • No longer provides a benefit to allies within 1 cell.
    • Scythe of Vyse
      • Now additionally provides +10 Mana per second.
      • Pig duration changed from 4.0 to 3.5 seconds.

    TIER 5


    • Aegis of the Immortal !NEW!
      • Equipped hero will resurrect with 50% of its max health 5 seconds after dying. (once per battle)
    • Bloodthorn
    • Divine Rapier
    • Heart of Tarrasque
    • Horn of the Alpha !NEW!
      • 2.0 seconds after the battle begins, summon a powerful Thunderhide Companion. (once per battle) Thunderhide
        • Maximum Health 3750
        • Min-Max Damage 100-150
        • Attack Rate 1.07
        • Attack Range 4
    • Radiance
      • Burning enemies now have a 17% chance to miss their attacks.
    • Satanic !NEW!
      • +750 health. Whenever equipped hero is below 30% health, gain +200% lifesteal for 3.0 seconds. (20 second cooldown)
    • Shiva's Guard
    • Tombstone
      • Tier changed from 4 to 5.
      • Zombie
        • Attack Damage Minimum changed from [50, 70, 90] to [75, 105, 135]
        • Attack Damage Maximum changed from [70, 90, 110] to [105, 135, 165]
    • Vesture of the Tyrant !NEW!
      • Allies within 1 cell can't die until the equipped hero dies.

    ALLIANCE CHANGES


    • Elusive: Removed from the game.
    • Shaman: Removed from the game.
    • Primordial: Now a 2/4 alliance, the third level removed from the game.

    UI UPDATES


    • Added Daily Challenge info to Play menu.
    • Reworked dashboard navigation.
    • Game/Round timer styling adjusted.
    • Added timer countdown bar to the top of the screen during prepare phase.
    • Lessened overlap issues between game timer and shop units.
    • Formatting changes to player/opponent lower corner info.
    • Removed hype bar from player/opponent lower corner info.
    • Updates and bug fixes for Tutorial copy, design, and flow.
    • Updates to How-to-play and Glossary.
    • Fix bug where dragging an item showed an empty panel.
    • Styles for Underlord taunt lines.
    • Updates to Underlord detail view.
    • Added Underlord picker.
    • PC - Fixed alignment issues between alliances/items/battlestats tabs.
    • PC - Adusted alliance icons to prevent slight clipping of bench unit pips.
    • PC - mirrored player/opponent lower corner info to match iOS styling.
    • MOBILE 16x9 - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
    • MOBILE 16x9 - shop - Adjusted button placement, made buttons larger.
    • MOBILE 16x9 - shop - Made units in shop larger.
    • MOBILE 16x9 - Added background art to alliance/items/dps tabs.
    • MOBILE 16x9 - Shrunk alliance icons to lessen overlap with board.
    • MOBILE 16x9 - various minor styling changes to fix alignment issues.
    • MOBILE 21x9 iphone - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
    • MOBILE 21x9 iphone - shop - Adjusted button placement, made buttons larger.
    • MOBILE 21x9 iphone - shop - Made units in shop larger.
    • MOBILE 21x9 iphone - various minor styling changes to fix random alignment issues.
    • MOBILE 4x3 ipad - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
    • MOBILE 4x3 ipad - shop - Adjusted button placement.
    • MOBILE 4x3 ipad - shop - Made units in shop larger.
    • MOBILE 4x3 ipad - Added background art to alliance/items/dps tabs.
    • MOBILE 4x3 ipad - various minor styling changes to fix alignment issues.
    • MOBILE 18x9 android - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
    • MOBILE 18x9 android - shop - Adjusted button placement.
    • MOBILE 18x9 android - Added background art to alliance/items/dps tabs.
    • MOBILE 18x9 android - various minor styling changes to fix alignment issues.


    [ 2019-12-18 19:07:07 CET ] [ Original post ]

    The Bug Smash Update

    GENERAL


    • Fixed the most common crash on Android.
    • Added a Play Again option to the Post Match page.
    • Fixed another issue with item dragging.
    • Fixed an issue on the in-game leaderboard where names in some languages were getting clipped.
    • Fixed Snapfire health bar icon in combat.
    • Fixed Alliance popup dialogs getting stuck in the Rulebook on mobile.
    • Fixed damage bars not taking up the whole width of the battle stats window.
    • Fixed an issue where the order of unit alliance icons in the shop didn't match the board alliance icon order right underneath them.
    • Fixed issue with missing rank up icons on the rank up popup.
    • When changing language in settings, show a popup reminding you to restart the app.
    • After a hero has died do not allow selecting their cell to select the dead unit on the cell.


    [ 2019-12-12 23:44:52 CET ] [ Original post ]

    We Ranked Up Our Knockout Game

    GENERAL


    • Fixed so many crashes we didn't have time to make a crashfix joke: Fixed a number of crashes related to UI particles and dragging units; Fixed a crash when resorting items in the Rulebook; Fixed an engine-level iOS crash; Fixed a crash from showing unit ranges.
    • Fixed an issue where the minijail popup would continue to display even if the user opened a new page from the main menu.
    • Fixed some issues with Select Underlord page on phones with nonstandard resolutions/aspect ratios.
    • Fixed an issue with Tap to Move working incorrectly during combat.
    • Fixed an issue on PC where items could not be equpped when the screen resolution was 1360x768
    • Fixed end-of-round VO not playing.
    • Fixed an issue with share codes and full benches.

    RANKED KNOCKOUT


    • We've added a ranked mode for Knockout!
    • Your Knockout rank is independent of your Standard rank.
    • We removed the rank display from the main menu. You can now see your rank in the Play page. Select a mode and Ranked as the way to play that mode and you'll see your rank.

    TALENT CHANGES


    Absolute Unit:
    • Fixed Golem health to actually double when the talent is selected. Normal Golem health is 3000. Absolute Unit health changed from 5000 to 6000.

    HERO CHANGES


    Bloodseeker:
    • Bloodrage:
      • Bloodseeker now heals if any adjacent enemy unit dies, no matter what kills it.
    Crystal Maiden:
    • Frostbite:
      • Now prevents the target from healing for the duration of Frostbite's effects.
    Ogre Magi:
    • Draft Tier changed from 1 to 2
    Snapfire:
    • Ol' Scatterblast:
      • Fixed an issue where the blast cone could be inconsistent in some cases.
    Weaver:
    • Shukuchi:
      • Will no longer Shukuchi if Rooted.

    ALLIANCE CHANGES


    Demon:
    • The damage bonus now counts all allied demons, both alive and dead, as well as all allied demons summoned.


    [ 2019-12-06 00:17:12 CET ] [ Original post ]

    The Update In Which We Debuff A Debuff

    GENERAL


    • We let the Brutes debuff some crashes.
    • Fix numbers not showing on global item tooltips on the in-game scoreboard.

    HERO CHANGES


    Disruptor:
    • Ace Effect: Instead of increasing number of links per Alliance level, the duration of the link is now increased by 1 second per Alliance level.

    ALLIANCE CHANGES


    Brute:
    • Changed damage debuff from [30, 70] to [30, 60]
    • Changed debuff duration from 3 to 4


    [ 2019-12-02 23:08:37 CET ] [ Original post ]

    An Update for U and I

    GENERAL


    • Completely redesigned the UI flow when pressing the Play button from the dashboard. There's now a new page for selecting the type of match you want to play and what options you want. We're loving it, and we hope you do too!
    • Added more audio cues in Knockout mode when you lose a heart or a player is knocked out.
    • Fixed an issue where item images could fail to appear in the Rulebook.
    • Fixed an issue with the shop button's location overlapping Reroll on some aspect ratios.
    • Fixed Show Scoreboard button on all layouts and aspect ratios.

    HERO CHANGES


    Void Spirit:
    • Dissimilate:
      • Fixed a bug where the damage dealt was done as Physical. It should be Magical.
      • Display damage type on the ability description window.


    [ 2019-12-02 21:19:11 CET ] [ Original post ]

    It's like Duos, But For Updates!

    GENERAL


    • We dragged some crashes on drag right out of the game. And some other crashes too!
    • More memory savings on mobile!
    • Fixed Snapfire's mana bar showing up when the Dragon Alliance wasn't active.
    • Fixed the spectate next/previous hotkeys not working.
    • Fixed an issue where the wrong Underlord could speak on the Post Match screen if you were spectating at the time you won (or lost) the match.
    • Added some UI to signal that the heroes from your initial Knockout crew sell for 0 gold.

    TALENT CHANGES


    Sharp Pain:
    • Damage increase to Pure Pain changed from 100% to 50%
    Sympathy Pains:
    • The extra target no longer takes the full damage, it now takes 50% of the damage.

    HERO CHANGES


    Lich:
    • Chain Frost:
      • Cooldown changed from [10, 8, 6] to [15, 13, 10]
    Necrophos:
    • Death Pulse:
      • Cooldown changed from 7.5 to 5
    Snapfire:
    • Mortimer Kisses:
      • Damage changed from [150, 250, 450] to [100, 150, 200]
      • Sets targets on fire.
    Storm Spirit:
    • Ball Lightning:
      • Damage changed from [70, 140, 300] to [70, 120, 225]
      • Damage per cell changed from [10, 20, 40] to [10, 20, 30]
    Venomancer:
    • Venomancer is now a Savage Scaled Warlock
    Witch Doctor:
    • Paralyzing Cask:
      • Bounces changed from [5, 7, 9] to [6, 7, 8]
      • Cooldown changed from 15 to 10

    ALLIANCE CHANGES


    Mage:
    • Extra Magic Damage changed from [40, 100] to [25, 75]
    Primordial - Eidolon:
    • Armor changed from [5, 10, 10] to [3, 5, 8]
    • Maximum Health changed from [600, 1200, 2400] to [600, 1200, 1800]
    Savage:
    • Bonus damage per attack changed from [3, 6, 12] to [4, 7, 15]
    Scaled:
    • Magic Resistance changed from [30, 50] to [20, 45]
    Warlock:
    • Lifesteal Percent changed from [50, 70, 100] to [50, 70, 90]
    • Lifesteal Duration changed from 2 to [2, 3, 3.5]


    [ 2019-11-27 19:23:02 CET ] [ Original post ]

    The Outlanders Update

    We are updating Underlords today with the Outlanders, a new Alliance, a speedy game mode, a new new player experience, and a partridge in a pear tree. If you'd like to see the pretty version of these update notes, check out our sparkly Outlanders website. Lets get started, shall we?

    The Outlanders and the Spirit Alliance


    White Spire has five new heroes in town, and the Underlords can't wait to get them fighting for their crews. Snapfire and Void Spirit are new to both Dota 2 and Underlords, while the three Spirits are just tagging along to keep their long lost Spirit cousin company. Snapfire - Snapfire is a Dragon Inventor. She provides ranged support for the crew and will periodically fire a shotgun blast and slow enemy attack rate. If the Dragon Alliance is active, her lizard mount fires globs of fire at the enemy. Void Spirit - Void Spirit is a Spirit Warlock and is the Ace of Spirits. He is a melee attacker and his Dissimilate ability allows him to create portals and perform sneak attacks on opponents. Void Spirits Ace ability makes charged Spirits deal 100% more damage. Spirit Alliance - Void Spirit didnt head to White Spire on his own. He brought a few cousins with him: Storm Spirit, Ember Spirit, and Earth Spirit. When three of the spirits are on the board together and charged, they fire off the Triangular Delta Slam. This damages all enemy heroes within and applies each spirits elemental effects.

    Knockout Mode


    Weve added a new fast-paced game mode called Knockout. In Knockout, every player begins by choosing a starting crew of 5 heroes. It only takes two heroes to combine, and players level up automatically every other round. Each player has 4 strikes (losses) before they get knocked out and games last an average of 10 minutes. Players are matched up in a pseudo bracket and will only be fighting against other players with the same or similar health. Full game rules in the patch notes below. We are starting with Knockout Casual and will soon be adding Ranked. And of course we taught our bots how to play Knockout, so players will be able to get some quick bot games in. The team has been having way too much fun playtesting this internally and were excited to get in the queue with the rest of the community!

    New Player Experience


    As we get closer to shipping Season 1, we want to make sure the onboarding flow is as smooth as possible for new Underlords. With this update weve added a new tutorial in which Ricky Ravenhook quickly teaches new players the basic concepts in Underlords. This tutorial only gets triggered for players who have played less than three games of Underlords and only shows up once. If youd like to run the tutorial manually, it can be found as a game mode under Bot Match.

    Mobile UI


    The team continues to make updates and improvements to the in-game UI. This update comes with a significant design pass to the both PC and Mobile UI, making things more legible, tappable / clickable, and visually balanced for all players regardless of device. This work is ongoing, and we look forward to hearing your feedback.

    Full Patch Notes


    GENERAL


    • Updated new player experience - tutorial starts automatically for players who have played less than three games of Underlords.
    • Significant design pass to the both PC and Mobile UI, making things more legible, tappable / clickable, and visually balanced.
    • The Janitor took off some time from a busy Dota update to sweep out more crashes.
    • Added many more 2-star and 3-star visual upgrades for heroes.
    • Improved queue times for parties.

    KNOCKOUT


    • New game mode, available for bots and for casual online matches.
    • At the beginning of the game, choose from three starter crews of five heroes, drawn from two Alliances. These two Alliances will be completed to the first tier. Don't like your three choices? You get one reroll.
    • Players start at level 5 and automatically level up on even rounds.
    • Players get to choose an item on odd rounds and on the starter-crew round.
    • Only two of the same hero are needed to rank up.
    • Only one Underlord Talent is pickable (the Ultimate).
    • Four strikes (losses) and youre out.
    • Round pairs are made based on player health - players with the same or similar health will be matched up when possible.
    • No interest on your bank and no extra gold from streaks.
    • Average 10 minute games.

    HERO CHANGES


    Earth Spirit:
    • Newly added.
    • Alliances: Spirit Warrior
    • Tier: 3
    • Ability: Geomagnetic Grip - Earth Spirit summons a Stone Remnant off the map and pulls it towards his current target. Enemies struck by the incoming Stone Remnant are silenced for 3 seconds and take [100/150/200] damage.
    • Ability: Earth Elemental - Passive - When Earth Spirit executes a Delta Slam, he silences affected enemy units for 3 seconds.
    Ember Spirit:
    • Newly added.
    • Alliances: Spirit Assassin
    • Tier: 2
    • Ability: Sleight of Fist - Ember Spirit dashes around with blazing speed, attacking all enemies within [2/2/3] cells, then returning to his start location. Attacks deal [100/200/300] bonus damage.
    • Ability: Fire Elemental - Passive - When Ember Spirit executes a Delta Slam, he sets affected enemy units on fire for 3 seconds.
    Legion Commander:
    • Ability: Elemental Charge - Passive - When Legion Commander executes a Delta Slam as part of the Spirit Alliance, she deals double damage.
    Snapfire:
    • Newly added.
    • Alliances: Dragon Inventor
    • Tier: 1
    • Ability: Ol' Scatterblast - After 4 basic attacks Snapfire readies her shotgun, blasting an enemy within 2 cells for [150/250/350] damage in a cone 3 cells wide and slows the attack of affected units by [-15/-20/-25]%.
    • Ability: Mortimer Kisses - Unlocked by Dragon Alliance - Mortimer spits [3/4/5] globs at enemies up to 5 cells away. Each glob deals [150/250/450] damage to all enemies within 1 cell of the impact and lights them on fire for [1/2/3] seconds.
    Storm Spirit:
    • Newly added.
    • Alliances: Spirit Mage
    • Tier: 2
    • Ability: Ball Lightning - Storm Spirit becomes volatile electricity, charging across the battlefield and dealing [70/140/300] damage to each unit he passes through, plus [10/20/40] damage per cell he has traveled.
    • Ability: Storm Elemental - Passive - When Storm Spirit executes a Delta Slam, he disarms affected enemy units for 3 seconds.
    Void Spirit:
    • Newly added.
    • Alliances: Spirit Warlock
    • Tier: Ace of Spirits
    • Ace Effect: Charged Spirits deal 100% more attack damage.
    • Ability: Dissimilate - Void Spirit enters the aether, disappearing and creating 3 portals. After 1.3 seconds he exits one of the portals and deals [200/300/400] damage to enemies within 1 cell and reducing their armor by [10/15/20] for 5 seconds.
    • Ability: Void Elemental - Passive - When Void Spirit executes a Delta Slam, he breaks affected enemy units for 3 seconds.
    Weaver:
    • Weaver is now a Scrappy Elusive Insect.

    ITEM CHANGES


    Aegis of the Immortal:
    • Disabled in Knockout.
    Desperate Measures:
    • Disabled in Knockout.
    Embarrassment of Riches:
    • Disabled in Knockout.

    ALLIANCE CHANGES


    Champion
    • Fixed a bug with Champions not getting credit for all alliances.
    • Fixed a bug with Champions not getting the increased health until partway through the fight.
    • Lowered the health and damage bonus percent from 10 to 8%.
    Spirit
    • 1 Tier, three Spirits to complete
    • Triangular Delta Slam - When a Spirit casts an ability they enter a charged state. When 3 Spirits are in a charged state they perform the forbidden technique of the triangular Delta Slam, each dealing 200 magic damage to all enemies caught inside and applying their elemental effects.


    [ 2019-11-26 17:59:26 CET ] [ Original post ]

    HotCrashFix

    HOTFIXES


    Fixed a client crash after completing a solo ranked match and leaving the post-game screen. This was purely client side and all rank changes were still applied. This fix is out on PC and deploying on Android and iOS as soon as approved.


    [ 2019-11-22 04:52:38 CET ] [ Original post ]

    The Update in which Knight is Day

    GENERAL


    • Nerfed crashes across the board.
    • Memory savings on mobile
    • Improved drag behavior, including adding a particle when hovering an item over a unit.
    • Fixed an issue where units dragged from the shop could improperly displace board units.
    • Fixed card reward screen for mobile.
    • Fixed a UI issue where the last row of the jail could be squished.
    • Fixed a UI issue with win streaks on neutral rounds.
    • Improved win/lose streak FX for the new UI.
    • Fixed a UI issue with decimals showing in DPS meters.
    • Added detailed tooltips to the DPS meters.
    • Visual updates to leaderboard UI
    • Fixed an issue with the player icon sidebar when switching between Large and Small Screen layouts.

