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Dota Underlords Season One

WELCOME TO SEASON ONE


[previewyoutube=m9MqIzmWG24;full][/previewyoutube] Dota Underlords is coming out of Early Access, and today officially marks the beginning of Season One. With this launch, we've added a ton of content to explore, rewards to earn, a hero / Alliance / item shakeup and more.

City Crawl


Mama Eebs death has left a power vacuum in White Spire. Take back the city neighborhood by neighborhood, Underlord by Underlord, in the new City Crawl campaign. Win quick street-fights and complete in-game challenges to unlock Underlord rewards like new outfits and poster art. Complete puzzles and lord over your friends on the Puzzle Leaderboard.

Reap the Rewards with the Battle Pass


Season One comes with a full Battle Pass offering over 100 rewards. Play matches and complete challenges to level up your Battle Pass and earn rewards like new boards, map props, wanted poster art, and more. Many rewards can be earned for free, but for full access to all City Crawl content and all 100 rewards on the Battle Pass, players can purchase the Battle Pass for $4.99. The paid Battle Pass is not required to play the game, nor does it provide any gameplay advantage.

Hero / Alliance / Item changes


It's the beginning of a new season, which means that it's time for a roster change. In addition to Heroes, both Alliances and Items are changing. Scrappies and Inventors are leaving, while we're introducing the new Summoner, Vigilant, and Void Alliances. We're also introducing a new type of item that adds an Alliance affiliation to the hero that you equip - Hats. We love hats. For a full breakdown of everything that's changing gameplay-wise, see the full notes below.

Returning Players


If you participated in the Beta Season of Dota Underlords, welcome back. We can't thank you all enough for playing the game, providing feedback, and helping us to make Underlords better. We have a few gifts for you coming into the new season - a Golden Ricky Statue, a poster title, and both of the Season 0 maps. This and more about what's changing in the switch from Beta is detailed in last week's post. It has been an amazing Beta Season, and we can't wait to get in the game with you all. See you in White Spire!

GENERAL GAMEPLAY CHANGES


Item Rounds
  • The choices for each Item Round can be rerolled one time. The 3 choices are blacklisted and will not be possibilities for the reroll.
  • In Standard, Item rounds now come at a quicker pace - every 4 rounds instead of every 5 rounds.
    • OLD: Rounds: 1, 5, 10, 15, 20, 25, etc.
    • NEW: Rounds: 1, 4, 8, 12, 16, 20, etc.
Ace Effects
  • Ace Effects have been removed from the game. This applies to the bonus chance to find an Ace as well as the Ace bonuses themselves. This system is going to be reevaluated and may return in a different form at a later date.
  • Ace Tier renamed to Tier 5.
Poison
  • Poison healing reduction increased from 10% per stack to 15% per stack.
Beneficial Cells
  • Cells that are marked as "beneficial" from an ability (such as Drow Ranger's Precision Aura, a Knight's Alliance bonus, or a tasty Mango) should now be working in all cases.

ROTATION


The following Heroes have been rotated out of the game:
  • Alchemist
  • Bounty Hunter
  • Clockwerk
  • Enchantress
  • Gyrocopter
  • Kunkka
  • Sniper
  • Timbersaw
  • Tinker
The following Heroes have been rotated back into the game (see HERO CHANGES section below for more details):
  • Arc Warden
  • Magnus
  • Luna
  • Windranger
  • Mirana
  • Tidehunter
  • Enigma
  • Nature's Prophet
  • Templar Assassin
The following Alliances have been rotated out of the game:
  • Scrappy
  • Inventor
The following new Alliances have been added to the game (see ALLIANCE CHANGES section below for more details):
  • Summoner
  • Vigilant
  • Void
The following Items have been rotated out of the game:
  • Aeon Disk
  • Healing Ward
The following new Items have been added to the game (see ITEM CHANGES section below for more details):
  • Armlet of Mordiggian
  • Crown of Antlers
  • Dragon Lance
  • Kaden's Blade
  • Leg Breaker's Fedora
  • Mango Tree
  • Mantle of the Flayed Twins
  • Quelling Blade
  • Ristul Circlet

