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Hello everyone, it came to my attention that EarthX crashes on startup. After a quick investigation, it seems the issue is caused by the Discord SDK. If Discord is running in the background, the game may crash on startup. This issue wasnt caused by any recent changes to the game, as nothing has been updated on my end in months. Ill wait a few days to see if Discord resolves it, and if not, Ill release a patch to fix the problem. I'm really sorry for that! Denis
Hey everyone, After two long years, were super excited to finally announce EarthX 2! :D [previewyoutube=t-Vko_CDzdE;full][/previewyoutube] Please consider adding EarthX 2 to your wishlist (the algorithms are unforgiving :/) https://store.steampowered.com/app/1486940
Hey,
We're excited to share the news that after four long years, EarthX is finally emerging from Early Access on July 12th! You can get the game via Steam and GOG, and thanks to the efforts of Pineapple Works, it will also be available on the Nintendo Switch!
It has been a long journey. Exactly 4 years ago, on July 12, 2019, we launched EarthX in Early Access here on Steam. It was a pretty tough decision - I felt like this game wasn't nearly as good as other games, and I was scared of all the reactions the game would get. Looking back now, I realize that if we hadn't taken that leap, we wouldn't be here today, and EarthX might have faded away.
Hi, Don't ask me how, but for some reason the previous patch exported without the music and tutorial audio files. I'm very sorry about that. I discovered the problem yesterday and immediately reverted the version back to 0.9.2 (in case anyone asks why the game was updated yesterday and again today). PS: Thanks to Rami for helping me discover this big mistake. Denis & EarthX Team
Hey all! This extremely small patch fixes a bug I found today. If you launched a rocket while another rocket was launching, you could launch it from the exact same launch pad. This would cause the rocket to get stuck. I can't see how 0.9.0/0.9.1/0.9.2 could have introduced this bug, so it must have been in the game for a long time. Sorry I didn't catch it sooner :< Feel free to tell me if there's anything else I can fix/improve. I can't promise to fix/improve your find, as I can't afford to edit the game weeks before full release (too much risk), but it's good to know about issues and fix them later ^^ All in all, I hope you have a great week and see you soon <3 P.S: How do you like the new Steam graphics? I have changed the game cover as well as the banners. Let me know :) Denis & EarthX Team
Hey, it feels like I didn't really publish anything since forever. I was busy with my new real-life job and had no time to work on anything except weekends. Stuff sadly isn't going according to plan most of the time. Adrian finally delivered the freshly recorded tutorial to me and I've been working on it in January. And today I'm releasing that patch. I've also adjusted the prototype explosion rate, it SHOULD be lower now. Feel free to inform me whether it's better or not.
Hello,
3 new achievements have been added to the EarthX.
Adrian & Denis & EarthX Team
Hey, Before we start: This patch does not require you to create a new save. However, if you use an older save and play on 0.9.1, you might encounter a bug where you can't launch a payload when launching it from the contracts window. To solve this, either build a completely new booster with 0 flights or launch the payload by first selecting the vehicle in Vehicles Window. This bug does not happen on new saves. :> While we wait for new tutorial voice-over files, I decided to release all improvements and bug fixes I have so far. The biggest visible difference for you is improved graphics and better performance, as well as a refreshed main menu (moved a few buttons here and there). Lucas added 4 new CEO drawings, including Starman who you may know from crewed payloads. We will continue to monitor the situation around bugs until and after full release and release fixes as needed. If you haven't seen our previous post, EarthX Final Trailer is premiering this Friday at 6 pm CEST ;D See you on Friday, Denis & EarthX Team
Hey,
as we get closer to full release, it's time to finally release the long-awaited EarthX Final Trailer this Friday at 6 pm CEST on our YouTube channel.