    DUOS


    • Duos Teams
      • Playing a Duos match with a friend now creates a persistent Duos team.
      • The number of matches played along with your track record will be tracked for each of your teams.
      • When youve played three matches with the same player, youll unlock the ability to name your team.
      • Have team name ragrets? No worries, you can rename your team every three matches.
    • Ranked Duos
      • There is now a Ranked Duos matchmaking queue.
      • Progress in this mode counts towards your solo (existing) rank up to Big Boss level.
      • Each Duos team now also has its own Duos team rank, so grab a friend and become Big Bosses together!
    • Casual Duos
      • You can now queue for Casual Duos with a bot partner for those times when your friends arent online
      • Using Team Chat, your bot teammate will request units from you to rank up heroes and complete Alliances
      • They will also respond to your Team Chat requests for units and Alliances
      • Be nice to your bot teammate

    UNDERLORD CHANGES


    Anessix:
    • Maximum Health changed: [1000, 1350, 1700, 2050, 2400, 2750, 3100, 3450, 3800, 4150] -> [1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 5500] Demon Archer:
      • Attack Damage Minimum changed: [50, 60, 70, 80, 90, 100, 110, 120, 130, 140] -> [30, 36, 42, 48, 54, 60, 66, 72, 78, 84]
      • Attack Damage Maximum changed: [60, 70, 80, 90, 100, 110, 120, 130, 140, 150] -> [36, 42, 48, 54, 60, 66, 72, 78, 84, 90]
    Hobgen:
    • Maximum Health changed: [1200, 1650, 2100, 2550, 3000, 3450, 3900, 4350, 4800, 5250] -> [1000, 1700, 2400, 3100, 3800, 4500, 5200, 5900, 6600, 7300]
    • Attack Damage Minimum changed: [48, 60, 72, 84, 96, 108, 120, 132, 144, 160] -> [74, 86, 98, 110, 122, 134, 146, 158, 170, 182]
    • Attack Damage Maximum changed: [54, 66, 78, 90, 102, 114, 126, 138, 150, 166] -> [80, 92, 104, 116, 128, 140, 152, 164, 176, 188] Talent Changes:
        Fire Break:
        • Damage Reduction changed from 45 to 40
        Hot Rod:
        • Attack Speed bonus changed from 10 to 15
        Melting Point:
        • Armor lost per second changed from 0.5 to 1

    HERO CHANGES


    Anti-Mage:
    • Maximum Health changed from [1000, 2000, 4000] to [1000, 1800, 4000]
    Bounty Hunter:
    • Maximum Health changed from [1100, 2200, 4400] to [1100, 1980, 4400]
    Chaos Knight:
    • Maximum Mana changed from 100 to 75
    • Chaos Bolt:
      • Min Damage changed from [50, 100, 150] to [100, 150, 200]
      • Min Stun changed from [1, 1, 1] to [1, 2, 3]
      • Mana Cost changed from 100 to 75
    Dragon Knight:
    • Breathe Fire:
      • Damage changed from [200, 350, 500] to [150, 250, 400]
    Faceless Void:
    • Maximum Health changed from [2000, 4000, 8000] to [2000, 3600, 8000]
    Juggernaut:
    • Attack Rate changed from [0.909, 1.0, 1.25] to [1.0, 1.111, 1.25]
    • Maximum Health changed from [1200, 2400, 4800] to [1200, 2600, 4800]
    • Attack Damage Minimum changed from [65, 140, 280] to [65, 155, 280]
    • Attack Damage Maximum changed from [70, 150, 300] to [70, 165, 300]
    Legion Commander:
    • Armor changed from 10 to 5
    • Maximum Health changed from [1000, 2000, 4800] to [900, 1800, 3600]
    • Attack Damage Minimum changed from [50, 100, 240] to [40, 80, 180]
    • Attack Damage Maximum changed from [60, 120, 288] to [50, 100, 228]
    • NOTE: These Legion Commander changes go hand in hand with the changes to the Champion Alliance.
    Luna:
    • Attack Damage Minimum changed from [50, 100, 200] to [50, 120, 200]
    • Attack Damage Maximum changed from [60, 120, 240] to [60, 144, 240]
    Morphling:
    • Maximum Mana changed from 100 to 75
    • Maximum Health changed from [1000, 2000, 4000] to [1250, 2500, 4000]
    • Waveform:
      • Damage changed from [200, 350, 450] to [100, 175, 450]
      • Mana Cost changed from 100 to 75
    Nyx Assassin:
    • Maximum Health changed from [1100, 2200, 4400] to [1100, 1980, 4400]
    Ogre Magi:
    • Now a Brute in addition to being a Bloodbound Mage.
    Omniknight:
    • Maximum Mana changed from 100 to 60
    • Maximum Health changed from [1400, 2800, 6720] to [1610, 3220, 7728]
    • Purification:
      • Cooldown changed from 10 to [10, 8, 6]
      • Mana Cost changed from 100 to 60
    Phantom Assassin:
    • Maximum Health changed from [1100, 2200, 4400] to [1100, 1980, 4400]
    Pudge:
    • Maximum Health changed from [2000, 5000, 11000] to [2000, 5000, 9350]
    Queen of Pain:
    • Maximum Health changed from [1100, 2200, 4400] to [1100, 1980, 4400]
    Sand King:
    • Fixed Caustic Finale going off after every attack.
    Shadow Fiend:
    • Attack Damage Minimum changed from [70, 140, 336] to [77, 154, 369]
    • Attack Damage Maximum changed from [80, 160, 384] to [88, 176, 422]
    • Requiem of Souls:
      • Max projectile width changed from 256 to 425
    Slark:
    • Maximum Health changed from [1000, 2000, 4800] to [1000, 1800, 4800]
    • Essence shift no longer reduces attack speed and damage from the target (Slark still gains the effects)
    Templar Assassin:
    • Maximum Health changed from [1500, 3000, 6000] to [1500, 2700, 6000]
    Weaver
    • Can no longer Shukuchi while silenced.

    ALLIANCE CHANGES


    Heartless:
    • Armor Reduction changed from [ -3, -10, -15 ] to [-3, -8, -15].
    Warrior:
    • Armor Reduction changed from [ 7, 20 ] to [7, 17].
    Insect:
    • Spawn rate of spiderlings changed to 3 every 0.5 seconds. This means it'll take 2 seconds to spawn the initial batch of 12.
    Champion:
    • Now also grants 10% bonus damage and max health per Alliance affecting the Champion (excluding her own).
    Primordial:
      Eidolon:
      • Armor changed from [5, 10, 15] to [5, 10, 10]


    [ 2019-11-21 21:54:45 CET ] [ Original post ]

    The Update In Which We All Grow Together

    GENERAL


    • Memory usage improvements.
    • The Crash Police put some crashes in jail. Chickens were involved, for sure.
    • Anessix VO improvements. You'll be hearing a bit less about the Court of Ristul now, too, from both of them.
    • Fixed some sounds like Io's Tether and Crystal Maiden's Frostbite not persisting while the ability lasted.
    • Improved dragging on mobile.
    • Dead players will no longer have Underlord talents selected for them. Stay dead!
    • The bots once again had their shiny metal heads unscrewed and more Smartness inserted.
    • UI improvements for where the smaller item icons are displayed.
    • Party UI improvements.
    • Healthbars now only show stars for 2 and 3-star units.

    GAMEPLAY


    • Spiderlings now die as soon as they take any damage whatsoever. Previously, HP-based damage would take many seconds to kill them.
    • Spiderlings no longer have Alliance buffs applied to them, with the exception of Troll since it affects attack speed.
    • Fixed an issue where Assassins would not jump if they had a castable item equipped.
    • Round Damage is back, at 1 per every 10 rounds of the game, e.g. 1 per round at 10-19, 2 at 20-29, etc.

    JAIL


    While the jail concept succeeded at keeping the game fresher day after day, our initial implementation made it so certain alliances were overly punished (Scrappies/Inventors) while some others (Assassins) where virtually unaffected most of the time. In order to address some of these problems we are changing the jail algorithm a little bit:
    • Every day 8 to 12 heroes are jailed.
    • Up to 3 heroes from a single alliance can be banned. This means that some days certain alliances wont be fully completable (this will be displayed in the ingame alliance UI)
    • One Ace will be jailed every day.
    • Heroes from Tiers 1-4 can no longer have more than 1 unit banned over other tiers, for example if theres 10 jailed heroes, the Jail might might look like this:
      • Tier 1: Two bans
      • Tier 2: Three bans
      • Tier 3: Two bans
      • Tier 4: Two bans
      • Tier 5: One ban (as always).
    Additionally, some units have changed alliances, which will make the impact more even across different alliances. We look forward to hearing what you think.

    UNDERLORD CHANGES


    • Rank is no longer tied to Player Level. All Underlords in the game grow steadily in power throughout the game on the same schedule. At their maximum power, they are equivalent to the old version's Rank 8.
    • Underlords no longer require Hype to cast abilities. Abilities start on cooldown and will be cast every time their cooldowns are ready.
    • Hype now increases your Underlord's damage (up to +50% max Total Damage at full Hype) and how fast their cooldowns tick (up to 40% faster at full Hype).
    • Ultimate abilities can now only be cast once.
    We thought it was time to try a different approach to Underlords. One thing we agreed strongly on was that they were overshadowing our Hero units, with the Underlords' actions (or lack thereof) changing the direction of combat too wildly. We also didn't like how hard it skewed leveling vs rolling: spending gold on XP was the clear choice most of the time. With better units in the shop, space for an extra unit on the board, and greater Underlord power, Team Rolling never had a chance. Thank you for letting us experiment on you with all these changes! Anessix:
    • Passive Ability:
      • Passive Hype generation changed from 1.8 to 1.5
      • Hype per Demon changed from 0.72 to 1.0
    • Martyr's Boon:
      • Cooldown changed from 15 to 12.5
      • Heal per level changed from 10 to 11
      • No longer targets Spiderlings.
    • Pure Pain:
      • Damage per level changed from 10 to 15
      • Now targets the highest-health enemy.
    • Enthrall:
      • Cooldown changed from 20 to 22
    • Summon Demonic Golem:
      • Cooldown changed from 15 to 22
    • Chaotic Hunter:
      • Extra Shots changed from 1 to 2
    • Phantom Pain:
      • Armor per level changed from 2 to 1
    Anessix's Golem:
    • Attack Damage Minimum changed from [100, 200] to [125, 250]
    • Attack Damage Maximum changed from [120, 240] to [145, 290]
    • Maximum Health changed from [2000, 4000] to [3000, 5000]
    • Movement Speed changed from 270 to 260
    Hobgen:
    • Passive Ability:
      • Passive Hype generation changed from 1.65 to 1.5
      • Hype per unit on fire changed from 1.2 to 1.0
    • Explosivo!:
      • Base damage per level changed from 125 to 150
      • Cooldown changed from 15 to 12
    • Super-Charged:
      • Attack Speed per level changed from 15 to 13
      • Cooldown changed from 5 to 8
    • Let's Go Crazy:
      • Cooldown changed from 60 to 22
    • Friendly Fire:
      • Cooldown changed from 15 to 22
      • Round will not end while bombs are exploding, in the same way as the round will not end while Gyrocopter's Call Down airstrike is in progress.
    • Afterburn:
      • Now burns the cells adjacent to the target cell.
      • Duration changed from 5 to 3
      • Damage per second changed from 10 to 20
      • Fixed an issue where the effects would end when Hobgen died.
    • Drain Bomb:
      • No longer drains Hype.
      • Drain amount changed from 50 to 100
    • Molten Armor:
      • Only ignites adjacent attackers.
      • Doesn't work against magic-immune or invulnerable enemies.
    • Keep It Secret:
      • Now reads: "Whenever an enemy is set on fire, they are silenced for 1.5 seconds. This effect can happen again every time the fire expires."
      • No longer silences magic-immune units.

    HERO CHANGES


    Anti-Mage:
    • Mana Break:
      • Hype burned changed from [2, 4, 6] to [4, 6, 12]
    Faceless Void:
    • Chronocube:
      • Effect duration changed from [4, 5, 6] to [2, 3, 4]
      • Bonus attack speed to Faceless Void when inside the cube changed from 50 to 75
    Io:
    • Relocate:
      • Units keep their existing cooldowns when brought back.
    Keeper of the Light:
    • Illuminate:
      • Channel time changed from 3 to 4
      • Damage per second channeling changed from [150, 200, 250] to [100, 150, 200]
      • Therefore total damage when fully channeled changed from [450, 600, 750] to [400, 600, 800]
    Morphling:
    • Changed from Assassin to Mage
    • Maximum Mana changed from 75 to 100
    • Tier changed from 2 to 3
    • Waveform:
      • Damage changed from [150, 250, 350] to [200, 350, 450]
      • Mana Cost changed from 75 to 100
    Weaver:
    • Changed from Hunter to Elusive
    • Attack Damage Minimum changed from [45, 90, 207] to [60, 120, 260]
    • Attack Damage Maximum changed from [55, 110, 253] to [70, 140, 300]
    • Weaver will not Shukuchi while evading, unless about to receive magic damage.

    ITEM CHANGES


    Helm of the Undying:
    • Fixed an issue where Break would lead to an Undying unit doing end-of-round damage.
    • If a unit with the Helm survives the fight, it won't be killed at the end of the round.
    Smuggler:
    • Removed from the game.


    [ 2019-11-15 00:14:23 CET ] [ Original post ]

    The Hotfix So Hot It Melted

    HOTFIXES


    • Fixed Melting Point not being unlockable or selectable.
    • Took a bite out of some Apple crashes.
    • Fixed a talent display issue on mobile in the Underlords info screen.
    • Fixed the in-match minijail displaying the wrong heroes when the jailed heroes change daily and you're already in a match.
    We have submitted these fixes for review and they'll roll out for Android and iOS as soon as they are approved.


    [ 2019-11-08 23:09:45 CET ] [ Original post ]

    Balance Update (11/7/2019)

    GENERAL


    • Escape key now cancels some popups. We're gradually adding more and more support for this.
    • Fixed middle mouse button being used for the camera regardless of binding.
    • Fixed haptic feedback bug when dragging on mobile.
    • Added a mini-jail on hover in the shop, to quickly show the jailed heroes.
    • Updated Duos wanted posters.
    • Party UI improvements
    • Other miscellaneous UI improvements.
    • Added VO lines to more new heroes.
    • Music and soundscape improvements.
    • Memory usage improvements.

    GAMEPLAY


    • Fire is now lethal if the applier is an enemy.
    • Fixed a bug where Knights would not get their bonus magical damage reduction when standing next to friendly knights.
    • Break no longer affects Alliances.

    HERO CHANGES


    Anessix:
    • Martyr's Boon:
      • No longer has a burst heal component, instead it heals over time.
      • Heal per second changed from 5 to 10 (per Underlord level).
      • Duration changed from 5 to 8 seconds.
      Rejuvenating Ritual:
      • Replaces Arcane Ritual
      • Now reads: Martyr's Boon now delivers the first 50% of the heal immediately, and the rest over the duration of the spell.
      Instant Regret:
      • Duration changed from infinite to 5 seconds.
    Arc Warden:
    • Tempest Double:
      • Clones have a -50% debuff to their attack damage.
    Axe:
    • Maximum Health changed from [1610, 3220, 6440] to [1851, 3703, 7406].
    Bloodseeker:
    • Armor changed from 5 to 0.
    • Maximum Health changed from [1000, 2000, 4000] to [1200, 2400, 4600].
    • Bloodrage:
      • Instead of reaching maximum attack rate at 20% health, Bloodseeker now reaches maximum attack speed at [25, 30, 35]% health.
    Hobgen:
    • Explosivo!:
      • Animation Length changed from 4.0 to 2.4 seconds.
    • Let's Go Crazy:
      • Hype Cost changed from 100 to 85.
      • Now silences Hobgen.
      • Attack Range while under Let's Go Crazy increased to 8.
      Fire Break:
      • Damage Reduction changed from 25% to 45%.
      Feedback Loop:
      • With the new changes to Let's Go Crazy, we have brought back the old Feedback Loop: Super-Charged units gain mana from damage caused by abilities. Upon casting, they deal damage equal to the mana cost to adjacent enemies.
    Lifestealer:
    • Attack Rate changed from [0.588, 0.625, 0.667] to [0.667, 0.714, 0.769].
    • Feast:
      • Lifesteal percent changed from [3, 4.5, 6]% to [4.5, 6, 7.5]%.
    Magnus:
    • Maximum Health changed from [1500, 3000, 7000] to [1875, 3750, 7500].
    Pudge:
    • Meat Hook:
      • Cooldown changed from [10, 10, 10] to [20, 18, 15].
    Razor:
    • Plasma Field:
      • Minimum damage changed from 10 to 25.
      • Maximum damage changed from [50, 100, 150] to [100, 200, 300].
    Troll Warlord:
    • Fervor:
      • Bonus attack speed changed from [15, 20, 25] to [8, 10, 13].
      • Max Stacks changed from [6, 9, 12] to [12, 19, 24].
    Viper:
    • Nethertoxin:
      • Damage changed from [50, 100, 150] to [100, 200, 300].

    ITEM CHANGES


    Force Staff:
    • No longer disabled by Break.
    Helm of the Undying:
    • As before, Break will prevent a unit with the Helm from entering Undying state. Now, in addition, if the unit is broken after the Helm activates, it will become targetable and killable again.

    ALLIANCE CHANGES


    Brute:
    • Debuff to enemy attack damage changed from [15, 40]% to [30, 70]%.
    • Damage on debuff being applied changed from [50, 100] to [80, 150].
    Demon:
    • When a Demon casts, now only allied Demons are silenced.
    Heartless:
    • Armor debuff for enemies changed from [5, 10, 15] to [3, 10, 15].
    Warrior:
    • Armor buff for allied warriors changed from [10, 20] to [7, 20].


    [ 2019-11-07 23:37:57 CET ] [ Original post ]

    Hotfix 2: The Re-Piggening

    FIXES


    • Scythe of Vyse now turns units into pigs again.
    • Skadi now has its projectiles back.
    • Fixed Hood of Defiance not working.
    • Fixed Sand King Burrow Strike not shifting units.
    • Fixed a UI issue with Octarine Essence.
    • Fixed an issue where Brute would appear as Healer on the post-match stats screen.
    • Fixed another UI issue with the Duos scoreboard.


    [ 2019-11-02 01:24:06 CET ] [ Original post ]

    The Halloween Hotfix

    HOTFIXES


    • Fixed a crash users on old versions experienced after today's update.
    • Fixed some UI bugs on the new Duos scoreboard.


    [ 2019-11-01 01:05:09 CET ] [ Original post ]

    The Update In Which There's More Gloating

    GENERAL


    • Brought back the hero display on the defeat screen.
    • Fixed an issue where if your Aegis triggers (or you lose Divine Rapier) you can no longer assign some items.
    • AXE SMASH CRASH.
    • Fixed matches that would normally grant XP not granting XP.
    • Scoreboard added back to Duos!
    • Increased post-combat time slightly for all players.
    • Fixed a memory leak that caused slowdown when the game was played for many hours.
    • Added Underlords to Party UI.
    • Added two more Duos chat lines - "Should we level up?" and "Should we spend to reroll?"
    • Fixed some assassins not leaping.
    • Freestyle board code formats have been updated to support saving benched units.
    • Added support for custom jails on party matches: You can set a custom party jail by clicking on your Create Custom Jail context menu within the party and pasting a board code. Any draftable unit in the board or bench of your board code (up to 9) will be marked as banned in that custom lobby game.
    • Added charts to the Rulebook Glossary.
    • Other various UI improvements.

    GAMEPLAY


    • Increased cost to level up to level 9 (and therefore 10) by 10 XP.
    • New unit odds in the shop for player level 3 and 9.


    Anessix:
    • Passive Hype generation increased: 1.5 -> 1.8.
    • Martyr's Boon: buff duration down: 8 seconds -> 5 seconds.
    • Pure Pain: debuff duration up: 6 seconds -> 7 seconds.
    • Chaotic Hunter: number of extra shots down: 3 -> 1.
    • The End of Medicine: attack damage bonus increased: 25% -> 30%.
    • Fixed A Demon's Revenge not doing damage to the killer.
    • Fixed Phantom Pain not interacting correctly with Sympathy Pains. Now as long as one of the 2 targets affected by Pure Pain is alive, Phantom Pain is active.
    • Instant Regret: No longer affects Underlords.
    Hobgen:
    • Attack Rate changed from 0.769->0.588
    • Attack Damage Minimum changed from [36, 48, 60, 72, 84, 96, 108, 120, 132, 144] to [48, 60, 72, 84, 96, 108, 120, 132, 144, 160]
    • Attack Damage Maximum changed from [42, 54, 66, 78, 90, 102, 114, 126, 138, 150] to [54, 66, 78, 90, 102, 114, 126, 138, 150, 166]
    • Hype generation per burning unit changed 0.95 -> 1.2.
    • Super-Charged cast time decreased by 25%.
    • Hobgen is invulnerable and untargetable while casting Let's Go Crazy.
    • Fixed Let's Go Crazy not applying all Super-Charged upgrades to Hobgen.
    • Feedback Loop changed:
      • Before: Super-Charged units gain mana from damage caused by abilities. Upon casting, they deal damage equal to the mana cost to adjacent enemies.
      • After: Super-Charged unit's cast speed is increased by 30%.
    • Grease Fire: Hype granted per unit hit by Explosivo! up: 1 -> 3.
    • Got A Light? is now Burn out.
      • Before: Enemies attacked by Super-Charged units are set on fire for 3 seconds.
      • After: Super-Charged units have a 17% chance of stunning targets that are on fire for 1.25 seconds.

    HERO CHANGES


    Faceless Void:
    • Chronocube:
      • Cooldown changed [15, 12, 9] -> 60.
    Legion Commander:
    • Attack Rate changed 0.667 -> 0.8.

    ITEM CHANGES


    Chainmail:
    • Bonus Armor changed 10 -> 7.
    Octarine Essence:
    • Cooldown reduction changed 50% -> 30%.
    Target Buddy:
    • Tier changed 2 -> 3.

    ALLIANCE CHANGES


    Savage:
    • Bonus Attack Damage per attack changed [4, 8, 15] -> [3, 6, 12]
    • Venomancer only gains 1 bonus stack on cast of Venomous Gale and does not gain per tick of that ability.


    [ 2019-10-31 23:27:32 CET ] [ Original post ]

    The Hotfix Where We Stop The Jailbreaks

    HOTFIXES


    • Fixed an issue (in most cases) where some users could not start multiplayer or Proto-Pass bot games (symptom: loading to the map with no UI). There is still one rare circumstance that we are trying to track down.
    • Fixed an issue where items couldn't be equipped to units.
    • Fixed Jail not updating ingame.
    • Fixed Disruptor's Warlock Ace Bonus only working for 4 Warlocks, not 6.
    • Fixed Assassins being trapped in Chronocube.
    • Fixed Legion Commander not receiving Ace bonuses.
    • Fixed Morphling not animating.
    • Moved the Brawny kill tracker from unit status to the alliance tooltip.
    • Fixed Tap To Move on mobile.
    • Fixed alliance tooltip window being too small for some alliance descriptions.
    • Further Radeon fixes.
    • Fixed incorrect team names on match intro screen in Duos.
    • Added an option to disable hero icons on healthbars.
    • Underlord ability tooltips now show cooldowns.
    • Added back the preview (board flip) button.
    • Misc UI fixes.


