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EarthX 0.2.9
Now you will be able to select multiple payloads at once in one rocket! Besides that, you will be able to manually select launchpads and landing zones. Launching stuff into Earth's orbit is very easy now!
Yes, you heard that right. ISS has been added to the game. Not just ISS. You can now launch CRS (Resupply Missions) and CCP (Crew Missions) to the ISS.
ISS will be building itself over time:
Of course, in order to launch CRS and CCP missions, you will need the right vehicle for that.
You can now build cargo & crew capsules in the new vehicle creator window, where you can see the costs, reliability, and capability of the vehicle during designing it. rykllan made a completely new rocket model, which now seems like a real Falcon family rocket :)
Well, a lot of new modules. There were 12 modules in 0.2.8, now we have almost 50 :D All of the modules are needed for various vehicle types, but there are also two special: Camera (for realtime webcasts)
Altitude Sensor (for realtime telemetry)
Now you can build very large rockets and spaceships!
I added 10 default launchpads all over the world. In addition, you can build your own launchpads now! Btw. Rykllan made new launchpad models :D There are now Simple, Advanced, and Mega launchpads!
I've removed the "building window" and added a new one called "Building Setup". Every building has its own settings. Now you can hire up to 50 employees in some buildings. I also added dynamic bills, so if you use your factory very often in the quarter, you will pay a lot more!
The deadlines are back! In a new form. See it yourself in the game.
There are a lot more small improvements and small features, but you can find them yourself. I won't spoil everything! Have fun with playing and remember, that you can always send feedback to me :)
[ 2020-01-24 15:42:15 CET ] [ Original post ]
Hey, This update took me more than three months to make. I wouldn't do this without the help of the community on my discord server, which gave me a lot of feedback during the development. I also wanted to give a big thanks to Sergey (~aka rykllan), who made A LOT of models for this update! This update also got its new trailer, so watch it here: [previewyoutube=DeKT6F0B-VY;full][/previewyoutube] I've rewritten almost every script, so the performance improvements should be very significant (the game will run faster).
NEW FEATURES
Launch Setup Window
Now you will be able to select multiple payloads at once in one rocket! Besides that, you will be able to manually select launchpads and landing zones. Launching stuff into Earth's orbit is very easy now!
International Space Station
Yes, you heard that right. ISS has been added to the game. Not just ISS. You can now launch CRS (Resupply Missions) and CCP (Crew Missions) to the ISS.
ISS will be building itself over time:
Of course, in order to launch CRS and CCP missions, you will need the right vehicle for that.
Capsules
You can now build cargo & crew capsules in the new vehicle creator window, where you can see the costs, reliability, and capability of the vehicle during designing it. rykllan made a completely new rocket model, which now seems like a real Falcon family rocket :)
New modules
Well, a lot of new modules. There were 12 modules in 0.2.8, now we have almost 50 :D All of the modules are needed for various vehicle types, but there are also two special: Camera (for realtime webcasts)
Altitude Sensor (for realtime telemetry)
Spaceships
Now you can build very large rockets and spaceships!
Launchpads
I added 10 default launchpads all over the world. In addition, you can build your own launchpads now! Btw. Rykllan made new launchpad models :D There are now Simple, Advanced, and Mega launchpads!
Building Setup
I've removed the "building window" and added a new one called "Building Setup". Every building has its own settings. Now you can hire up to 50 employees in some buildings. I also added dynamic bills, so if you use your factory very often in the quarter, you will pay a lot more!
Deadlines
The deadlines are back! In a new form. See it yourself in the game.
There are a lot more small improvements and small features, but you can find them yourself. I won't spoil everything! Have fun with playing and remember, that you can always send feedback to me :)
[ 2020-01-24 15:42:15 CET ] [ Original post ]
EarthX
Denis Szwarc
Developer
Mesote Games
Publisher
2019-07-12
Release
Game News Posts:
78
🎹🖱️Keyboard + Mouse
Very Positive
(517 reviews)
Public Linux Depots:
- EarthX Linux [153.31 M]
In EarthX you can build a really big space company, starting as a small startup. You start in 2002 with just a few million dollars, and your task is to manage the company and begin to produce rockets.
You have to build some factories for creating modules, offices for searching for contracts, labs for research points production and hangars for storing your rockets. Once you have rocket built, you can launch it up into space. Don't forget, that your rockets may explode sometimes. Your first launch will be a test mission, so the customers can see your capability. Once you gained some trust, you can take some of the available contracts and shot the real payloads on the orbit.
EarthX was highly inspired by real companies like "NASA", "Suborbital Company", "RocketLab" and of course "SpaceX".
Build rockets
Unlock modules (19 available for now), design your rocket project and build their variations in your factories.
Launch, Land, Repeat
Launch disposable rockets, and later with the new technology and certification land with them on the barge.
The rockets may explode sometimes
The rocket build quality and durability have a big influence on this. The more rockets you build, the more experience you gain, and this will help you avoid explosions.
Take contracts and complete the missions
Your level of trust affects what contracts you receive. Each contract has its own missions, which you have to complete on time.
Manage the logistics on the planet
Build factories, offices, labs, and hangars. You can upgrade every building, which gives you additional work speed.
Manage your company
Upgrade company, hire employees and apply them to the buildings, and gain achievements.
It's just a.. statistics
See what you did over the whole game session. Take notes and continue with the new game then. Your next game will be better!
But if not...
Then you will bankrupt again! :)
EarthX has its own graphic style. The soundtrack is made by .xrm from SoundCloud. We kept the user interface as simple as possible and we think, that we achieved the goal!
Note, that this is an early access title. Everything can change in the future, and not everything can now work properly.
MINIMAL SETUP
- OS: ----
- Processor: Intel i3 or AMD A6Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GT 430/440
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
- OS: ----
- Processor: Intel i5 or AMD FX6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 560
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
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