We are incredibly excited to see your reactions and opinions, a lot of work was spent on it! :D
The trailer is a little over 2 mins long and it's both cinematic and gameplay. You can watch it here and click the "Notify me" button:
[previewyoutube=kGIZqRpQm-M;full][/previewyoutube]
There is a short teaser available on our Twitter profile:
https://twitter.com/EarthxGame/status/1547282944569626624
BTW. I updated EarthX's store descriptions. Let me know if you like them :3
See you on Friday,
Denis & EarthX Team
Hey, I haven't published any posts since my birthday in February. The reason for that is that there's not much to talk about. Some people might see me answering in the forums or replying under reviews. The 0.9.0 update in November last year was the final content update I have released for this game. The next update we want to publish is the final version (1.0) that will bring some bug fixes, translation improvements, a few new CEO characters, and a refreshed tutorial - of course. You might ask - why haven't we just done it in January and just fully released the game? The answer is quite simple. EarthX will not be published just on Steam. We are working with our friends at Pineapple Works on bringing EarthX on the Nintendo Switch platform. Adrian and I have been also planning on releasing the game on other PC game stores, but more on that later! That being said, lots of things have been happening behind the scenes that go beyond coding the actual game. It was promised that EarthX would be fully released in early summer. We will have to push this timeline a little further, now aiming for August to September. Everything depends on how long the certifications will take. We haven't had a chance to talk about the Russian invasion of Ukraine yet. We fully support Ukraine and the Ukrainian people, stay strong - the world is with you. EarthX has participated in a bundle organized by Humble Bundle, where 100% of income was transferred to Ukraine. During that time, we generated nearly 400k keys that were given to the bundle creators. Over 200k keys were already activated on Steam by people who bought the bundle. We are really happy to see so many people supporting the case! <3 We've also made a commitment to removing the "Dmitry Rogozin" CEO character from the game. We've announced that after Rogozin's harsh comments on his Twitter account. This final decision is personal, as we just don't want to keep such a toxic guy in the game that is somewhat friendly. The purpose of this post is to remind you that we're still alive :D We are closer to wrapping up this project than we ever were. Thank you for reading, EarhtX Team
Hey, in 2020/2021 we did 18% and 19% discounts for my 18th and 19th birthdays. A lot of you liked that, myself included, that's why let's repeat this for this year as well! EarthX will be discounted by 20% starting this Friday. Btw. Some of you have asked what's happening with the game, and since I didn't really talk about it since November (0.9.0 Update), let's reiterate our plans: The game is basically done, there will be no more content updates, as the Moon Update was the last one (which was clearly told for 1 year beforehand). There's still no full release yet, as we are cooperating with our partner 'Pineapple Works' on a Nintendo Switch port. Remaking this game to a different platform will take some more time, but our optimistic heads want to fully release EarthX in early summer. In March, I will sit down on patches. The tutorial needs to be re-recorded and improved (as it sucks currently), and some bugs need to be fixed. The English/Polish languages will also be improved and streamlined. We will make new steam descriptions and graphics, too. Meanwhile, I was working on a different project since December and it's shaping up very well. I literally can't wait to start showing it to everyone, but first, we need to sort things with EarthX out. Again, thank you for being patient, and thank you for 3+ years of continuous support and trust. I went through different phases of my life while making this one project, so it's very valuable to me. I did meet a lot of great people through it, too! Denis
Hey, I'm a little sick now (again), but I thought I would release this medium-sized update today, as promised. This update is special because it's the last content update for EarthX before we will be fully releasing the game next year. Before we go to this update's changelog, let's see what's next for the game. 1) I do not plan to add any new features to the game. This update should be the last content update. 2) Improvements and bug fixes will still be released as needed. 3) I noticed that the in-game tutorial needs a little rework. This will be done before full release. I will also add a few new achievements to the game. 4) This update doesn't have a trailer, instead, I will spend more time on the full release trailer. 5) The full release will take next year as we iron out the rest of the bugs and Pineapple Work makes the Nintendo Switch port. That's it for now, the team is excited as f**k to release our first game!!!
Hey, this week I worked on snapshot 2 of EarthX 0.9.0. I fixed a bunch of bugs, completed the missions, and even added a few improvements to QOL :) Thank you to everyone who tested and reported any bugs. This is probably the last snapshot before the official release next weekend. Denis
Hey, I promised you to write a small post when the snapshot releases, so I do it now. There are probably some annoying bugs and I will be happy if you report them if you find one :D How to play the snapshot? Simply go into EarthX's preferences on Steam, then BETAs tab, and select "Snapshots" from the list. The game should then start updating itself. I will upload new snapshots starting early next week, fixing bugs etc. Also, Snapshot 1 has new missions and payloads, however, they don't have their translated names yet nor icons. You will see a white box and "MISSING: payload_name" pretty often haha
Hey, it's been a while since the September devlog, so time to update you on everything. I've been in hospital at the end of September for several days, so I did another break from the projects for about 2 weeks to gain power and focus. The update itself is currently at ~85-90% completion level. I've completed all main Moon mechanics, added all planned buildings, replaced Starship models, added Superheavy catching animations, and did some other polishing work. What's left is pretty much only bug fixing and additional missions. I will work on them this week as Adrian sends me new in-game news for new payloads. Once I add new missions, I will do some private testing and then upload an experimental build for everyone to test (if you want to help). I will let you know in an additional Steam post once it's up (and on my Discord server ofc).
