Hey,
It's been a while. Rykllan and I had some problems in our private life, that's why there was a slight delay of the 0.3.2 update.
The Boca Chica update is probably the largest one I ever released. I'm still continuing to improve the core gameplay mechanics and performance.
What's new?
Research
This reworked feature is a big step forward in terms of balance, freedom, and replayability. You can choose your path, you can choose if you want to unlock/upgrade something now or later (or not at all). It will be easier for me to add new vehicles and missions in the future.
Upgrades
Now instead of unlocking modules and creating new vehicle projects... you just have to upgrade the project itself. No more annoying vehicle creation every time you unlock something. Projects will create automatically as you unlock them.
Testing Facilities
SpaceX currently tests its Starships in Boca Chica. I wanted to add this to the game since the beginning of this year. And here we have it. In order to unlock Spaceships, Reusability, or even some of the vehicles, you will have to go through Prototype testing.
Static Fire
The static fire was a thing in earlier versions of the game. I removed it in the Mars Update. The reason for that is because it wasn't cool enough. It didn't make any sense. With this update, static fire is being added again, but in a completely different form!
Droneships
Up until now, droneships were more for decoration. From now, they will be mandatory if you want to recover the booster after the GEO mission, or if the fairing was 85% full. Droneships have now gotten their own window tab and animations.
Refurbishment
As I promised, I reworked the unlogical "repair" system and replaced it with the refreshed "refurbishment" system. You will now have to refurbish every reused booster (build fairings, second stage, etc.). Spaceships & Superheavy rockets won't need so much refurbishment. Now catching the fairings will be somehow valuable, as it will have you some millions ;)
Vehicle Finance Data
You will now be able to see, if a booster still makes money and see how much money did a rocket project made vs how much did you spend on it (upgrades, flights, refurbishments, etc.)
Tutorial
Do I have to say anything more about this? :D Karolina did an excellent job of voice-covering the sequences. She will do more with the upcoming updates, stay tuned.
Production Window
After a lot of feedback from EarthX's players, I finally moved the hated "gigafactory menu" to a separate UI Window, where everything should be easier to manage. The selected units to save now in the save file! :D
Other Important Improvements
- Improved Optimization during Late-Game
- Added Hard Mode
- Reworked Explosions
- Added In-Window-Camera for Static Fire/Prototype Testing
- Added Droneship camera to the Webcasts.
- Improved LinkLink
- Added Slider to Employee Amount Selection
- Improved Graphs
- Added Option to disable Mouse Light
- Added LabPadre Tower
Small Improvements
- Make Mega Launchpad cheaper ($350M) and Mars buildings more expensive
- Martians will now share their DNA with other Martians more often (Reproducing)
- Removed fake +25% store capacity on Mars resources
- Fairing catch chance increase over time
- Add "Land now" button to launch panel
- Hide Money/Skill Points in Sandbox
- Make second stage flight longer
- Add instant build after vehicle creation
- ESC exits build mode
- Disable Bankrupt on Sandbox
- If a window isn't on top, clicking on its icon will appear it, not close
- Removed amazing amounts Vehicle window refresh animations when refreshing
- Add a reason when the "Launch" button is blocked
- Cancel placing current building when the player moves with the mouse
- Change vehicle type colors
- Building buildings on sandbox will be free
- Optimize vehicle/contracts lists load
- Add tooltip to CompanyWindow->Other
Bug Fixes
- BUG: You can't open the main menu if the not_close window is open
- BUG: You can't open Cinematic Camera if windows are open
- BUG: After focused mission mouse light disappears
- BUG: Fix settings scroll
- BUG: Rocket sound is looping when in the main menu
- BUG: Clicking on vehicle/contract panels does not reveal the current window
- BUG: When accepting input fields with the "enter", the camera does not work
- BUG: Changing employees amount in a factory while constructing stops the building for a while
- BUG: You can select landing zone when the rocket is expandable
- BUG: Doubleclick does not work on refurbish
- BUG: Mouse light stops on buildings and mountains
- BUG: There's visible grass in the medium hangar model
- BUG: Company graph is too small
- BUG: You could open cinematic camera while first Mars transition
Special Thanks
Karolina Dekajo -> for voice-covering EarthX
Brock Keeble -> for carefully testing EarthX 0.3.2 before public release
Juan "Grimidk" Mendez -> for improving Spanish language
Pran Capouillez -> for translationg EarthX to French
Discord Community -> for your support while developing EarthX
[ 2020-10-30 20:33:12 CET ] [ Original post ]