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EarthX 0.3.1 Part Two Update

Hey, After almost 4 months of hard work, countless sleepless nights, and a lot of pizzas, I'm finally ready to show you the long-awaited Mars Update. Before we get into the changelog, I would like to say BIG thank you for rykllan and the Discord community. Thank you for all the translators as well (Listed at the end of the Changelog). We all did a great job on making this update possible. Mars Update got its own Trailer on Youtube: [previewyoutube=3SyWpOoUuaw;full][/previewyoutube]

Most Important Changes


  • Mars



    Yup. You're reading that right. Mars. That Red Planet. In our Solar System. You can land on it, you can build on it, you can play on it! A long-requested feature is finally here. rykllan made many new buildings, like Hotels, Greenhouses, Resource Factories, and Solar Panels.
  • Mars City



    As said above, you will be able to build buildings on Mars. It will be harder to do, as you will need Materials from Earth. Once you have established an Infrastructure (Oxygen, Water, Food), you can begin with Colonizing the Red Planet. Keep an eye at the Resources, as a shortage can cause thousands of Martians to die and you will have to begin all over.
  • Mars Terraforming



    Mars Update couldn't be Mars Update without Mars Terraforming. You can either struggle with oxygen shortages OR you can nuke the POLES in order to heat up the Mars. Mars Terraforming is now the Endgame Goal of EarthX.
  • Spaceships



    Spaceships have now 3 types: Cargo, Crew, and Tanker. You can now launch normal Payloads with these. (like hundreds of LinkLinks at once). You can also send Resources to Mars, creating large Fleets of Spaceships on the Parking Orbit. All of them will leave every 2 years, sending stuff to Mars, and then land on the Landing Zones.
  • LinkLink



    LinkLink production was moved to inside the GigaFactory Menu. You will now be able to select, how many LinkLinks should be built. x15 and x30 versions were removed, leaving only x60 one. The payload size of x60 is now Medium. You can also see when 30% of your LinkLinks are going to be deorbited. Small Terminal was added (capacity of 15k Customers), as well as the Large Terminal (capacity of 1M Customers).
  • Launch All Rockets At Once



    Do you feel it? You setup 10 rockets of yours on the launch pads. What would you do then? You would launch them one by one. The probability of you breaking your finger by doing so is pretty high. To protect me from you fulling a lawsuit against me, I made a feature, where you can launch ALL your rockets on the launchpads AT ONCE. Forget about Mars, you can launch ROCKETS!!
  • 3 New Missions



    Show to a Flathearther, what the Earth really looks like. Everyone knows it's flat... Right? Pff, they won't believe anyway, as there is a lot of Evidence on Youtube. (These videos with yellow caption). Help SPATE to promote his Prologue EP by sending a copy of it to the ISS. The astronauts there will have a very good space-party, which no neighbor can complain about. Unless we aren't alone. Save Matt and his potatoes from Mars! He needs our help. He needs YOUR help. Go play and save him!
  • Major UI Redesign



    The edges roundings have been changed from 15px to 5px. I also removed unnecessary margins, backgrounds, and spaces. Everything now looks just better. Think of it as a Samsung Galaxy S6 (old UI) vs Samsung Note 10 (new UI)
  • New Main Menu



    Remember that old Main Menu which showed my face for 0.3 seconds every time you opened it? It's gone. I removed it. I dragged it over the Windows Bin and dropped it there. I then started to create a new Main Menu, with new Settings, with new Game Creator, with new Game Loader, where you can have unlimited saves now (no more 7 slots!). The new Main Menu is just better than the whole game altogether. I love it, you will love it, even your cat will dream about it.

