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EarthX 0.9.2
Well. Yes. I could release the game even now. But I can't and I have two reasons for it: 1) Pineapple Works is *almost* done with the EarthX port to Nintendo Switch. They have been working hard on improving the game's performance. They basically had to rewrite a big part of the code and optimize all the models. They work hard and this is kinda my fault, as when I was doing EarthX, I was inexperienced with game development. Performance and optimization were words that I didn't know the meaning of. 2) I have no free time nowadays. And this will continue for a few more weeks. I am able to work only during weekends, as after-hours I'm basically too tired. Before EarthX's full release, I'd love to make some fun T-Shirt designs and open a small merch shop. I have cool ideas, but again, time. And since I don't want to crunch their developers and don't want to release a half-baked game on consoles, we've decided to push the release to later in Q1 of 2023. I'm sorry if this decision disappoints anyone, my options are just limited. - Oh yeah and happy new year! I hope all of you have spent a good time with your friends and family! See you in February! <3 EarthX Team
[ 2023-01-11 14:33:22 CET ] [ Original post ]
Hey, it feels like I didn't really publish anything since forever. I was busy with my new real-life job and had no time to work on anything except weekends. Stuff sadly isn't going according to plan most of the time. Adrian finally delivered the freshly recorded tutorial to me and I've been working on it in January. And today I'm releasing that patch. I've also adjusted the prototype explosion rate, it SHOULD be lower now. Feel free to inform me whether it's better or not.
Soo hey! I said that the tutorial patch would be the game's last patch and that it would be a full release shortly after?
Well. Yes. I could release the game even now. But I can't and I have two reasons for it: 1) Pineapple Works is *almost* done with the EarthX port to Nintendo Switch. They have been working hard on improving the game's performance. They basically had to rewrite a big part of the code and optimize all the models. They work hard and this is kinda my fault, as when I was doing EarthX, I was inexperienced with game development. Performance and optimization were words that I didn't know the meaning of. 2) I have no free time nowadays. And this will continue for a few more weeks. I am able to work only during weekends, as after-hours I'm basically too tired. Before EarthX's full release, I'd love to make some fun T-Shirt designs and open a small merch shop. I have cool ideas, but again, time. And since I don't want to crunch their developers and don't want to release a half-baked game on consoles, we've decided to push the release to later in Q1 of 2023. I'm sorry if this decision disappoints anyone, my options are just limited. - Oh yeah and happy new year! I hope all of you have spent a good time with your friends and family! See you in February! <3 EarthX Team
[ 2023-01-11 14:33:22 CET ] [ Original post ]
EarthX
Denis Szwarc
Developer
Mesote Games
Publisher
2019-07-12
Release
Game News Posts:
78
🎹🖱️Keyboard + Mouse
Very Positive
(517 reviews)
Public Linux Depots:
- EarthX Linux [153.31 M]
In EarthX you can build a really big space company, starting as a small startup. You start in 2002 with just a few million dollars, and your task is to manage the company and begin to produce rockets.
You have to build some factories for creating modules, offices for searching for contracts, labs for research points production and hangars for storing your rockets. Once you have rocket built, you can launch it up into space. Don't forget, that your rockets may explode sometimes. Your first launch will be a test mission, so the customers can see your capability. Once you gained some trust, you can take some of the available contracts and shot the real payloads on the orbit.
EarthX was highly inspired by real companies like "NASA", "Suborbital Company", "RocketLab" and of course "SpaceX".
Build rockets
Unlock modules (19 available for now), design your rocket project and build their variations in your factories.
Launch, Land, Repeat
Launch disposable rockets, and later with the new technology and certification land with them on the barge.
The rockets may explode sometimes
The rocket build quality and durability have a big influence on this. The more rockets you build, the more experience you gain, and this will help you avoid explosions.
Take contracts and complete the missions
Your level of trust affects what contracts you receive. Each contract has its own missions, which you have to complete on time.
Manage the logistics on the planet
Build factories, offices, labs, and hangars. You can upgrade every building, which gives you additional work speed.
Manage your company
Upgrade company, hire employees and apply them to the buildings, and gain achievements.
It's just a.. statistics
See what you did over the whole game session. Take notes and continue with the new game then. Your next game will be better!
But if not...
Then you will bankrupt again! :)
EarthX has its own graphic style. The soundtrack is made by .xrm from SoundCloud. We kept the user interface as simple as possible and we think, that we achieved the goal!
Note, that this is an early access title. Everything can change in the future, and not everything can now work properly.
MINIMAL SETUP
- OS: ----
- Processor: Intel i3 or AMD A6Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GT 430/440
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
- OS: ----
- Processor: Intel i5 or AMD FX6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 560
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
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