    [ 2019-10-30 00:25:04 CET ] [ Original post ]

    Hot Weekend Fix!

    HOTFIXES


    • Hobgen: Fixed Sticky Strike instantly killing units.
    • Fixed sound cutting out on iOS when dragging a unit from the shop to buy it (once Apple approves this patch).
    • Fixed Underlord In-Combat Speech checkbox being purely a placebo.
    • Fixed Assassin's Veil causing a unit to fail to attack if the enemy Underlord is alive but unreachable.
    • Added a specific binding option for Camera Reset.
    • Fixed a UI issue with the Talent browser.
    • Fixed an issue where, if a Talent round starts while you're spectating another board, you wouldn't be offered Talent choices when you return to your own board.


    [ 2019-10-27 06:42:52 CET ] [ Original post ]

    The Hotfix In Which We Undamage Damage

    HOTFIXES


    • Fixed an issue with the damage meters on PC where the scrollbar could hide some numbers.
    • Fixed multiplayer and proto-pass bot matches on old clients (including the only active iOS client).


    [ 2019-10-26 04:53:38 CET ] [ Original post ]

    The Itemized Hotfix

    HOTFIXES


    • Fixed an issue with dragging items on mobile (when Android and iOS stores approve).
    • Fixed an issue resulting in reduced shields with the new Knight alliance (included, but not patchnoted) in the Big Update. Knights only get their additional shielding when attacked from the side or front, not from behind.
    • Added Rulebook button to the shop.
    • Further healthbar tweaks.
    • Always display Duos team name on the Underlord panel.
    • Further UI improvements, including considerable improvement to 4:3 aspect ratio (i.e. iPads).
    • Fixed an issue with barricades in Freestyle causing a crash.
    • Mobile performance improvements.


    [ 2019-10-26 02:12:44 CET ] [ Original post ]

    Sorry For Dragging Out This Hotfix

    HOTFIXES


    • Fixed dragging units on the board being broken.
    • Turns out fixing crashes doesn't fix the crashes those crashes had crashed. Those are now fixed too. Duos spectating is good now.
    • Improved dragging targeting.
    • Hide "Send to Teammate" button if unit can't be sent (Target Buddy is yours forever).
    • Tweak health bar size, especially on low resolution phones.
    • Hobgen: Adjusted timing of Friendly Fire so bomb damage is done when the bomb lands, not when it's launched.
    • Fixed an issue where Faceless Void wouldn't get the Ace appearance bonus in the shop when you have Assassins alliance.
    • Mobile: Require two-finger touch to tilt the camera.
    • Minor UI tweaks.
    • Added a toggle in Audio Settings for playing speech when Underlords cast abilities.
    • Improved mobile UI performance.
    • Attempt to fix black text for users with Radeon graphics cards.
    • Bots don't Spam That Thanks Button in Duos anymore.


    [ 2019-10-25 21:54:23 CET ] [ Original post ]

    This Hotfix Escaped Jail

    HOTFIXES


    • We ran out of crash jokes, so we just fixed crashes instead.
    • Fixed a crash while spectating Duos.
    • Fixed a crash while dragging an item to a unit.
    • Fixed an issue with Ace units escaping from jail.
    • Hobgen:
      • Friendly Fire damage is halved for units not in the cell the bomb hits.
      • Drain Bomb amount increased 25->50.
      • Fixed Kaboom not setting enemies on fire after death.
      • Fixed Feedback Loop not giving the unit that cast the ability credit for the damage.
    • Clarified Io's Tether ability description. Io can only tether to heroes.
    • Fixed an issue where Treant's Leech Seed would jump to Spiderlings.
    • Fixed an issue where Brutes could still brutalize targets despite being Broken.
    • Fixed some missing lore.
    • Added some extra time onto the end of combat so all players, even the last to finish combat, get a few seconds to play with their board before the next round starts.
    • Fixed an issue with alliance icons in the place-on-board FX being outdated.
    • Fixed a performance issue on iOS.
    • Fixed an issue with some item images rendering in low quality.
    • Fixed an issue where talent tooltips on the scoreboard were broken.
    • Tweaked leaderboard location of health and gold.


    [ 2019-10-25 19:04:57 CET ] [ Original post ]

    A Talented Hotfix

    HOTFIXES


    • Fixed an issue where talents would not be auto-picked for you by the server if you were disconnected during the talent select period. This would leave your client in a bad state and prevent you ever getting that round's talents.
    • More crash bashing.
    • Improved Underlord selection UI on the dashboard.
    • Fixed an issue where Poaching Knife would give gold for killing Spiderlings.
    • Fixed a health bar placement issue.
    • Fixed Aegis sometimes not preventing damage.
    • Fixed a healthbar issue with units in the air.
    • Fixed the wrong variable being shown in Crystal Maiden's new ability.
    • Fixed bots in Duos not sending gold when asked. They will now send gold when asked if they have 15 or more gold.
    • Fixed an issue where Freestyle could terminate.


    [ 2019-10-25 02:30:50 CET ] [ Original post ]

    We Hob-fixed Some Issues That Were On Fire

    HOTFIXES


    • We put out the fires in some crashes.
    • Fixed an issue where Brutal units could fail to attack targets.
    • Savage units kept their buffed numbers from public. That was a beastly mistake. They now again have the numbers we mentioned felt good to us in our internal testing (4/8/15 per level of alliance rather than 7/15/25).
    • Hobgen Super-Charged: Hype cost lowered 50->40.
    • Hobgen: passive hype generation 1.5->1.65, hype generation from units on fire increased 0.75->0.95.
    • Anessix: lowered armor and health on archer.
    • Change to Underlord casting: If more than one ability is ready to cast an Underlord will choose their ultimate in preference to a regular ability.
    • Fixed an issue where Outlines couldn't be disabled on mobile.
    • Minor UI fixes.
    • Made the talent browser swipable.
    • Bot matches no longer start paused by default.
    • Fixed an issue with the Friendly Fire FX.
    • Fixed missing FX for daily challenge reward claim.
    • Fixed missing mention of health regeneration on Hood of Defiance. It's 10HP/sec.
    • Doom's Doom description clarified to say it Breaks.
    This hotfix is now live on PC and our servers (so multiplayer games will have the gameplay changes), but will roll out on mobile devices as it is approved.


    [ 2019-10-24 22:40:37 CET ] [ Original post ]

    The Big Update

    Hello! The day has finally arrived and The Big Update is here. Theres a bunch of stuff to get through and this post will just be covering the highlights. If youre the type of person who likes to know all the nitty gritty details, you can check out the patch notes here. Without further ado, heres whats new in The Big Update.

    The Underlords Have Arrived


    The Underlords (as in the folks we named the game after) have finally joined the fray after watching on the sidelines for months. Before every match youll choose an Underlord to lead your crew. Theyll fight alongside your heroes, fire off abilities, provide buffs, and grow stronger throughout each match. Each Underlord has their own set of unique Talents that can be picked as the match progresses these talents improve and unlock your abilities. Anessix and Hobgen have a total of 22 Talents each, and 11 are locked by default. Play games (bot games count) to unlock and discover the rest of the Talents available to you. For more information about Underlords, see our previous posts about the Underlords, Hobgen, and Anessix. Youll also be able to read about them in-game.

    Duos Mode Battle with Your Buddies


    With this update we are adding a new social game mode Duos. In this game mode youll party up with a friend and queue up with seven other teams of two (16 players total, if you were counting). You and your teammate will each be hiring and leveling your own crews, but now youll be able to help each other out by sending gold and heroes to each other. Watch out though, your health is also shared, as is your level. Battle is fought in pairs against other teams, and round damage is summed up. We are launching Duos with Casual matchmaking with plans to ship a Ranked Duos mode soon.

    Freestyle Mode The Board is Your Test Lab


    Weve also added a new mode were calling Freestyle. With Freestyle mode you can quickly set up and test different scenarios. Maybe you want to test out different theories for your own strategies, or maybe you want to put a new hero through its paces to learn what they do and how they fight in a battle. Or if youre like us you just want to see who would win between 32 Tomatoes and 32 Potatoes (Potatoes by a mile).

    New Heroes for Hire, and New Alliances to Form


    Insects, Healers, Brute, and Champion Alliances can now be formed, and favorite Heroes like Faceless Void, Io, Broodmother and Legion Commander are now for hire in the shop. In total, 12 Heroes have been added to the roster, filling out the new Alliances and padding a few of the existing ones. The team has also made a host of balance and gameplay updates to the rest of the Underlords roster, so head over to the patch notes for details if youre curious.

    Too Many Heroes? Introducing JAIL


    You may be asking yourself Wow, thats a ton of new heroes. How am I ever going to get anyone to Rank 3 in a match? We hear you, and the local law enforcement of White Spire also hear you. A random group of 8-12 heroes will now be detained in The Rookery for a day, and this group will update every day. To see whos in jail, and what theyre in there for, weve added jail buttons to the dashboard, the game-start panel, and the Shop. Not to worry though even though these heroes are in jail, all Alliances can still be fully completed.

    New UI. So Fresh, So Clean


    Meanwhile, the team has been overhauling our PC and Mobile user interfaces. From the new Dashboard (lovingly referred to internally as the Beautiful Corner), to the new notification message system (all yo-able of course), to the new full-featured in-game PC UI - weve worked hard to give the whole experience an upgrade. This is all in addition to the new interfaces to help you communicate with your Duos partner, set up experiments in Freestyle mode, pick Talents for your new Underlord, and all of the other new features that have been added in this Big Update.

    A Note About Ranks


    When this update rolls out, ranked play will be disabled for a few hours as we watch to make sure things are stable. Once we set ranked live, player ranks will be compressed a bit as part of the new update. Try to beat your previous record, or be the first to climb back to Lord of Whitespire. And thats all! Again, if youre someone who likes seeing all the nuts and bolts check out the full Patch Notes here.


    [ 2019-10-24 18:46:37 CET ] [ Original post ]

    The Big Changelog

    With The Big Update, Underlords takes a large step forward as we move closer to the end of the Beta Season and the beginning of Season 1. So what is included in the appropriately named Big Update? We're so glad you asked...

    NEW MODES


    DUOS Team up with a partner in crime to battle 7 other teams in an effort to be the last pair standing. You share a health pool with your buddy and can freely trade heroes and gold with them. Currently, to queue up for Duos you will need to form a party with a friend. FREESTYLE Create any combat scenario that you want and watch it play out in a custom sandbox. You can easily share the board that you've set up with others.

    GENERAL GAMEPLAY


    JAIL Every 24 hours a small number of heroes are detained in The Rookery. These heroes won't be available in-game until they're released the next day. All Alliances can still be completed even with these absences. XP XP is now advanced in increments of 5 instead of increments of 4. Each click of the XP wheel now spends 5 gold to gain 5 XP. The XP curve has been adjusted to compensate: OLD XP CURVE
    • Level 1 - 0
    • Level 2 - 1
    • Level 3 - 2
    • Level 4 - 4
    • Level 5 - 8
    • Level 6 - 16
    • Level 7 - 32
    • Level 8 - 56
    • Level 9 - 88
    • Level 10 - 128
    NEW XP CURVE
    • Level 1 - 0
    • Level 2 - 1
    • Level 3 - 2
    • Level 4 - 5
    • Level 5 - 10
    • Level 6 - 20
    • Level 7 - 40
    • Level 8 - 65
    • Level 9 - 100
    • Level 10 - 150
    ITEM DROPS The table for item drops from Wave 30 and beyond has been adjusted. OLD ITEM DROP TABLE
    • Wave 30 (Thunderhides) Tier 3 - 50% Tier 4 - 50%
    • Wave 35 (Black Dragon) Tier 3 - 20% Tier 4 - 80%
    • Wave 40 (Trolls) Tier 4 - 70% Tier 5 - 30%
    • Wave 45 (Year Beast) Tier 4 - 50% Tier 5 - 50%
    • Wave 50 (Roshan) Tier 4 - 40% Tier 5 - 60%
    NEW ITEM DROP TABLE
    • Wave 30 (Thunderhides) Tier 3 - 20% Tier 4 - 80%
    • Wave 35 (Black Dragon) Tier 4 - 70% Tier 5 - 30%
    • Wave 40 (Trolls) Tier 4 - 50% Tier 5 - 50%
    • Wave 45 (Year Beast) Tier 4 - 30% Tier 5 - 70%
    • Wave 50 (Roshan) Tier 5 - 100%

    UI CHANGES


    The UI has received a major overhaul. That's it. That's this entire section. Just a ton of updates to the UI. Like a lot.

    HERO VOICE LINES


    White Spire got a lot more chatty. Almost every hero in Underlords has received a ton of voice lines, with the remaining few on the way!

    UNDERLORDS


    Starting with The Big Update you'll be able to pick either Hobgen or Anessix to be your Underlord. Underlords are powerful units that are the centerpiece of your crew. You'll be able to modify them throughout the game to fit your current crew by selecting Talents every 5 rounds starting at round 10. Underlord Talents modify their abilities in powerful and unique ways. Be careful though, Underlords are not immortal, and can be killed in combat each round. Hype Hype is required to power each of your Underlord's abilities. Each Underlord generates passive Hype in a unique way. Every time an Underlord kills a unit they gain 10 Hype. If an Underlord is Stunned or Hexed they lose 5 hype per seconds while under those effects. When the enemy Underlord is killed your Underlord is empowered and gains twice as much Hype for the rest of the fight. Hype is not consumed when an Underlord casts an ability. Underlord Abilities As long as your Underlord's Hype is above the threshold for an ability then your Underlord will cast it whenever it is ready. Each ability has its own separate cooldown. Trash Talk Each Underlord comes with their own unique set of taunts for both the preparation phase (which go out to all players), as well as the combat phase (which will only be heard by your current opponent).

    NEW HEROES


    Nyx Assassin:
    • Alliances: Insect Assassin
    • Tier: 1
    • Ability: Spiked Carapace - Nyx Assassin pops spikes out of its carapace, negating and reflecting 100% of the damage dealt (max once from each source), as well as stunning the source of the damage for [1/1.5/2]s. (100 mana, 10s cooldown)
    • Ability: Vendetta - PASSIVE: After teleporting to attack a unit, Nyx Assassin deals 200 bonus damage on his next attack and applies Break to the enemy for 4s, disabling all passive effects.
    Shadow Demon:
    • Alliances: Heartless Demon
    • Tier: 1
    • Ability: Demonic Purge - Repeatedly purges the target enemy unit, removing positive buffs, applying Break, and slowing the target for 5 seconds. The unit slowly regains its movement/attack speed until the end of the duration, upon which [500/800/1100] damage is dealt. (100 mana, [20/15/10]s cooldown)
    Dazzle:
    • Alliances: Troll Healer
    • Tier: 2
    • Ability: Shadow Wave - Dazzle sends out a bolt of power that arcs between up to [3/4/5] allies that are 3 cells apart, healing each ally for [80/140/200] while damaging any enemy units 1 cell away for [80/140/200]. Dazzle is always healed by Shadow Wave. (100 mana, [10/8/6]s cooldown)
    Magnus:
    • Alliances: Shaman Brute
    • Tier: 2
    • Ability: Empower - Magnus enrages an ally granting him [30/50/80]% damage and [30/50/80]% Cleave for 20 seconds. (0 mana, 7s cooldown)
    Weaver:
    • Alliances: Insect Hunter
    • Tier: 2
    • Ability: Shukuchi - Weaver shifts out of visibility, becoming untargetable and quickly moving through a target up to 3 cells away. Weaver deals [60/120/200] damage to each enemy it passes through. (20 mana, [6/5/4]s cooldown)
    Io:
    • Alliances: Primordial Druid
    • Tier: 3
    • Ability: Tether - Io tethers to the nearest allied unit and pulls itself towards it. Io and the tethered unit gain [50/80/110] attack speed and [10/20/30]% damage reduction. The tether will break if Io is more than 4 cells away. (0 mana, 2s cooldown after tether is broken)
    • Ability: Relocate - Io teleports away for 4 seconds to revive a dead hero. The two units return with full health and are purged of negative effects. (100 mana, 60s cooldown)
    Legion Commander:
    • Alliances: Human Champion
    • Tier: 3
    • Ability: Duel - Legion Commander targets the lowest health enemy 1 cell away and they are forced to attack each other for [4/4.75/5.5]s. Neither hero can use abilities. If either hero dies during the duration, the hero winning the Duel gains permanent [5/10/15] bonus damage. (100 mana, 40s cooldown)
    • Ability: Will of the Bullsnake - UNLOCKED BY THE DRAGON ALLIANCE PASSIVE: When Legion Commander wins a Duel she instantly heals for 50% of her maximum health.
    Lifestealer:
    • Alliances: Heartless Brute
    • Tier: 3
    • Ability: Feast - PASSIVE: Lifestealer's attacks damage enemies and heal himself for [3/4.5/6]% of his target's max health.
    Bristleback:
    • Alliances: Brawny Savage
    • Tier: 4
    • Ability: Quill Spray - Bristleback sprays quills from his back, damaging all enemy units 2 cells away. Enemies take [40/80/160] damage along with an additional [60/64/68] damage for each stack of Quill Spray they have been hit with this round up to a maximum of 5 stacks. (20 mana, 3s cooldown)
    Broodmother:
    • Alliances: Insect Warlock
    • Tier: 4
    • Ability: Spin Web - Broodmother spins a web 2 cells wide on top of an enemy unit. Enemies on the web lose [20/30/40] attack speed, 80% movement speed, and [50/75/100]% cast speed. (100 mana, 25s cooldown)
    Faceless Void:
    • Alliances: Primordial Assassin
    • Tier: ACE OF ASSASSINS
    • Ace Effect: Allied Assassins have a 5% chance per Assassin Alliance level to dodge attacks by jumping backward in time, fully avoiding both physical and magical damage. +15% chance of finding if you have at least one level of the Assassin Alliance completed.
    • Ability: Chronocube - Creates a blister in spacetime, stunning all units caught 2 cells away from the center of the cube for [4/5/6]s. Faceless Void moves very quickly inside the cube and gains 50 attack speed. Only Faceless Void is unaffected. (100 mana, [15/12/9]s cooldown)
    Sven:
    • Alliances: Human Scaled Knight
    • Tier: ACE OF KNIGHTS
    • Ace Effect: When Sven casts God's Strength, all allied Knights lose their Knight Alliance bonus and gain 50% damage per Knight Alliance level for the remainder of the round. +15% chance of finding if you have at least one level of the Knight Alliance completed.
    • Ability: God's Strength - Sven enrages and gains [100/150/200]% damage for 60 seconds. (200 mana, 60s cooldown)
    • Ability: Great Cleave - PASSIVE: This unit's melee attacks strike nearby enemies for [30/45/70]%.