Hey, Today we will talk about Update 0.9.0 and the stuff that we did in the past 2 weeks. I will also introduce you to the planned Moon gameplay (how it all will work), and mention EarthX 2 at the end too.
Hey, I have been silent for most of the summer. I completed and passed the exams and then visited my grandma/pa in Poland after 2 years of not seeing them :D Haven't really had any time to work on EarthX or be active in EarthX socials. But now I would like to introduce the Moon Update to you. It will be the last update for EarthX before exiting Early Access. The update size will be rather small/medium since I will only replace a few models, add some buildings to the Moon, and maybe new missions that are related. During my break, I was thinking about the E2E feature. I don't really like it because it's "too simple", and making it more complex doesn't really work, since there are no countries/licenses or any different logic that would fit it. I think the best way is just to remove it, but I'm happy to hear your feedback. That being said, if you have ideas for the EarthX 0.9.0 Moon Update, let me know in the comments! I always read them! :) Denis [previewyoutube=6fqpulQpnR0;full][/previewyoutube]
Hey,
I haven't posted anything for a pretty long time, so I thought I would update you all with the current project status.
I haven't started working on Moon Update yet, as I'm in the middle of final exams and spending my focus and time towards learning stuff, so I could attempt to pass them. This doesn't mean that EarthX is canceled or anything like that, it's just in "pause" mode since the lastest 0.3.3 update.
As far as I know, rykllan and Lucas are slowly starting to work on the Moon Update models, because they're nearly done with their school as well.
The project pause doesn't mean that I didn't collect any feedback during that time. Everything EarthX players mentioned was added to my Trello TODO list, so I'm aware of current issues (like a strange tutorial for example).
You can of course give any feedback here in the comments or Discord server or Steam Discussions Forum :D
That being said, wish me luck, getting back to work soon. Can't wait because I haven't coded for a lot of time and I'm excited to do it again!
Denis
Hey, First of all, sorry that this patch took so long to release. I have exams coming in June and I had to catch up a little with the school. I also had a big burn-out in April, so I took a two-week-long break :D The next, and last, Moon Update will be released at around the end of the summer. That's because I will focus on exams in June and July. I just need to get the exams right, I hope you understand. In this time, rykllan and Lucas will prepare the models, so the work on the update will go smooth later on.
Hey, I released a quick hotfix patch for the newest 0.3.3 update. This hotfix only fixes the not-showing produced payloads. I am very sorry for this, it was caused by me "fixing" bugs minutes before release xD And as you know, fixing bugs creates more bugs :D I hope it works now! No new save is required :) Denis
Hey, Stay calm and play EarthX Kalm Update, which adds lots of improvements and long-requested features, like an improved contract system (finally!), and automation (damn, finally!). We started working on this update shortly after 0.3.2 came out, but we knew that 0.3.2 itself had problems and we didn't want to leave you without any updates for almost half a year. That's why we released 0.3.2.5 perfectly at the end of the previous year. Since then, works and testing of 0.3.3 have been accelerating and we are able to release it for everyone. We also plan to release 0.3.3.1 next week, which will improve found-by-players stuff, fix bugs (if any), and update translations.
Hey, what's up!
First of all, thanks to everyone for your kind words, they really do help keep everything up. We do read them, we do answer to them.
Works on 0.3.3 accelerated in March, as I finally got all the needed models. I will not spend much time today talking about the update, because I would rather use this month's devlog to talk about EarthX's future.
Hey, it's been 2 months since the 0.3.2.5 release and normally I release an update every 2-3 months. This time will be different, as 0.3.3 turns out to be bigger than I thought, and making the models/all the graphics also took more time than expected. I would expect the 0.3.3 "Kalm Update" to release somewhere around April. I will of course keep you informed by writing devlogs like that at the end of each month!
