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EarthX Summer Roadmap

Hey, In this post, I want to share with you about features and updates, which are coming this summer. EarthX is still in early access, but I've already finished all the fundamental stuff, so I can now just add more features. These are just plans, the plans can change. If something doesn't show up in summer, then it will probably later. Take that in mind :D Honestly, I didn't expect so many people to play my game on early access release weekend. Of course, there were some issues with the game itself, but two patches fixed that. Now I can focus on another big update (0.2.6), which will completely rework modules research tree, so it's more interesting and fun to play. The new research tree will be bigger and it will have many more features.

Research tree


There are going to be 2 types of modules. The first one will decide, how good the rocket is, (Example: engine, fuel tank, fairing...) while the second one will give some boosts for that rocket (Example: fewer explosion chances). Also, you will be able to upgrade the module itself. The upgrade will bring less production costs and faster build time. And that brings us to...

Factory


The factory logic will be changed a little bit. Statistics The factory will count every module built. It will then count every money earned and spent, and then show that to the player. The factory will now have its own level, which will be needed for the next mechanic, building upgrades. Upgrades The building upgrades are available now, but this mechanic is broken and sometimes it's just nonsense. I currently have only a few plans about how to fix that, but I won't tell it here now, because I'm not sure. I can only tell, that the building upgrades will now also increase the maximum of employees amount in that building. Also, now every building will now need employees (example: hangars).

New employees system


The employees system is not good now, so it will be also changed.

Competitors


Yup, this feature was requested a lot. It will be here probably at the very end of this summer. I don't want to spoiler anything from that, but it will be amazing (imo :D)

New user interface


The user interface (UI) isn't bad now, but it can be better. That's why I started working on a new UI. I don't know when it's going to be available, but 100% sure before competitors system.
To sum everything up, the game will have its boom this summer. I'm going to add a lot of new features and THANK YOU again for buying my game in early access! <3 Greetings, Denis


[ 2019-07-16 07:29:15 CET ] [ Original post ]

EarthX
Denis Szwarc Developer
Mesote Games Publisher
2019-07-12 Release
Game News Posts: 78
🎹🖱️Keyboard + Mouse
Very Positive (517 reviews)
Public Linux Depots:
  • EarthX Linux [153.31 M]

In EarthX you can build a really big space company, starting as a small startup. You start in 2002 with just a few million dollars, and your task is to manage the company and begin to produce rockets.

You have to build some factories for creating modules, offices for searching for contracts, labs for research points production and hangars for storing your rockets. Once you have rocket built, you can launch it up into space. Don't forget, that your rockets may explode sometimes. Your first launch will be a test mission, so the customers can see your capability. Once you gained some trust, you can take some of the available contracts and shot the real payloads on the orbit.
EarthX was highly inspired by real companies like "NASA", "Suborbital Company", "RocketLab" and of course "SpaceX".


Build rockets
Unlock modules (19 available for now), design your rocket project and build their variations in your factories.

Launch, Land, Repeat
Launch disposable rockets, and later with the new technology and certification land with them on the barge.

The rockets may explode sometimes
The rocket build quality and durability have a big influence on this. The more rockets you build, the more experience you gain, and this will help you avoid explosions.

Take contracts and complete the missions
Your level of trust affects what contracts you receive. Each contract has its own missions, which you have to complete on time.

Manage the logistics on the planet
Build factories, offices, labs, and hangars. You can upgrade every building, which gives you additional work speed.

Manage your company
Upgrade company, hire employees and apply them to the buildings, and gain achievements.

It's just a.. statistics
See what you did over the whole game session. Take notes and continue with the new game then. Your next game will be better!

But if not...
Then you will bankrupt again! :)


EarthX has its own graphic style. The soundtrack is made by .xrm from SoundCloud. We kept the user interface as simple as possible and we think, that we achieved the goal!

Note, that this is an early access title. Everything can change in the future, and not everything can now work properly.

MINIMAL SETUP
  • OS: ----
  • Processor: Intel i3 or AMD A6Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GT 430/440
  • Storage: 250 MB available spaceAdditional Notes: Tested by external testers
RECOMMENDED SETUP
  • OS: ----
  • Processor: Intel i5 or AMD FX6300Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GTX 560
  • Storage: 250 MB available spaceAdditional Notes: Tested by external testers
GAMEBILLET

[ 6132 ]

16.97$ (15%)
8.47$ (15%)
14.78$ (70%)
15.99$ (20%)
4.00$ (80%)
2.10$ (58%)
14.99$ (40%)
13.99$ (30%)
23.95$ (20%)
20.00$ (50%)
2.64$ (82%)
12.89$ (14%)
1.00$ (80%)
14.21$ (64%)
12.09$ (45%)
11.32$ (68%)
10.00$ (50%)
2.67$ (82%)
7.14$ (71%)
25.49$ (-70%)
33.19$ (17%)
6.89$ (77%)
4.12$ (17%)
7.50$ (75%)
25.19$ (16%)
16.39$ (18%)
10.65$ (64%)
20.99$ (16%)
16.52$ (17%)
4.45$ (82%)
GAMERSGATE

[ 2625 ]

3.26$ (78%)
8.99$ (55%)
9.0$ (85%)
2.8$ (65%)
0.68$ (83%)
3.25$ (75%)
0.88$ (82%)
7.5$ (70%)
9.6$ (84%)
12.59$ (37%)
15.0$ (75%)
3.92$ (74%)
12.79$ (36%)
2.7$ (55%)
0.9$ (92%)
0.8$ (90%)
19.79$ (34%)
1.73$ (75%)
0.9$ (91%)
5.0$ (75%)
5.22$ (65%)
2.23$ (75%)
1.8$ (91%)
1.05$ (85%)
1.87$ (83%)
9.99$ (50%)
1.7$ (91%)
7.49$ (25%)
5.2$ (71%)
0.88$ (91%)

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