    HERO CHANGES


    • All heroes have had their health doubled from their current values.
    Anti-Mage:
    • Alliance changed from Elusive DemonHunter to Elusive Assassin
    • Maximum Mana changed from 100 to 0
    • Mana Break:
      • Also burns [2/4/6] Hype from Underlords.
    Axe:
    • Alliances changed from Brawny Warrior to Brawny Brute
    Batrider:
    • Sticky Napalm:
      • Cell Range changed from 2 to 1
    Bloodseeker:
    • Alliances changed from Human Deadeye Assassin to Blood-Bound Deadeye
    Crystal Maiden:
    • Tier changed from 3 to 2
    • Removed Arcane Aura.
    • Added Frostbite - Encases an enemy unit in ice, prohibiting movement and attack, while dealing [100/125/150] damage per second for [3/4/5] seconds.
    Doom:
    • Alliances changed from Demon Warrior to Demon Brute
    • Doom:
      • Cooldown changed from 10 to 20
    Eidolon:
    • Rank 3 Eidolons are now possible from Primordial Level 3 (6 units)
    • Attack Damage Minimum changed from [40, 80] to [40, 80, 160]
    • Armor changed from [5, 10] to [5, 10, 15]
    • Attack Damage Maximum changed from [60, 120] to [60, 120, 240]
    Enchantress:
    • Alliances changed from Savage Druid to Savage Druid Healer
    Enigma:
    • Enigma changed from the ACE OF SHAMANS to the ACE OF PRIMORDIALS
    • Old ace effect: Enemies affected by Hexes, Silences or Stuns will not generate mana when attacked. +15% chance of finding if you have at least one level of the Shaman Alliance completed.
    • New ace effect: Allied eidolons cast Malefice on their killer, stunning them for 0.4s every 2 seconds. The effect lasts 2 seconds per Primordial Alliance level. The target takes 50 damage per Primordial Alliance level each time they are stunned. +15% chance of finding if you have at least one level of the Primordial Alliance completed.
    • Midnight Pulse:
      • Damage changed from [5%, 7%, 9%] to [2.5%, 3.5%, 4.5%]
    Gyrocopter:
    • Old ace effect: Grants Deadeye units True Strike. Units with True Strike cannot miss. +15% chance of finding if you have at least one level of the Deadeye Alliance completed.
    • New ace effect: Attacks from Deadeye units pierce their main target, dealing 100% damage per Deadeye Alliance level to the unit behind them. +15% chance of finding if you have at least one level of the Deadeye Alliance completed.
    Keeper of the Light:
    • Maximum Mana changed from 150 to 100
    • Illuminate:
      • Mana Cost changed from 150 to 100
    Lina:
    • Attack Rate changed from 0.625 to 0.714
    • Tier changed from 2 to 3
    • Laguna Blade:
      • Damage changed from [500, 750, 1200] to [600, 800, 1500]
      • Now sets targets on fire for 5.0
    Medusa:
    • Medusa changed from the ACE OF SCALED to the ACE OF HUNTERS
    • Old ace effect: Grants Scaled units Retaliate. When a unit with Retaliate is attacked, they apply a 25 dmg/sec per Alliance level debuff to their attacker. +15% chance of finding if you have at least one level of the Scaled Alliance completed.
    • New ace effect: Hunters deal 5% extra Attack Damage per Hunter Alliance level for each other Hunter attacking the same target. +15% chance of finding if you have at least one level of the Hunter Alliance completed.
    Nature's Prophet:
    • Alliances changed from Elusive Druid to Druid Shaman
    Necrophos:
    • Alliances changed from Heartless Warlock to Heartless Healer
    Omniknight:
    • Alliances changed from Human Knight to Human Knight Healer
    Sand King:
    • Alliances changed from Savage Assassin to Savage Insect
    Shadow Shaman:
    • Maximum Mana changed from 100 to 70
    • Hex:
      • Cooldown changed from 10 to 8
      • Mana Cost changed from 100 to 70
    Slark:
    • Essence Shift:
      • Stolen Attack Speed changed from [3, 5, 7] to [1, 2, 3]
    Terrorblade:
    • Alliances changed from Demon Demon-Hunter to Demon Hunter
    Tiny:
    • Toss:
      • Stun Duration changed from [1.5, 2.0, 2.5] to [1.0, 1.5, 2.0]
      • Cooldown changed from [10, 8, 6] to [10, 9, 8]
    Treant Protector:
    • Alliances changed from Elusive Druid to Druid Brute
    Warlock:
    • Alliances changed from Blood-Bound Warlock to Blood-Bound Warlock Healer

    NEW ALLIANCES


    Brute
    • Whenever a Brute attacks an enemy it applies a -[15/40]% damage debuff for 3 seconds. When the debuff is initially applied it deals [50/100] damage. Brutes prefer to attack enemies that do not have the debuff.
    Champion
    • Champions receive all Alliance bonuses.
    Healer
    • All friendly healing is amplified by 30%.
    Insect
    • Spiderlings constantly swarm enemies from the edge of the board. Spiderlings are untargetable units that deal low damage and have 1 health. Enemies bitten by spiderlings have a 30% chance to miss their attacks for 0.5 seconds. Spiderlings are replenished upon death up to a maximum of 12.

    ALLIANCE CHANGES


    Brawny
    • Old: All Brawny units gain [30/60] maximum HP for each kill they have.
    • New: All Brawny units gain [15/30] maximum HP for each kill by any of your team Brawny units throughout the game.
    Deadeye
    • In addition to the standard Alliance bonus, Melee Deadeye units gain phasing movement.
    Demon
    • Old: Demon units gain +50% Pure Damage. Active when you have only one type of Demon unit on the board.
    • New: Whenever a Demon casts a spell, for 4 seconds all Demons are silenced and the caster gains +50% bonus Pure damage for each allied Demon.
    Demon Hunter
    • Removed from the game. Demon Hunters have taken up other jobs on the streets of White Spire.
    Elusive
    • Old: All Elusive units gain [25/50]% Evasion.
    • New: All Elusive units have a [10/20]% chance to gain +100% Evasion and +35 Attack Speed for 3 seconds when attacked.
    Human
    • Old: All Human units gain a [20/44/66]% chance to Silence target for 4 seconds when attacking.
    • New: Allies generate [4/7/10] mana per second.
    Primordial
    • Primordial Alliance changed from 2/4 to 2/4/6 allowing for strong Rank 3 Eidolons.
    Savage
    • Attack Damage gain decreased from [7/15/25] to [4/8/15]
    Shaman
    • Old: Units attacking a Shaman have a 17% chance of being turned into a chicken and hop 4 cells in a random direction.
    • New: Units attacking a Shaman have a 17% chance of being turned into a chicken and hop [2/4] cells in a random direction. Each shaman can only turn each enemy into a chicken once per battle.

    NEW ITEMS


    Assassin's Veil:
    • Tier: 3
    • Equipped hero always attacks the enemy Underlord if able. Equipped hero's attacks against the enemy Underlord remove 10 Hype (3s cooldown).
    Celebratory Murder Gong:
    • Tier: 2
    • Every time the equipped hero gets a kill they generate 20 Hype for your Underlord.

    ITEM CHANGES


    Big-Time Contract:
    • Health Bonus changed from 250 to 500
    Eye of Skadi:
    • Health Bonus changed from 400 to 800
    Fall From Grace:
    • Removed
    Healing Ward:
    • Heal per Second changed from 20 to 40
    Heart of Tarrasque:
    • Health Bonus changed from 1000 to 2000
    Mekansm:
    • Heal amount changed from 250 to 500
    Tombstone:
    • Armor changed from 20 to 10
    Vanguard:
    • Health Bonus changed from 250 to 500
    Vitality Booster:
    • Health Bonus changed from 250 to 500


    [ 2019-10-24 18:40:05 CET ] [ Original post ]

    The Big Update Preview Part Seven Introducing Anessix

    Hello friends, we are back again for one more installment of The Big Update Preview Series. Today we will be introducing Anessix, the Mistress of Secrets the other Underlord who will be joining us as part of the Big Update. Anessix summons a demon companion to attack her enemies on her behalf. After all, why do the dirty work yourself when you can just command a sidekick to do it for you? That said, shes no mere bystander Anessix also casts healing buffs for her crew and curses her opponents.
    Like Hobgen, Anessix comes with her own set of unique talents. They can make her companion beefier, buffs buffier, and curses cursier.
    And thats it for today. But no more updates though. Because were shipping as soon as we get the green light on all platforms. See you in White Spire!


    [ 2019-10-24 01:11:47 CET ] [ Original post ]

    The Big Update Preview Part Six Introducing Hobgen

    Were in the home stretch now. Today were covering Underlords and revealing one of the first Underlords to hit the streets of White Spire. After months of watching the beta season from the sidelines, the Underlords are finally ready to join the battle. They fight alongside their crew, and each Underlord brings their own unique set of perks and abilities to support the team.
    The first Underlord were introducing is Hobgen, a fairy who also happens to be an arsonist. He likes to get in the thick of it with his crew lobbing firebombs at his enemies and lighting his teammates on fire (its a good thing, in this case).

    Thats it for today, see you tomorrow!


    [ 2019-10-23 02:43:32 CET ] [ Original post ]

    The Big Update Preview Part Five - Duos Freestyle Mode

    Today we'll be taking a look at 2 new modes that are part of The Big Update. First off, Duos. Find a partner, party up and battle against 7 other gangs.
    Also part of The Big Update is Freestyle Mode. In this mode you have full control of the board, and can create any scenario you can think of. Use it to explore army compositions, or test new hypotheses. You can then share your design with friends and the community.
    We still have a few more days of previews, so come back tomorrow for more!


    [ 2019-10-21 23:16:16 CET ] [ Original post ]

    The Big Update Preview Part Four- New Heroes Jail

    Today we'd like to wrap up the Hero previews by showing you the faces of the last 2 Heroes that are part of The Big Update. Io:
    Faceless Void:

    Jail


    Even though Season One adds 12 new Heroes to the roster, we have decided not to remove any Beta Season Heroes. You might be asking yourself: "Won't this make it harder to Rank Up Heroes?". This is where the Jail comes in: Every 24 hours, a number of [strike]crimin[/strike] Heroes are removed from the pool. This system will also make sure that when creating the list of Heroes to ban, that all Alliances can still be completed.
    Not only we have found it adds a great variance to the game from day to day, but most importantly, we didn't see any change to the rate Heroes can be Ranked Up. We hope you are all enjoying these previews while we get ready to release The Big Update. See ya tomorrow!


    [ 2019-10-21 00:08:21 CET ] [ Original post ]

    The Big Update Preview Part Three - New Heroes

    Today we continue our preview of The Big Update with 3 more heroes. Shadow Demon:
    Bristleback:
    Sven:
    More. Heroes. Tomorrow.


    [ 2019-10-20 00:21:54 CET ] [ Original post ]

    The Big Update Preview - New Heroes Alliances - Part Two

    Introducing Legion Commander and the Champion Alliance:

    Lifestealer and Magnus are ready join your crew with their Brute Alliance:


    Tune back in tomorrow for more.


    [ 2019-10-19 00:54:40 CET ] [ Original post ]

    The Big Update Preview - New Heroes Alliances - Part One

    The Big Update is shipping soon, and we cant help but start to talk about it. There are many pieces to this update (hence the name) and well be sharing new details daily until release. At a high level, The Big Update marks the beginning of the end of the Underlords Beta. Weve been constantly learning and experimenting over the last few months, and with this update we are polishing away a big chunk of Beta, getting us even closer to Version 1.0. We'd like to start our previews by showcasing Heroes and Alliances that make part of the new roster. Let's get started! Introducing the Healer Alliance and Dazzle:

    The Insects Alliance is also here ready to bug your opponents, with 3 new heroes Weaver, Nyx Assassin and Broodmother:



    We'll continue our showcase of new heroes and alliances tomorrow with Part Two, see ya then.


    [ 2019-10-17 23:53:38 CET ] [ Original post ]

    We're Channeling a Hotfix

    HOTFIXES


    • Fixed an issue where, once a unit's channeling was interrupted, it could never cast at a higher power than that. This affected Keeper of the Light and Windranger. If their casts were interrupted, any later casts would be at the same power level, even if in the later casts they successfully channeled the entire channel time.
    • Fixed the longstanding issue where more than one of the same type of Demon would still invalidate the Demon alliance.
    • Tweaked Savage numbers to [7, 15, 25] from [4, 8, 15].
    In our internal playtests, the game is different enough that the old Savage numbers (and the change to Demons) felt balanced, but public is in a very different space right now so this should work better for the public game.


    [ 2019-10-11 03:46:20 CET ] [ Original post ]

    We Can't Bear This Bug Anymore

    NOTE: This is our last update before the Big Update. Next week you won't get a new update, but in exchange--if all goes well--we'll start showcasing each of the new features you'll find in the Big Update as we approach release day. See you then!

    GENERAL


    • Fixed an issue where units could be forced to attack untargetable units (example: Pudge hooks an undying unit).
    • Fixed an issue where all damage done by Medusa's Ace Effect, where all Scaled units do damage to units near them, would be credited to Medusa only.

    HERO CHANGES


    Enchantress:
    • Nature's Attendants:
      • Fixed an issue where the wrong heal amount was displayed on the ability tooltip.
    Lone Druid's Spirit Bear:
    • Entangling Claws:
      • Fixed an issue where Entangling Claws would never be cast.
    Viper:
    • Max Mana is now 50.

    ITEM CHANGES


    Big-Time Contract:
    • Players can now get more than 1 of this item again.
    Target Buddy:
    • Can no longer be healed.

    ALLIANCES


    Blood-Bound:
    • Changed to: When a Blood-Bound unit dies, it gives +125% Attack Damage, in addition to any existing Blood-Bound bonus it has, to a random friendly Blood-Bound unit.
    Savage:
    • Changed to: Allied Savage units gain +[4, 8, 15] Attack Damage each time they land an attack on an enemy or cast a damaging spell.
    • This affects Venomancer and Sand King, the only Savage units with damaging spells.


    [ 2019-10-10 22:47:55 CET ] [ Original post ]

    The Update in Which Tusk's Foes Are Brought Back Down To Earth

    GENERAL


    • Removed Summon Units challenge.
    • Fixed an issue where some abilities that preferred the unit's current target (e.g. Slardar's Corrosive Haze) could be cast outside their maximum range.
    • Fixed an issue where Tusk could punch something so hard it never returned to earth.
    • Added a new Notice animation for Tiny.

    HERO CHANGES


    Lycan:
    • Shapeshift:
      • Fixed an issue where Lycan was healing too much on shift.
    Slardar:
    • Corrosive Haze:
      • Will no longer be cast again on a target currently affected by it.
    Venomancer:
    • Venomous Gale:
      • While Venomancer still only targets units within his attack range (3 cells), the actual Gale projectile travels up to 5 cells.
      • Projectile damage increased to [30, 60, 120] from [25, 50, 100].
    Viper:
    • Viper is now a Scaled Dragon (was Dragon Assassin).
    • Removed Viper Strike ability.
    • Added Nethertoxin:
      • Viper poisons a cell, dealing [50, 100, 150] damage per second to any enemy unit in it and disabling their passives. Duration: 5s.
      • Mana Cost: 50.
      • Cooldown: 5s.

    ITEM CHANGES


    Big-Time Contract:
    • Players can only have a maximum of 1 of this item now.

    ALLIANCES


    Savage:
    • Changed to: Allied Savage units gain +[4, 8, 15] Attack Damage each time they land an attack on an enemy. This replaces the bleed effect that would be applied each time they landed an attack.


    [ 2019-10-02 18:31:18 CET ] [ Original post ]

    We're Lycan This Update

    GENERAL


    • Fixed longstanding issue where passive abilities (excepting Dragon special abilities and Sand King's Caustic Finale) used stats from one rank higher, e.g. Crystal Maiden 2-star using Crystal Maiden 3-star's values. Some units got a buff to compensate (see below), and we'll be monitoring the others.
    • A few Bots had their electronic brains unscrewed, tweaked, and reattached.
    • Added some new animations for benched units when under unit cap.
    • Fixed an issue where tiny quantities of damage could generate either too little or too much Mana. Warlock casting Shadow Word would cause this.
    • Fixed a visual-only issue where Lina and Crystal Maiden would return from the dead at the end of combat.
    • With most summons removed (see below), removed the Summoning Stone item.
    • Units killing themselves no longer get those kills scored. Sorry Barricades!

    HERO CHANGES


    Axe:
    • Armor changed from 5 to [5, 10, 15].
    • Maximum Health changed from [700, 1400, 2800] to [805, 1610, 3220].
    Disruptor:
    • Static Storm:
      • Fixed an issue where total damage dealt could be wrong.
      • No longer gives units in the storm a miss chance.
    Dragon Knight:
    • Elder Dragon Form:
      • Fixed Corrosive Breath not working (it incorrectly had a duration of 0).
    Drow Ranger:
    • Attack Rate changed from 0.769 to 0.833.
    • Attack Damage Minimum changed from [45, 90, 180] to [56, 112, 225].
    • Attack Damage Maximum changed from [50, 100, 200] to [62, 125, 250].
    Lycan:
    • Attack Damage Minimum changed from [50, 100, 240] to [65, 130, 312].
    • Attack Damage Maximum changed from [60, 120, 288] to [78, 156, 375].
    • Summon Wolves is now Shapeshift:
      • No wolves are summoned.
      • Max HP gain from [30, 40, 50] to [40, 50, 60].
      • Critical Hit bonus changed from [150, 175, 200] to [200, 225, 250].
    Nature's Prophet:
    • Attack Rate changed from 0.714 to 0.769.
    • Maximum Mana changed from 50 to 100.
    • Attack Damage Minimum changed from [45, 90, 180] to [56, 112, 225].
    • Attack Damage Maximum changed from [50, 100, 200] to [62, 125, 250].
    • Removed Nature's Call ability.
    • Added Wrath of Nature:
      • Nature's Prophet zaps a target for [250, 275, 300] damage. This bounces [3, 4, 5] times across enemies in the board, increasing the damage by [10, 13, 15]% per bounce.
      • Mana Cost: 100.
      • Cooldown: [15, 13, 11].
    Shadow Shaman:
    • Attack Rate changed from 0.625 to 0.8.
    Tusk:
    • Maximum Mana changed from 100 to 60.
    • Walrus PUNCH!:
      • Mana Cost changed from 100 to 60.
      • Cooldown changed from 7 to 4.
    Venomancer:
    • Removed Plague Ward ability.
    • Added Venomous Gale:
      • Launches a ball of venom in a line, poisoning enemy units so that they take [25, 50, 100] damage as well as [10, 20, 40] damage every 3s for a duration of 15s. Affected units lose 50% movement speed and 25 Attack Rate.
      • Mana Cost: 100.
      • Cooldown: [10, 8, 6].


    [ 2019-09-26 23:41:22 CET ] [ Original post ]

    The Update In Which Mr. Warlock Gets Flashy

    GENERAL


    • 2-star and 3-star visual upgrades for Batrider, Enigma, Slark, Sniper, and Warlock.
    • The janitor took out some more crash trash.
    • Fixed an issue where Terrorblade could Sunder with the wrong unit at cast time, including dead units.
    • Can no longer enter combat preview mode on the board when in combat.

    HERO CHANGES


    Bloodseeker:
    • Bloodrage:
      • Now ramps up to his existing maximum attack speed bonus of 500 earlier, at 20% health (was 0%).
    Lich:
    • Chain Frost:
      • Bounce range changed to 2 (was 4).
    Templar Assassin:
    • Added Meld:
      • When first attacking after teleporting, Templar Assassin fires a projectile that does [50, 100, 150] damage on impact and decreases her target's armor by [2, 4, 6] for 5 seconds.
    Treant Protector:
    • Leech Seed:
      • If the target of Leech Seed dies before the ability duration expires, the seed jumps to another target for its remaining duration.
    Tusk:
    • Walrus Punch:
      • Tusk is now invulnerable while mid-Punch.
    Warlock:
    • Shadow Word:
      • Now heals 75% of the total heal instantly, and the remaining 25% over the duration of the buff. This results in [168, 337, 675] instant heal and [56, 112, 225] over the remaining duration.
      • Damage per second changed from [50, 100, 150] to [75, 150, 300].

    ALLIANCE CHANGES


    Deadeye Alliance:
    • Added a small health difference buffer to prevent Deadeye units constantly changing targets.

    ITEM CHANGES


    Tombstone:
    • Raise Zombies:
      • Range changed from 2 cells to 1.


    [ 2019-09-20 01:20:46 CET ] [ Original post ]

    A Bigger Update

    We have updated our servers with the following changes. NOTE: Tooltips on mobile platforms will not reflect the changes until the build is updated.

    GAMEPLAY


    • Reduced the chances of finding T4 Units by 5%, from level 6 to 8.

    HERO CHANGES


    Arc Warden:
    • Maximum Health changed from [700, 1400, 2800] to [600, 1200, 2400]
    Enigma:
    • Ace Effect:
      • Now prevents gaining mana from attacks while Hexed, Silenced or Stunned, instead of draining it.
    Disruptor:
    • Ace Effect:
      • Now reads: The effect of the Warlocks Alliance is now applied to 1 target per Alliance level.

    ALLIANCE CHANGES


    Warlock Alliance:
    • Healing changed from [50%, 80%, 130%] -> [50%, 70%, 100%].
    Assassin Alliance:
    • On a critical strike, Assassin's wound the target reducing healing done by [50%, 100%]


    [ 2019-09-13 02:16:47 CET ] [ Original post ]

    A tiny update

    As you've probably noticed, today's update is pretty small. Let's chat about why this is and what's coming. Last time we talked about our plans, we detailed the features we are working on for our next big update. Internally, we are calling that update The Big Update (surprise), and it's one of the last milestones on our road to Season One. This update will include 2 playable Underlords, the Duos team mode, 6 new Heroes, 3 new Alliances, and an updated user interface. We're currently shooting to release this update in the first half of October. The final stop will come not long after, with the official launch of the complete game in 1.0. This will come with 2 more Underlords, the Battle Pass, the City Crawl, and will be the official beginning of Underlords Season One. To give you an idea of how far apart the internal and external builds are, here's our current Dashboard:
    These differences extend to other areas as well and are fully intertwined, making it difficult to ship them separately. This is why we've decided to spend all our efforts on finishing and shipping everything together. You can expect any updates in the next few weeks to be more in the "bugs & balance" category as we prepare for the release of The Big Update. We cannot wait to talk more about Season One with you, so expect to hear more about it soon.


    [ 2019-09-12 23:44:37 CET ] [ Original post ]

    The Update In Which Tusk And Friends Get Mighty Stylish

    GENERAL


    • Uncap Proto-Pass XP, up level cap to 99.
    • 2-star and 3-star visual upgrades for Alchemist, Bloodseeker, Crystal Maiden, Sand King, and Tusk.
    • Animation imrpovements.
    • FX optimization and improvements.
    • Added framerate option on mobile. Now you can select from the default (30FPS), 60FPS, and 15FPS (battery saver), as well as an option to up to 60FPS only while plugged in.
    • When a unit in the shop can combine into a 3-star unit, the 3-star version rather than the 2-star version is shown.

