





Hey, In July, I released the Mars Update (0.3.1), and then 2 months ago the Boca Chica Update (0.3.2); Today I'm releasing the Dust Update (0.3.2.5), which is a follow-up medium improvement update to both mentioned earlier updates. Too many updates haha I want to wish you a happy new year, let's make it better than 2020 :) In early 2021 I will post a new roadmap about my plans for EarthX. Spoiler: it won't be boring. Denis.. just stop talking and show us the Dust Update. Ok ok ok I will, but quick info: I added EarthX to localizor, you can help translate EarthX to your languages there (and also fix current ones (even English yes)) Thanks for the help in advance: https://www.localizor.com/earthx
What's new?
New Features

Sandstorms
They will be able to destroy your buildings and they will disappear after you manage to terraform Mars to 70%. When you use nuclear bombs to terraform Mars, expect more sandstorms. Nukes can terraform Mars relatively fast, but...
LinkLink on Mars
Can terraform Mars slower, without more sandstorms. You will be able to launch Martian LinkLinks with a Heavy rocket or with Spaceships. LinkLinks not only terraform Mars but also protect your buildings from sandstorms by informing them about their position.
Mars Farm Field Building
After you terraform Mars, you will be able to build it.

Refuel on Mars
Getting Spaceships back to Earth will take a little longer now, as your Spaceships will need to refuel first.
Exchange/Convert Spaceships to Materials on Mars
If you don't want to wait for refuel, and you need some Materials, you can convert landed Spaceships to Materials.

Wind Turbine Building
In case you need more electricity, you can build a wind turbine on Mars.
Battery Pack Building
Electricity needs to be stored somewhere tho... that's why I copied the idea from a well-known (not) auto-maker and added the battery pack building.

Static Fire Rework
I improved the static fire idea from 0.3.2; You will be able to start a static directly from Launch Setup Window (Refurbishment too) and you will be able to build a Static Fire Tripod building, which will allow you to static fire more rockets at the same time.

Big Milestones
To make EarthX more interesting to play, you will be able to set up your own predictions/timelines in the Milestone Tab (Company Window). Be Elon Musk haha
Game End Screen
In classic mode, you will be able to access a game end screen, where you can see total launches, total score, years, achieved milestones, etc.
Vehicle Setup Panel Improvements
When you construct a rocket, it will save and load. I also removed unnecessary modules from the system and UI, which drastically improves the performance. Each vehicle will now require only 1 factory, and the build queue will be dynamic. For launching, I moved the payloads list to a tooltip and added info about the landing zone, secondary vehicle (spacecraft).

Spaceship All-Orbit Upgrade
To make Cargo Spaceships even more OP, I added this little upgrade, which allows you to take payloads to LEO, MEO, and GEO at the same time (in one flight).
Multi-Window Camera System
I reworked the original idea of Action Camera and added support for multiple windows, which means that you can watch pretty much everything at the same time (Capsule Docking/Landing, Static Firing, Prototyping). You will be able to turn them off when they appear, or in the settings menu.

