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EarthX 0.3.2
This reworked feature is a big step forward in terms of balance, freedom, and replayability. You can choose your path, you can choose if you want to unlock/upgrade something now or later (or not at all). It will be easier for me to add new vehicles and missions in the future.
Now instead of unlocking modules and creating new vehicle projects... you just have to upgrade the project itself. No more annoying vehicle creation every time you unlock something. Projects will create automatically as you unlock them.
SpaceX currently tests its Starships in Boca Chica. I wanted to add this to the game since the beginning of this year. And here we have it. In order to unlock Spaceships, Reusability, or even some of the vehicles, you will have to go through Prototype testing.
The static fire was a thing in earlier versions of the game. I removed it in the Mars Update. The reason for that is because it wasn't cool enough. It didn't make any sense. With this update, static fire is being added again, but in a completely different form!
Up until now, droneships were more for decoration. From now, they will be mandatory if you want to recover the booster after the GEO mission, or if the fairing was 85% full. Droneships have now gotten their own window tab and animations.
As I promised, I reworked the unlogical "repair" system and replaced it with the refreshed "refurbishment" system. You will now have to refurbish every reused booster (build fairings, second stage, etc.). Spaceships & Superheavy rockets won't need so much refurbishment. Now catching the fairings will be somehow valuable, as it will have you some millions ;)
You will now be able to see, if a booster still makes money and see how much money did a rocket project made vs how much did you spend on it (upgrades, flights, refurbishments, etc.)
Do I have to say anything more about this? :D Karolina did an excellent job of voice-covering the sequences. She will do more with the upcoming updates, stay tuned.
After a lot of feedback from EarthX's players, I finally moved the hated "gigafactory menu" to a separate UI Window, where everything should be easier to manage. The selected units to save now in the save file! :D
Karolina Dekajo -> for voice-covering EarthX Brock Keeble -> for carefully testing EarthX 0.3.2 before public release Juan "Grimidk" Mendez -> for improving Spanish language Pran Capouillez -> for translationg EarthX to French Discord Community -> for your support while developing EarthX
[ 2020-10-30 20:33:12 CET ] [ Original post ]
Hey, It's been a while. Rykllan and I had some problems in our private life, that's why there was a slight delay of the 0.3.2 update. The Boca Chica update is probably the largest one I ever released. I'm still continuing to improve the core gameplay mechanics and performance.
What's new?
Research
This reworked feature is a big step forward in terms of balance, freedom, and replayability. You can choose your path, you can choose if you want to unlock/upgrade something now or later (or not at all). It will be easier for me to add new vehicles and missions in the future.
Upgrades
Now instead of unlocking modules and creating new vehicle projects... you just have to upgrade the project itself. No more annoying vehicle creation every time you unlock something. Projects will create automatically as you unlock them.
Testing Facilities
SpaceX currently tests its Starships in Boca Chica. I wanted to add this to the game since the beginning of this year. And here we have it. In order to unlock Spaceships, Reusability, or even some of the vehicles, you will have to go through Prototype testing.
Static Fire
The static fire was a thing in earlier versions of the game. I removed it in the Mars Update. The reason for that is because it wasn't cool enough. It didn't make any sense. With this update, static fire is being added again, but in a completely different form!
Droneships
Up until now, droneships were more for decoration. From now, they will be mandatory if you want to recover the booster after the GEO mission, or if the fairing was 85% full. Droneships have now gotten their own window tab and animations.
Refurbishment
As I promised, I reworked the unlogical "repair" system and replaced it with the refreshed "refurbishment" system. You will now have to refurbish every reused booster (build fairings, second stage, etc.). Spaceships & Superheavy rockets won't need so much refurbishment. Now catching the fairings will be somehow valuable, as it will have you some millions ;)
Vehicle Finance Data
You will now be able to see, if a booster still makes money and see how much money did a rocket project made vs how much did you spend on it (upgrades, flights, refurbishments, etc.)
Tutorial
Do I have to say anything more about this? :D Karolina did an excellent job of voice-covering the sequences. She will do more with the upcoming updates, stay tuned.
Production Window
After a lot of feedback from EarthX's players, I finally moved the hated "gigafactory menu" to a separate UI Window, where everything should be easier to manage. The selected units to save now in the save file! :D
Other Important Improvements
- Improved Optimization during Late-Game
- Added Hard Mode
- Reworked Explosions
- Added In-Window-Camera for Static Fire/Prototype Testing
- Added Droneship camera to the Webcasts.