    GAMEPLAY


    • Melee units can now target barricades if no better targets are available.
    • Assassin targeting and Blink Dagger targeting is now a bit more random between left and right when selecting the farthest target.

    HERO CHANGES


    Arc Warden:
    • Tempest Double:
      • There is now a 3 second cooldown on creating another clone whenever a clone dies.
    Sand King:
    • Caustic Finale:
      • Fixed an issue where duration was not set properly, leading to Caustic Finale doing the timer-expired rather than the on-death damage much of the time.
    Tidehunter:
    • Ravage:
      • Now applies its damage after the stun is applied, so the Shaman Ace Effect interacts properly.
    Tiny:
    • Toss:
      • Tiny can now toss Target Buddy.


    [ 2019-09-06 01:15:33 CET ] [ Original post ]

    Chicken Dinner Update

    HERO CHANGES


    Enigma
    • Ace Effect:
      • Now: Enemies affected by Hexes, Silences or Stuns will generate -200% mana. (Was: Extends the effects of the Shaman Alliance to your entire army.)

    ALLIANCE CHANGES


    Shaman
    • Units now again have a 17% chance of being turned into a chicken when attacking a Shaman, up from 10%.


    [ 2019-09-02 22:17:32 CET ] [ Original post ]

    Target: Hotfix Buddy

    HOTFIXES


    • Fixed an issue with Bloodseeker and Deadeye. Sometimes the Deadeye target is unreachable; in that case Bloodseeker will attack the next-best reachable target.
    • Fixed an issue where Arc Warden's clone would not equip some items in combat.
    • Fixed an issue where Target Buddy wouldn't get bonus health from items, just bonus max health.
    • Fixed Target Buddy, with Big Time Contract equipped, not buffing Bloodbound units on death.
    • Fixed Ace Effects counting benched units for activation requirements.
    • Fixed Ace Effects not applying to summons.
    • Fixed Barricades sometimes not blocking the damage from ranged attacks. If a unit is within 1 cell of a barricade, and the ranged attack passes through the barricade's cell, the barricade takes the damage rather than the unit. If the attack passes through multiple barricades, the barricade whose cell center is closest to the line of attack takes the damage.
    • Fixed a bug introduced in this update where modifiers were being removed on death even if they should not be (for example, Enchantress's wisps were being removed on her death when they should persist).
    • The prior patchnotes described Troll Warlord's change in attack time rather than attack rate. The change in Attack Rate is actually 1.0 -> 0.77.


    [ 2019-09-01 02:37:20 CET ] [ Original post ]

    Ace Tier Heroes and Contraptions


    CONTRAPTIONS


    • Contraptions are placeable items.
    • Contraptions, when on the board, behave like regular units. You can drag them around, and they affect gameplay in combat.
    • Contraptions do not count against the unit cap.

    ACES


    • Tier 5 units are now Aces. Each is the capstone to its associated alliance.
    • Each Ace unit, in addition to its regular abilities, offers a new Ace effect that is enabled when you have at least one level of its associated alliance.
    • When at least one level of that alliance is enabled, when an Ace unit appears in the shop, the odds of it being the Ace unit associated with that alliance is increased by 15%.

    GENERAL


    • Improvements to the Friends UI.
    • Remove most cases of unexpected unit deselection.
    • You can now see the the next level's odds of finding a particular hero.
    • Unit status panel now shows correct armor values during combat.

    GAMEPLAY


    • Speculative fix for Anti-Mage sometimes not doing damage while attacking.
    • Improvements to AI pathing.

    HERO CHANGES


    Bloodseeker:
    • Alliance changed from Human Assassin to Human Deadeye Assassin.
    Bounty Hunter:
    • Attack Damage Minimum changed from [45, 90, 180] to [50, 100, 200].
    • Attack Damage Maximum changed from [60, 120, 240] to [70, 140, 280].
    Disruptor:
    • Draft Tier changed from 4 to Ace for the Warlock Alliance.
    • Alliances changed from Brawny Shaman Warlock to Brawny Warlock.
    • Maximum Health changed from [700, 1400, 2800] to [900, 1600, 3400].
    • Attack Damage Minimum changed from [45, 90, 180] to [54, 108, 216].
    • Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 240].
    • Ace Effect: The effect of the Warlock Alliance is now applied to 2 units in addition to the warlock itself, rather than one unit.
    Enigma:
    • Ace for the Shaman Alliance.
    • Ace Effect: Extends the effects of the Shaman Alliance to your entire army.
    Gyrocopter:
    • Ace for the Deadeye Alliance.
    • Ace Effect: Grants Deadeye units True Strike. Units with True Strike cannot miss.
    Lich:
    • Ace for the Mage Alliance.
    • Ace Effect: Your army's mana generation from attacks is increased 10% per Mage Alliance level.
    Medusa:
    • Ace for the Scaled Alliance.
    • Attack Range changed from 4 to 3.
    • Ace Effect: Grants Scaled units Retaliate. When a unit with Retaliate is attacked, they apply a 25 dmg/sec per Alliance level debuff to their attacker.
    • Stone Gaze:
      • Radius changed from 4 to 3.
    Ogre Magi:
    • Ogre Magi will cast Bloodlust on himself first, and then on allies ordered by distance, closest first.
    Techies:
    • Ace for the Inventor Alliance.
    • Ace Effect: Grants Inventor units Chain Reaction. If an enemy dies as a result of Unstable Reactor, they explode just as if they had Unstable Reactor.
    Troll Warlord:
    • Ace for the Troll Alliance.
    • Attack Rate changed from 1.0 to 1.3.
    • Ace Effect: Grants your units Mini-Bash: While attacking, your team has a 5% chance per Troll Alliance level of stunning their target for 0.25 seconds.

    ITEM CHANGES



    Barricade:
    • Newly added Tier 2 Contraption.
    • Has 400 Health and 20 Armor.
    • Two placeable barriers to block enemies and ranged attacks. Immune to spells.

    Target Buddy:
    • Newly added Tier 2 Contraption.
    • Has 1000 Health and 10 Armor.
    • Taunts enemies and draws fire. Can equip items.

    Healing Ward:
    • Newly added Tier 3 Contraption.
    • Has 200 Health.
    • Heals friendly units within 1 cell for 20hp/s.

    Tombstone:
    • Newly added Tier 4 Contraption.
    • Has 2000 Health and 20 Armor.
    • Ally and enemy heroes spawn zombies when they die within 2 cells of the Tombstone.

    ALLIANCE CHANGES


    Shaman: Now requires 2 heroes to activate, down from 3 heroes to activate.
    • Units now have a 10% chance of being turned into a chicken when attacking a Shaman, down from 17%.
    Assassin: Now gives bonuses at 3/6 heroes, down from 3/6/9 heroes.
    • Assassin Level 1 (3 heroes): 300% crit damage chance increased to 15%, up from 10%.
    • Assassin Level 2 (6 heroes): 400% crit damage chance increased to 25%, up from 20%.
    Elusive: Now gives bonuses at 3/6 heroes, down from 3/6/9 heroes.
    • Elusive Level 1 (3 heroes): Evasion increased to 25%, up from 20%.
    • Elusive Level 2 (6 heroes): Evasion increased to 50%, up from 45%.
    Warrior: Now gives bonuses at 3/6 heroes, down from 3/6/9 heroes.
    • Warrior Level 1 (3 heroes): no changes (Armor bonus is +10).
    • Warrior Level 2 (6 heroes): Armor increased to +20, up from +15.
    Oh and our hero odds changed one more time:


    [ 2019-08-31 00:41:23 CET ] [ Original post ]

    Easy like Sunday Update...

    We have just released a hotfix to further adjust the odds of getting Tier 4 and Tier 5 units at higher levels. Here's the new table:
    It was worthwhile to test those odds and see how those changes mixed in with the Tier 3 - 3 Star meta we have been playing for the last few weeks. In this update, we toned down Tier 5 units and moved them to Level 9 and 10. We have some ideas internally on what we want to do with Tier 5 units now, and the community's chatter has helped us refine how we think about these pieces. Hopefully we can have another iteration on them very soon. We are really thankful for all your input on this as we continue to try a bunch of experimental things while under the BETA tag. Remember these times fondly! See you guys for next week's update.


    [ 2019-08-25 18:25:36 CET ] [ Original post ]

    The Update In Which Juggernaut Gets A Lil' Tweak

    GENERAL


    • Crashes? Smashed.
    • Fixed some iOS devices playing audio at a higher pitch.
    • More FX optimization and improvement.

    UI


    • Mana bar changes color when unit reaches full mana.
    • Added callout to Achievements tab when there are unclaimed achievements.
    • Added "Finding a match" indicator to the play button when in the queue.
    • Level-up button in shop now, on hover, previews XP increase from buying XP.
    • For Lords of White Spire: when starting a game, preview the MMR you'd gain from coming in first and lose from coming in eighth.
    • Misc UI improvements.

    GAMEPLAY


    • Adjusted hero tier distribution curves. Tier 4 and 5 pieces are somewhat more common at high levels (chart at the bottom of these notes).
    • Increased Tier 4 hero pool to 20 per hero.
    • XP is now given before the shop refreshes at the start of the round. If you gain a level at the end of a round, your shop for the next round is now based off that new level.
    • Shop refreshes no longer use the blacklist mechanic. Only user-initiated shop refreshes (i.e. rerolls, free and paid) use the blacklist mechanic.

    HERO CHANGES


    Doom
    • Doom's Doom now disables the Brawny health buff.
    Juggernaut
    • Now Tier 3.
    • Blade Fury now activates if there is at least 1 enemy in range (was 2 enemies).
    Shadow Shaman
    • Voodoo will no longer be cast on an already-hexed enemy.


    [ 2019-08-23 22:04:38 CET ] [ Original post ]

    Coming up next in Dota Underlords


    A few weeks ago we talked about the upcoming updates being a bit leaner (balance and bugs) while we worked on bigger updates. After chewing on things for a bit, we're ready to chat about what's coming in the next few weeks. One quick note before we dive in: When making games alongside a live audience, there's a lot of pivoting that occurs based on feedback. Any update we ship may not have been 100% planned ahead of time. Sometimes they are mostly composed of ideas generated by the community that we thought would be worthwhile to fast track and ship sooner. So with this blog post we'll let you take a peek at our upcoming scheduled updates, but keep in mind their order or even the content might change. Our main focus currently is on Season 1 and its features. Some features (like the ones below) will be shipping early in Season 0, while others will only make sense with the whole package at the beginning of Season 1.

    Duos Game Mode


    In the next week or two we'll be introducing a new game mode we've been calling Duos (well we've actually been calling it Battle Buddies, but Duos seems a bit more professional). Duos is a new way to play Underlords cooperatively with a friend - just party up and battle against 3 other teams. Supports Casual and Ranked version.

    Underlords


    We're also going to introduce Underlords to the game in a few weeks. The team is really excited about this feature - these Underlords are a core part of the game and we think they will add a layer of fun and strategy to every match.

    UI and other Improvements


    Massive changes are also coming to our UI, especially on the PC, based on feedback and also to accommodate our new features.

    Heroes and Alliances


    Lastly, we'll soon be introducing new heroes and alliances, expanding the roster and creating new and interesting ways to play Underlords. In addition to this we'll continue looking for feedback and tweaking game balance throughout all of these updates.

    Finally


    This is normally where we'd say 'that's about it' - but knowing us and our community, we can pretty honestly say that things will change. Season 1 is the update where our Beta turns into a fully released game, so expect features like the new and improved Battle Pass and others like City Crawl to make their first appearance there. Stay tuned.


    [ 2019-08-20 20:15:57 CET ] [ Original post ]

    August 16 Hotfix

    HOTFIXES


    • Sniper's cooldown actually cools down.
    • Prevented Sniper casting Assassinate on dead units.
    • Fixed an issue with the DPS meter on PC clients.
    • Fixed combat result notifications not showing when a player lost but took 0 damage.
    • Fixed Terrorblade's ability description using a % sign where it should not.


    [ 2019-08-17 00:37:19 CET ] [ Original post ]

    The Hotfix In Which They Finally Fix Disruptor

    HOTFIXES


    • Fixed Disruptor Static Storm being overly brawny.
    • Fixed sometimes not saving settings on mobile.
    • Misc UI fixes and improvements.
    • Fixed an issue with logging on to Steam for the first time on Android.
    • Fixed an issue with the Loot Rounds page in Season Info while in a game.
    • More improvements to Party invite UI flow.
    • Fixed Terrorblade ability tooltip using wrong numbers for attack speed.
    • Ogre Magi now has 0 max mana.


    [ 2019-08-16 06:25:02 CET ] [ Original post ]

    The Update In Which They Finally Fix Juggernaut

    GENERAL


    • Crashes. You know what they are. You know what we do to them. Well, we did it some more.
    • When a unit is hexed and can't hop away, it now hops in place and doesn't stay hexed indefinitely.
    • Made Steam login work better for mobile players.
    • Fixed several bugs with switching between other players' fights.
    • Clicking on Spectate Player to watch a friend's game will now start you spectating that player when you load into the game.
    • While viewing other player's boards, the Fight Preview Button is now available during all phases, not just the Preparing phase.
    • Alchemist acid spray FX shows in proper location now.
    • FX updates and optimization
    • Fixed a bug where the unit selection highlight could show incorrectly.

    UI


    • UI can now be toggled between large and small screen separately from cursor/touch input. This means you can run the old "PC" mode UI on tablets, for example, while still having interaction optimized for touch. This also fixes many issues with running the large-screen UI on mobile devices and the small-screen UI on PCs.
    • Party Matches now start through the regular Play button, once a party has formed.
    • Fixed sigils being clipped when more than 6 are unlocked.
    • Fixed alliance tooltips not working correctly while spectating.
    • Fixed leaderboard not working correctly for matches with fewer than 8 players.
    • Improved ability descriptions for Disruptor and Nature's Prophet.
    • Popups now only trigger for changes in major rank, not minor rank.
    • Misc UI fixes and improvements.
    • Localization improvements, including Yos.

    MATCHMAKING


    • Lords of White Spire Rank Score is now updated using standard Elo formula. More details here.
    • Changed bonus given when attaining Lord of White Spire, such that a new Lord of White Spire lands at around 15,000.
    • Rank Scores of existing Lords of White Spire have been shifted and compressed into the new range in a way that retains existing leaderboard positions.

    HERO CHANGES


    Juggernaut:
    • Blade Fury:
      • Juggernaut continues to attack his current target normally while spinning.
      • Properly purges stuns, evens those applied by the hit that triggered Blade Fury.
    Ogre Magi:
    • Bloodlust:
      • Mana cost is now 0. Cooldown is still 5 seconds.
    Puck:
    • Phase Shift:
      • Will no longer trigger if Puck is hexed or stunned or force-attacking a target.
      • Properly purges stuns, evens those applied by the hit that triggered Phase Shift.
    Razor:
    • Plasma Field:
      • Fixed doing extra damage to units 1 cell away (was doing 50% more damage to them than it should).
      • Fixed doing half damage to units 3 cells away.
      • Fixed applying damage to units too early while the field is contracting.
    Sand King:
    • Caustic Finale:
      • Reworked: Whenever Sand King damages an enemy with an attack or ability, the target is poisoned for 3.5 seconds. When the poison expires, it bursts and deals damage and slows the attack speed of all enemies adjacent to the target. Damage is halved if the target is still alive when the poison expires.
      • Attack Slow Duration changed from 3.5 to 1.75.
      • AoE Damage if the target dies changed from [60, 110, 160] to [50, 100, 200]
      • AoE Damage on Expiration changed from [55, 100, 190] to [25, 50, 100]
    Sniper:
    • Is now Scrappy in addition to Deadeye and Hunter.
    • Assassinate:
      • Will not restart the cast if the target dies. He will simply switch to the next valid target and go from there.
    Tidehunter:
    • Armor changed from 5 to 10.
    • Maximum Health changed from [850, 1700, 3400] to [1100, 2700, 5500].
    • Attack Damage Minimum changed from [45, 90, 180] to [60, 120, 250].
    • Attack Damage Maximum changed from [55, 110, 220] to [70, 150, 300].

    ITEM CHANGES


    Bloodthorn:
    • No longer targets silenced/hexed/passive-ability units.
    Helm of the Undying:
    • Fixed undying units sometimes doing round damage to the opposing player.
    • Fixed Bloodseeker both not activating the Helm but also not dying when he bleeds out (he now activates the Helm).
    Refresher Orb:
    • in addition to its current actions, halves the remaining cooldown time of active cooldowns of allies within 1 cell and restores 25 mana to them.
    Summoning Stone:
    • Fixed issue where the bonus health was not being applied to Arc Warden's clones.


    [ 2019-08-16 00:49:25 CET ] [ Original post ]

    Lords of White Spire

    A few weeks ago we made some changes to ranked matchmaking, to make the Rank Score and update rules more transparent. As we noted at that time, we approach the design of the ranked mode from the perspective of balancing two goals that are in tension: giving players a sense of progress, and providing an accurate measurement of skill. We like the balance we have struck between those two goals for Upstart through Big Boss. Unfortunately, in the current design, the Lords of White Spire leaderboard has a tendency to devolve into a list of players who play Underlords the most, and we've heard from many of you that it should be a list of who plays the best. In other words, for Lords of White Spire, the dial needs to be turned all the way to the "accurate measurement of skill" setting. So we're making two changes to Lords of White Spire that will go live with the next update.

    • First, we are switching the Rank Score update for Lords of White Spire to use the well-known Elo system. In this system, the number of rank points gained or lost depends on the skill of your opponents. The higher your Rank Score compared to your opponents, the more you have at stake: a win will result in a smaller increase, and a loss will result in a larger decrease. Furthermore, it is possible for Rank Score to decrease when placing 4th or above and increase when placing 5th or below, depending on the Rank Scores of your opponents.
    • Second, we will be adjusting the bonus granted when you attain the rank of Lords of White Spire, such that a newly minted Lord begins at around 15,000. This means that your rank score will have room to go both up and down, and players won't clump at the floor of 7,600.
    Now for a few quick questions.

    What happens to the existing Lords of White Spire?


    We'll be adjusting the Rank Scores of existing Lords to the new range, and compressing it a bit. Positions on the leaderboard will remain the same.

    What happens when Big Boss players are in matches against Lords of White Spire?


    The Big Boss players' Rank Scores will continue to be updated as before, using the fixed schedule that is based only on where they place in the match and not on opponent ranks. For the purpose of updating the Lords's rank using the Elo formula below, the Big Boss player's Rank Score will be mapped into the Lords of White Spire range.

    Are parties allowed?


    For now, yes. There are no additional restrictions on partying up in high rank matches. This means that Lords of White Spire can continue to party up with their friends of any rank, and lower ranked players who party up with a Big Boss may find themselves playing in matches with Lords. Also as before, players in the same party do not affect each others' rank. Switching to Elo does require one rule change: for purposes of updating the Lord's Rank Score, players below Big Boss are discarded. This is so that players cannot easily create matches where Lords have little to gain and much to lose.

    Exactly how does the math work?


    We're using the standard Elo formula with K=3 and all the Rank Scores multiplied by 10. The formula is
    where R is your rank, R is the rank of each relevant opponent, S is the number of relevant opponents eliminated earlier than you, and R is the rank change. If all players have exactly the same Rank Score, the numbers work out to be about the same as the fixed schedule used at lower ranks. [table] [tr] [th]1st[/th] [th]2nd[/th] [th]3rd[/th] [th]4th[/th] [th]5th[/th] [th]6th[/th] [th]7th[/th] [th]8th[/th] [/tr] [tr] [td]+105[/td] [td]+75[/td] [td]+45[/td] [td]+15[/td] [td]-15[/td] [td]-45[/td] [td]-75[/td] [td]-105[/td] [/tr] [/table] To give you an idea of how rank disparity in the match can shift the amount gained or lost, here are some examples where an outlier is significantly higher or lower than all other players in the match (who, in these examples, all have the same Rank Score). [table] [tr] [th]Rank difference over all other players[/th] [th]1st[/th] [th]2nd[/th] [th]3rd[/th] [th]4th[/th] [th]5th[/th] [th]6th[/th] [th]7th[/th] [th]8th[/th] [/tr][tr] [th]5000 lower[/th] [td]+199[/td] [td]+169[/td] [td]+139[/td] [td]+109[/td] [td]+79[/td] [td]+49[/td] [td]+19[/td] [td]-11[/td] [/tr][tr] [th]2000 lower[/th] [td]+160[/td] [td]+130[/td] [td]+100[/td] [td]+70[/td] [td]+40[/td] [td]+10[/td] [td]-20[/td] [td]-50[/td] [/tr][tr] [th]1000 lower[/th] [td]+134[/td] [td]+104[/td] [td]+74[/td] [td]+44[/td] [td]+14[/td] [td]-16[/td] [td]-46[/td] [td]-76[/td] [/tr][tr] [th]1000 higher[/th] [td]+76[/td] [td]+46[/td] [td]+16[/td] [td]-14[/td] [td]-44[/td] [td]-74[/td] [td]-104[/td] [td]-134[/td] [/tr][tr] [th]2000 higher[/th] [td]+50[/td] [td]+20[/td] [td]-10[/td] [td]-40[/td] [td]-70[/td] [td]-100[/td] [td]-130[/td] [td]-160[/td] [/tr][tr] [th]5000 higher[/th] [td]+11[/td] [td]-19[/td] [td]-49[/td] [td]-79[/td] [td]-109[/td] [td]-139[/td] [td]-169[/td] [td]-199[/td] [/tr] [/table]


    [ 2019-08-14 18:40:02 CET ] [ Original post ]

    Update 8/8/2019

    General:


    • We crashed some crashing code into a crash compactor.
    • Fixed some issues with animations and unit facing.
    • More FX have been optimized.
    • Units affected by Medusa's Stone Gaze now visually freeze and look stony.
    • Changed Global Items achievement to require 2, not 4, global items.
    • Bot games now start paused when they are resumed.
    • Bot personalities tweaked for the current state of the game.
    • The Combat Stats Kills panel now treats kills like damage (summons' kills accrue to the summoner).

