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EarthX 0.3.1 Part One
[ 2020-04-27 10:18:12 CET ] [ Original post ]
Hey, Here we come with another update. I decided to split 0.3.1 into two parts, so you don't have to wait more months to play it. Big thanks to the Discord community, which helped a lot during the development. As I normally do, big shoutout to rykllan for making amazing models in this update ^^ Big thanks to Jere as well, as he did a lot of brutal testing last week. I was highly focused on adding LinkLink (~aka Starlink) and new building mechanics, but there was a room for other improvements. Before I start with the changelog, I wanted to share my current roadmap with you:
- 0.3.1 Part One -> LinkLink & new buildings
- 0.3.1 Part Two -> Mars & more Starship types
- 0.3.2 -> Improved vehicle mechanics (e.g. when you land a booster it takes time to go back to the hangar)
- 0.3.3 -> Major AI update (More rocket models, more interactions, better logic)
LinkLink Update
New Features
- Added LinkLink LinkLink is Starlink. I originally wanted to name it Earthlink, but a player on my discord server suggested the better name, which probably fits more into EarthX. ^^
- Added new buildings 4 types of factories, 4 types of hangars, and a LinkLink terminal.
- Reworked build mode It works a little bit faster, the buildings now need time to be built (with cool construction models), and the rotation of a building itself is being saved.
- Reworked contracts & payloads With better UI and more optimizations. The payloads have now gotten their tab, where all payloads are listed.
- Reworked company statistics Now you can see in which category you spent the most money & how much do you spend yearly on average.
- Reworked news The news window has gotten a new UI & code. The content of news doesn't save directly in savefile now, so the savefiles should be smaller ~40% on average.
- Added new CEOs rykllan had fun making these. Who wants to play as me or the Earth plush? :D
- Added new achievements (26)
- Reworked game over
- Added new launchpads: in Australia and India
- Added French
Improved
- "Land" button at manual landing will now be always visible through the rest of the UI.
- Improved the look of a report window after a mission.
- Improved auto-move to a hangar after a vehicle has been built.
- Added a visual preview of a vehicle on its project panel.
- Improved vehicle window UI.
- Now you can update the negotiation price after it has already been submitted.
- The selected price will save by type (a request from a player)
- Added last launch year to the contract panel.
- Removed the ability to create custom launchpads (except Mega LP)
- Optimized the performance of building trackers.
- Added some UI animations to many places in the UI.
- Mouse light will now be disabled if focused on a rocket.
- Added new sound when reaching a new level.
- Improved cloud rendering.
- Improved many more small things that I forgot to write down.
Fixed
- Rocket launch tracker didn't change its opacity when focused before launch.
- "no capable rockets" didn't show up on incompatible ISS contracts if the player had the best rocket possible.
- Fixed "FAILURE_NAME".
- Sometimes you would need to click on a module twice to select it in the designer.
- Superheavy rockets landed in the air over the landing zone.
- Buildings didn't save their rotation.
- You could build in the water.
- Trees hidden by building A could be unhidden by building B in build mode.
- After removing a building the trees didn't show back up. (Gretna hated us for this..)
- "Flights" graph didn't refresh in the new year.
- Side windows were always under other windows in the UI.
- Player progress window didn't open sometimes.
- Fixed many more small things that I forgot to write down.
[ 2020-04-27 10:18:12 CET ] [ Original post ]
EarthX
Denis Szwarc
Developer
Mesote Games
Publisher
2019-07-12
Release
Game News Posts:
78
🎹🖱️Keyboard + Mouse
Very Positive
(517 reviews)
Public Linux Depots:
- EarthX Linux [153.31 M]
In EarthX you can build a really big space company, starting as a small startup. You start in 2002 with just a few million dollars, and your task is to manage the company and begin to produce rockets.
You have to build some factories for creating modules, offices for searching for contracts, labs for research points production and hangars for storing your rockets. Once you have rocket built, you can launch it up into space. Don't forget, that your rockets may explode sometimes. Your first launch will be a test mission, so the customers can see your capability. Once you gained some trust, you can take some of the available contracts and shot the real payloads on the orbit.
EarthX was highly inspired by real companies like "NASA", "Suborbital Company", "RocketLab" and of course "SpaceX".
Build rockets
Unlock modules (19 available for now), design your rocket project and build their variations in your factories.
Launch, Land, Repeat
Launch disposable rockets, and later with the new technology and certification land with them on the barge.
The rockets may explode sometimes
The rocket build quality and durability have a big influence on this. The more rockets you build, the more experience you gain, and this will help you avoid explosions.
Take contracts and complete the missions
Your level of trust affects what contracts you receive. Each contract has its own missions, which you have to complete on time.
Manage the logistics on the planet
Build factories, offices, labs, and hangars. You can upgrade every building, which gives you additional work speed.
Manage your company
Upgrade company, hire employees and apply them to the buildings, and gain achievements.
It's just a.. statistics
See what you did over the whole game session. Take notes and continue with the new game then. Your next game will be better!
But if not...
Then you will bankrupt again! :)
EarthX has its own graphic style. The soundtrack is made by .xrm from SoundCloud. We kept the user interface as simple as possible and we think, that we achieved the goal!
Note, that this is an early access title. Everything can change in the future, and not everything can now work properly.
MINIMAL SETUP
- OS: ----
- Processor: Intel i3 or AMD A6Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GT 430/440
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
- OS: ----
- Processor: Intel i5 or AMD FX6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 560
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
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