Hey, Stay calm and play EarthX Kalm Update, which adds lots of improvements and long-requested features, like an improved contract system (finally!), and automation (damn, finally!). We started working on this update shortly after 0.3.2 came out, but we knew that 0.3.2 itself had problems and we didn't want to leave you without any updates for almost half a year. That's why we released 0.3.2.5 perfectly at the end of the previous year. Since then, works and testing of 0.3.3 have been accelerating and we are able to release it for everyone. We also plan to release 0.3.3.1 next week, which will improve found-by-players stuff, fix bugs (if any), and update translations.
What's new?
Managers
They do basic stuff for you, allowing you to mostly focus on Mars in the mid-game, while your company is up and running.
Launch Director will launch rockets for you. Lead Engineer will build and refurbish vehicles for you. Fleet Manager will launch fleets to Mars and back for you. Assistant will bid contracts and accept offers for you. Inspector will static fire rockets for you. Scrap Engineer will scrap overused vehicles for you. Media Manager will renew fundraisers for you.
Contracts
Contracts have been fully reworked. With refreshed window interface, everything now fits the rest of EX's UI.
Crewed payloads will now look different from normal payloads.
Bidding as well as offers have been improved. The first bidder with the cheapest launch price will now always win, contracts now appear rare with a higher value, while offers will allow you to accept offers for normal payloads. No more time without anything to launch! To improve EX's performance, I introduced payload stacking and a "smart" payload loader in the Launch Setup window. This idea wasn't mine (thx Sarya), but I liked it the first moment I saw it. Smart payload loader will not show you 500 LinkLink panels in the Launch Setup window, since if your selected vehicle will be able to launch a max of 5 LinkLinks at once, it will show you only 5.
EarthX got a lot of recognizable missions, which real SpaceX launched into space since its existence. You will get these special missions as you play on your save. It is now possible to get a commercial contract to launch something to Mars orbit, or commercial ISS crewed contracts (not only CCP).
Launch Pads
rykllan has been working hard on a new rocket model. It's highly detailed and beautiful. Lucas has been working on more detailed launch pads. Together, they created a new definition of EarthX's model quality.
With new rockets, I have completely reworked rocket animations. Now there's more variety of failures at landing or at launch. Next to that, I also reworked rocket sounds, since before the sounds overlapped very strangely causing some ear problems for many (including me).
Long requested feature, you can now build your own launch pads (besides Mega LaunchPad). You can place them anywhere in the world. Droneships won't be a problem anymore, since now you can have an unlimited amount of them.
Earth to Earth
A relatively small sister feature to LinkLink, you can now create your own Earth to Earth network around the Earth. It's probably the laziest feature I was working on and I was about to scrap it, but players like it on the testing phase, that's why it landed in the update.
Other
- Service tab - You can now access all of your vehicles at once in one list
- Reworked Mars fueling - You can now only fuel when there's fuel on Mars. First Spaceships will be most likely scrapped by you
- In-game screenshots (R+T) (They save in MyDocuments/EarthX/Screenshots)
- New office model by Lucas
- Your own CEO pictures from files
Improvements
- Pinned windows should save their position
- Move Milestones to a separate side window
- Improve quick notifications
- Improve News UI
- Disable project hiding when it's not unlocked
- Add "winning" to contract panel when winning
- Highlight new milestones
- LinkLinks should only protect Martians against sandstorms
- Add subtle borders to all windows
- Disable tweets on auto-launches
- Disable notifications on endless production
- Sandstorms should only destroy solar panels and kill Martians
- Add more sandstorms on Mars
- Display mission reports as normal notifications
- Game speed will now save during planet switch
- Make tests shorter
- Add total rockets launched to Main Menu
- Add Moon/Mars models around Earth
- Add a Twitter link to Main Menu
- Disable tests which you have to complete only once
- Improved graphics
- Spaceships flying to Mars orbit should park on Mars Parking Orbit and come back to Earth
- Add a new difficulty setting, payloads pay will be divided by the payloads amount
- Add random name button at company creation
- Add tooltips to settings toggles
- Removed 20m hop test for Spaceship Prototype
- Sidebooster landings should count as 2 auto landings
- Add satellites generator on Mars
- Limit sats amount
- Research window refreshes insanely often
- Add launch shake effect setting
- Mars Battery Pack will have greater store capacity
- Improve Sandstorms look
- Add auto-launch setting
- Rocket engine sound toggle setting
- Save camera rotation on planets
- Clouds visibility setting
- Disable explosion effect while being on Mars
- Settings open on pause menu first
- Gameover will now use game time
- Move language setting to the top
- Allow selecting time range in company finance stats
- Add fundraiser general multiplier to game difficulty system
- Improve deadline sorting for payloads in Launch Setup Window
- Improve window close animation
- Allow closing all notifications at once
- Flight count on vehicle setup panel will now show flights amount with current flight included
- Improved LinkLink performance
- Automatic Tanker selection
- Removed LinkLink Window refresh animation
- Martians shouldn't be killed all at once when a player ran out of resources
- Improve water quality
- Improved LinkLink finances
- 0.3.4 info on Moon surface
- Separate Nuke word from Nuke button
- Add icons to Main Menu buttons
- Make Mars battery pack smaller
- Remove random articles from News
- Move languages to Scriptable Objects
- Add Chinese font
- Add Brasilian language
- Add the Japanese language
- Add Hebrew font support
Bugfixes
- BUG: Upgrade tasks do NOT refresh when a player is focused on the research window
- BUG: Mars resources behave strangely when all landing zones are taken.