Hey, EarthX 0.3.3 will rework existing features like AI, Contracts, and current rocket models. The update will also include features like managers (game automation), and more customization. We can't wait to release the update for you. The date is unknown as of now. Here's the teaser: [previewyoutube=__q1nXAqyRk;full][/previewyoutube] I'm very sorry for the slow update rates, but as I have shown in 2020, the wait will be worth it. I have my private life too (with school and stuff) and I can't spend 100% of my free time on making games. I'm working as fast as I can! Have a great day and see you soon, Denis
Hey, In July, I released the Mars Update (0.3.1), and then 2 months ago the Boca Chica Update (0.3.2); Today I'm releasing the Dust Update (0.3.2.5), which is a follow-up medium improvement update to both mentioned earlier updates. Too many updates haha I want to wish you a happy new year, let's make it better than 2020 :) In early 2021 I will post a new roadmap about my plans for EarthX. Spoiler: it won't be boring. Denis.. just stop talking and show us the Dust Update. Ok ok ok I will, but quick info: I added EarthX to localizor, you can help translate EarthX to your languages there (and also fix current ones (even English yes)) Thanks for the help in advance: https://www.localizor.com/earthx
Hey, Don't expect any devlog at the end of December... because the next update is pretty much finished and it's being tested now. The update name will be "Dust Update", and it's coming soon. I'm not sure if I will be able to release it before Christmas, but should be released within a week or two. And yes Merry Christmas because yes, my dad and mom will give me a second monitor, so my work experience on new updates will be much better :D And in a month or so I will get my own room, for the first time in my life haha Tell me what you want to get :D I'm not sure if I can do this, but I will leave 2 EarthX steam keys here for you or your friends: FDF9C-6WI0J-DF7YZ EFFIJ-772LB-WLQN7 And there's another giveaway for 5 keys in my Discord server: https://discord.gg/sbXwwMs So yeah, take care! Denis
Hey, First off, let me say thank you for over 200 reviews on Steam! Maybe it's a little compared to bigger games, but for us, it's actually a lot and we are happy with it! While EarthX Boca Chica Update was pretty successful, it has a lot of things that can be improved. This is the reason I'm working on 0.3.2.5 now, which will improve both Boca Chica and Mars update. It should release in early 2021. Does this mean that 0.3.2.5 will get no real features? Pff, you would be surprised :D [Please note that everything I will show and say you know is Work in Progress :D]
Hey, While we are working on the 0.3.2.5 update, please watch the story of the EarthX video, which we have created :D This video shows all the major events which happened since 2018 :) [previewyoutube=w104je1AxYQ;full][/previewyoutube] Thank you for supporting us, this really means a lot. Sometimes it's harder to go through life, but we have managed to come that far, which means we will manage to go even further. Have a very good day! All music credits go to SPATE, he's creating amazing art (yes, we can call it art!<3) for a year already. Here's his SoundCloud profile: https://soundcloud.com/patrick-kurola
Hey, With this very small patch, I fixed some of the issues you found after the initial 0.3.2 release. Thanks for your support and feedback!
Hey, While working on a 0.3.2.1 patch, I decided to release a quick hotfix update, which fixes the issue where vehicle panels stay after save reload. Sorry for that, this bug has been missed during our internal testing xD
Hey, It's been a while. Rykllan and I had some problems in our private life, that's why there was a slight delay of the 0.3.2 update. The Boca Chica update is probably the largest one I ever released. I'm still continuing to improve the core gameplay mechanics and performance.
EarthX was one of the finalists of the Indie Showcase contest organized as part of the Digital Dragons 2020 conference!
In regard to the event, that is only online this year, we have prepared a free demo for you, that will be available to download between 14th and 19th September. And if you feel hungry... then we have a 25% discount for you! The discount will be available for the next week (from 14th to 21st September).
For the Indie Showcase contest, the jury chose 66 games from 38 countries. The results will be announced on September 18, 2020, during the Digital Dragons Awards gala. The first three places in the Best Indie Games category are going to be awarded. There will also be a Community Award for the best game chosen by the players. If you know what I mean :) :3 :D :3 ;) :) ;) :D hehe
That's it for now! EarthX 0.3.2 is still being developed, there was a 2-week break in September, as I was fixing stuff with my school. I got full-time homeschooling for the rest of this year, so I will probably have more time for this project. As always, contact me on Discord if you want to ask something ^^
Hey, Today I have a lot of COOL news to share. Let's get right into it! What do I do now? I still work on 0.3.2 Update, it's extremely hard and time-consuming, as I'm literally rewriting about ~30% of the game. Why? Because this is the right thing.
Hi,
Today I made a short teaser for the next update I'm working on. EarthX 0.3.2 will be focused on improving the in-game research and vehicle mechanics. Also, I want to optimize the game a little bit.
Here's the teaser:
[previewyoutube=GnA17pFXDn0;full][/previewyoutube]
No exact release date is known yet, but it's coming out in 2020!
Here's one screenshot of the new UI I was working on last week. As you can see, everything should be simpler and more intuitive. I watched about 100 hours of EarthX gameplay during last month and I took many notes about what to improve.
That's it for now, thanks for reading!
Hey, Thanks for making me aware of the Mac/Linux issues (can't open the main menu, can't save). I worked all 2 days to find the problems (as I do not own Mac/Linux). Thanks for Grimidk for the help with testing on macOS, and thanks for Jere for testing on the Linux. Also thanks for bami for helping me with the code on these systems.
