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March Devlog
Planned to be released in April, Kalm Update will introduce managers, new launch pads management, new visuals, and more. This month I have been working on new animations. Rockets will get new failures, new models, new landing attempts. When I was reworking the animations, I also reworked Launch Pads and Droneships. You will be able to build your own launch pads of every type and have unlimited droneships.
I introduced a lot of quality-of-life improvements, fixed a lot of bugs. For example, fueling on Mars won't happen "just like that", you will need an actual fuel farm on it first, which will most likely result in you scraping the first Spaceships which land on Mars.
There is more I have been working on, but let's keep it in a secret until the update releases! We plan to start testing it in mid-April on our Discord server: https://discord.gg/sbXwwMs
As you probably noticed, I don't talk a lot about EathX's future, you only get news one update ahead. This time is no different, as 0.3.3 is about to release and 0.3.4 "shortly" afterward. Making this project is pure fun to me, there are some sad moments, but the good moments are the ones we should look for.
What am I trying to say is that EarthX 0.3.4 will be the last content update for EarthX. After 0.3.4 I will spend weeks hearing you guys and release patches fixing bugs and improving current features, then the 1.0 comes - EarthX full release. To be honest, I did not think this project will go so far. This was supposed to be a small path-finder game (to learn some skills for me), and I ended up making it for almost 3 years. No, I'm not crying, you are. I couldn't make it without rykllan, he's responsible for all models since 0.2.9. Rykllan basically helped make this game as it is now. He's not able to do everything, of course, so am I. But together, I personally think, we created something cool - an unforgivable experience of our lifetimes. Let's give some credit to Adrian too - he does not work directly on EarthX often, but he's the one who keeps EarthX kinda alive in the team-things AND the media-things. Something I would rather not do myself because it's boring haha Patrick (SPATE) makes amazing music and allows me to use it in trailers for EarthX, that's why each update is so special, with different themes, different moods, different us. Lucas, a new member of the team, but an old member of our community, lately he helps rykllan beating his burn-out and did the launch pad and Starman model. He will work on this project until its full release. Captain, who likes to test big updates and point out the stupid bugs I forgot about. You, the community, who makes this project alive when I'm struggling with releasing an update ASAP. And of course - ME because why not XD What I'm trying to say is that EarthX is not only the game, we are EarthX, and I'm proud of it. Ok ok ok I think I got too deep and too serious here lol but you get what I mean Now I'm going back to work and you go back to whatever you were doing Next EarthX update soon, Denis PS: thank you so much for 252 reviews - really appreciated <3 Some nice pics:
[ 2021-03-31 20:08:45 CET ] [ Original post ]
Hey, what's up!
First of all, thanks to everyone for your kind words, they really do help keep everything up. We do read them, we do answer to them.
Works on 0.3.3 accelerated in March, as I finally got all the needed models. I will not spend much time today talking about the update, because I would rather use this month's devlog to talk about EarthX's future.
EarthX 0.3.3 - Kalm Update
Planned to be released in April, Kalm Update will introduce managers, new launch pads management, new visuals, and more. This month I have been working on new animations. Rockets will get new failures, new models, new landing attempts. When I was reworking the animations, I also reworked Launch Pads and Droneships. You will be able to build your own launch pads of every type and have unlimited droneships.
I introduced a lot of quality-of-life improvements, fixed a lot of bugs. For example, fueling on Mars won't happen "just like that", you will need an actual fuel farm on it first, which will most likely result in you scraping the first Spaceships which land on Mars.
There is more I have been working on, but let's keep it in a secret until the update releases! We plan to start testing it in mid-April on our Discord server: https://discord.gg/sbXwwMs
EarthX - The Future
As you probably noticed, I don't talk a lot about EathX's future, you only get news one update ahead. This time is no different, as 0.3.3 is about to release and 0.3.4 "shortly" afterward. Making this project is pure fun to me, there are some sad moments, but the good moments are the ones we should look for.
What am I trying to say is that EarthX 0.3.4 will be the last content update for EarthX. After 0.3.4 I will spend weeks hearing you guys and release patches fixing bugs and improving current features, then the 1.0 comes - EarthX full release. To be honest, I did not think this project will go so far. This was supposed to be a small path-finder game (to learn some skills for me), and I ended up making it for almost 3 years. No, I'm not crying, you are. I couldn't make it without rykllan, he's responsible for all models since 0.2.9. Rykllan basically helped make this game as it is now. He's not able to do everything, of course, so am I. But together, I personally think, we created something cool - an unforgivable experience of our lifetimes. Let's give some credit to Adrian too - he does not work directly on EarthX often, but he's the one who keeps EarthX kinda alive in the team-things AND the media-things. Something I would rather not do myself because it's boring haha Patrick (SPATE) makes amazing music and allows me to use it in trailers for EarthX, that's why each update is so special, with different themes, different moods, different us. Lucas, a new member of the team, but an old member of our community, lately he helps rykllan beating his burn-out and did the launch pad and Starman model. He will work on this project until its full release. Captain, who likes to test big updates and point out the stupid bugs I forgot about. You, the community, who makes this project alive when I'm struggling with releasing an update ASAP. And of course - ME because why not XD What I'm trying to say is that EarthX is not only the game, we are EarthX, and I'm proud of it. Ok ok ok I think I got too deep and too serious here lol but you get what I mean Now I'm going back to work and you go back to whatever you were doing Next EarthX update soon, Denis PS: thank you so much for 252 reviews - really appreciated <3 Some nice pics:
[ 2021-03-31 20:08:45 CET ] [ Original post ]
EarthX
Denis Szwarc
Developer
Mesote Games
Publisher
2019-07-12
Release
Game News Posts:
78
🎹🖱️Keyboard + Mouse
Very Positive
(517 reviews)
Public Linux Depots:
- EarthX Linux [153.31 M]
In EarthX you can build a really big space company, starting as a small startup. You start in 2002 with just a few million dollars, and your task is to manage the company and begin to produce rockets.
You have to build some factories for creating modules, offices for searching for contracts, labs for research points production and hangars for storing your rockets. Once you have rocket built, you can launch it up into space. Don't forget, that your rockets may explode sometimes. Your first launch will be a test mission, so the customers can see your capability. Once you gained some trust, you can take some of the available contracts and shot the real payloads on the orbit.
EarthX was highly inspired by real companies like "NASA", "Suborbital Company", "RocketLab" and of course "SpaceX".
Build rockets
Unlock modules (19 available for now), design your rocket project and build their variations in your factories.
Launch, Land, Repeat
Launch disposable rockets, and later with the new technology and certification land with them on the barge.
The rockets may explode sometimes
The rocket build quality and durability have a big influence on this. The more rockets you build, the more experience you gain, and this will help you avoid explosions.
Take contracts and complete the missions
Your level of trust affects what contracts you receive. Each contract has its own missions, which you have to complete on time.
Manage the logistics on the planet
Build factories, offices, labs, and hangars. You can upgrade every building, which gives you additional work speed.
Manage your company
Upgrade company, hire employees and apply them to the buildings, and gain achievements.
It's just a.. statistics
See what you did over the whole game session. Take notes and continue with the new game then. Your next game will be better!
But if not...
Then you will bankrupt again! :)
EarthX has its own graphic style. The soundtrack is made by .xrm from SoundCloud. We kept the user interface as simple as possible and we think, that we achieved the goal!
Note, that this is an early access title. Everything can change in the future, and not everything can now work properly.
MINIMAL SETUP
- OS: ----
- Processor: Intel i3 or AMD A6Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GT 430/440
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
- OS: ----
- Processor: Intel i5 or AMD FX6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 560
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
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