- BUG: Mars resources are able to go negative
- BUG: Telemetry slider doesn't have any animation
- BUG: You can produce locked units in Giga Factory when you check the "endless" option
- BUG: You can launch Murphy with a cargo capsule
- BUG: When upgrading to automatic landing during flight, it will switch it to automatic mid-flight
- BUG: Action camera sometimes stuck open
- BUG: Rocket launch/landing counts even if it's failed
- BUG: Rocket explosion shake happens even when the game is paused
- BUG: Rocket engine sound does not stop after landing/explosion
- BUG: When testing something, building models are not showing.
- BUG: Upgrade indicator is not disappearing after unlocking automatic landing before manual landing OR crew capsule support before cargo capsule support
- BUG: Planet icons don't disappear after creating a new career game from the sandbox
- BUG: First launch/First landing articles/milestones show even if it's failed
- BUG: You could open Action Camera multiple times
- BUG: Changing language sometimes didn't work on macOS/Linux
- BUG: You can static fire a rocket before it's done being built
- BUG: Deleting Giga Factory didn't delete the Giga Factory production panel
- BUG: Available vehicles count was lying to the players
- Unchecking "Show Static Fire" using the static fire window, does not save the setting. The window will reappear after the next game reload.
- BUG: You could build on Mars water after terraformation
- BUG: Contract preview stays even when there are no contracts
- BUG: Unit does not produce if Endless is selected and you pick a different Unit
- BUG: Opening LinkLink Window sometimes causes a big lag
- BUG: Missing Earth/Mars translations in LinkLink menu
- BUG: Landing Zone wouldn't allow launching even if there was space on Parking Orbit.
- BUG: Baikonur droneship clips into the land
- BUG: You can refurbish Small Rocket after flight sometimes
- BUG: Webcast sometimes overlaps wrong cameras
- BUG: When clicking fill while having no payloads, missing_so shows
- BUG: Action camera title is too small
- BUG: Action camera stays open when going into the cinematic camera
- BUG: Milestones sometimes do not refresh
- BUG: EarthX crashed when a save was broken.
Funeral
- Remove John from the CEO list. (Moved to Managers)
- Remove random "trash" news
- Temporarily remove AI rockets, as rykllan needs more time to finish them, and we didn't want to delay 0.3.3 even more.
Special Thanks
Thank you for all testers testing this and the previous update before its public release on Steam. A special thanks go to: - Brock Keeble (Captain) - Benjordy2 - Complete Elon Simp - Wyatt - Jan - iHush - Bendier You all rock!
[ 2021-04-09 20:21:57 CET ] [ Original post ]
- EarthX Linux [153.31 M]
In EarthX you can build a really big space company, starting as a small startup. You start in 2002 with just a few million dollars, and your task is to manage the company and begin to produce rockets.
You have to build some factories for creating modules, offices for searching for contracts, labs for research points production and hangars for storing your rockets. Once you have rocket built, you can launch it up into space. Don't forget, that your rockets may explode sometimes. Your first launch will be a test mission, so the customers can see your capability. Once you gained some trust, you can take some of the available contracts and shot the real payloads on the orbit.
EarthX was highly inspired by real companies like "NASA", "Suborbital Company", "RocketLab" and of course "SpaceX".
Build rockets
Unlock modules (19 available for now), design your rocket project and build their variations in your factories.
Launch, Land, Repeat
Launch disposable rockets, and later with the new technology and certification land with them on the barge.
The rockets may explode sometimes
The rocket build quality and durability have a big influence on this. The more rockets you build, the more experience you gain, and this will help you avoid explosions.
Take contracts and complete the missions
Your level of trust affects what contracts you receive. Each contract has its own missions, which you have to complete on time.
Manage the logistics on the planet
Build factories, offices, labs, and hangars. You can upgrade every building, which gives you additional work speed.
Manage your company
Upgrade company, hire employees and apply them to the buildings, and gain achievements.
It's just a.. statistics
See what you did over the whole game session. Take notes and continue with the new game then. Your next game will be better!
But if not...
Then you will bankrupt again! :)
EarthX has its own graphic style. The soundtrack is made by .xrm from SoundCloud. We kept the user interface as simple as possible and we think, that we achieved the goal!
Note, that this is an early access title. Everything can change in the future, and not everything can now work properly.
- OS: ----
- Processor: Intel i3 or AMD A6Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GT 430/440
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
- OS: ----
- Processor: Intel i5 or AMD FX6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 560
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
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