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EarthX in Numbers
EarthX has been a huge part of our lives for the past years. I started the project on New Year's Eve 2018, mainly out of boredom. This game becoming what it is today was kind of an accident, but we'll save that story for another post. Today, let's focus on some of the statistics of the game, which I've turned into cool infographics. I hope you enjoy them! Let's start with the vehicles. There are 11 of them: rockets, capsules, spaceships, and even spaceship prototypes "inspired ;)" by what is happening in Boca Chica.
Spaceships allow you to visit other planets. EarthX has 3 planets: Earth, Mars, and the Moon. Of which the Earth and Mars are the main ones.
In addition to yeeting rockets to other planets or launching random payloads, EarthX lets you launch 122 unique payloads that you may have heard of in your life. Not to mention the 85 hand-written articles.
Milestones highlight your company's progress and show what you can achieve in the game. Fundraisers are here to help you financially.
But let's be real, the most exciting feature in EarthX is nuking Mars. (even though it might not be scientifically accurate)
Once you do it, Mars will become green, and you know what you can do on green planets? Build buildings! There are a lot of them in EarthX!
Last but not least, there are dozens of characters you can choose from to be the face of your company. Some of them will even help you run it!
There's a lot of stuff that goes into a game that you might not notice at first glance. One of those things is renders. EarthX uses renders to make missions, articles, milestones, and more interesting. But let me tell you, it's a lot of work to create them.
And that does not even compare to all the animation clips that we made. I had a ton of issues trying to get the right rocket animation to play at the right time and keep the rocket in the right place.
But by far, the hardest task was actually coding the game. When I started on EarthX I did not know how to code at all and I had no long-term plans for what EarthX would be. Because of this the code of EarthX went through countless rewrites and is quite the mess now. The game has 32 thousand code lines spread across 158 scripts.
So as you can see. EarthX is a pretty big game, even if it doesn't look like it at first. And now you know why we love this game so much! Stay tuned for more articles coming this month leading up to the full release of the game. Denis and the EarthX Team
[ 2023-05-08 07:56:01 CET ] [ Original post ]
Warning: This article contains spoilers. If you want to discover the content all by yourself, stop reading!
Happy May!
EarthX has been a huge part of our lives for the past years. I started the project on New Year's Eve 2018, mainly out of boredom. This game becoming what it is today was kind of an accident, but we'll save that story for another post. Today, let's focus on some of the statistics of the game, which I've turned into cool infographics. I hope you enjoy them! Let's start with the vehicles. There are 11 of them: rockets, capsules, spaceships, and even spaceship prototypes "inspired ;)" by what is happening in Boca Chica.
Spaceships allow you to visit other planets. EarthX has 3 planets: Earth, Mars, and the Moon. Of which the Earth and Mars are the main ones.
In addition to yeeting rockets to other planets or launching random payloads, EarthX lets you launch 122 unique payloads that you may have heard of in your life. Not to mention the 85 hand-written articles.
Milestones highlight your company's progress and show what you can achieve in the game. Fundraisers are here to help you financially.
But let's be real, the most exciting feature in EarthX is nuking Mars. (even though it might not be scientifically accurate)
Once you do it, Mars will become green, and you know what you can do on green planets? Build buildings! There are a lot of them in EarthX!
Last but not least, there are dozens of characters you can choose from to be the face of your company. Some of them will even help you run it!
But making a game is more than just adding content
There's a lot of stuff that goes into a game that you might not notice at first glance. One of those things is renders. EarthX uses renders to make missions, articles, milestones, and more interesting. But let me tell you, it's a lot of work to create them.
And that does not even compare to all the animation clips that we made. I had a ton of issues trying to get the right rocket animation to play at the right time and keep the rocket in the right place.
But by far, the hardest task was actually coding the game. When I started on EarthX I did not know how to code at all and I had no long-term plans for what EarthX would be. Because of this the code of EarthX went through countless rewrites and is quite the mess now. The game has 32 thousand code lines spread across 158 scripts.
So as you can see. EarthX is a pretty big game, even if it doesn't look like it at first. And now you know why we love this game so much! Stay tuned for more articles coming this month leading up to the full release of the game. Denis and the EarthX Team
[ 2023-05-08 07:56:01 CET ] [ Original post ]
EarthX
Denis Szwarc
Developer
Mesote Games
Publisher
2019-07-12
Release
Game News Posts:
78
🎹🖱️Keyboard + Mouse
Very Positive
(517 reviews)
Public Linux Depots:
- EarthX Linux [153.31 M]
In EarthX you can build a really big space company, starting as a small startup. You start in 2002 with just a few million dollars, and your task is to manage the company and begin to produce rockets.
You have to build some factories for creating modules, offices for searching for contracts, labs for research points production and hangars for storing your rockets. Once you have rocket built, you can launch it up into space. Don't forget, that your rockets may explode sometimes. Your first launch will be a test mission, so the customers can see your capability. Once you gained some trust, you can take some of the available contracts and shot the real payloads on the orbit.
EarthX was highly inspired by real companies like "NASA", "Suborbital Company", "RocketLab" and of course "SpaceX".
Build rockets
Unlock modules (19 available for now), design your rocket project and build their variations in your factories.
Launch, Land, Repeat
Launch disposable rockets, and later with the new technology and certification land with them on the barge.
The rockets may explode sometimes
The rocket build quality and durability have a big influence on this. The more rockets you build, the more experience you gain, and this will help you avoid explosions.
Take contracts and complete the missions
Your level of trust affects what contracts you receive. Each contract has its own missions, which you have to complete on time.
Manage the logistics on the planet
Build factories, offices, labs, and hangars. You can upgrade every building, which gives you additional work speed.
Manage your company
Upgrade company, hire employees and apply them to the buildings, and gain achievements.
It's just a.. statistics
See what you did over the whole game session. Take notes and continue with the new game then. Your next game will be better!
But if not...
Then you will bankrupt again! :)
EarthX has its own graphic style. The soundtrack is made by .xrm from SoundCloud. We kept the user interface as simple as possible and we think, that we achieved the goal!
Note, that this is an early access title. Everything can change in the future, and not everything can now work properly.
MINIMAL SETUP
- OS: ----
- Processor: Intel i3 or AMD A6Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GT 430/440
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
- OS: ----
- Processor: Intel i5 or AMD FX6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 560
- Storage: 250 MB available spaceAdditional Notes: Tested by external testers
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