UNDERLORD CHANGES


Jull:
  • Barrels of Fun:
    • Cooldown changed from 15 to 12
  • Happy Hour:
    • Cooldown changed from 10 to 8
Enno:
  • Attack Rate changed from 0.833 to 1.429
  • Attack Damage Minimum changed from [70, 80, 90, 100, 110, 120] to [90, 100, 110, 120, 130, 140]
  • Attack Damage Maximum changed from [90, 100, 110, 120, 130, 140] to [115, 125, 135, 145, 155, 165]
  • All Out Attack!:
    • Poison Stacks changed from 5 to 2
    • Stun duration changed from 2 to 1.5

HERO CHANGES


Arc Warden:
  • Arc Warden rejoins the hero roster!
  • Tier changed from 4 to 1
  • Alliances changed from Primordial Shaman to Primordial Summoner
  • Maximum Mana changed from 0 to 100
  • Maximum Health changed from [900, 1800, 3600] to [650, 1300, 2600]
  • Attack Damage Minimum changed from [75, 150, 300] to [35, 70, 140]
  • Attack Damage Maximum changed from [85, 170, 350] to [45, 90, 180]
  • Tempest Double:
    • Tempest Double no longer copies equipped items and now reads 'Arc Warden creates a copy of himself with the same health he currently has.'
    • Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies...
Axe:
  • Tier changed from 1 to 5
  • Armor changed from [5, 10, 15] to [15, 15, 15]
  • Maximum Health changed from [1385, 2775, 5555] to [3000, 6000, 12000]
  • Attack Damage Maximum changed from [55, 110, 220] to [60, 120, 240]
  • Removed ability Berserker's Call
  • Added ability Counter Helix:
    • When attacked, Axe has a [ 18, 20, 22 ]% chance to perform a helix counter attack, dealing [ 50, 100, 150 ] pure damage to all enemies within 1 cell.
  • Added ability Culling Blade:
    • If Axe's target is below 25% health, he instantly kills them. With his axe.
Bristleback:
  • Tier changed from 4 to 2
  • Maximum Health changed from [1650, 3300, 6600] to [1350, 2700, 5250]
  • Attack Damage Minimum changed from [130, 260, 520] to [100, 200, 400]
  • Attack Damage Maximum changed from [150, 300, 600] to [130, 260, 520]
  • Quill Spray:
    • Base damage changed from [40, 80, 160] to [20, 40, 80]
    • Quill stack damage changed from [60, 64, 68] to [30, 32, 34]
Broodmother:
  • Removed ability Spin Web
  • Added ability Spawn Spiderlings:
    • Broodmother injects her young into an enemy unit, dealing [ 150, 250, 350 ] damage. If the target is killed [ 4, 6, 12 ] spiderlings will hatch. Spiderlings are untargetable units that deal low damage and have 1 health.
Crystal Maiden:
  • Tier changed from 2 to 1
  • Maximum Health changed from [750, 1500, 3000] to [600, 1200, 2400]
  • Frostbite:
    • Duration changed from [4, 5, 6] to [3, 4, 5]
Disruptor:
  • Tier changed from Ace to 4
  • Maximum Health changed from [1350, 2400, 5100] to [1000, 2000, 4000]
Dragon Knight:
  • Tier changed from 4 to 5
  • Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220]
  • Attack Damage Maximum changed from [55, 110, 230] to [75, 150, 300]
Drow Ranger:
  • Alliances changed from Heartless Hunter to Heartless Vigilant Hunter
Enigma:
  • Enigma rejoins the hero roster!
  • Tier changed from Ace to 3
  • Alliances changed from Primordial Shaman to Void Primordial
  • Maximum Health changed from [1500, 3000, 6000] to [900, 1800, 3600]
  • Attack Damage Minimum changed from [45, 90, 180] to [35, 70, 140]
  • Attack Damage Maximum changed from [55, 110, 220] to [50, 100, 200]
  • Midnight Pulse:
    • Enigma will always target the enemy with the highest Maximum Health
    • Additionally slows enemies in the affected are by 80%
    • Max Health Damage Percent per Second changed from [2.5, 3.5, 4.5] to [4, 5, 6]
    • Duration changed from 10 to [5, 7, 9]
    • Radius changed from [1, 2, 3] to 1 (Midnight Pulse now always covers a 3x3 area)
Faceless Void:
  • Alliances changed from Primordial Assassin to Void Assassin
Lone Druid:
  • Alliances changed from Savage Druid to Savage Druid Summoner
