Name | WoMen in Science | ||
Developer | LuanaGames | ||
Publisher | LuanaGames | ||
Tags | |||
Release | 2020-03-16 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Mostly Positive | ||
Steam store |
Howdy Scientists, |
Howdy Scientists!
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Howdy Scientists, |
Howdy Scientists!
Non-Gamepad changes :
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Howdy Scientists, |
Shift-click on an item in the toolbar will send the stack of items in the inventory, and vice-versa |
Howdy Scientists, |
Howdy Scientists! |
[h2]Howdy Scientists![/h2]
[h2]Gameplay changes[/h2] Animals now have various colors that are transmitted genetically. Some colors are more common than others, and some genes are recessive (only show if both parents transmit the gene). Some colors are the result of two genes. So, if for example you let a couple of white and black rabbits live together, you could have a mix of white, black and grey babies. For now, the animal market is the only place where you can chose your animal colors, when buying them from the farm it will be randomized. The plant bonuses have been simplified. Each bonus (fertilized, herb control, pollinators, climbing support) is shown on the plant tooltip, and accounts for 25% more productivity. Pollinators now affect plants that produce pollinated fruits (tomatoes, soy, etc). Currently pollinators are not cancelled by pesticide use, but I will soon fix that too. Plants use the nutrients available in the soil in order to grow. With each harvest, the soil is impoverished. Poor soil will result in reduced harvests. Nutrients can be returned to the soil via chemical fertilizers, but their effect is temporary (1 harvest). Some plants such as soy provide bacteria that fix nitrogen from the air, which fertilizes the surrounding soil (2 harvests). Finally, compost is composed of organic matter rich in nitrogen and carbon, as well as bacteria and fungi which will allow continuous fertilization for a long period (3 harvests). It is also possible to leave an area fallow, after ten days the soil recovers half its nutrients (1 harvest) and after 15 days in full (2 harvests). [h2]What's next ?[/h2] During the next weeks I will concentrate on fixing bugs, and adding a few quality of life improvements I had to postpone. I'm also writing a guide to explain all the aspects of the game. After that, I'm considering leaving early access. Leaving EA doesn't mean I won't continue to add features (there are still a lot of things I want to add or improve), but I've been working on this project for 4 years and I'm at the end of my budget. Currently the sales are very low (less than 10 sales per week), I can't be sure if it is because the game's not good enough, or if it is because I was targeted by people who don't like pronouns or diversity, and don't mind buying a game just to leave a bad review. When I started this project, being inclusive seemed like a no-brainer, it costs nothing and harms no-one, so why not ? I was very naive. It ended up being a nightmare, because in the US it was perceived as political, and even more in the recent year. But I don't regret it, on the contrary, it makes me feel that inclusivity is even more important than I thought. Hopefully, the lack of sales and visibility on Steam is the result of all the (massively upvoted) bad reviews I got because the game is inclusive, trans-friendly and neurodivergent-friendly, and once I release the game for real it will be alright. I'd love to continue working on this project for many years to come. |
Howdy Scientists, |
Howdy Scientists! |
Howdy Scientists, |
Howdy Scientists!
[previewyoutube=drl92ijyC1I;full][/previewyoutube] |
Howdy Scientists! |
Howdy Scientists!
[previewyoutube=JplDVHV7hf0;full][/previewyoutube] I expect to publish the new version before the end of the month. If you haven't already, please consider writing an honest review of the game, it helps a lot! |
Howdy Scientists!
I did my best to remove all the bugs, but there are many different play styles and configurations so chances are that there will be more bug fixes coming soon. Remember to press F8 to submit bug reports, especially if you are blocked since there is a "teleport me to home" function that should hopefully correct most issues. I made many changes according to the bug reports and suggestions you sent me, but some are not done yet. Do not worry, they are still on my todo list. The old savegames won't be compatible with this new version. If you want to continue playing in version 0.4, you can go to Steam properties -> BETA and select the alpha04 to get them back. Thank you all for your support! Ben |
Howdy Scientists! |
Howdy Scientists! |
Howdy scientists! |
Howdy Scientists!
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Howdy Scientists, |
Howdy Scientists! |
Howdy Scientists! |
Howdy Scientists! |
Howdy Scientists! |
Once again, no weekly update while Im focused on the full-gamepad support, but a little post about some of my sources of inspiration. |
Howdy Scientists! |
No update this week, instead I will discuss my plans for the major updates that will arrive later this year. |
I thought that it could be fun to discuss how some characters and other parts of the game came to be. Let me know if you want me to write more about some aspects of the game or the work I do. |
Howdy Scientists!
Im still working on the full gamepad support (no mouse), its actually the main use of my time currently. If you are a gamepad user, please know that I did not forget you. |
Howdy Scientists!
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Howdy Scientists!
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Howdy Scientists!
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Howdy Scientists!
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Howdy Scientists!
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Howdy Scientists,
Thank you all for your support, have a great week-end and stay safe! Ben |
Here is the list of changes for today's update:
Have a great week-end! |
Another small update:
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Here are the bugs that were fixed today:
Once again, thank you for your patience and understanding! |
On this release day, I concentrated on the most annoying bugs that were reported.
I will continue to work on all the reports you submitted, thank you all for your patience! |
Howdy Scientists! |
Howdy Scientists! |
Howdy Scientists! |
Howdy Scientists! |
Howdy scientists! |
Howdy scientists! |