Hey,
After 9 days of me taking a "break", I can finally release the first snapshot of the 0.2.8 update.
Why is snapshot 1 amazing? Because it takes the graphics on another level! I tried to make it look nicer but also that you can still run it on low-end PC. The system requirements are going to be a little higher, but this is what I do expect from the players on Steam. You can still launch EarthX on LOW at a potato PC tho.
Why did it take more than a week to make? One of the reasons is my private life problems, like school or my destroyed PC. I will talk about that later in a new post ;)
Snapshot 1 got its small hotfix update:
- Fixed: few bugs found by the players and me.
Changelog:
Visual:
- Improved: Everything is smaller I made every object 30 times smaller to get more space for AI companies, but also for better visual appearance.
- Added: New water appearance The water has now its animation, reflections, and the actual visible ocean deep.
- Added: Wind All trees and clouds are affected now by the wind.
- Added: Shadows All objects have now its shadows!
- Added: Better color shadings
Now the colors are looking even more dynamic and nicer!
- Improved: The earth rotates now the right way! So many players requested me to change this, so here you go!
- Improved: GEO sats are now static Just like IRL.
- Added: Engine smoke when the rocket is flying in the atmosphere
New features:
- Added: New build mode
I reworked the build mode. Now instead of 24 slots, you can place buildings where you want and how you want.
- Added: New rocket animations (AGAIN!)
But this time with a lot better appearance and performance! I added 3 types of animations for LEO, MEO and GEO orbits, so everything is now visualized. Even the second stage! You can now see the fairings deploy on the second stage :D
The landing has now sonic booms!
Other:
- Improved: Test mission will be no longer selected on default
- Improved: Mission report window appearance
- Improved: Camera movement (it's more responsible now)
- Fixed: rockets didnt reset their position after a launch
- Fixed: landing rockets could cause a lot of errors sometimes
- Fixed: rocket reliability could be more than 100%
- Fixed: mission report showed the wrong info after the failed static fire
- Fixed: the offices are looking for wrong contracts after game load
- Fixed: particles didnt work properly on some of GPUs
- Fixed: profit after a mission was wrongly calculated
- Fixed: Tooltips didn't change their scale
- Fixed: Static fire took 2 payments
- Removed: Truth mode (Flat earth)
How to download this (and other) snapshots?
Go to your library and click with the right mouse button on the EarthX on the list. After that go to the properties and select "BETAS", and then "snapshots" from the dropdown list. You will probably need to restart your steam client after it in order to begin downloading snapshots versions. Snapshots are available only for Windows in the English language. Note: Snapshots are for testing purposes only. If you've found any bug, please let me know on my discord server: https://discord.gg/sbXwwMs
[ 2019-08-29 23:38:13 CET ] [ Original post ]
- EarthX Linux [153.31 M]
In EarthX you can build a really big space company, starting as a small startup. You start in 2002 with just a few million dollars, and your task is to manage the company and begin to produce rockets.
You have to build some factories for creating modules, offices for searching for contracts, labs for research points production and hangars for storing your rockets. Once you have rocket built, you can launch it up into space. Don't forget, that your rockets may explode sometimes. Your first launch will be a test mission, so the customers can see your capability. Once you gained some trust, you can take some of the available contracts and shot the real payloads on the orbit.
EarthX was highly inspired by real companies like "NASA", "Suborbital Company", "RocketLab" and of course "SpaceX".
Build rockets
Unlock modules (19 available for now), design your rocket project and build their variations in your factories.
Launch, Land, Repeat
Launch disposable rockets, and later with the new technology and certification land with them on the barge.
The rockets may explode sometimes
The rocket build quality and durability have a big influence on this. The more rockets you build, the more experience you gain, and this will help you avoid explosions.
Take contracts and complete the missions
Your level of trust affects what contracts you receive. Each contract has its own missions, which you have to complete on time.
Manage the logistics on the planet
Build factories, offices, labs, and hangars. You can upgrade every building, which gives you additional work speed.
Manage your company
Upgrade company, hire employees and apply them to the buildings, and gain achievements.
It's just a.. statistics
See what you did over the whole game session. Take notes and continue with the new game then. Your next game will be better!
But if not...
Then you will bankrupt again! :)
EarthX has its own graphic style. The soundtrack is made by .xrm from SoundCloud. We kept the user interface as simple as possible and we think, that we achieved the goal!
Note, that this is an early access title. Everything can change in the future, and not everything can now work properly.
- OS: ----
- Processor: Intel i3 or AMD A6Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GT 430/440
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
- OS: ----
- Processor: Intel i5 or AMD FX6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 560
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
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