    UI:


    • Fixed an issue where the wrong alliance icons could be shown when a unit is placed on the board and an alliance completes.
    • Fixed an issue where the +Free Reroll line could be shown in error on the round rewards popup.
    • Fixed some issues with Proto Pass progress display.
    • Fixed reoccurring rank-up popups.
    • Can now click on heroes on the scoreboard and all heroes of that type will be highlighted.
    • In-game alliance tooltip/popup now shows icons for all heroes in that alliance.
    • Fixed sometimes not notifying other players when a combat ended and an Aegis was used.
    • Highlight your own row on the scoreboard.
    • General UI updates and polish.

    Gameplay:


    • Fixed an issue with ability targeting and summons where those abilities which sort units by, e.g., health were not properly excluding summons.
    • Fixed unexploded Techies Bombs doing player damage on round over.
    Alliance changes:
    • Elusive: Level 3 Alliance (9 heroes) - changed from "All units gain +75% evasion" to "All heroes gain +75% evasion".
    • Demon Hunter Level 2 Alliance (2 heroes) - changed from "Invalidate your opponent's Demon Alliance bonus. All Demon units gain +50% Pure Damage. All Demon Hunters gain +50% Pure Damage." to "Invalidate your opponent's Demon Alliance bonus. All Demon and Demon Hunter units gain +50% Pure Damage." This means that Terroblade no longer gets the double bonus.
    • Hunter Level 1 (3 heroes): Extra Attacks chance raised from 20% to 25%. Level 2 (6 heroes): Extra Attacks chance raised from 35% to 40%.
    Hero Changes: Doom:
    • Doom's Doom ability now uniformly disables passive bonuses, including alliance passive bonuses.
    • Ability description changed to reflect this.
    Lycan:
    • When Lycan transforms and he gains 30% max health, he heals by the full 30% each time, rather than this being based on his current health at the time of transforming.
    Juggernaut:
    • If Juggernaut is eligible to cast Blade Fury (has enough mana, not on cooldown) and he is about to take magic damage, he immediately casts Blade Fury and takes no magic damage.
    Item Changes: Helm of the Undying:
    • Undying units, if they are in the undying state, will never deal damage to the opponent, but will still count when determining which side won a round.


    [ 2019-08-08 20:57:43 CET ] [ Original post ]

    August Second Patch (#215)

    General


    • Some code that didn't use to crash had started crashing. That problem is now fixed.
    • Fixed an issue with finish-in-top-3 achievement.
    • Fixed an issue with Brawny kills not being tracked.
    • Fixed an issue with win-rounds achievement.
    • Fixed an issue where Divine Rapier could be lost or won when fighting a clone. It can now only be lost in head-to-head combat.
    • Fixed an issue with Poaching Knife giving extra gold.
    • Fixed an issue with Proto Pass items not unlocking immediately.

    Gameplay


    • Demon Hunter Alliance: extra Pure Damage only applies at Level 2 of the alliance. Extra Pure Damage is now +50% for all Demon Hunters regardless of number of Demons on the board.


    [ 2019-08-03 01:11:16 CET ] [ Original post ]

    August Update (#213)


    Head to Head


    • Players are now paired off to fight directly against each other, and both take part in the same shared combat.
    • When an odd number of players are present one of the players fights a clone of an actual player.
    • Leaderboard now pairs off players when they're in head-to-head combat.

    New Ranked System


    • Rank is now a number you can see that moves up and down in a predictable way.
    • Rank change is based solely on where you finish in a Ranked match and does not depend on your opponents' Rank.
    • Any time you reach the next minor Rank, we also grant bonus rank points.
    • Just like before, once you obtain a major Rank, it's locked in and you cannot drop below it
    • More details and breakdown of rank thresholds here.
    New Casual Multiplayer Mode:
    • Play multiplayer games without affecting your Rank.
    • You will be matched against opponents of your same skill level.
    • You can queue up solo or with friends.
    • This is where you experiment with new builds, or complete those elusive challenges.
    • Daily Challenges and Achievements can be earned in Casual Multiplayer matches.
    Ranked Multiplayer Mode Updates:
    • Your Rank (Enforcer I, Upstart III, etc) is used to find opponents.
    • Play Ranked matches solo or in a party, see this blog post for details about party ranked.
    • New players will need to unlock ranked mode by playing 5 casual games. (Don't worry, accounts with at least one Multiplayer game will be grandfathered in.)
    • Daily Challenges and Achievements can be earned in Ranked Multiplayer matches.

    Achievements


    • Complete achievements to earn Proto Pass XP
    • Complete an entire tier of achievements to unlock equippable Banner Sigils (i.e. complete all three 1-star Economy achievements to unlock the piggy sigil)
    Added 2-Star and 3-Star look upgrades to the following Heroes:
    • Abaddon
    • Arc Warden
    • Anti-Mage
    • Clockwerk
    • Doom
    • Dragon Knight
    • Drow Ranger
    • Gyrocopter
    • Kunkka
    • Lina
    • Luna
    • Medusa
    • Mirana
    • Phantom Assassin
    • Queen of Pain
    • Razor
    • Templar Assassin
    • Timbersaw
    • Tiny
    • Venomancer

    Gameplay:


    • Round damage eliminated for rounds 4-9. Round Damage starts at round 11, at 2 damage, and proceeds as before from then on (3 starting at round 20, 4 at round 30, etc.).
    • Whenever a player loses a round against another player, the loser gains a free reroll the next round. This reroll is not stackable, so use it or lose it.

    General:


    • Fixed solo games / tutorial not ending (staying on an empty board screen) when you are not connected to Steam.
    • Fixed Spirit Bear HP bar offset
    • Fixed Defeat screen sometimes not showing correct units and damage
    • Fixed healing-disabling items not applying in neutral waves
    • Clarified some alliance text
    • Fixed an issue where an incorrect message was sent when a Divine Rapier was stolen
    • Fixed an issue with players being shown to have completed their rounds on the leaderboard before that was actually true
    • Fixed Deadeye units not switching away from unselectable targets.
    • Fixed Unstoppable (now Helm of the Undying) triggering too early.
    • Fixed incorrect stun duration after Burrow Strike bump.
    • Further particle effect optimizations across all platforms.
    • Fixed crashes when resuming app on iOS
    • Several optimizations for ARM Mali GPUs
    • Added option (defaults to on) to automagically deploy units from your bench if you have room on the board and combat begins before you had time to do so yourself.

    UI:


    • Updated post-game screen with progress, stats, and scoreboard
    • Improved mobile responsiveness to touch events (dragging, scrolling, etc.)
    • General UI updates and polish

    Spectating


    • Fixed playing the startup animation if you start spectating or reconnect to a game after the first round
    • Spectators can now see the shop of players from the same party that they started the match with

    Hero Changes


    Crystal Maiden:
    • Maximum Health changed from (450, 900, 1800) to (550, 1100, 2000)
    • Gold Cost changed from 2 to 3
    Eidolon:
    • Attack Damage Minimum changed from (40, 50) to (40, 80)
    • Attack Damage Maximum changed from (60, 70) to (60, 120)
    • Armor changed from 20 to (5, 10)
    • Maximum Health changed from 300 to (300, 600)
    Juggernaut:
    • Juggernaut will only cast Blade Fury when he's surrounded by at least 2 enemies.
    Lina:
    • Gold Cost changed from 3 to 2
    Ogre Magi:
    • Bloodlust:
      • Self Bonus Attack Speed changed from (35, 55, 75) to (50, 90, 130)
      • Other Bonus Attack Speed changed from (30, 40, 50) to (30, 65, 100)
    Shadow Fiend:
    • Attack Range changed from 4 to 3
    • Requiem of Souls:
      • Projectile Start Width changed from 125 to 128
      • Projectile End Width changed from 425 to 256
    Venomancer:
    • Plague Ward:
      • Number of Wards spawned changed from (1, 1, 3) to (1, 1, 1)
      • Maximum Health changed from (200, 200, 240) to (200, 220, 240)
      • Attack Damage Minimum changed from (50, 80, 120) to (50, 100, 150)
      • Attack Range changed from 6 to 8
      • Attack Damage Maximum changed from (55, 100, 140) to (55, 110, 170)
    Witch Doctor:
    • Paralyzing Cask:
      • Cooldown changed from 10 to 15

    Item Changes


    Alliance items have been disabled. Many of these effects have been migrated to Alliances or Equipment. The rest went back into the Underlords Vault. New Items:
    • Helm of the Undying: Tier 2 Defensive Equipment: "+5 Armor. Equipped hero survives for an extra 4 seconds after receiving a killing blow."
    • Bracers of Desperation: Tier 3 Support Equipment: "Equipped hero resets their cooldown and gets full mana when below 30% health. Attack target's magic resistance is reduced by 30%."
    • Poaching Knife: Tier 3 Offensive Equipment: "Equipped hero has a 30% chance of producing 1 gold when they kill an enemy. Attacks against units with less than 20% health crit for 200%."
    • Dawning of Ristul: Tier 3 Global Item: "Healing for both crews is reduced by 50%."
    Removed Items:
    • Cloak
    • Recruiter
    • Vicious Intent
    • Wicked Intent
    Item Changes: Big-Time Contract
    • Changed from "Equipped unit is Blood-bound in addition to its other types." to "+250 Health. Equipped unit is Blood-bound in addition to its other types."
    Brooch of the Martyr
    • Changed from "+50% Mana gained from receiving damage." to "+50% Mana gained from receiving damage. +50% debuff resistance."
    Chainmail
    • Bonus Armor changed from +7 to +10
    Claymore
    • Attack Damage changed from +21 to +30
    Gloves of Haste
    • Attack Speed changed from +20 to +25
    Hood of Defiance
    • Tier changed from 3 to 1
    Octarine Essence
    • Tier changed from 2 to 3
    Tranquil Boots
    • Health Regen changed from +16 to +25
    Force Staff
    • Now pushes melee attackers away from the equipped hero when taking damage.

    Alliance changes:


    • Elusive: Level 3 Alliance (9 heroes) - changed from "Allied Elusive units gain +75% evasion" to "All units gain +75% evasion."
    • Warlock: Healing Link duration changed from 3 seconds to 2 seconds
    • Brawny: Changed from "All Brawny units have their Maximum HP increased by 200/500" to "All Brawny units gain +30/60 maximum HP for each kill they have."
    • Savage: Changed from "Allies gain +10/25/45% Attack Damage" to "Allied Savage units apply a stackable 5/10/15 damage/s bleed on attack for 3s. Duration refreshes each attack."
    • Shaman: Changed from "Enemies affected by Hexes, Silences or Stuns will generate -200% mana" to "Units attacking a Shaman have a 17% chance of being turned into a chicken and hop 4 cells in a random direction."
    • Primordial: Changed from "Enemies attacking Primordial/Allied units have a 25% chance to have their attack speed slowed by 50% each attack. This effect is applied at the start of the attack and lasts for the duration of the attack." to "Allied Primordial units spawn a rank 1/2 Eidolon on death. Eidolons are ranged Primordial units that don't spawn Eidolons."
    • Inventor: Changed from "Allied Inventors get 15/40 HP regen" to "Allied Inventors explode on death dealing 15/30% of their Max Health to all enemies 1 cell away"
    • Demon Hunter: In addition to the existing bonuses both levels now also have "All Demon Hunters gain 30% Pure Damage for each unique allied Demon unit."
    • Assassin: Level 3 Alliance (9 heroes) - In addition to the existing bonuses level 3 now also has "All Assassins also blind enemies 1 cell away from where they land for 2 seconds (50% miss chance and 50% less mana when attacked)"


    [ 2019-08-02 00:27:26 CET ] [ Original post ]

    Ranked

    Heads up. Some big changes are coming to ranked matchmaking in the next update. We heard from many of you that you wanted a place where you could experiment with different strategies or just play more casually in general without worrying about risking your hard-earned rank. So we've made the ground-breaking design decision to have two ways of playing; Casual and Ranked. Let's break them down:

    In Casual:


    • You will be matched against opponents of your same skill level.
    • You can queue up solo or with friends.
    • This is where you experiment with new builds, or complete those elusive challenges.
    • Daily Challenges and Achievements can be earned.

    In Ranked:


    • You can only queue up solo, and your Rank (Enforcer I, Upstart III, etc) is used to find opponents.
    • New players will need to unlock ranked mode by playing 5 casual games. (Don't worry, accounts with at least one Multiplayer game will be grandfathered in.)
    • Daily Challenges and Achievements can be earned.
    We also received a lot of feedback from players who were (rightly) confused trying to understand the relationship between rank promotions and demotions and their performance in the preceding match. We've completely redesigned how the numbers work under the hood. Actually, we've removed the hood; your Rank is now a number you can see that moves up and down in a predictable way. This change is based solely on where you finish in a Ranked match and does not depend on your opponents' Rank. Any time you reach the next minor Rank, we also grant you bonus points. And just like before, once you obtain a major Rank, it's locked in and you cannot drop to a lower major Rank.
    In this next update, your current Rank will be converted to the new system. The Lords of White Spire will be set to Big Boss V and the leaderboard will be cleared. The Ranked system serves two design goals that are fundamentally in tension: some players want the system to measure progress, while others want it to be a clear, objective measurement of skill.We hope that this new more transparent design will strike a better balance between these goals. But like all things Underlords, nothing is final and we'll continue to iterate on this and other features based on your feedback.


    [ 2019-07-26 21:53:55 CET ] [ Original post ]

    Gameplay Update (#210)

    GENERAL


    • We have found more code that caused crashes and told it to behave
    • Updated Slark's ability description to match the gameplay - he is not intended to reduce enemy attack speed
    • Added Rich Presence when finding a match
    • Fixed lack of glow in Roshan's "Vs." image
    • Quality of Life and look improvements have been done to the Season Info UI
    • Fixed win/lose streak particles sometimes not showing up
    • Many particle effects optimizations have been done
    • Tweaks to foliage and other visuals on the Path of Sunbreeze custom board
    • Fix Thunderhides' ability tooltip referring to Ogre Magi
    • Fix an issue where a unit that has two units Tiny Tossed against it in rapid succession would only take damage once
    • Fix Warlock alliance not correctly choosing low health units to link to
    • Fix Desperate Measures not applying to summons
    • Don't allow player interaction while the map is loading
    • Units prefer to target heroes rather than summons with their abilities, but if no heroes are available they will still target summons

    HERO CHANGES


    Arc Warden:
    • Attack Speed changed from [0.59, 0.67, 0.77] to [1.0, 1.0, 1.0]
    • Maximum Mana changed from 100 to 0
    • Maximum Health changed from [600, 1100, 2650] to [700, 1400, 2800]
    • Gold Cost changed from 3 to 4
    • Draft Tier changed from 3 to 4
    • Tempest Double:
      • Cooldown changed from 60 to 0
      • Mana Cost changed from 100 to 0
      • Now reads: Arc Warden creates a copy of himself with the same health he currently has. The clone can use all of Arc Warden's current items and will attempt to attack the same enemy as his summoner. Whenever this clone dies, Arc Warden will create a new one.
    Clockwerk:
    • Armor changed from [5, 7, 10] to [10, 13, 15]
    • Maximum Health changed from [800, 1600, 3200] to [950, 1800, 3500]
    Medusa:
    • Attack Damage Minimum changed from [50, 100, 200] to [75, 150, 300]
    • Attack Damage Maximum changed from [60, 120, 240] to [80, 160, 320]
    Tinker:
    • Attack Speed changed from 0.67 to 0.77
    • Armor changed from 10 to 5
    • Attack Damage Minimum changed from [50, 100, 225] to [60, 120, 270]
    • Attack Damage Maximum changed from [60, 120, 275] to [72, 144, 330]
    Treant Protector:
    • Leech Seed:
      • Projectile Speed changed from 600 to 800
      • Leech Damage and Heal changed from [80, 110, 150] to [100, 150, 200]
    Lycan:
    • Alliance changed from Human Warrior Savage to Human Hunter Savage
    • Lycan's Wolves are Hunter Savages
    Juggernaut:
    • Juggernaut Attack Speed changed from 0.91 to [0.91, 1.0, 1.25]
    • Juggernaut Min Damage changed from [65, 130, 260] to [65, 140, 280]
    • Juggernaut Max Damage changed from [70, 140, 280] to [70, 150, 300]

    ITEM CHANGES


    Font of Creation:
    • Eidolon HP changed from [300, 400, 500] to 300
    • Eidolon Max Damage changed from [70, 80, 90] to [60, 70, 80]

    ALLIANCE CHANGES


    Primordials:
    • Level 1: Enemies attacking Primordial units have a 25% chance to have their attack speed slowed by 50 each attack. This effect is applied at the start of the attack and lasts for the duration of the attack.
    • Level 2: Enemies attacking friendly units have a 25% chance to have their attack speed slowed by 50 each attack. This effect is applied at the start of the attack and lasts for the duration of the attack.


    [ 2019-07-24 18:19:02 CET ] [ Original post ]

    Mid-Season Gameplay Update Fixes

    These fixes are server side so nothing is required on your end.

    • Fix an issue with Wicked Intent where it was not applying to an opponents summons.
    • Fix an issue where units showed healing or regeneration after death (even if opponent had Wicked Intent). This was purely cosmetic but is now fixed.
    • Fix issue with global items challenge where it was not properly registering alliance items.
    • Fix Troll alliance level 1 not applying to non-troll units. Note that the alliance description still does not show this change, but the gameplay is correct now.
    • Fix Knight alliance so that knights standing next to each other get their proper bonus.


    [ 2019-07-20 00:51:49 CET ] [ Original post ]

    Mid-Season Gameplay Update


    These are the update notes for the soon to be released Mid-Season Gameplay Update. We are posting them now instead of our usual time since we figured you all would like to read and parse them before the update hits. Enjoy!

    GENERAL:


    • Added Loot Round tips and tricks to the Season Info tab
    • Added Battle Pass Loadout. You can now change your equipped items
    • Added Path to Sunbreeze custom board
    • Fixed high CPU utilization on macOS
    • Removed code that caused crashes and kept code that doesn't cause crashes
    • Buffed Battle Pass XP rewards for playing matches:
      • 1st: 120->150
      • 2nd: 80->120
      • 3rd: 60->100
      • 4th: 50->90
      • 5th: 30->80
      • 6th: 20->70
      • 7th: 10->60
      • 8th: 10->50
    • Increased Battle Pass XP rewards for the different tiers of daily challenges:
      • 250->400
      • 500->800
      • 1000->1600

    MOBILE:


    • The work continues on increasing performance on iOS and Android devices
    • Improved battery usage on iOS

    GAMEPLAY:


    • Combat persists while some abilities complete their attacks (Lich, Witch Doctor, etc)
    • Summons are no longer included in targetting for spells. Except for special summons like Arc Warden and Spirit Bear
    • Fixed boxed in Assassins not jumping toward their enemies
    • Assassins that have an enemy in their attack range will attack instead of jumping
    • Changed the length of the preparation phase for the first 3 rounds from 25 seconds to 15 seconds
    • Don't target healing-disabled units for heals
    • There is now a notification when someone completes their win streak
    • You won't see heroes from the previous shop whenever you re-roll the shop

    ALLIANCE CHANGES:


    • Warlock Alliance now targets the unit with the lowest health % not lowest health value
    • Warlock Alliance lifesteal changed from [50%, 100%, 150%] to [50%, 80%, 130%]
    • Troll Alliance Tier 1 now provides 10% attack speed bonus to ALL allies.
    • Knight Alliance changed from [ -15, -20, -30 ] to [ -15, -20, -25 ]
    • Bloodbound Alliance extra damage changed from +100% to +125%
    • Heartless Alliance changed from [-5, -10, -20] to [-5, -10, -15]
    • Primordial Alliance now also has a 10% chance to disarm ranged attackers for 4 seconds
    • Scrappy Alliance now takes 2 units per level (down from 3) :
      • Level 1 - A random scrappy unit is granted +9 Armor and +8 HP regeneration
      • Level 2 - All scrappy units are granted +9 Armor and +8 HP regeneration
      • Level 3 - All allies are granted +9 Armor and +8 HP regeneration
      • [Armor and HP are doubled if you start the fight with less units than your opponent] is changed to [Armor and HP are doubled whenever you have fewer units alive than your opponent does].

