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Hey, I've never posted any devlog here, so here I am. Maybe let's introduce myself first :D I'm Denis and I'm 17 years old. I was born in Poland and moved to Germany when I was 12. I started working on the code year after when I was 13. Why am I telling you all the stuff? It's important for you to understand, that I still go to the school and I'm able to work on EarthX only in my free time, in evenings. Last 3 months were amazing. I released my first game ever on the Steam, which I'm very happy for. I've never experienced so many new stuff and things to organize and make in that short period of time. I'm very glad that what I achieved (with the help of you all!), but that all was in my vacation time. Now the school begins and I won't make that much stuff rapidly. DENIS! What does that mean? No EarthX updates? GIVE ME MY MONEY BACK! No-no-no. The updates are still going to be released. I just now need little more time to make them. Take in mind, that I began working on EarthX at the beginning of this year, where I also was in school. If I did it in the past, then I can also do it in the future! :D Gamedev was and will still be my passion and hobby, and I'm glad I can work on EarthX with this community.
Okay. Now I will stop cry and announce a few new things coming in the future.
All of the things listed below were also announced on my Discord server, where you can very easily contact me! https://discord.gg/sbXwwMs Firstly: I added NVIDIA Ansel support to EarthX. Now every one of us can make beautiful screenshots from the game. It should be available in the 0.2.8 snapshot 2 update.
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Now let's go to the real gameplay features: As some of you guys know, I'm actively working on the 0.2.8 update, which brings AI and a lot of more new features to the game. I released the first part in the snapshot 1 update, and I will release snapshot 2 in a few days. The first feature, which I want to remake, is the rocket creafting tool. I released the first preview of it today on Youtube: [previewyoutube=B8AbkeSnw4E;full][/previewyoutube] I will also add full batteries/GPS support and few other surprise modules-related features. I really hope you will like them. Thanks for reading it all, let me know if you like this type of posts here. Denis
[ 2019-09-08 21:50:09 CET ] [ Original post ]
- EarthX Linux [153.31 M]
In EarthX you can build a really big space company, starting as a small startup. You start in 2002 with just a few million dollars, and your task is to manage the company and begin to produce rockets.
You have to build some factories for creating modules, offices for searching for contracts, labs for research points production and hangars for storing your rockets. Once you have rocket built, you can launch it up into space. Don't forget, that your rockets may explode sometimes. Your first launch will be a test mission, so the customers can see your capability. Once you gained some trust, you can take some of the available contracts and shot the real payloads on the orbit.
EarthX was highly inspired by real companies like "NASA", "Suborbital Company", "RocketLab" and of course "SpaceX".
Build rockets
Unlock modules (19 available for now), design your rocket project and build their variations in your factories.
Launch, Land, Repeat
Launch disposable rockets, and later with the new technology and certification land with them on the barge.
The rockets may explode sometimes
The rocket build quality and durability have a big influence on this. The more rockets you build, the more experience you gain, and this will help you avoid explosions.
Take contracts and complete the missions
Your level of trust affects what contracts you receive. Each contract has its own missions, which you have to complete on time.
Manage the logistics on the planet
Build factories, offices, labs, and hangars. You can upgrade every building, which gives you additional work speed.
Manage your company
Upgrade company, hire employees and apply them to the buildings, and gain achievements.
It's just a.. statistics
See what you did over the whole game session. Take notes and continue with the new game then. Your next game will be better!
But if not...
Then you will bankrupt again! :)
EarthX has its own graphic style. The soundtrack is made by .xrm from SoundCloud. We kept the user interface as simple as possible and we think, that we achieved the goal!
Note, that this is an early access title. Everything can change in the future, and not everything can now work properly.
- OS: ----
- Processor: Intel i3 or AMD A6Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GT 430/440
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
- OS: ----
- Processor: Intel i5 or AMD FX6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 560
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
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