- Improved LinkLink
- Added Slider to Employee Amount Selection
- Improved Graphs
- Added Option to disable Mouse Light
- Added LabPadre Tower
Small Improvements
- Make Mega Launchpad cheaper ($350M) and Mars buildings more expensive
- Martians will now share their DNA with other Martians more often (Reproducing)
- Removed fake +25% store capacity on Mars resources
- Fairing catch chance increase over time
- Add "Land now" button to launch panel
- Hide Money/Skill Points in Sandbox
- Make second stage flight longer
- Add instant build after vehicle creation
- ESC exits build mode
- Disable Bankrupt on Sandbox
- If a window isn't on top, clicking on its icon will appear it, not close
- Removed amazing amounts Vehicle window refresh animations when refreshing
- Add a reason when the "Launch" button is blocked
- Cancel placing current building when the player moves with the mouse
- Change vehicle type colors
- Building buildings on sandbox will be free
- Optimize vehicle/contracts lists load
- Add tooltip to CompanyWindow->Other
Bug Fixes
- BUG: You can't open the main menu if the not_close window is open
- BUG: You can't open Cinematic Camera if windows are open
- BUG: After focused mission mouse light disappears
- BUG: Fix settings scroll
- BUG: Rocket sound is looping when in the main menu
- BUG: Clicking on vehicle/contract panels does not reveal the current window
- BUG: When accepting input fields with the "enter", the camera does not work
- BUG: Changing employees amount in a factory while constructing stops the building for a while
- BUG: You can select landing zone when the rocket is expandable
- BUG: Doubleclick does not work on refurbish
- BUG: Mouse light stops on buildings and mountains
- BUG: There's visible grass in the medium hangar model
- BUG: Company graph is too small
- BUG: You could open cinematic camera while first Mars transition
Special Thanks
Karolina Dekajo -> for voice-covering EarthX Brock Keeble -> for carefully testing EarthX 0.3.2 before public release Juan "Grimidk" Mendez -> for improving Spanish language Pran Capouillez -> for translationg EarthX to French Discord Community -> for your support while developing EarthX
[ 2020-10-30 20:33:12 CET ] [ Original post ]
EarthX
Denis Szwarc
Developer
Mesote Games
Publisher
2019-07-12
Release
Game News Posts:
78
🎹🖱️Keyboard + Mouse
Very Positive
(517 reviews)
Public Linux Depots:
- EarthX Linux [153.31 M]
In EarthX you can build a really big space company, starting as a small startup. You start in 2002 with just a few million dollars, and your task is to manage the company and begin to produce rockets.
You have to build some factories for creating modules, offices for searching for contracts, labs for research points production and hangars for storing your rockets. Once you have rocket built, you can launch it up into space. Don't forget, that your rockets may explode sometimes. Your first launch will be a test mission, so the customers can see your capability. Once you gained some trust, you can take some of the available contracts and shot the real payloads on the orbit.
EarthX was highly inspired by real companies like "NASA", "Suborbital Company", "RocketLab" and of course "SpaceX".
Build rockets
Unlock modules (19 available for now), design your rocket project and build their variations in your factories.
Launch, Land, Repeat
Launch disposable rockets, and later with the new technology and certification land with them on the barge.
The rockets may explode sometimes
The rocket build quality and durability have a big influence on this. The more rockets you build, the more experience you gain, and this will help you avoid explosions.
Take contracts and complete the missions
Your level of trust affects what contracts you receive. Each contract has its own missions, which you have to complete on time.
Manage the logistics on the planet
Build factories, offices, labs, and hangars. You can upgrade every building, which gives you additional work speed.
Manage your company
Upgrade company, hire employees and apply them to the buildings, and gain achievements.
It's just a.. statistics
See what you did over the whole game session. Take notes and continue with the new game then. Your next game will be better!
But if not...
Then you will bankrupt again! :)
EarthX has its own graphic style. The soundtrack is made by .xrm from SoundCloud. We kept the user interface as simple as possible and we think, that we achieved the goal!
Note, that this is an early access title. Everything can change in the future, and not everything can now work properly.
MINIMAL SETUP
- OS: ----
- Processor: Intel i3 or AMD A6Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GT 430/440
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
- OS: ----
- Processor: Intel i5 or AMD FX6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 560
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
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