Sorting
This is such a simple to add quality of life feature. You will be able to sort payloads (in Payloads Tab and in Launch Setup Window), as well as the unavailable vehicles in Vehicle Window (for example you don't need to see your 15 Spaceships flying towards Mars for a full year in the list). Additionally, you will be able to automatically fill the fairing by only clicking one button in Launch Setup Window.
Nuke Improvements
When you send nukes to Mars, they won't explode imminently, but they will store themselves and you will be able to detonate them when you wish (with a button). Nuking Mars with 100 nukes at the same time... what could possibly go wrong?
Reworked Translation System
Each language now has only 1 K/V (key/value) JSON file and is managed by localizor website. Thanks in advance for the help with translations and corrections!
Improvements
- Prototypes in the tech tree
- First landing zone not required on Mars
- F1/F2/F3... shortcuts to open windows
- Add background slides to screen blur
- Show time left on Giga Factory Production panels
- When you hold "Shift", the player confirmation will not appear and the answer will be "yes"
- New Mega Launch Pad model
- Show vehicle Extras even if the vehicle is not unlocked
- Allow Gigafactory to produce endless units
- Show building tracker while it's under construction
- Refresh launchpad list when Droneship arrives
- Move QuickSettings to Settings (and save them in save file)
- Move settings file to MyDocuments
- Add "Constructing..." when clicking "Build" prototype
- Display droneship icon next to a launch pad selectable panel
- Mars building production improvements
- Remove 1-second break between tutorial sequence
- Droneship prices decrease rather than increase
- Change first Droneship price to 21 370 000
- Add pin option to all windows
- Water/Fuel/Electricity production plants will only store as many resources as they can produce
- Allow cinematic camera on focus
- Prototype prices decrease rather than increase
- Close all windows only during the first Mars transition
- CRS and Roadster payloads can now explode
- Static fire should also test rocket engines
- Expandable Rockets will have more payload space than reusable
- Allow hiding projects
- Add text "You're testing X now" next to the "Test" button
- Add info about orbits for each vehicle
- LinkLink requirement now shows how many LinkLinks needs to be still launched
- New Main Menu music by SPATE
- Each prototype iteration builds faster
- add a notification after a failed static fire/prototype
- Remove save delete confirmation if save is marked as game over
- Change "Spaceship Vacuum Engine" to "Vacuum Engine"
- Employees should affect the production speed
- Make prototype build times shorter
- Remove skill points from Mars buildings
- Increase CRS/CCP missions
- Upgrades affect vehicle build time
- Show LZ cam when the rocket is landing on LZ
- Improve webcast views
- Add "EarthX Lag Goes BRRR" when the camera lags
- Add a setting to automatically launch rocket
- Add action camera to capsule landing
- Add action camera view to ISS docking
- Add `none` text to projects list when nothing is unlocked
- Disable launch panel teleporting to top at manual landing
- Add elapsed time to Discord Presence
- Add `none` text to vehicle list when nothing is built
- Add dot when Fundraiser is available
- Add warning before playing sandbox
- Droneship landing requirement is too strict
- Add quick notification when payload gets produced
- Improve task display
- Remove webcasts from Superheavy
- Block Building Setup Window for some buildings
- Decrease Martians amount from x100 to x50
- Show more info on vehicle selecting panels
- Add more config settings to the settings file
- After the spaceship takes something to Mars Orbit, it should "Travel to Mars" and land on it after a mission
- Make some Mars buildings more expensive
- Replace landing zone build phases
- Add build timer to droneship construction
- Improve landing zone color palette
- Detect player's language on the first run
- Change CCP to Crew
- Nukes production is now faster
- Improve payloads sorting
- Add build timer to prototype construction
- Vehicle list in Launch Setup Window now refreshes
- Remove Webcast Upgrade from Superheavy
- Display rockets without static fire in Launch Setup (and allow to static fire them from this window)
- Remove "Launch X Large Rockets" from Fairing Catching Upgrade
- Lower Superheavy Space Engine tests needed by 50%
- CRS/CCP missions optional in Sandbox
- Disable welcome message when the tutorial is disabled
- Show Tutorial Window if `Tutorial?` is checked
- Infinity sign instead of sandbox
- Game will now not save after reaching game over
- Improve Greenhouse building performance
- Disable Mars Transition on Sandbox
- Tesla build speed cheat should also affect droneship build time
- Remove default Mars Materials