Hey,
After almost 4 months of hard work, countless sleepless nights, and a lot of pizzas, I'm finally ready to show you the long-awaited Mars Update.
Before we get into the changelog, I would like to say BIG thank you for rykllan and the Discord community. Thank you for all the translators as well (Listed at the end of the Changelog). We all did a great job on making this update possible.
Mars Update got its own Trailer on Youtube:
[previewyoutube=3SyWpOoUuaw;full][/previewyoutube]
Most Important Changes
Hey, I made this little trailer for the upcoming Mars Update. It will be available in July, no exact date is known yet. I hope you will like it ^^ [previewyoutube=3SyWpOoUuaw;full][/previewyoutube] Also, EarthX is on Summer Sale now. Denis
Hey, I wanted to share some info about the progress I made in the last 2 weeks. Mars Update is still planned for the end of July. After finishing the Mars code architecture, I was able to work on the graphics design. Not all are finished yet, but some visible progress is already there and you can see it on the screenshots below.
Hey, first of all, I wanted to inform you that 0.3.1 Part Two (Mars Update) has been delayed. I don't know when it will be available, but I think it's around 2 months. Adding Mars is harder than I expected!
Hey, Here we come with another update. I decided to split 0.3.1 into two parts, so you don't have to wait more months to play it. Big thanks to the Discord community, which helped a lot during the development. As I normally do, big shoutout to rykllan for making amazing models in this update ^^ Big thanks to Jere as well, as he did a lot of brutal testing last week. I was highly focused on adding LinkLink (~aka Starlink) and new building mechanics, but there was a room for other improvements. Before I start with the changelog, I wanted to share my current roadmap with you:
Hey, after about 2 months of work, I'm able to deliver another cool (?) update, which will add LinkLink and new build mode (mainly) :D It should be up in about a week, me and my team will start testing from tomorrow. Trailer: [previewyoutube=wZw8M8rbjEg;full][/previewyoutube]
Hey,
On March 4th I released a teaser for the upcoming 0.3.1 update, which will add Mars and other cool stuff. Today I want to change these plans a little, as during this month I came upon some other ideas.
Mars will be added (as well as the Mars colony stuff), but a little bit later (0.3.1 Pt2); I'm doing this change now because rykllan will not be able to make the necessary models that fast. He's not Tesla :D Another reason is that I don't have all plans ready yet (I kinda currently lack of new ideas for colony features - you can suggest them!)
EarthX 0.3.1 Pt1 will add LinkLink (Starlink) and other cool improvements. I have rewritten the whole contracts and missions system, which will bring more performance and reliability into it. This update will also bring a lot of improvements suggested by the community on our Discord server.
To sum everything up: I decided to split 0.3.1 to two smaller updates (0.3.1 Part One and Part Two), so you don't have to wait months for it.
Hey, I'm starting to work on another big major update for EarthX. I won't tell you many details for now, but let me show you the teaser video I made. I hope you will like the update, it seems amazing on paper - but will it in the actual game? :) I will need about 2-3 months to make it. The covid-19 virus may slow it down a little, as it's spreading in my region. Please stay tuned. Teaser: [previewyoutube=CcMjd4Mch_M;full][/previewyoutube] Greetings, Denis
Hey, I've collected the most important (for me) issues, which some of the players reported me during the last 2 days. I'm releasing a hotfix update now (0.3.0.1), which is actually becoming a tradition, as I'm releasing a .1 patch after every bigger update :D
Hey,
I hope you liked the 0.2.9 update, which I released last month. This time I come with a little smaller update, which still has a good amount of content.
The 0.3.0 update was meant to improve things from the last update, and I think I achieved the goal. I'm now ready to start implementing interplanetary stuff (Mars & Moon).
Hey,
Today (11th February) I'm officially 18 years old.
What does that mean for you? Nothing. (actually a discount but ok)
What does that mean for me? Also nothing.
I just wanted to celebrate the week by discounting the game by 18% :)
I started EarthX when I was 16 and I will finish it before my 19th birthday. I have so much fun making this game, you don't even know! The community is amazing, the feeling of actually achieving something is amazing! From here, I want to say big THANK YOU for everyone who's giving feedback, opinions, and playing. I love u all.