Luna:
  • Luna rejoins the hero roster!
  • Alliances changed from Elusive Knight to Vigilant Knight
Lycan:
  • Alliances changed from Human Savage Hunter to Human Savage Summoner
  • Attack Damage Minimum changed from [65, 130, 312] to [50, 100, 240]
  • Attack Damage Maximum changed from [78, 156, 375] to [60, 120, 288]
  • Shapeshift:
    • Once again summons two wolves to fight for Lycan.
    • Health percentage gain upon transformation changed from [40, 50, 60]% to [30, 40, 50]%
    • Critical strike percentage gain upon transformation changed from [200, 225, 250]% to [150, 175, 200]%
    Savage Wolf:
    • Alliances changed from Savage Hunter to Savage
Magnus:
  • Magnus rejoins the hero roster!
  • Tier changed from 2 to 1
  • Alliances changed from Shaman Brute to Savage Druid
  • Maximum Health changed from [1405, 2810, 5625] to [1100, 2200, 4400]
Medusa:
  • Split Shot:
    • Extra Shots changed from [2, 3, 4] to 2
Mirana:
  • Mirana rejoins the hero roster!
  • Alliances changed from Elusive Hunter to Vigilant Hunter
Nature's Prophet:
  • Nature's Prophet rejoins the hero roster!
  • Alliances changed from Druid Shaman to Druid Summoner
  • Removed ability Wrath of Nature
  • Readded ability Nature's Call:
    • Mana Cost changed from 50 to 100
  • Lesser Treant:
    • Maximum Health changed from [525, 900, 1200] to [650, 1125, 1500]
Necrophos:
  • Alliances changed from Heartless Healer to Heartless Warlock Healer
  • Death Pulse:
    • Heal amount changed from [100, 175, 250] to [50, 75, 100]
Sand King:
  • Tier changed from 4 to 5
  • Maximum Health changed from [1125, 2250, 4800] to [1300, 2600, 5200]
  • Burrowstrike:
    • Damage changed from [150, 250, 350] to [200, 325, 450]
    • Stun Duration changed from 2 to 2.5
Shadow Shaman:
  • Tier changed from 1 to 3
  • Alliances changed from Troll Druid to Troll Summoner
  • Maximum Mana changed from 70 to 100
  • Maximum Health changed from [825, 1650, 3300] to [750, 1500, 3000]
  • Removed ability Hex
  • Added ability Mass Serpent Ward:
    • Shadow Shaman traps an enemy unit by summoning up to 4 Serpent Wards.
    Serpent Ward:
    • Maximum Health [ 300, 400, 500 ]
    • Attack Damage Minimum [ 45, 60, 75 ]
    • Attack Damage Maximum [ 60, 75, 90 ]
    • Attack Rate 1.4
    • Magic Resist 50
Snapfire:
  • Alliances changed from Dragon Inventor to Brawny Dragon
Templar Assassin:
  • Templar Assassin rejoins the hero roster!
  • Alliances changed from Elusive Assassin to Vigilant Void Assassin
Tidehunter:
  • Tidehunter rejoins the hero roster!
Venomancer:
  • Alliances changed from Savage Warlock Scaled to Scaled Summoner
  • Attack Damage Minimum changed from [50, 100, 200] to [35, 70, 140]
  • Attack Damage Maximum changed from [55, 110, 220] to [45, 90, 180]
  • Removed ability Venomous Gale
  • Added ability Poison Sting:
    • PASSIVE: Each attack applies a stack of Poison to the target.
  • Readded ability Plague Ward: Plague Ward:
    • Attack Damage Minimum changed from [50, 100, 150] to [10, 20, 40]
    • Attack Damage Maximum changed from [55, 110, 170] to [15, 30, 60]
    • Added ability Poison Sting:
      • PASSIVE: Each attack applies a stack of Poison to the target.
Viper:
  • Corrosive Skin:
    • Instead of dealing damage over time, Corrosive Skin now applies a stack of Poison to Viper's attacker.
Void Spirit:
  • Tier changed from Ace to 4
  • Alliances changed from Spirit Warlock to Void Spirit
Weaver:
  • Tier changed from 2 to 1
  • Alliances changed from Scrappy Insect Hunter to Insect Hunter
  • Attack Damage Minimum changed from [60, 120, 260] to [45, 90, 180]
  • Attack Damage Maximum changed from [70, 140, 300] to [55, 110, 220]
Windranger:
  • Windranger rejoins the hero roster!
  • Alliances changed from Elusive Hunter to Vigilant Hunter

