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The Update In Which We All Grow Together

GENERAL


  • Memory usage improvements.
  • The Crash Police put some crashes in jail. Chickens were involved, for sure.
  • Anessix VO improvements. You'll be hearing a bit less about the Court of Ristul now, too, from both of them.
  • Fixed some sounds like Io's Tether and Crystal Maiden's Frostbite not persisting while the ability lasted.
  • Improved dragging on mobile.
  • Dead players will no longer have Underlord talents selected for them. Stay dead!
  • The bots once again had their shiny metal heads unscrewed and more Smartness inserted.
  • UI improvements for where the smaller item icons are displayed.
  • Party UI improvements.
  • Healthbars now only show stars for 2 and 3-star units.

GAMEPLAY


  • Spiderlings now die as soon as they take any damage whatsoever. Previously, HP-based damage would take many seconds to kill them.
  • Spiderlings no longer have Alliance buffs applied to them, with the exception of Troll since it affects attack speed.
  • Fixed an issue where Assassins would not jump if they had a castable item equipped.
  • Round Damage is back, at 1 per every 10 rounds of the game, e.g. 1 per round at 10-19, 2 at 20-29, etc.

JAIL


While the jail concept succeeded at keeping the game fresher day after day, our initial implementation made it so certain alliances were overly punished (Scrappies/Inventors) while some others (Assassins) where virtually unaffected most of the time. In order to address some of these problems we are changing the jail algorithm a little bit:
  • Every day 8 to 12 heroes are jailed.
  • Up to 3 heroes from a single alliance can be banned. This means that some days certain alliances wont be fully completable (this will be displayed in the ingame alliance UI)
  • One Ace will be jailed every day.
  • Heroes from Tiers 1-4 can no longer have more than 1 unit banned over other tiers, for example if theres 10 jailed heroes, the Jail might might look like this:
    • Tier 1: Two bans
    • Tier 2: Three bans
    • Tier 3: Two bans
    • Tier 4: Two bans
    • Tier 5: One ban (as always).
Additionally, some units have changed alliances, which will make the impact more even across different alliances. We look forward to hearing what you think.

UNDERLORD CHANGES


  • Rank is no longer tied to Player Level. All Underlords in the game grow steadily in power throughout the game on the same schedule. At their maximum power, they are equivalent to the old version's Rank 8.
  • Underlords no longer require Hype to cast abilities. Abilities start on cooldown and will be cast every time their cooldowns are ready.
  • Hype now increases your Underlord's damage (up to +50% max Total Damage at full Hype) and how fast their cooldowns tick (up to 40% faster at full Hype).
  • Ultimate abilities can now only be cast once.
We thought it was time to try a different approach to Underlords. One thing we agreed strongly on was that they were overshadowing our Hero units, with the Underlords' actions (or lack thereof) changing the direction of combat too wildly. We also didn't like how hard it skewed leveling vs rolling: spending gold on XP was the clear choice most of the time. With better units in the shop, space for an extra unit on the board, and greater Underlord power, Team Rolling never had a chance. Thank you for letting us experiment on you with all these changes! Anessix:
  • Passive Ability:
    • Passive Hype generation changed from 1.8 to 1.5
    • Hype per Demon changed from 0.72 to 1.0
  • Martyr's Boon:
    • Cooldown changed from 15 to 12.5
    • Heal per level changed from 10 to 11
    • No longer targets Spiderlings.
  • Pure Pain:
    • Damage per level changed from 10 to 15
    • Now targets the highest-health enemy.
  • Enthrall:
    • Cooldown changed from 20 to 22
  • Summon Demonic Golem:
    • Cooldown changed from 15 to 22
  • Chaotic Hunter:
    • Extra Shots changed from 1 to 2
  • Phantom Pain:
    • Armor per level changed from 2 to 1
Anessix's Golem:
  • Attack Damage Minimum changed from [100, 200] to [125, 250]
  • Attack Damage Maximum changed from [120, 240] to [145, 290]
  • Maximum Health changed from [2000, 4000] to [3000, 5000]
  • Movement Speed changed from 270 to 260
Hobgen:
  • Passive Ability:
    • Passive Hype generation changed from 1.65 to 1.5
    • Hype per unit on fire changed from 1.2 to 1.0
  • Explosivo!:
    • Base damage per level changed from 125 to 150
    • Cooldown changed from 15 to 12
  • Super-Charged:
    • Attack Speed per level changed from 15 to 13
    • Cooldown changed from 5 to 8
  • Let's Go Crazy:
    • Cooldown changed from 60 to 22
  • Friendly Fire:
    • Cooldown changed from 15 to 22
    • Round will not end while bombs are exploding, in the same way as the round will not end while Gyrocopter's Call Down airstrike is in progress.
  • Afterburn:
    • Now burns the cells adjacent to the target cell.
    • Duration changed from 5 to 3
    • Damage per second changed from 10 to 20
    • Fixed an issue where the effects would end when Hobgen died.
  • Drain Bomb:
    • No longer drains Hype.
    • Drain amount changed from 50 to 100
  • Molten Armor:
    • Only ignites adjacent attackers.
    • Doesn't work against magic-immune or invulnerable enemies.
  • Keep It Secret:
    • Now reads: "Whenever an enemy is set on fire, they are silenced for 1.5 seconds. This effect can happen again every time the fire expires."
    • No longer silences magic-immune units.