I will release next update (0.3.0) very soon, and here's a little preview :)
Hey, I'm releasing a small bugfix update, which is fixing and improving the following things: Improved:
Hey, This update took me more than three months to make. I wouldn't do this without the help of the community on my discord server, which gave me a lot of feedback during the development. I also wanted to give a big thanks to Sergey (~aka rykllan), who made A LOT of models for this update! This update also got its new trailer, so watch it here: [previewyoutube=DeKT6F0B-VY;full][/previewyoutube] I've rewritten almost every script, so the performance improvements should be very significant (the game will run faster).
An update will be released this week. Stay tuned. This is the trailer: [previewyoutube=DeKT6F0B-VY;full][/previewyoutube]
Hey,
It's 31. December at my location, so I'm about to begin the first decade in my life, which is amazing :D (yes I know the decade starts at 2021, but plz don't take my happiness from me);
Today I want to welcome all new players, who joined us on this winter sale. I didn't plan to run a sale this time, but I had somehow set it up back in October and completely forgot about it. But yeah, here we are!
There was no update since October, but believe me, I was working on new stuff all the time (i even released a snapshot on my Discord server (on that server: https://discord.gg/sbXwwMs ));
What's the point of writing this? I want to list out the stuff I plan to do in 2020:
1. buy a Tesl
oh sorry I mean list the stuff I plan to do for EARTHX in 2020:
1. complete EarthX and full release it before/after the summer.
Yeah, that's basically it. I don't plan any ports for 2020, but expect them in 2021 (mobile/console?); I also plan to release a lot of more updates before the full release. Let's say... who wants Mars and Moon?
The 0.2.9 update will introduce a lot of new content, like Dragon capsules, Starship or ISS. You can follow me doing that by joining on my Discord server (it's really the best way to communicate with all of you at the same time!).
With all the things said, thank you for supporting me and thank you for the great community on the Discord server (yeah I know, I talk too much about Discord..............)
To appologize you, check the cool Starship docked to ISS screenshot :D
Hey, I was very busy this month and I will be in the next as well. Christmas is coming, have a lot to do not only in EarthX but also in school and at home. However, this didn't stop me from adding new interesting features! Let's see what I got so far (Don't worry, I won't spoil everything ;)) I've expanded the rocket launch system to the new high levels I never dreamt about. Now you can e.g. watch the rocket launch on an in-game webcast, just like SpaceX does! [previewyoutube=lAJyjSd8afk;full][/previewyoutube] You can also see the new telemetry thing, which allows you to get more immersed in the firework launch. Speaking about fireworks, see how the explosion looks like now: [previewyoutube=lsK6GhvSRaQ;full][/previewyoutube] I would say it's S3XY, but it is only my personal opinion. I added a lot of new animations to the game, see how the parachutes are looking now: [previewyoutube=AYK6mTu6Ie0;full][/previewyoutube] And some of the backstages while working on new animations. Yes, it's a "Dragon 2" type capsule on the top of the rocket! [previewyoutube=MYWb297SCD4;full][/previewyoutube] I'm very excited to release it next year and I'm very happy I can work on this now! Some of you noticed, that there was no update since October, but it's mostly due to the school and my babysitting "career", which just takes time and I feel okay with it. EarthX is only a hobby project and I will deliver as always... I just need more time ;) Greetings, Denis
Hey,
The latest update (0.2.8.1) was published exactly one month ago. I usually publish updates at the end of the month, but this time it's a little other.
The 0.2.9 update will introduce a lot of new content like ISS, Capsules, and Starship. This required me to actually rewrite the game core (all rocket-related features). This, of course, takes a lot of time and I'm still not done with that.
I usually stream my work on my Youtube channel.
I don't want to promise or publish anything for now, but I can already give you some screenshots.
+ expect an open beta before the 0.2.9 release. I don't know when it will be available, but the beta this year for sure.
Please stay tuned!
Hey, I made this small teaser trailer. I hope you will like it :D EarthX 0.2.9 coming later this year! [previewyoutube=Ppy9Wfr1Gso;full][/previewyoutube]
Hey!
Now that 0.2.8 (with 0.2.8.1) is released, I can begin working on the next update. Of course, I'm talking about the 0.2.9 update, which will add some amazing features!
Well, I will point out right at the start, that this update is a little bigger than any previous, so I will probably need more time to make it.
Just stay tuned! I will share with the progress on my Discord server: https://discord.gg/sbXwwMs (there are actually amazing people! I love to message with all of them :D)
But let's begin with the content, I plan to add to the game during this month/two months. The 0.2.9 was supposed to add crew stuff and it is! I want to add crew missions, and with that Dragon capsules (Crew & Cargo), Starship, new launch pads, and new payload types (or orbit types).
(I think now you see, why I need much more time for this update) :D
Rykllan (3D Designer) already made some models. They're looking amazing and I can't wait to add them to the game as playable objects. :D
Other things to mention: I will do a price increase in the near future. The price will go up to 11.99$.