ITEM CHANGES


New Item Category: HATS


Hats are items that add an additional Alliance to the equipped unit. Big-Time Contract
  • Renamed to Ogre Cap.
  • Tier 1 hat item.
  • Equipped hero is Blood-Bound.
Armlet of Mordiggian:
  • Tier 2 offensive item.
  • +90 Attack Damage. +10 Armor. Equipped hero loses 100 health per second.
Barricade:
  • Tier changed from 3 to 2
  • Barricade:
    • Maximum Health changed from [750, 750, 750] to [600, 600, 600]
Crown of Antlers:
  • Tier 3 hat item.
  • Equipped hero is a Hunter.
Dragon Lance:
  • Tier 2 offensive item.
  • RANGED ONLY. +20 Attack Damage. Equipped hero has unlimited range.
Hand of Midas:
  • Tier changed from 2 to 3
Kaden's Blade:
  • Tier 4 offensive item.
  • Instead of their normal damage, equipped hero's attacks deal 7% of the target's Max Health as Pure Damage.
Leg Breaker's Fedora:
  • Tier 3 hat item.
  • Equipped hero is a Brute.
Mango Tree:
  • Tier 3 contraption item.
  • At the start of combat and every 2.0 seconds afterwards, the Mango Tree throws a mango up to 2 cells away. Any unit that touches a mango eats it to gain 50 mana and 100 health.
  • Mango Tree
    • Maximum Health 1000
    • Armor 0
Mantle of the Flayed Twins:
  • Tier 2 hat item.
  • Equipped hero is a Deadeye.
Quelling Blade:
  • Tier 2 offensive item.
  • +25 Attack Damage. Equipped hero will prefer to attack summoned units. Attacks against summoned units crit for 200% damage.
Ristul Circlet:
  • Tier 3 hat item.
  • Equipped hero is a Demon.
Target Buddy:
  • Tier changed from 3 to 2
  • Armor changed from 10 to 5
  • Maximum Health changed from 1500 to 1200