- Action Camera text is white, should be black or more visible
- Improve description of CEO achievements on Steam
- Add Japanese font support
- Remove Hungarian
- Add Italian
Bugfixes
- BUG: Missing Prologue EP Mission
- BUG: Missing Cat Mission
- BUG: Missing Technician Mission
- BUG: Missing Flatearther Mission
- BUG: Mars resources double after save load
- BUG: Camera sometimes moves when you use side mouse buttons to speed up the time
- BUG: Upgraded upgrades still show the latest tasks
- BUG: Vehicle list goes to project list when no vehicle is selected
- BUG: Mega LaunchPad panels stay after save reload
- BUG: Prototype building does not stop after save reload
- BUG: Contracts were always 1 year ahead
- BUG: Player confirmation would stay after game over puts you to Main Menu
- BUG: Infinite OnDroneship bug still exists
- BUG: Launch button is active when you select rocket and payload, but not spacecraft
- BUG: Some achievements are not working
- BUG: LinkLink +- buttons do click with `space`
- BUG: Pausing game while having side-window menu open closed the window
- BUG: Hangar sliders do not refresh sometimes
- BUG: Webcast camera & terraform UI are overlapping
- BUG: CEO achievements are broken (IDs)
- BUG: When the player paused the game with the auto-pause setting on, closing a window would stop the pause
- BUG: Tooltips didn't reset their pivot rotation
- BUG: You can see droneship in Spaceship launch webcast
- BUG: ISS Docked Vehicle panel is not rounded to 5px
- BUG: Camera/Build Sensitivity settings didn't load properly after editing the default value
- BUG: Launch Pads/Tankers overlapped header text in Launch Setup window
- BUG: You could hear testing engine while being on Mars
- BUG: You can enter build mode while being on rocket focus
- BUG: The text next to the UI Scale slider didn't display decimal numbers
- BUG: +- button icons sometimes do not appear on Giga Factory Production panels (Full HD)
- BUG: Control buttons on setup panel aren't rounded
- BUG: Building rotation would not save if you rotated it to right
- BUG: Tutorial sequences sometimes played twice
- BUG: Background music sometimes changed in the middle of playing
- BUG: Camera shaking when in pause mode
- BUG: No lights on McGregor stuff
- BUG: Windows pinning/close buttons aren't rounded
- BUG: Launch Setup Scrollbar isn't rounded
[ 2020-12-31 14:56:49 CET ] [ Original post ]
- EarthX Linux [153.31 M]
In EarthX you can build a really big space company, starting as a small startup. You start in 2002 with just a few million dollars, and your task is to manage the company and begin to produce rockets.
You have to build some factories for creating modules, offices for searching for contracts, labs for research points production and hangars for storing your rockets. Once you have rocket built, you can launch it up into space. Don't forget, that your rockets may explode sometimes. Your first launch will be a test mission, so the customers can see your capability. Once you gained some trust, you can take some of the available contracts and shot the real payloads on the orbit.
EarthX was highly inspired by real companies like "NASA", "Suborbital Company", "RocketLab" and of course "SpaceX".
Build rockets
Unlock modules (19 available for now), design your rocket project and build their variations in your factories.
Launch, Land, Repeat
Launch disposable rockets, and later with the new technology and certification land with them on the barge.
The rockets may explode sometimes
The rocket build quality and durability have a big influence on this. The more rockets you build, the more experience you gain, and this will help you avoid explosions.
Take contracts and complete the missions
Your level of trust affects what contracts you receive. Each contract has its own missions, which you have to complete on time.
Manage the logistics on the planet
Build factories, offices, labs, and hangars. You can upgrade every building, which gives you additional work speed.
Manage your company
Upgrade company, hire employees and apply them to the buildings, and gain achievements.
It's just a.. statistics
See what you did over the whole game session. Take notes and continue with the new game then. Your next game will be better!
But if not...
Then you will bankrupt again! :)
EarthX has its own graphic style. The soundtrack is made by .xrm from SoundCloud. We kept the user interface as simple as possible and we think, that we achieved the goal!
Note, that this is an early access title. Everything can change in the future, and not everything can now work properly.
- OS: ----
- Processor: Intel i3 or AMD A6Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GT 430/440
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
- OS: ----
- Processor: Intel i5 or AMD FX6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 560
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
[ 6079 ]
[ 1209 ]