Why am I doing a price increase?
EarthX is available since 12th July and I added A LOT of new content during that time. I just feel like this game is worth more, but also the expenses are going higher and higher as I'm hiring more and more people to do content for EarthX (models, icons, music).
However, if you feel like this game is not worth 12$ for now, just add it to your wishlist. There will be some discounts during this and next year and you will be notified.
To sum up:
The 0.2.9 update will be released somewhere in November, then I will begin the work on 0.3.0 update (about which I will tell you in the Winter changelog :D).
Hey!
The previous ~0.2.8 update had some serious issues with the negotiation. It was pretty logic for me because I knew, how to use it. However, almost every other player just didn't know what was this and why I added it to the game.
5 months, 10 updates;
With 0.2.8.1 I made it a lot easier to use for everyone (I hope) :) Just take a look:
You can select the price by moving with the slider. The more you office employees have, the higher price you can offer!
Hey!
A few days ago I released the 0.2.8 update, which introduced some of the AI. With AI I also had to remake the contracts system to make it more responsive.
I've read a lot of feedback, and that the new contract system is not made very well, and that's why I want to fix it.
But before I can do that, I will need your feedback. What do you like or what DON'T you like about the new contracts system?
I can't go back to the old one, because there's AI now. The contracts system just needs to support it. However, I can set the contract prices "by myself", so you don't need to offer your own.
Let me know what you think down in the comments or on my Discord server!
https://discord.gg/sbXwwMs
Hey, I REALLY can't believe I did it to this point. EarthX was a very small prototype game a few months ago, but now with YOUR support, EarthX gets better and better every update. I would like to THANK YOU very much for all the bug reports, feedback and thoughts! It took over a month to make and release this update, which I am very sorry for. The first 3 weeks after 0.2.7 release was amazingly hard for me, due to school begin and my broken PC, which just burned. (I lost a very big amount of data then, EarthX project included). Good that we have a cloud save :D Let's talk about 0.2.8 now. This update is as big as 0.2.7 (probably even bigger).
Hey, Most of you were expecting a new update this month because I used to release one big update somewhere at this time. A snapshot update will be available on the last weekend this month. The full 0.2.8 update is now planned to release somewhen in October! I tried to make it happen now, but I had a lot of troubles while making the AI. I'm now +/- 50% done with that.
Our friend from Kodera Software, Mariusz, has a birthday today. His game, V: Rings of Saturn, will be available with a 10% discount over the next week.
Hello! I had A LOT of troubles making this snapshot, but uhh... I did it! This snapshot contains maybe a little less new features, but it gave me time to prepare everything for upcoming AI features. Please take your time to read the changelog and then just play this new snapshot. :)
Hey, I've never posted any devlog here, so here I am. Maybe let's introduce myself first :D I'm Denis and I'm 17 years old. I was born in Poland and moved to Germany when I was 12. I started working on the code year after when I was 13. Why am I telling you all the stuff? It's important for you to understand, that I still go to the school and I'm able to work on EarthX only in my free time, in evenings. Last 3 months were amazing. I released my first game ever on the Steam, which I'm very happy for. I've never experienced so many new stuff and things to organize and make in that short period of time. I'm very glad that what I achieved (with the help of you all!), but that all was in my vacation time. Now the school begins and I won't make that much stuff rapidly. DENIS! What does that mean? No EarthX updates? GIVE ME MY MONEY BACK! No-no-no. The updates are still going to be released. I just now need little more time to make them. Take in mind, that I began working on EarthX at the beginning of this year, where I also was in school. If I did it in the past, then I can also do it in the future! :D Gamedev was and will still be my passion and hobby, and I'm glad I can work on EarthX with this community.
Hey,
After 9 days of me taking a "break", I can finally release the first snapshot of the 0.2.8 update.
Why is snapshot 1 amazing? Because it takes the graphics on another level! I tried to make it look nicer but also that you can still run it on low-end PC. The system requirements are going to be a little higher, but this is what I do expect from the players on Steam. You can still launch EarthX on LOW at a potato PC tho.
Why did it take more than a week to make? One of the reasons is my private life problems, like school or my destroyed PC. I will talk about that later in a new post ;)
Hey,
After 4 snapshot updates, I'm glad to announce, that the full 0.2.7 update has been released now.
This update was actually really easy to make, but of course, there were some hard times, which I passed through.