HERO CHANGES


Anti-Mage:
  • Mana Break:
    • Hype burned changed from [2, 4, 6] to [4, 6, 12]
Faceless Void:
  • Chronocube:
    • Effect duration changed from [4, 5, 6] to [2, 3, 4]
    • Bonus attack speed to Faceless Void when inside the cube changed from 50 to 75
Io:
  • Relocate:
    • Units keep their existing cooldowns when brought back.
Keeper of the Light:
  • Illuminate:
    • Channel time changed from 3 to 4
    • Damage per second channeling changed from [150, 200, 250] to [100, 150, 200]
    • Therefore total damage when fully channeled changed from [450, 600, 750] to [400, 600, 800]
Morphling:
  • Changed from Assassin to Mage
  • Maximum Mana changed from 75 to 100
  • Tier changed from 2 to 3
  • Waveform:
    • Damage changed from [150, 250, 350] to [200, 350, 450]
    • Mana Cost changed from 75 to 100
Weaver:
  • Changed from Hunter to Elusive
  • Attack Damage Minimum changed from [45, 90, 207] to [60, 120, 260]
  • Attack Damage Maximum changed from [55, 110, 253] to [70, 140, 300]
  • Weaver will not Shukuchi while evading, unless about to receive magic damage.

ITEM CHANGES


Helm of the Undying:
  • Fixed an issue where Break would lead to an Undying unit doing end-of-round damage.
  • If a unit with the Helm survives the fight, it won't be killed at the end of the round.
Smuggler:
  • Removed from the game.


[ 2019-11-15 00:14:23 CET ] [ Original post ]

Dota Underlords
Valve Developer
Valve Publisher
Release
Game News Posts: 117
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (90809 reviews)
Public Linux Depots:
  • Linux Binaries [148.03 M]
YOUR HEROES ARE READY FOR HIRE
Hire a crew and destroy your rivals in this new strategy battler set in the world of Dota.



STRATEGIZE TO WIN
Recruit heroes and upgrade them into a more powerful version of themselves.



MIX AND MATCH
Each hero you recruit can form unique alliances. Stacking your team with allied heroes will unlock powerful bonuses that can crush your rivals.



CROSSPLAY
Play on your platform of choice and battle players across the globe in a hassle-free crossplay experience. Running late? Start a match on your PC and finish it on your mobile device (and vice versa). Your profile in Dota Underlords is shared across all devices, so no matter what you play on, you're always making progress.



RANKED MATCHMAKING
Everyone starts at the bottom, but by playing against other Underlords you'll climb through the ranks and prove you're worthy to rule White Spire.



TOURNAMENT-READY
Create your own private lobbies and matches, then invite spectators to watch you duke it out.

OFFLINE PLAY
Offering a sophisticated AI with 4 levels of difficulty, offline play is a great place to hone your skills. Pause and resume games at your leisure.



LIGHTNING-FAST NETWORK
Underlords runs on a shiny new network system for lag-free experiences.



COMING SOON: BATTLE PASS
The Battle Pass will introduce progression, cosmetics, custom boards and a host of other new features to the Dota Underlords experience.



COMING SOON: SEASONAL ROTATION
Every season we'll say goodbye to certain Heroes, Items, and Alliances to make room for new additions that will shape the ever-evolving world of Underlords.



COMING SOON: UNDERLORDS
Choose an Underlord persona from our ever-expanding roster that fits your play style. With unique gameplay affecting changes, there's an Underlord for everyone.



WHITE SPIRE AWAITS A LEADER...
A vertical metropolis of gambling and grit, just beyond the reach of Stonehall and Revtel; White Spire is known as a smugglers' paradise with loose morals and colorful residents to spare. Despite being overrun with syndicates, gangs, and secret societies, White Spire has never descended into chaos for one reason: Momma Eeb. She was respected... she was loved... and unfortunately, she was murdered last week.

Eeb’s death has sent one question rippling through White Spire's underworld: who is going to run the city?

MINIMAL SETUP
  • OS: Ubuntu 16.04 or newer
  • Processor: Intel i5. 2.4 Ghz or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Vulkan-capable GPU from NVIDIA. AMD. or IntelNetwork: Broadband Internet connection
  • Storage: 5 GB available space
GAMEBILLET

[ 5920 ]

18.39$ (8%)
20.99$ (16%)
4.95$ (67%)
5.03$ (16%)
14.44$ (15%)
16.59$ (17%)
8.39$ (16%)
16.79$ (16%)
16.39$ (18%)
24.89$ (17%)
7.95$ (20%)
16.99$ (15%)
18.39$ (8%)
12.74$ (15%)
29.71$ (15%)
12.71$ (15%)
16.97$ (15%)
15.11$ (16%)
36.79$ (8%)
26.39$ (12%)
8.39$ (16%)
9.19$ (8%)
16.89$ (16%)
12.59$ (16%)
41.31$ (17%)
13.99$ (30%)
3.75$ (75%)
20.99$ (16%)
11.04$ (15%)
18.39$ (8%)
GAMERSGATE

[ 1712 ]

2.44$ (81%)
3.68$ (91%)
3.75$ (85%)
0.75$ (85%)
3.75$ (85%)
7.5$ (70%)
0.53$ (92%)
1.5$ (85%)
11.99$ (40%)
3.83$ (77%)
4.5$ (85%)
8.44$ (66%)
0.75$ (85%)
1.13$ (92%)
3.0$ (70%)
1.13$ (92%)
0.38$ (92%)
2.1$ (70%)
0.75$ (92%)
0.75$ (92%)
0.6$ (85%)
3.38$ (77%)
11.09$ (45%)
9.99$ (50%)
12.49$ (50%)
0.53$ (95%)
0.38$ (92%)
3.13$ (69%)
4.5$ (77%)
2.25$ (89%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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