Warning: This article contains spoilers. If you want to discover the content all by yourself, stop reading!
Happy May!
EarthX has been a huge part of our lives for the past years. I started the project on New Year's Eve 2018, mainly out of boredom. This game becoming what it is today was kind of an accident, but we'll save that story for another post.
Today, let's focus on some of the statistics of the game, which I've turned into cool infographics. I hope you enjoy them!
Let's start with the vehicles. There are 11 of them: rockets, capsules, spaceships, and even spaceship prototypes "inspired ;)" by what is happening in Boca Chica.

Spaceships allow you to visit other planets. EarthX has 3 planets: Earth, Mars, and the Moon. Of which the Earth and Mars are the main ones.

In addition to yeeting rockets to other planets or launching random payloads, EarthX lets you launch 122 unique payloads that you may have heard of in your life. Not to mention the 85 hand-written articles.

Milestones highlight your company's progress and show what you can achieve in the game. Fundraisers are here to help you financially.

But let's be real, the most exciting feature in EarthX is nuking Mars. (even though it might not be scientifically accurate)

Once you do it, Mars will become green, and you know what you can do on green planets? Build buildings! There are a lot of them in EarthX!

Last but not least, there are dozens of characters you can choose from to be the face of your company. Some of them will even help you run it!
But making a game is more than just adding content
There's a lot of stuff that goes into a game that you might not notice at first glance.
One of those things is renders. EarthX uses renders to make missions, articles, milestones, and more interesting. But let me tell you, it's a lot of work to create them.

And that does not even compare to all the animation clips that we made. I had a ton of issues trying to get the right rocket animation to play at the right time and keep the rocket in the right place.

But by far, the hardest task was actually coding the game. When I started on EarthX I did not know how to code at all and I had no long-term plans for what EarthX would be. Because of this the code of EarthX went through countless rewrites and is quite the mess now. The game has 32 thousand code lines spread across 158 scripts.

So as you can see. EarthX is a pretty big game, even if it doesn't look like it at first. And now you know why we love this game so much!
Stay tuned for more articles coming this month leading up to the full release of the game.
Denis and the EarthX Team
[ 2023-05-08 07:56:01 CET ] [ Original post ]