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August Devlog
Today (0.3.1) player progress works like that: *do something* *next level* *do something* *next level*, you really have no choice what you want to do. You have to complete capsule tasks, you have to complete Heavy rocket, you just have to. What if it can be done differently? Yes, Exactly. This is what 0.3.2 will be all about. To give you a choice. You will be able to completely ignore capsules and even Heavy rocket. It will be up to you what and when you want to research. Take a look at this little tech-tree sneak peeks.
As you see, there are no modules now. Modules in EarthX were kinda hard for new players and it was annoying to create anything. In 0.3.2 there are going to be some hard-coded rockets, which you can unlock and upgrade! Upgrading rockets/capsules/spaceships will look like this:
Yes! EarthX is finally getting a tutorial! That's so amazing! During EarthX's life, I got SOO MANY requests about the tutorial. I couldn't make it because hiring a professional voice actor is expensive as f**k, and EarthX kinda didn't have any content until Mars Update. Now that Mars is released, I was able to hire my very good friend Karolina (~aka .carolaine), so she could record a few dozens of lines I gave her. Her voice is amazing and it does fit EarthX so good!
Take a look at the demonstration I made last week on my Twitter: https://twitter.com/EarthxGame/status/1297940600969474050 [Note: These were RAW files, still good but without any effects and improvements. Now after a week since this recording, I improved her voice a lot!]
The droneships will get their own mechanics, you will be able to buy them, name them, and move them around the world (from launchpad to launchpad obviously).
I have rewritten their core, so they are now independent of any launchpad, this means that I can make a very cute swimming animation :D Take a look: https://twitter.com/EarthxGame/status/1298276520469897217
I added more info to the company window:
You will now be able to build stuff in the Production Window (instead of each Giga Factory) + Things you build will now save and load!
rykllan is still working on Boca Chica model (and many others):
EarthX got accepted to the finals of Digital Dragons this year! We will compete with 65 different games, that's why we will run a discount and a free DEMO of EarthX in mid-September. The demo will be available only for the duration of the sale. We will probably release a new demo every sale in the future, so new players can try out EarthX!
The team behind EarthX is getting bigger. The game community is getting bigger too. I'm very happy and THANK YOU very much for supporting me, for supporting us! I couldn't ask for better players! <3 Join our Discord server: https://discord.gg/sbXwwMs And maybe follow EarthX on Twitter (just an idea ok) Denis
[ 2020-08-29 23:10:12 CET ] [ Original post ]
Hey, Today I have a lot of COOL news to share. Let's get right into it! What do I do now? I still work on 0.3.2 Update, it's extremely hard and time-consuming, as I'm literally rewriting about ~30% of the game. Why? Because this is the right thing.
Research
Today (0.3.1) player progress works like that: *do something* *next level* *do something* *next level*, you really have no choice what you want to do. You have to complete capsule tasks, you have to complete Heavy rocket, you just have to. What if it can be done differently? Yes, Exactly. This is what 0.3.2 will be all about. To give you a choice. You will be able to completely ignore capsules and even Heavy rocket. It will be up to you what and when you want to research. Take a look at this little tech-tree sneak peeks.
As you see, there are no modules now. Modules in EarthX were kinda hard for new players and it was annoying to create anything. In 0.3.2 there are going to be some hard-coded rockets, which you can unlock and upgrade! Upgrading rockets/capsules/spaceships will look like this:
Tutorial
Yes! EarthX is finally getting a tutorial! That's so amazing! During EarthX's life, I got SOO MANY requests about the tutorial. I couldn't make it because hiring a professional voice actor is expensive as f**k, and EarthX kinda didn't have any content until Mars Update. Now that Mars is released, I was able to hire my very good friend Karolina (~aka .carolaine), so she could record a few dozens of lines I gave her. Her voice is amazing and it does fit EarthX so good!
Take a look at the demonstration I made last week on my Twitter: https://twitter.com/EarthxGame/status/1297940600969474050 [Note: These were RAW files, still good but without any effects and improvements. Now after a week since this recording, I improved her voice a lot!]
Droneships
The droneships will get their own mechanics, you will be able to buy them, name them, and move them around the world (from launchpad to launchpad obviously).
I have rewritten their core, so they are now independent of any launchpad, this means that I can make a very cute swimming animation :D Take a look: https://twitter.com/EarthxGame/status/1298276520469897217
Other
I added more info to the company window:
You will now be able to build stuff in the Production Window (instead of each Giga Factory) + Things you build will now save and load!
rykllan is still working on Boca Chica model (and many others):
Digital Dragons
EarthX got accepted to the finals of Digital Dragons this year! We will compete with 65 different games, that's why we will run a discount and a free DEMO of EarthX in mid-September. The demo will be available only for the duration of the sale. We will probably release a new demo every sale in the future, so new players can try out EarthX!
Summary
The team behind EarthX is getting bigger. The game community is getting bigger too. I'm very happy and THANK YOU very much for supporting me, for supporting us! I couldn't ask for better players! <3 Join our Discord server: https://discord.gg/sbXwwMs And maybe follow EarthX on Twitter (just an idea ok) Denis
[ 2020-08-29 23:10:12 CET ] [ Original post ]
EarthX
Denis Szwarc
Developer
Mesote Games
Publisher
2019-07-12
Release
Game News Posts:
78
🎹🖱️Keyboard + Mouse
Very Positive
(517 reviews)
Public Linux Depots:
- EarthX Linux [153.31 M]
In EarthX you can build a really big space company, starting as a small startup. You start in 2002 with just a few million dollars, and your task is to manage the company and begin to produce rockets.
You have to build some factories for creating modules, offices for searching for contracts, labs for research points production and hangars for storing your rockets. Once you have rocket built, you can launch it up into space. Don't forget, that your rockets may explode sometimes. Your first launch will be a test mission, so the customers can see your capability. Once you gained some trust, you can take some of the available contracts and shot the real payloads on the orbit.
EarthX was highly inspired by real companies like "NASA", "Suborbital Company", "RocketLab" and of course "SpaceX".
Build rockets
Unlock modules (19 available for now), design your rocket project and build their variations in your factories.
Launch, Land, Repeat
Launch disposable rockets, and later with the new technology and certification land with them on the barge.
The rockets may explode sometimes
The rocket build quality and durability have a big influence on this. The more rockets you build, the more experience you gain, and this will help you avoid explosions.
Take contracts and complete the missions
Your level of trust affects what contracts you receive. Each contract has its own missions, which you have to complete on time.
Manage the logistics on the planet
Build factories, offices, labs, and hangars. You can upgrade every building, which gives you additional work speed.
Manage your company
Upgrade company, hire employees and apply them to the buildings, and gain achievements.
It's just a.. statistics
See what you did over the whole game session. Take notes and continue with the new game then. Your next game will be better!
But if not...
Then you will bankrupt again! :)
EarthX has its own graphic style. The soundtrack is made by .xrm from SoundCloud. We kept the user interface as simple as possible and we think, that we achieved the goal!
Note, that this is an early access title. Everything can change in the future, and not everything can now work properly.
MINIMAL SETUP
- OS: ----
- Processor: Intel i3 or AMD A6Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GT 430/440
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
- OS: ----
- Processor: Intel i5 or AMD FX6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 560
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
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