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EarthX 0.3.0
[ 2020-02-21 15:45:22 CET ] [ Original post ]
Hey,
I hope you liked the 0.2.9 update, which I released last month. This time I come with a little smaller update, which still has a good amount of content.
The 0.3.0 update was meant to improve things from the last update, and I think I achieved the goal. I'm now ready to start implementing interplanetary stuff (Mars & Moon).
What's new in 0.3.0?
New Stuff:
- Added Steam Achievements. (27)
- You can now catch the fairings, just like real SpaceX does!
- New missions: "Astronaut's Cat" and "Technician in a Suitcase".
- ISS Window, which allows you to track currently docked vehicles and see when they're going to return to the Earth.
- Added new Earth model.
- Added company stats (Graph).
- Added Game Over.
- You can now return to the main menu.
- Added 5th character: Jim (made by rykllan).
- New barge model from rykllan.
- Added Octagrabber animation, which will catch and secure your rocket every time it lands.
- Every vehicle type now has its own naming system (Rockets: B1XXX, Capsules: CC1XXX, etc.).
- Now you can cancel rocket build.
- You can now take off rocket landing gear (the rocket will fly for the last time, with no landing).
- The built vehicle will try to move to the hangar on its own every few seconds, once there's no space in them.
- Added fundraising-related news.
- Added a few of the ISS News, which will tell you a little bit about the modules on it and how were they launched. Some educational stuff is always fun :D
- Now you can focus on the ISS.
- A shuttle and an astronaut will fly next to the ISS sometimes.
- The hangar icons will now tell you, how much space is in every one of them.
- Added potato.
- Refreshed Main Menu look.
- Added Spanish & Latin Spanish languages to the game. (by Daniel Yah)
Improvements:
- Now you can directly see how many vehicles are built from the projects list.
- The vehicle reliability was maxed up to 99% (Before 97%).
- The max-orbit will now not be shown on the capsules and spaceships (Unnecessary)
- Improved the look of the buttons in some places.
- Static fire gives you now 20% chance of rocket reliability improvement.
- Added parachute opening sound.
- Now you can focus on your launching rocket directly from the 3D view.
- The launching rocket tracker will now be a little less visible when focused.
- Added some hints while crafting a rocket.
- Now if you're more than level 5, the rocket build panel will fold up automatically.
- Folded up build panels will now show the general build progress.
- Improved overall English, Polish and Russian languages.
- Now you can add a vehicle project to your favorites. (it will always stay at the top)
- Now you can launch a payload directly from the contracts window by double-clicking on it.
- The AI will now generate some ISS contracts. (10% of chance)
- Improved the sorting of contracts on the list.
- Added visual banners to the pop-up notifications about special missions.
- Increased the amount of CRS and CCP missions.
- The vehicles in the hangar preview window will now show the condition.
- Added a selection indicator around the building tracker when you're editing the building.
- Improved the look of work progress sliders in the building trackers (for factories and labs).
- Fundraiser news will now open automatically. (So the players don't miss it)
- Added labs to required buildings in the player progress window.
- Added fairing catching to the required challenges in the player progress window.
- Moved manual landing from Level 9 to Level 5
- Moved Rideshare from Level 6 to Level 3
- Improved the CEOs look (by rykllan)
- From now on, every launchpad built will give you an additional launch at the same time.
- Removed the CEO's real names. (so I don't get in trouble once the game get more popular)
- Added missing sounds in some places.
Bugfixes:
- You could launch a rocket with less than 60% condition by double-clicking on it.
- The rocket "flights" variable was always one too big.
- You could build a GEO rocket without a large fuel tank.
- You could build a Heavy rocket without a large fuel tank.
- 2nd stage flew into 1st stage after separation.
- Webcast would not hide after you abort the launch.
- Translation text did not load then you aborted a rocket.
- Rocket launch trackers would show on random places on your screen, which gave a bad effect.
- You could launch the same capsules and rockets.
- Capsules did not return from the ISS, and the ISS was always full! :o
- You could launch more capsules to the ISS than it had space.
- Simple computer did not allow you to build an MEO rocket.
- You could not build a large crew capsule.
- You could launch an ISS-docked vehicle by double-clicking on it.
- You could launch a Heavy rocket from a small launch pad when it had a small fairing.
- You could launch the same payload twice by double-clicking on it in the contracts window.
- The rockets sank into the barge at landing.
- You could launch a Heavy rocket from a launchpad, which was already used by other rocket.
- You would get 0% condition when repairing capsule (and spaceship).
- Vehicle project icons did not load in the project preview.
- A "Contract blue dot" appeared even if there weren't any available contracts.
- You could open an old tutorial version in the contracts window.
- You could launch more rockets than allowed by double-clicking on the payloads in the contracts window.
- Vehicles stored in hangars did not have their own vehicle type icons.
- Building category buttons weren't translated to other languages.
- Launching a Cargo capsule would count as launching a Crew capsule.
- Launching a capsule would count as launching a spaceship.
- Starting to place a building would already count it as placed.
- Player level did not refresh after the game load.
- Fundraiser "Hats" only gave you 900K instead of 5M.
[ 2020-02-21 15:45:22 CET ] [ Original post ]
EarthX
Denis Szwarc
Developer
Mesote Games
Publisher
2019-07-12
Release
Game News Posts:
78
🎹🖱️Keyboard + Mouse
Very Positive
(517 reviews)
Public Linux Depots:
- EarthX Linux [153.31 M]
In EarthX you can build a really big space company, starting as a small startup. You start in 2002 with just a few million dollars, and your task is to manage the company and begin to produce rockets.
You have to build some factories for creating modules, offices for searching for contracts, labs for research points production and hangars for storing your rockets. Once you have rocket built, you can launch it up into space. Don't forget, that your rockets may explode sometimes. Your first launch will be a test mission, so the customers can see your capability. Once you gained some trust, you can take some of the available contracts and shot the real payloads on the orbit.
EarthX was highly inspired by real companies like "NASA", "Suborbital Company", "RocketLab" and of course "SpaceX".
Build rockets
Unlock modules (19 available for now), design your rocket project and build their variations in your factories.
Launch, Land, Repeat
Launch disposable rockets, and later with the new technology and certification land with them on the barge.
The rockets may explode sometimes
The rocket build quality and durability have a big influence on this. The more rockets you build, the more experience you gain, and this will help you avoid explosions.
Take contracts and complete the missions
Your level of trust affects what contracts you receive. Each contract has its own missions, which you have to complete on time.
Manage the logistics on the planet
Build factories, offices, labs, and hangars. You can upgrade every building, which gives you additional work speed.
Manage your company
Upgrade company, hire employees and apply them to the buildings, and gain achievements.
It's just a.. statistics
See what you did over the whole game session. Take notes and continue with the new game then. Your next game will be better!
But if not...
Then you will bankrupt again! :)
EarthX has its own graphic style. The soundtrack is made by .xrm from SoundCloud. We kept the user interface as simple as possible and we think, that we achieved the goal!
Note, that this is an early access title. Everything can change in the future, and not everything can now work properly.
MINIMAL SETUP
- OS: ----
- Processor: Intel i3 or AMD A6Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GT 430/440
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
- OS: ----
- Processor: Intel i5 or AMD FX6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 560
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
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