    HERO CHANGES


    Abaddon:
    • Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]
    • Attack Damage Maximum changed from [55, 110, 220] to [55, 110, 264]
    • Aphotic Shield:
      • Damage Absorb changed from [100, 300, 500] to [100, 300, 600]
    Arc Warden:
    • Attack Speed changed from 0.59 to [0.59, 0.67, 0.77]
    • Maximum Health changed from [600, 1100, 2200] to [600, 1100, 2650]
    • Attack Damage Minimum changed from [75, 150, 250] to [75, 150, 300]
    • Attack Damage Maximum changed from [85, 170, 290] to [85, 170, 350]
    Clockwerk:
    • Armor changed from [5, 7, 9] to [5, 7, 10]
    • Maximum Health changed from [700, 1400, 2800] to [800, 1600, 3200]
    • Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220]
    • Gold Cost changed from 1 to 3
    • Draft Tier changed from 1 to 3
    • Attack Damage Maximum changed from [55, 110, 220] to [65, 130, 260]
    • Battery Assault:
      • Damage Tick Rate changed from 0.7 to [0.7, 0.7, 0.35]
    Enigma:
    • Alliance changed from Primordial Warlock to Primordial Shaman
    • Midnight Pulse:
      • Radius changed from [2, 3, 4] to [1, 2, 3]
    Kunkka:
    • Ghostship:
      • Damage changed from [150, 250, 350] to [50, 150, 250]
      • Cooldown changed from 10 to 15
    Lina:
    • Laguna Blade:
      • Damage changed from [500, 750, 1000] to [500, 750, 1200]
    Lone Druid:
    • Maximum Mana changed from 100 to 60
    • Summon Spirit Bear:
      • Mana Cost changed from 100 to 60
    Spirit Bear:
    • Alliances changed from Savage to Savage Druid
    Lycan:
    • Maximum Health changed from [750, 1500, 3000] to [750, 1500, 3600]
    • Attack Damage Minimum changed from [50, 100, 200] to [50, 100, 240]
    • Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 288]
    • Summoned Wolves now have phased movement and can run through other units
    Medusa:
    • Gold Cost changed from 4 to 5
    • Draft Tier changed from 4 to 5
    • Split Shot:
      • Damage Modifier changed from -40% to -20%
      • Extra Shots changed from 2 to [2, 3, 4]
    Mirana:
    • Maximum Mana changed from 100 to 70
    • Attack Damage Minimum changed from [55, 110, 220] to [66, 132, 264]
    • Attack Damage Maximum changed from [65, 130, 260] to [78, 156, 312]
    • Sacred Arrow:
      • Mana Cost changed from 100 to 70
    Morphling:
    • Attack Speed changed from 0.77 to 0.91
    • Maximum Mana changed from 100 to 75
    • Waveform:
      • Cooldown changed from [10, 8, 6] to [8, 6, 4]
      • Mana Cost changed from 100 to 75
    Nature's Prophet:
    • Nature's Call:
      • Cast Animation length changed from 1.97 to 1.0
    Lesser Treant:
    • Now spawn near Nature's Prophet
    • Attack Speed changed from 0.67 to 0.83
    • Maximum Health changed from [300, 500, 700] to [350, 600, 800]
    Necrophos:
    • Death Pulse:
      • Cooldown changed from 5 to 7.5
    Omniknight:
    • Maximum Health changed from [700, 1400, 2800] to [700, 1400, 3360]
    • Attack Damage Minimum changed from [40, 80, 160] to [40, 80, 190]
    • Attack Damage Maximum changed from [50, 100, 200] to [50, 100, 240]
    • Purification:
      • Heal changed from [200, 400, 600] to [200, 400, 720]
    Phantom Assassin:
    • Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 300]
    • Attack Damage Maximum changed from [90, 180, 360] to [90, 180, 400]
    • Coup de Grace:
      • Crit Chance changed from 10 to [15, 20, 25]
    Puck:
    • Maximum Mana changed from 100 to 60
    • Illusory Orb:
      • Mana Cost changed from 100 to 60
    Queen of Pain:
    • Armor changed from 0 to 5
    Razor:
    • Maximum Health changed from [750, 1500, 3000] to [500, 1000, 2000]
    • Attack Damage Minimum changed from [50, 100, 200] to [40, 80, 160]
    • Gold Cost changed from 3 to 1
    • Draft Tier changed from 3 to 1
    • Attack Damage Maximum changed from [60, 120, 240] to [50, 100, 200]
    • Plasma Field:
      • Max Damage changed from [100, 175, 250] to [50, 100, 150]
    Sand King:
    • Maximum Health changed from [550, 1100, 2200] to [750, 1500, 3200]
    • Attack Damage Minimum changed from [45, 90, 180] to [70, 140, 270]
    • Gold Cost changed from 3 to 4
    • Draft Tier changed from 3 to 4
    • Attack Damage Maximum changed from [60, 120, 240] to [80, 160, 320]
    • Caustic Finale:
      • Attack Slow changed from -30 to -35
      • Attack Slow duration changed from 3 to 3.5
      • Damage on expiration changed from [45, 90, 180] to [55, 100, 190]
      • Damage on kill changed from [50, 100, 150] to [60, 110, 160]
      • Burrow Strike now displaces the target unit from its cell.
    Shadow Fiend:
    • Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 336]
    • Attack Damage Maximum changed from [80, 160, 320] to [80, 160, 384]
    Slark:
    • Maximum Health changed from [500, 1000, 2000] to [500, 1000, 2400]
    • Attack Damage Minimum changed from [50, 72, 105] to [50, 72, 126]
    • Attack Damage Maximum changed from [60, 92, 145] to [60, 92, 174]
    Sniper:
    • Attack Speed changed from 0.63 to [0.63, 0.63, 0.77]
    • Maximum Health changed from [450, 900, 1800] to [450, 900, 2160]
    • Attack Damage Minimum changed from [125, 180, 330] to [125, 180, 396]
    • Attack Damage Maximum changed from [150, 210, 360] to [150, 210, 432]
    Techies:
    • Remote Mines:
      • Radius changed from 4 to [3, 3, 4]
    Terrorblade:
    • Maximum Health changed from [650, 1300, 2600] to [650, 1300, 3120]
    • Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]
    • Attack Damage Maximum changed from [65, 130, 260] to [65, 130, 312]
    Tidehunter:
    • Alliance changed from Scaled Hunter to Scaled Warrior
    • Maximum Health changed from [950, 1900, 3800] to [850, 1700, 3400]
    • Gold Cost changed from 5 to 4
    • Draft Tier changed from 5 to 4
    • Health Regeneration changed from 5 to 0
    • Ravage:
      • Radius changed from [2, 3, 4] to [1, 2, 3]
      • Damage changed from [150, 250, 350] to [100, 150, 250]
      • Duration changed from [2, 2.5, 3] to [2, 2.25, 3]
    Tinker:
    • Maximum Health changed from [500, 1000, 2000] to [750, 1500, 3500]
    • Attack Damage Minimum changed from [40, 80, 160] to [50, 100, 225]
    • Gold Cost changed from 1 to 3
    • Draft Tier changed from 1 to 3
    • Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 275]
    • Heat-Seeking Missile:
      • Cooldown changed from [8, 6, 4] to [8, 6, 0.5]
      • Damage Per Missile changed from [250, 350, 450] to [350, 450, 450]
      • Targets changed from 3 to [2, 3, 4]
    Treant Protector:
    • Maximum Health changed from [650, 1300, 2300] to [750, 1500, 2500]
    • Gold Cost changed from 2 to 3
    • Draft Tier changed from 2 to 3
    • Leech Seed:
      • Damage changed from [60, 90, 120] to [80, 110, 150]
      • Radius changed from 3 to 1
      • Expires when the target dies
    Troll Warlord:
    • Attack Speed changed from 0.91 to 1.0
    • Maximum Health changed from [900, 1800, 3600] to [1200, 2000, 4000]
    • Attack Damage Minimum changed from [90, 180, 360] to [180, 360, 520]
    • Gold Cost changed from 4 to 5
    • Draft Tier changed from 4 to 5
    • Attack Damage Maximum changed from [100, 200, 400] to [200, 400, 600]
    Tusk:
    • Maximum Health changed from [650, 1300, 2600] to [700, 1400, 2800]
    Venomancer:
    • Maximum Health changed from [550, 1100, 2200] to [500, 1000, 2000]
    • Gold Cost changed from 3 to 1
    • Draft Tier changed from 3 to 1
    • Attack Damage Maximum changed from [60, 120, 240] to [55, 110, 220]
    • Plague Ward:
      • Number of wards changed from [1, 2, 4] to [1, 1, 3]
    Plague Ward:
    • Armor changed from 5 to 0
    • Maximum Health changed from 200 to [200, 200, 240]
    • Attack Damage Minimum changed from 50 to [50, 80, 120]
    • Attack Damage Maximum changed from 100 to [55, 100, 140]
    Viper:
    • Maximum Health changed from [550, 1100, 2200] to [550, 1100, 3000]
    • Attack Damage Minimum changed from [50, 100, 150] to [50, 100, 240]
    • Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 360]
    Windranger:
    • Maximum Health changed from [550, 1100, 2200] to [550, 1100, 2300]
    • Attack Damage Minimum changed from [60, 120, 240] to [50, 100, 230]
    • Gold Cost changed from 3 to 2
    • Draft Tier changed from 3 to 2
    • Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 260]
    • Powershot:
      • Damage changed from [400, 600, 800] to [200, 400, 600]

    ITEM CHANGES:


    Alliance Item rework Alliance items no longer have an inherent Tier and are in their own Alliance category. At the start of every game Alliance items are randomly assigned a tier: 1, 2, or 3 and are then mixed into the item pool and awarded as normal. Each player can have Alliance items appear at different tiers. For example, player A could be offered Strange Bedfellows at tier 1 where it would provide a +30% bonus while player B could be offered Strange Bedfellows at tier 3 where it would provide a +50% bonus. Likewise, in the same game, player A could be offered Elusive Targets at tier 2 with a duration of 3s while player B could be offered Elusive Targets at tier 1 with a duration of 2s. All players will have the same number of Alliance items per tier in their item pool. Alliance Item changes:
    • Unstable Reactor explosion damage changed from 20% to 10/20/30% of Max Health
    • Coordinated Assault attack speed buff changed from +25 to +10/20/30
    • Check the Bodies gold production chance changed from 20% to 10/20/30%
    • Forged in Battle Max Health bonus changed from +50 to +25/50/75
    • Strange Bedfellows bonus damage changed from +30% to +30/40/50%
    • Retaliate damage per second changed from 80 to 30/45/60
    • Age of Chivalry damage reduction for both physical and magical damage changed from -10 to -7/-10/-12.5 per adjacent Knight
    • Completing the Cycle heal percentage changed from 5% to 3/5/7% of max health and heal range changed from 1 cell to 2 cells
    • Tooth and Claw Bleed damage per stack changed from 10 to 7/10/13
    • Unstoppable Invulnerability duration changed from 2 to 1/2/3
    • Wicked Intent Heal prevention percentage changed from 25% to 10/15/25% per Heartless unit
    • Dragons Hoard Damage percentage per gold changed from 1% to 0.5/1.0/1.5%
    • Final Flash Remaining health percent trigger changed from 30% to 10/20/30%
    • Hunters Focus Damage bonus per Hunter attacking the target changed from 10% to 5/7/10%
    • Soul Sucking Syphon Spell lifesteal percentage changed from 25% to 25/35/50%
    • Indomitable Will Debuff resistance changed from 50% to 25/50/75%
    • Elusive Targets Invisibility changed to 100% evasion for 2/3/4s
    • Pocket Sand Effect duration changed from 2s to 1/2/3s
    • Shaman Pluck Hex chance changed from 17% to 7/12/17%
    • Font of Creation Primordials now produce higher rank Eidolons based on the tier of Font of Creation. Eidolon stats affected:
      • Health changed from 240 to 300/400/500.
      • Damage changed from 50-80 to 40-70/50-80/60-90
    Maelstrom:
    • Tier changed from 4 to 3
    Vicious Intent:
    • Tier changed from 4 to 3
    Force Staff:
    • Tier changed from 3 to 2
    Radiance:
    • Tier changed from 4 to 5
    Silver Lining:
    • Can only have one.
    • Charges start at 1.
    Daedalus:
    • Crit Multiplier changed from 235 to 200
    • Damage changed from 80 to 70
    Arcane Boots:
    • Range changed from 1 to 2
    Eye of Skadi:
    • Tier changed from 3 to 4
    Battle Fury:
    • Damage added as 70
    • Cleave % changed from 30 to 35
    Summoning Stone:
    • Attack Speed Bonus changed from 30 to 45.
    Chainmail:
    • Bonus Armor changed from 10 to 7
    Mask of Madness:
    • Tier changed from 2 to 3
    • Attack Speed increased from 40 to 60
    • Lifesteal increased from 10 to 20
    Completing the Cycle:
    • Range changed from 1 cell to 2 cells.
    Recruiter:
    • Changed from 'First Reroll is Free' to 'Rerolls now cost 1 gold".
    • Tier changed from 5 to 4
    A Higher Class of Criminal:
    • Tier changed from 3 to 5
    Shaman Pluck:
    • Ignores magic-immune enemies

    LOOT ROUNDS:


    • Losing to a neutral creep wave no longer removes 2 options from your item choices.
    • Losing to a neutral creep wave results in being offered rewards from the previous creep wave's tier (Losing to the first creep wave has no penalty)
    Round 10:
    • Big Golem:
      • Maximum Health changed from 2000 to 1500
    • Small Golem:
      • Maximum Health changed from 1500 to 1000
    • Golems now have the Mega-Warrior alliance keyword.
    • Mega-Warrior - 2 units: Allied Mega-Warriors gain 20 armor.
    Round 15:
    • Big Wolf:
      • Attack Damage changed from 100-200 to 200-250
      • Armor changed from 10 to 5
      • Maximum Health changed from 2500 to 2000
    • Small Wolf:
      • Maximum Health changed from 1500 to 1250
    • Wolves now have the Mega-Assassin alliance keyword.
    • Mega-Assassin - 2 units: Allied Mega-Assassins have a 25% chance to Critical hit for 300% damage
    Round 20:
    • Tomato:
      • Armor changed from 0 to 25
  • Potato:
    • Magic Resistance changed from 0 to 50%
  • Tomato and Potato now have the Mega-Bloodbound alliance keyword.
  • Mega-Bloodbound - 2 units: Whenever an allied Mega-Bloodbound unit dies, other Mega-Bloodbounds get +500% damage Round 25:
    • Revtel Wildwing:
      • Attack Damage changed from 500-700 to 300-500
    • Wildwing Hatchling:
      • Attack Damage changed from 400-650 to 200-450
    • Wildwings now have the Mega-Elusive alliance keyword.
    • Mega-Elusive - 2 units: Allied Mega-Elusive units have 75% evasion.
    Round 30:
    • Thunderhide Alpha:
      • Now has 100 mana and casts Bloodlust.
      • Attack Damage Maximum changed from 200-1000 to 200-1500
    • Thunderhide:
      • Now has 100 mana and casts Bloodlust.
      • Attack Damage Maximum changed from 200-800 to 200-1200
    • Thunderhides now have the Mega-Warlock alliance keyword.
    • Mega-Warlocks - 2 units: Whenever a Mega-Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked unit deals damage, both units are healed 200% of the damage dealt.
    Round 35:
    • Black Dragon:
      • Black Dragon splash attack now deals 100% splash damage.
    • Black Dragon now has the Mega-Scaled alliance keyword.
    • Mega-Scaled - 1 unit: Allied Units get 75% magic resistance
    Round 40:
    • Dark Troll Buddy:
      • Attack Damage changed from 200-300 to 200-400.
    • Dark Troll Priest:
      • Attack Damage increased from 200-500 to 550-650.
      • Maximum Health changed from 5000 to 10000.
    • Dark Troll Boss:
      • Attack Damage increased from 200-500 to 400-800.
      • Maximum Health changed from 5000 to 10000.
    • Dark Trolls now have the Mega-Troll alliance keyword.
    • Mega-Trolls - 3 units: Allied units have +50 attack speed.
    Round 45:
    • The Year Beast:
      • Magic Resist increased from 50 to 80
    • The Year Beast now has the Mega-Demon alliance keyword.
    • Mega-Demon: - 1 unit: Allied Mega-Demons get +100% pure damage.
    Round 50:
    • Roshan:
      • Attack Damage changed from 500-1500 to 750-1500
      • Attack Speed changed from 0.5 to 0.67
      • Roshan is now spell immune.


    [ 2019-07-18 01:53:42 CET ] [ Original post ]

  • Proto Pass the Popcorn


    PROTO PASS:


    The Proto Battle Pass is now available and ready for testing. All current and future beta testers get access to this pass for free. Visit the Proto Pass page to learn more.

    GENERAL:


    • Scoreboard UI improved.
    • Post game now shows items and alliances.
    • Post game now includes scoreboard overview.
    • General UI improvements and bug fixes for different aspect ratios and devices.
    • Expanding on last week's change: Combat continues until all projectiles have completed their travel, up to a max of 5 seconds.
    • Fixed Neutrals not displaying stats correctly in the unit stats panel in combat.
    • Fixed heroes stunned with short duration spells (like Clockwerk's Battery Assault) resetting their attack timers and thus attacking faster than allowed.
    • Increased accuracy of the matchmaking system at high skill levels.

    ALLIANCES:


    • Apply alliance effects to summons.
    • Make alliance indicators properly dynamic in the UI (Fall From Grace now shows properly on humans, etc.).
    • Warlock alliance no longer triggers on item activate, just spell activate.

    HEROES:


    • Fixed Venomancer wards having -50% magic resist instead of 50% magic resist.
    • Fixed Disruptor, Alchemist spells not continuing their effects after their death.
    • Gyrocopter no longer targets units in the air when casting Call Down.
    • Medusa:
      • Split Shot:
        • Changed extra shots from 3 to 2.
        • Will ignore nearby targets that happen to be outside Medusa's attack range.
    • Axe:
      • Berserker's Call:
        • Since you can't cast spells while taunted, and since we are using the Silence effect, getting taunted now officially silences.

    ITEMS:


    • Fixed Big-Time Contract sometimes not applying.
    • Aegis has changed: it now only activates on damage that would otherwise be fatal. It no longer preserves streaks.
    • Fixed Divine Rapier being removed at the start of combat. Losing a Divine Rapier now no longer removes a potential item slot.
    • Tooth and Claw now has proper duration.
    • Fix Silver Lining crash.
    • Fix missing name for Eidolons.
    • Fix Wicked Intent amplifying regen instead of dampening it.
    • Fix crazy numbers on healing display when Wicked Intent is in play.
    • Units blinking using Blink Dagger will clear their active target and reacquire once the blink is done. Fixes units chasing their original enemy.
    • Coordinated Assault auras don't stack. NOTE: More than one copy will still increase the bonus.
    • Fall From Grace: item description changed to make clearer that the item turns Human into Heartless, it does not add Heartless as an additional alliance.

    MOBILE ONLY:


    • Hide from your big boss: Steam invisible mode is now supported.
    • More performance improvements on both iOS and Android platforms.


    [ 2019-07-12 23:08:28 CET ] [ Original post ]

    Freedom Mini-Update

    Bug Fixes:

    • Fixed crash when loading into a match.
    • Fixed Druid Alliance not upgrading Druids correctly.
    • Fixed Win/Loss record updating at the wrong time.
    • Fixed an item regression - effects will once again stack correctly for Completing the Cycle, Summoning Stone, Shaman Pluck, Unstable Reactor, Check the Bodies, and Strange Bedfellows.


