Hey, I REALLY can't believe I did it to this point. EarthX was a very small prototype game a few months ago, but now with YOUR support, EarthX gets better and better every update. I would like to THANK YOU very much for all the bug reports, feedback and thoughts! It took over a month to make and release this update, which I am very sorry for. The first 3 weeks after 0.2.7 release was amazingly hard for me, due to school begin and my broken PC, which just burned. (I lost a very big amount of data then, EarthX project included). Good that we have a cloud save :D Let's talk about 0.2.8 now. This update is as big as 0.2.7 (probably even bigger).
New graphics apperarance
I liked the graphics in EarthX a month ago, but I just wanted a little bit more. So I started making the new graphics (my old GPU literally burned like a competitor' rocket in EarthX).
- new water - wind effect - shadows - windows light - better textures These new graphics did cost me about 235$. :D
Artictifical Intelligence V1
I've got over a hundred of requests about AI since April this year. I wanted to do it earlier, but there were more important things to do. Please take note, that this is version 1 of AI (I just don't know, how to do it better for now). AI will improve a little bit in every early access update.
What can AI do? AI exists in 2 forms. The AI contains space companies, but also contract givers. The space companies (type A) are here to launch payloads, build rockets and, of course, dominate the market. Type A will fight with other types A and with the player itself too. The contract givers (type B) are generating contracts. The whole contract system was redesigned, as there is now the possibility to negotiate (offer) the launch price to the AI.
The cheaper the launch price is, the more chances you have to get the contract! The launches of the rockets are visible for the player. The AI-rockets are exploding too! (Thank you @rykllan for the models!)
News system
Another exciting (for me) feature, which is highly connected with the AI, is the new news system!
News are showing up during the gameplay. When AI-rocket explodes or AI-company bankrupt, in-game journalists will write some sort of news for you. We've spent pretty much time for writing the text for it (which is then a little bit randomized).
There is currently one special type for it. Every year, there will be a summary of the last year. You will be able to see other companies' finance and stats and take notes. It's nice to see, how everyone is playing with you! Other words, the news are just another step into making the game cooler:D
In-game twitter (Earthmusk)
Why Earthmusk? Because Earth + musk, which is mzg in polish, which means brain. So the English name of Earthmusk is Earthbrain, but I like Earthmusk.
When I launched rockets, it felt a little boring. Then I just thought about how to make it better and I reminded myself, that Elon Musk comments the SpaceX stuff on his Twitter account. There are more features to come to this in the next updates!
New build mode
What should I tell you more about this? You had to select a slot, in which you wanted to build your desired building. Now you just place it where you want (expect water. Buildings don't like water.)
CEO
Now you can choose your CEO avatar! There are only a few available for now, but I plan to add a few each update.
New rocket animations
Now if a rocket flies to the LEO, it will look like it's flying to the LEO. GEO is, of course, a higher orbit, so the rocket will fly higher!
Manual rocket landing
Yeah, also often requested, so here you go!
3 new rocket modules
Simple/Advanced Battery and GPS. These were available earlier, but the game just ignored them. Now they are officially added.
Other smaller changes (bugfixes too)
- Improved: on-earth object scaling (everything is smaller now)
- Improved: changed the earth rotation direction
- Improved: test mission will be no longer selected on default
- Improved: mission report window appearance
- Improved: camera movement is now more responsible\
- Improved: add time controls with numbers (1-2-3)
- Improved: rocket creation tool
- Improved: main menu appearance
- Improved: second stage animation
- Improved: trust system (emojis)
- Improved: pinning availability for windows
- Improved: new interface sounds
- Fixed: rockets didnt reset their position after a launch
- Fixed: rocket reliability could be more than 100%
- Fixed: landing rockets could cause a lot of errors sometimes
- Fixed: mission report showed the wrong info after the failed static fire
- Fixed: particles didnt work properly on some of GPUs
- Fixed: profit after a mission was wrongly calculated
- Fixed: tooltips didnt change their scale
- Fixed: static fire took two payments
- Fixed: side boosters would not disappear sometimes
- Fixed: planes didnt show up
- Fixed: the player level didnt load properly after starting a new save
- Fixed: time didnt load properly after starting a new save
- Fixed: rocket remove button didnt show up at <60%
- Fixed: you could save the game even if the company creator was open
- Fixed: you could get 0$ sometimes
- Removed: the truth mode (flat earth)
- Removed: deadlines for contracts (they will come back!)
Thank you for reading this all!
[ 2019-10-07 14:54:06 CET ] [ Original post ]
- EarthX Linux [153.31 M]
In EarthX you can build a really big space company, starting as a small startup. You start in 2002 with just a few million dollars, and your task is to manage the company and begin to produce rockets.
You have to build some factories for creating modules, offices for searching for contracts, labs for research points production and hangars for storing your rockets. Once you have rocket built, you can launch it up into space. Don't forget, that your rockets may explode sometimes. Your first launch will be a test mission, so the customers can see your capability. Once you gained some trust, you can take some of the available contracts and shot the real payloads on the orbit.
EarthX was highly inspired by real companies like "NASA", "Suborbital Company", "RocketLab" and of course "SpaceX".
Build rockets
Unlock modules (19 available for now), design your rocket project and build their variations in your factories.
Launch, Land, Repeat
Launch disposable rockets, and later with the new technology and certification land with them on the barge.
The rockets may explode sometimes
The rocket build quality and durability have a big influence on this. The more rockets you build, the more experience you gain, and this will help you avoid explosions.
Take contracts and complete the missions
Your level of trust affects what contracts you receive. Each contract has its own missions, which you have to complete on time.
Manage the logistics on the planet
Build factories, offices, labs, and hangars. You can upgrade every building, which gives you additional work speed.
Manage your company
Upgrade company, hire employees and apply them to the buildings, and gain achievements.
It's just a.. statistics
See what you did over the whole game session. Take notes and continue with the new game then. Your next game will be better!
But if not...
Then you will bankrupt again! :)
EarthX has its own graphic style. The soundtrack is made by .xrm from SoundCloud. We kept the user interface as simple as possible and we think, that we achieved the goal!
Note, that this is an early access title. Everything can change in the future, and not everything can now work properly.
- OS: ----
- Processor: Intel i3 or AMD A6Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GT 430/440
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
- OS: ----
- Processor: Intel i5 or AMD FX6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 560
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
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