0.2.7 "Research is consistent" update was focused on adding research stuff and I think I've achieved the goal. You can now upgrade your modules, the rockets are getting cheaper and cheaper over time, and you can research the explosions. This update gave EarthX more deep and opened me the door to add a lot of more stuff.
Please take your time to read this changelog (Screenshots are here too!) and in the end, I will talk a little bit about 0.2.8 (next) update.
Watch the trailer here: https://youtu.be/hspjjg0l8w4
Hey,
This is the final snapshot of the 0.2.7 update. The full 0.2.7 official release is scheduled for tomorrow.
Working on this all snapshots was very exciting and I learned a lot. Now I will make few days break and then I will begin working on 0.2.8 update :)
Hey,
I'm glad to release this not-a small snapshot update today. I've worked on it for about a week and the work time I put into it was massive.
I hope you will all enjoy it. I will now work on the last snapshot update and release the full 0.2.7 after it.
Hey,
In this snapshot update, I continue to rework and improve all the modules & rockets related stuff.
The full 0.2.7 will be a pretty big update, which changes all how we play EarthX.
I started working on the module upgrades, but I also began working on new buildings related things.
Please stay tuned for more snapshots and of course for the full 0.2.7 version of the game.
Hey,
After releasing 0.2.6 with the new user interface, I opened the way to easily add new content now. So here it is!
Take in mind, that this is a snapshot (test/beta) version of 0.2.7 update and not everything will work correctly.
Hey,
With this update, I want to begin to fix the game. As you probably know, the research tree is too simple and the old user interface (UI) didn't work as it should.
I've spent a lot of time making new in-game and main menu UIs, but I've made it! The new UI work now on most of the modern displays, it's more intuitive, and of course - it looks better IMO.
You can see the biggest changes in the main menu and in the research tree. The main menu got a new feature - a changelog (as someone requested).
I've also prepared the research tree UI for the next update, which will bring new and improved stuff to it.
Sadly, new UI also removed something... in-game achievements. Why?
Because I want to add steam achievements in the near future, maybe after this summer.
I hope you will like the update as much as I do, and be now prepared for more content update, starting with 0.2.6.1 ;)
Hey,
As I said, I created a new user interface for EarthX. I've changed a lot of code so probably a lot of things just don't work the right way. That's why I need your help at testing it!
The beta is of course only for those, who want it. You can enable it now by going to game properties -> betas, and selecting the "snapshots" from the dropdown. The beta update should start automatically, but if it doesn't, restart your steam.
The full 0.2.6 update is planned to release this weekend. Thanks for all the good words and for giving your trust in me!
Regards,
Denis
Hey,
I currently don't talk much, but I'm working hard at these hot days at making a new user interface for you.
I've finally got something of it done, so take this quick preview and tell me your feelings :D
New UI features:
Hey, In this patch update, I focused mostly on features, that already exist in the game. While I work on a new user interface, I decided to release this patch, which brings improved employees system (not the final version, but I made a few required changes).
Hey, In this post, I want to share with you about features and updates, which are coming this summer. EarthX is still in early access, but I've already finished all the fundamental stuff, so I can now just add more features. These are just plans, the plans can change. If something doesn't show up in summer, then it will probably later. Take that in mind :D Honestly, I didn't expect so many people to play my game on early access release weekend. Of course, there were some issues with the game itself, but two patches fixed that. Now I can focus on another big update (0.2.6), which will completely rework modules research tree, so it's more interesting and fun to play. The new research tree will be bigger and it will have many more features.
Hey, In this second patch, I fixed a lot of smaller and bigger issues found by the players and me myself. This week, I want to be 90% focused on fixing bugs found by you, because I always want to work on a stable game. Feel free to report bugs everywhere you can, I read them all!
Hey, Firstly I want to apologize for those fails and critical errors at the beginning. It forced me to release two small hotfixes in one day, but they fixed some of the technical issues. In this patch update, I fixed the rest of the found issues by the players, which could even destroy the game.
Hey, As you probably know, the EarthX Steam launch is tomorrow at night (about 23 pm CEST). Before that, I want to talk with you about my updating policy, future updates content and my long term plans for this game. The price of the game will be set to 7.99$, which I think is fair. I've spent a lot of time making this game, so I want to have some money from it :D Even tho, I still have a lot of ideas for EarthX, and for my other future games.
After about 4 days long of making this trailer, we can say, that it's finally done! We hope you will like it the same as we do. :) Thanks Theromanek100 for editing it! Regards, Mesote Team
Till now, we've developed the game on other indie game websites, and now we are ready to release it here. We still need about a month to get things done, so stay tuned and add EarthX to your wishlist (which will help you be up to date)! :) Regards, Mesote Games
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