ALLIANCE CHANGES


Blood-Bound:
  • OLD: When a Blood-Bound unit dies, it gives +125% Attack Damage, in addition to any existing Blood-Bound bonus it has, to a random friendly Blood-Bound unit.
  • NEW: When a Blood-Bound unit dies, all Blood-Bound units gain +125 Attack Damage.
Brawny:
  • Summoned units now count as 0.25 of a kill for the purposes of the Brawny maximum health bonus.
Deadeye:
  • Unit requirement changed from [ 2 ] to [ 1 ].
Healer:
  • Unit requirement changed from [ 3 ] to [ 2, 4 ].
  • Healing % Increase changed from [ 30 ]% to [ 25, 50 ]%.
Knight:
  • Physical and Magic damage reduction changed from [ 15, 22, 28 ]% to [ 15, 20, 25 ]%
Savage:
  • OLD: Allied Savage units gain +[ 5, 10, 20 ] Attack Damage each time they land an attack on an enemy or cast a damaging spell.
  • NEW: [ Allied Savage units, All allied heroes, All allied units ] gain +[ 6, 8, 10 ] Attack Damage each time they land an attack.
Summoner:
  • Unit requirement [ 2, 4 ]
  • Allied summoned units gain +[ 20, 40 ]% damage.
Vigilant:
  • Unit requirement [ 2, 4 ]
  • Whenever an enemy unit casts a spell, [ Allied Vigilant units, All allied units ] target that enemy if it is within their range.
Void:
  • Unit requirement [ 3 ]
  • All allied heroes have a 40% chance to deal an additional 5% of the target's Max Health as Pure Damage.


[ 2020-02-25 17:44:31 CET ] [ Original post ]

Dota Underlords
Valve Developer
Valve Publisher
Release
Game News Posts: 117
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (90809 reviews)
Public Linux Depots:
  • Linux Binaries [148.03 M]
YOUR HEROES ARE READY FOR HIRE
Hire a crew and destroy your rivals in this new strategy battler set in the world of Dota.



STRATEGIZE TO WIN
Recruit heroes and upgrade them into a more powerful version of themselves.



MIX AND MATCH
Each hero you recruit can form unique alliances. Stacking your team with allied heroes will unlock powerful bonuses that can crush your rivals.



CROSSPLAY
Play on your platform of choice and battle players across the globe in a hassle-free crossplay experience. Running late? Start a match on your PC and finish it on your mobile device (and vice versa). Your profile in Dota Underlords is shared across all devices, so no matter what you play on, you're always making progress.



RANKED MATCHMAKING
Everyone starts at the bottom, but by playing against other Underlords you'll climb through the ranks and prove you're worthy to rule White Spire.



TOURNAMENT-READY
Create your own private lobbies and matches, then invite spectators to watch you duke it out.

OFFLINE PLAY
Offering a sophisticated AI with 4 levels of difficulty, offline play is a great place to hone your skills. Pause and resume games at your leisure.



LIGHTNING-FAST NETWORK
Underlords runs on a shiny new network system for lag-free experiences.



COMING SOON: BATTLE PASS
The Battle Pass will introduce progression, cosmetics, custom boards and a host of other new features to the Dota Underlords experience.



COMING SOON: SEASONAL ROTATION
Every season we'll say goodbye to certain Heroes, Items, and Alliances to make room for new additions that will shape the ever-evolving world of Underlords.



COMING SOON: UNDERLORDS
Choose an Underlord persona from our ever-expanding roster that fits your play style. With unique gameplay affecting changes, there's an Underlord for everyone.



WHITE SPIRE AWAITS A LEADER...
A vertical metropolis of gambling and grit, just beyond the reach of Stonehall and Revtel; White Spire is known as a smugglers' paradise with loose morals and colorful residents to spare. Despite being overrun with syndicates, gangs, and secret societies, White Spire has never descended into chaos for one reason: Momma Eeb. She was respected... she was loved... and unfortunately, she was murdered last week.

Eeb’s death has sent one question rippling through White Spire's underworld: who is going to run the city?

MINIMAL SETUP
  • OS: Ubuntu 16.04 or newer
  • Processor: Intel i5. 2.4 Ghz or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Vulkan-capable GPU from NVIDIA. AMD. or IntelNetwork: Broadband Internet connection
  • Storage: 5 GB available space
GAMEBILLET

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