Other Changes


There are a lot of balance changes, a lot of fixes, a lot of small improvements. I decided to no more post these in changelogs, as it's not that needed. Thanks to the translators you got: - German Language (by MCE_23) - Turkish Language (by Mehmet Tandoanfrom from https://turkceoyunmerkezi.com/) - A part of Hungarian Language (by Zsolt Brechler) - Spanish Language (by Daniel Yah & Juan "Grimidk" Mendez) - French Language (by Paola Sanchez & Clovis Chateau) Not all translations are fully finished, these guys are doing it on GitHub in their free time. Everyone can participate: https://github.com/earthxgame/languages


[ 2020-07-12 10:48:56 CET ] [ Original post ]

EarthX
Denis Szwarc Developer
Mesote Games Publisher
2019-07-12 Release
Game News Posts: 78
🎹🖱️Keyboard + Mouse
Very Positive (517 reviews)
Public Linux Depots:
  • EarthX Linux [153.31 M]

In EarthX you can build a really big space company, starting as a small startup. You start in 2002 with just a few million dollars, and your task is to manage the company and begin to produce rockets.

You have to build some factories for creating modules, offices for searching for contracts, labs for research points production and hangars for storing your rockets. Once you have rocket built, you can launch it up into space. Don't forget, that your rockets may explode sometimes. Your first launch will be a test mission, so the customers can see your capability. Once you gained some trust, you can take some of the available contracts and shot the real payloads on the orbit.
EarthX was highly inspired by real companies like "NASA", "Suborbital Company", "RocketLab" and of course "SpaceX".


Build rockets
Unlock modules (19 available for now), design your rocket project and build their variations in your factories.

Launch, Land, Repeat
Launch disposable rockets, and later with the new technology and certification land with them on the barge.

The rockets may explode sometimes
The rocket build quality and durability have a big influence on this. The more rockets you build, the more experience you gain, and this will help you avoid explosions.

Take contracts and complete the missions
Your level of trust affects what contracts you receive. Each contract has its own missions, which you have to complete on time.

Manage the logistics on the planet
Build factories, offices, labs, and hangars. You can upgrade every building, which gives you additional work speed.

Manage your company
Upgrade company, hire employees and apply them to the buildings, and gain achievements.

It's just a.. statistics
See what you did over the whole game session. Take notes and continue with the new game then. Your next game will be better!

But if not...
Then you will bankrupt again! :)


EarthX has its own graphic style. The soundtrack is made by .xrm from SoundCloud. We kept the user interface as simple as possible and we think, that we achieved the goal!

Note, that this is an early access title. Everything can change in the future, and not everything can now work properly.

MINIMAL SETUP
  • OS: ----
  • Processor: Intel i3 or AMD A6Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GT 430/440
  • Storage: 250 MB available spaceAdditional Notes: Tested by external testers
RECOMMENDED SETUP
  • OS: ----
  • Processor: Intel i5 or AMD FX6300Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GTX 560
  • Storage: 250 MB available spaceAdditional Notes: Tested by external testers
GAMEBILLET

[ 6132 ]

12.74$ (15%)
1.50$ (90%)
8.54$ (79%)
5.99$ (76%)
3.00$ (75%)
10.58$ (58%)
33.96$ (15%)
10.64$ (47%)
24.89$ (17%)
8.25$ (17%)
20.87$ (58%)
2.00$ (80%)
1.72$ (78%)
2.00$ (80%)
15.00$ (50%)
24.87$ (17%)
16.97$ (15%)
4.24$ (79%)
12.44$ (17%)
7.50$ (75%)
16.99$ (15%)
1.88$ (81%)
13.79$ (8%)
4.95$ (67%)
35.99$ (10%)
13.34$ (11%)
13.02$ (13%)
3.20$ (68%)
6.65$ (78%)
4.21$ (16%)
GAMERSGATE

[ 2625 ]

0.75$ (85%)
3.28$ (78%)
5.0$ (80%)
0.85$ (91%)
0.45$ (85%)
9.4$ (53%)
3.9$ (70%)
20.24$ (33%)
12.0$ (60%)
2.32$ (85%)
9.6$ (84%)
1.5$ (90%)
0.85$ (83%)
9.35$ (22%)
3.83$ (74%)
4.95$ (67%)
5.0$ (75%)
11.99$ (60%)
1.2$ (80%)
33.19$ (17%)
5.0$ (75%)
1.74$ (71%)
1.76$ (91%)
8.28$ (45%)
5.0$ (75%)
4.5$ (77%)
1.69$ (79%)
2.75$ (45%)
4.35$ (78%)
4.0$ (80%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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