    [ 2019-07-04 19:43:03 CET ] [ Original post ]

    Hot Dogs, Updates, and Fireworks

    GENERAL:


    • Added Scoreboard. Defaults to TAB on the PC.
    • Added Leaderboards. Welcome, Lords of White Spire.
    • Further lighting tweaks to the board to brighten it up.
    • Update Notes can now be found from inside the game.
    • Season Info: Heroes Ability info now shows damage type
    • New Kill Streak FX.
    • Unit VO is now spatialized (Audio will closely match where the unit is located).
    • Enabled additional sounds in unit combat.
    • Yo, Reddit: Versus, Round Over and Round Start screens will close on any non-UI click or ESC keypress.
    • Yo, Reddit: Versus, Round Over and Round Start screens won't appear if the user is dragging units or items.
    • Many UI improvements have been done.
    • Added description of how the Hero Pool works to the Season Info UI.
    • Hero stat changes from basic items is now shown during combat as well during preparing.
    • Fixed Terrorblade Rank 2 and Rank 3 not updating his model after casting Metamorphosis.

    MOBILE:


    • Added Battery Status.
    • Fixed play/pause buttons disappearing.
    • Added Tap to Move option: For those who like to tap to place instead of dragging on the board.
    • Added Battery Saver mode.
    • Can now query a hero's ability from the shop.
    • More performance improvements.

    GAMEPLAY:


    • Fixed Demon Hunters not doing their jobs and leaving enemy demons with their buff on.
    • Fixed Techies planting their bomb in the wrong location.
    • Fixed all known AI Pathing issues.
    • Level 9: Tier 2 odds 30% -> 25%, Tier 3 odds 25% -> 30%
    • Level 11: Tier 1 odds 10% -> 13%, Tier 2 odds 15% -> 20%, Tier 3 odds 30% -> 25%, Tier 5 odds 15% -> 12%
    • Round will continue for another second once the last unit dies, giving the other team a chance for a last minute kill to force a draw.
    Reworked Streaks:
    • Lose streak gold:
        From:
        • 3-4 losses 1 gold
        • 5-6 losses 2 gold
        • 7+ losses 3 gold
        To:
        • 3-4 losses 1 gold
        • 5+ losses 2 gold
  • Win streaks gold:
      From:
      • 3-4 wins 1 gold
      • 5-6 wins 2 gold
      • 7+ wins 3 gold
      To:
      • 3-4 wins 1 gold
      • 5-6 wins 2 gold
      • 7 wins 3 gold
      • 8 wins 4 gold
  • Win streaks reset at 8 wins. Item Changes:
    • Added Force Staff: Tier 3 Support Item - Push an enemy unit 6 cells in a random direction. (10s cooldown)
    • Added Scythe of Vyse: Tier 4 Support Item - When the equipped hero takes damage, transform the offending unit into a pig for 4s. (15s cooldown)
    • Added Big-Time Contract: Tier 2 Support Item - Equipped unit is Blood-bound in addition to its other types.
    • Silver Lining: Now reads "Get 1 charge when you win a fight. When you lose a fight, if charges remain, get 1 gold and lose 1 charge."
    • Shaman Pluck: Chance increased from 5% to 17%.
    • Blink Dagger:
      • Now generates 50 mana when activated.
      • Cooldown reduced from 60s to 15s.
    • Tooth and Claw: Fixed not stacking correctly.
    • Coordinated Assault: It should be truly coordinated since it actually works now.
    Hero Changes:
    • Medusa:
      • Split Shot:
        • Now applies item effects on secondary shots.
    • Lycan:
      • Summon Wolves:
        • Fixed not applying health buff correctly.
    • Venomancer:
      • Health increased from [500, 1000, 2000] to [550, 1100, 2200]
      • Summon Plague Ward:
        • Summon Count increased from 1 Ward to [1, 2, 4] Wards.
        • Ward is always Rank 1.
        • Cast Point reduced from 0.5s to 0.13s.
        • Cooldown increased from 5 to [5, 6, 7].
        • Wards have 50% magic resistance.
    • Disruptor:
      • Alliances changed from Brawny Shaman to Brawny Shaman Warlock.
      • Static Storm:
        • Also blinds the targets inside the cloud for a 25% miss
        chance.
    • Mr. Warlock:
      • Shadow Word:
        • Cast Point reduced from 0.5s to 0.4s.
        • Cooldown reduced from 20s to 6s.
        • Damage from [ 100, 150, 200 ] to [ 50, 100, 150 ].
        • Heal from [ 75, 150, 200 ] to [ 50, 125, 175 ].
        • Duration from 6 seconds to 3 seconds.
    Alliance Changes:
    • Warlock:
      • Now reads: Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked hero deals damage, both units are healed [50, 100, 150]% of the damage dealt.
    • Shaman:
      • Now requires 3 Shamans (up from 2).
      • Now reads: Enemies affected by Hexes, Silences or Stuns will generate -200% mana when attacked.


    [ 2019-07-04 16:58:03 CET ] [ Original post ]

  • This week's update

    This week's update will arrive on Thursday. We're currently wrapping up a few experimental features we'd like to get your feedback on, and they require a bit more testing before we put them in front of you. Features to look forward to on this Thursday's update:

    • Warlock Alliance rework.
    • Warlock Units tweaks.
    • Shaman Alliance rework.
    • Shaman Units tweaks.
    • 3 New Items.
    • Tweaks to the Alliance Items and how they work.
    • Tweaks to Win and Lose Streaks.
    • Large Scoreboard.
    • And some experimental features.
    The week after you'll see the release of progression and what we call the Proto-Battle Pass. This beta Battle Pass will let us iterate on the system with you and get your feedback on what works and what doesn't plus what kind of content you'd like the Season 1 Battle Pass to include. See you all later this week.


    [ 2019-07-01 23:26:56 CET ] [ Original post ]

    I Hear Voices

    • Large performance improvements have been done on all platforms.
    • Improved network connectivity and ping time for iOS and Android users outside the US.
    • The following units got their voices back:
      • Doom
      • Drow
      • Enchantress
      • Lina
      • Luna
      • Mirana
      • Shadow Fiend
      • Phantom Assassin
      • Queen of Pain
      • Templar Assassin
      • Windranger
    • Added tooltip to the player's level that shows their XP progress and odds of rolling each tier of hero in the shop. On mobile this is accessible from within the shop.
    • Added mobile icons to party members.
    • Default Camera distance adjusted to a default of 825.
    • Fixed Key Bindings changes not being saved.
    • Added Ability mana cost to season Info panel.
    • Fixed Victory screen not being displayed if you won the game which begs the question: Did you really win?
    • Global Sounds removed with the feature going back in the lab.
    • Improved the quality of the dragging effects when manipulating units.
    • Fixed being able to click on an item you did not earn if you lost a Loot Round.
    • Fixed Sword and Shield icons on the leaderboard not displaying if you were attacking and defending against the same player.
    • Fixed Enigma's ambient FX to work for both bench and on the ground.
    • Enigma midnight pulse updated to be square shaped.
    • Added ability icons to the mobile shop for all abilities.
    • Fixed cooldown multiplier display when inspecting a unit.
    • Many improvements have been done to the Unit Query UI.
    • Fixed not being able to view the inventory of a dead player.
    • Fixed ability tooltip not showing lore.
    • Clicking outside the shop now closes it.
    • Hovering global items that affect specific types of units will highlight those units.
    • Alliance Highlight Mode: Highlight bench units differently if putting them on the board would not advance the Alliance.
    • Fixed in-game Season Info hero page starting empty by default when the user has no units yet.
    • Added info button to units in the PC shop to get more information about that hero.
    • Roshan is back from vacation. He didn't bring anything for anyone.
    Gameplay Changes:
    • Medusa: Split Shot extra shot damage reduction changed: [-40, -30, -20 ] -> -40.
    • Kunkka: Ghostship crash cell size changed: [2, 3, 4] -> [2, 2, 3].
    • Basher: Fixed only going off once per battle.
    • Black King Bar: Purges the user on activation.
    • Juggernaut: Blade Fury purges on activation.
    • Slardar: Amp Damage is now purgeable.
    • Knights Alliance: Default damage reduction changed: [ -15, -25, -35 ] -> [ -15, -20, -30 ].
    • Knights Alliance: Adjacent to other knights damage reduction changed: [ -20, -25, -30 ] -> [ -15, -20, -25 ].
    • Human Alliance Silence: Is now purgeable.
    • Blight Stone: Fixed stacking on every hit. It will stack if different units are attacking with it.


    [ 2019-06-27 22:02:09 CET ] [ Original post ]

    Have a Good Knight

    • Based on community feedback, we've adjusted opponent selection weight to be even more biased against folks you've played recently.
    • Adjusted AI pathfinding: Units will only try to jump into a beneficial aura's range if it's only 1 cell away (down from 2).
    • Fixed bug that prevented Assassins from jumping.
    • Unstoppable (Warrior Alliance Item): Fixed some cases that caused this item to not work reliably.
    • Silver Lining: Fixed it granting 2 gold instead of 1.
    • Abaddon: Base Attack Time changed: 1.3 -> 1.5
    • Omniknight: Damage changed: [50-60, 100-120, 200-240] -> [40-50, 80-100, 160-200]
    • Dragon Knight: Elder Dragon Form bonus damage changed: [100, 150, 200] -> [50, 100, 150]
    • Dragon Knight: Elder Dragon Form is now marked as passive and cannot be silenced.
    • Dragon Knight: Now properly aims at the targets in front.
    • Dragon Knight: Fixed bug that caused Elder Form to take 0.5 seconds to start.
    • Tusk: Fixed Walrus Punch sometimes sending people into space.


    [ 2019-06-26 22:03:55 CET ] [ Original post ]

    Open Beta Release Day Update

  • Improvements to Android performance.
  • Fixed combined hero and item acquire notifications not rendering.
  • Added Rank to the Dashboard.
  • Adjusted Teleport FX.
  • Added language selector to settings.
  • More work has been done on the Season Info UI.
  • We have solved the quit button disappearance. Someone took it to the dry cleaners and forgot to put it back up.
  • Fixed several crash bugs.


    [ 2019-06-26 20:44:59 CET ] [ Original post ]

  • Mid-Week Update

  • Enabled Tutorial.
  • More improvements to PC UI and styling.
  • Tweaked default camera positions and angles. Also added sliders to the Game Settings UI to tweak these two further.
  • Tweaked the time bodies stay on the board before sinking.
  • More work on DPS meter design.
  • Victorious units now celebrate for longer before returning to their starting positions.
  • More music has been added to the game.
  • Play at your own pace will pause the clock when selecting items after a Loot Round.
  • Fixed Font of Creation Eidolon's doing damage to the player on a loss.
  • Unit AI now knows about formations: If other units provide benefits for standing in range, the AI will attempt to move to those cells and attack from there.
  • Knights will now try to stay in formation with other Knights.
  • Units will now try to stay in formation with Trolls if the player has Coordinated Assault.
  • Units will now try to stay in formation with Warlocks if the player has Soul Sucking Syphon.
  • Added a friend code system to the Friend panel.
  • Added colourblind mode for Healthbars.
  • Adjusted shop reroll mechanic to mitigate duplicates.
  • When finding an enemy, ranged units give higher priority to units closer to them.


    [ 2019-06-26 20:44:47 CET ] [ Original post ]

  • Mid-Week Update II: We are the Updatelords

  • Enabled Ranked Play: We are enabling this today for a final round of testing. Once Open Beta starts all ranks will be reset.
  • Bot games: Fixed manual advance mode during non-Loot rounds.
  • Unit outlines can now be turned back on via settings.
  • Fixed end game screen not displaying total damage dealt.
  • Fixed Round 1 not playing correctly on the client after you've played a bot match.
  • Fixed Windranger and Keeper of the Light interrupting their abilities if their target died.
  • Fixed Venomancer's Ward growing legs and walking towards a friendly aura.
  • Slightly smaller item icons during prepare phase on PC, with rank above item icons in case they overlap.
  • Fixed selecting units from the bench not working reliably if you changed the default camera angle.
  • Healthbars are now consistently sized across all resolutions.
  • Notifications for Winning Streaks now have FX.
  • Fixed AI pathfinding issues when traveling towards a friendly aura.


    [ 2019-06-26 20:44:43 CET ] [ Original post ]

  • Updatelords Rising

  • PC: Flash your window when you're alt tabbed and a new round starts or items selection shows up.
  • PC: Hotkeys can now be remapped.
  • Mobile: Fixed manipulating UI sliders not being the best.
  • Mobile: Fix missing keyboard on iOS after Steam login with incorrect user / password.
  • Soul Sucking Syphon will now only attract Warlocks and Mages. The item still works for other unit types, but only those two will try to get close to benefit.
  • Fixed bug that would make it appear to be able to sell other player's units.
  • When manipulating the camera distance or angle, the settings panel will dim so you can tweak the view.
  • Fixed DPS meter scaling being incorrect on non-1080p resolutions; make it smaller for PC.
  • Resolved an issue where some accounts would have their rank incorrectly move backwards.


    [ 2019-06-26 20:44:38 CET ] [ Original post ]

  • Balance Update

  • Adjustment to the game board: Lighting and Shadow intensity tweaks.
  • Sounds from combat occurring on other player's boards can now be heard from yours.
  • New opponent selection logic: This addresses the community feedback of fighting the same opponents over and over.
  • PC/Mobile: Many performance optimizations.
  • Mobile: Fixed storage space calculation when downloading content.
  • Fixed unit stats not reflecting all items and equipment when querying before combat started.
  • Fixed friendly AI not casting spells after Pudge hooked an enemy.
  • Troll Global Item (Coordinated Assault): Now stacks.
  • AI will now cast spells on the ground under a target instead of on the target's location. Fixes floating Spells if the target happened to be flying through the air.
  • Dragon Alliance: Now requires 2 units.
  • Dragon Alliance: Now Unlocks an additional ability for each member of the Alliance.
  • Dragon Knight: Breathe Fire is now his base ability.
  • Dragon Knight: Dragon Alliance now unlocks Dragon Form.
  • Dragon Knight: Hit Points increased to 1000/2000/4000.
  • Dragon Knight: Gained +10 Health Regeneration.
  • Puck: Dragon Alliance now unlocks Phase Shift.
  • Viper: Dragon Alliance now unlocks Corrosive Skin.
  • Pocket Sand: Now also slows mana gained on receiving damage by 50%.
  • Pocket Sand: Will debuff a random enemy unit within 2 cells if no units are within 1 cell of the assassin landing.
  • Keeper of the Light: Illuminate now costs 150 mana.
  • Keeper of the Light: Health decreased to 550/1100/2200.
  • Desperate Measure: Now also increases mana gained on receving/dealing damage by the same amount as attack damage.
  • Wicked Intent: Now also blocks HP regen.
  • Scrappy Alliance: Now provides 8 armor and 9 health regeneration. It provides double that amount if your starting army is smaller in size than your opponent's.
  • Knight Alliance: Now gives a constant 15/25/35% damage reduction and an additional 20/25/30% when next to another knight.
  • Chaos Knight: Damage Increased from [40-110, 80-220, 160-440] to [55-135, 110-240, 200-480].
  • Boots of Speed: Now Tranquil Boots. Passive +16 health regen and 100% bonus move speed.
  • New Item - Pipe of Insight: +50% Magic Resistance. Once the first enemy has 100% mana, apply a shield that blocks 400 magic damage to allies up to 1 cell away. (once per battle)
  • Mobile: Fixed 'Australia' mode - Some Android devices rendered the game upside down, and that has been fixed.


    [ 2019-06-26 20:44:35 CET ] [ Original post ]

  • First Update

  • Fixed some Shop Portraits missing (Tiny, Slark)
  • Fixed crash when dragging a unit outside the window and then selling it
  • Fixed crash after leaving a game
  • Leaderboard streak particles are now turned off when the player dies
  • Fixed reconnect sometimes not working
  • Fixed passive abilities showing an invalid cooldown string
  • Fixed sell UI disappearing while dragging a unit


    [ 2019-06-26 20:44:29 CET ] [ Original post ]

  • UI and Bugfixes

  • Added new Game Option: Interface Mode. Select from PC or Mobile.
  • Fixed end of match screen not displaying buttons.
  • Improved presentation of free units in the shop.
  • Improved styling of the settings panel.
  • Fixed treant health bar being too high.
  • Made the shop combine brighter and more obvious.
  • Made it so that when a party has 8 or more players, new members will come in as spectators.
  • The bot difficulty button is now hidden for parties with eight players.
  • Added a menu to the party allowing the copying of party codes, hiding or showing them, and for the party leader, enabling or disabling the party code.
  • Fixed several misspellings.
  • Fixing several cases of text overflowing.
  • Fixed main menu button being hidden in party games.
  • Fixed the countdown ropes being off by about a second.
  • Removed the need to specify -vulkan on the command line for Linux.
  • Updated localization for multiple languages.
  • Added list of hotkeys to game options page, though they cannot be changed at the moment.
  • Doom now has cosmetic upgrades for each level.
  • Removed character outlines on PC.
  • Play at your own pace button now remembers your previous selection.
  • Fixed DPS charts sometimes not updating or showing the wrong teams.
  • Added a new effect for the Druid Alliance that upgrades the star rating on a Druid.


    [ 2019-06-26 20:44:25 CET ] [ Original post ]

  • Weekend Hotfix

  • Fixed several crash issues.
  • Improvements to navigation within the Heropedia.
  • Moved Steam popups to show up in the lower left corner.
  • Fixed the XP display in the PC version of the store with some languages.


    [ 2019-06-26 20:44:18 CET ] [ Original post ]

  • Balance Update

  • Drow Ranger: Precision Aura now gives +10/+20/+30 Attack Speed to allies in a 1 cell radius.
  • Hunter Alliance: Chance to trigger extra attack increased from 15%/25% to 20%/35%.
  • Hunter Alliance: Reduced extra attacks from 2 to 1.
  • Black King Bar: Now grants Magic Immune for 7 seconds once the first enemy has 100% mana (once per battle).
  • Omniknight: Purification Heal/Damage increased from 200/300/400 to 200/400/600.
  • Abaddon: Aphotic Shield Absorption/Damage increased from 100/150/200 to 100/300/500.
  • Ogre Magi: Bloodlust self buff increased from 30/50/70 to 35/55/75.
  • General: Critical hits can't miss.
  • Assassins: Assassins are untargettable for one frame when landing after a jump.
  • Loot round drops have been adjusted to give more consistent rewards


    [ 2019-06-26 20:44:05 CET ] [ Original post ]

  • Dota Underlords
    Valve Developer
    Valve Publisher
    Release
    Game News Posts: 117
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    Very Positive (90809 reviews)
    Public Linux Depots:
    • Linux Binaries [148.03 M]
    YOUR HEROES ARE READY FOR HIRE
    Hire a crew and destroy your rivals in this new strategy battler set in the world of Dota.



    STRATEGIZE TO WIN
    Recruit heroes and upgrade them into a more powerful version of themselves.



    MIX AND MATCH
    Each hero you recruit can form unique alliances. Stacking your team with allied heroes will unlock powerful bonuses that can crush your rivals.



    CROSSPLAY
    Play on your platform of choice and battle players across the globe in a hassle-free crossplay experience. Running late? Start a match on your PC and finish it on your mobile device (and vice versa). Your profile in Dota Underlords is shared across all devices, so no matter what you play on, you're always making progress.



    RANKED MATCHMAKING
    Everyone starts at the bottom, but by playing against other Underlords you'll climb through the ranks and prove you're worthy to rule White Spire.



    TOURNAMENT-READY
    Create your own private lobbies and matches, then invite spectators to watch you duke it out.

    OFFLINE PLAY
    Offering a sophisticated AI with 4 levels of difficulty, offline play is a great place to hone your skills. Pause and resume games at your leisure.



    LIGHTNING-FAST NETWORK
    Underlords runs on a shiny new network system for lag-free experiences.



    COMING SOON: BATTLE PASS
    The Battle Pass will introduce progression, cosmetics, custom boards and a host of other new features to the Dota Underlords experience.



    COMING SOON: SEASONAL ROTATION
    Every season we'll say goodbye to certain Heroes, Items, and Alliances to make room for new additions that will shape the ever-evolving world of Underlords.



    COMING SOON: UNDERLORDS
    Choose an Underlord persona from our ever-expanding roster that fits your play style. With unique gameplay affecting changes, there's an Underlord for everyone.



    WHITE SPIRE AWAITS A LEADER...
    A vertical metropolis of gambling and grit, just beyond the reach of Stonehall and Revtel; White Spire is known as a smugglers' paradise with loose morals and colorful residents to spare. Despite being overrun with syndicates, gangs, and secret societies, White Spire has never descended into chaos for one reason: Momma Eeb. She was respected... she was loved... and unfortunately, she was murdered last week.

    Eeb’s death has sent one question rippling through White Spire's underworld: who is going to run the city?

    MINIMAL SETUP
    • OS: Ubuntu 16.04 or newer
    • Processor: Intel i5. 2.4 Ghz or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Vulkan-capable GPU from NVIDIA. AMD. or IntelNetwork: Broadband Internet connection
    • Storage: 5 GB available space
    GAMEBILLET

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    3.19$ (81%)
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    8.5$ (79%)
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    5.0$ (75%)
    11.99$ (20%)
    2.25$ (85%)
    9.89$ (34%)

    FANATICAL BUNDLES

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