TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Obversion 

 

Developer

 Adrian Marple 

 

Publisher

 Adrian Marple 

 

Tags

 

Singleplayer 

Release

 2020-01-28 

 

Steam

 € £ $ / % 

 

News

 5 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Positive 

Steam store

 https://store.steampowered.com/app/1102040 

 
Public Linux depots

 Obversion Linux [280.17 M] 


 Obversion Linux Beta [334.01 M] 




LINUX STREAMERS (0)




Version 1.1.5 (the mondsemmel update)

Big thanks to player mondsemmel for providing enough feedback to warrant making an update to Obversion.

What was updated:


  • The game now tries to automatically detect infinite deathloop and automatically undo when detected.
  • Automove now moves 2.5x faster.
  • Fixed typo in hint for level 2-4.
  • Reworked yin yang solution for level 2-4.
  • Slight change to automatic text sizing for pickups.
  • Fixed placement of creation pickups in 3-6 and 4-7 so you can't get them early.
  • Fixed bug where the level select UI appears after entering the menu in level.
  • Minor change to the level 3-3 black cubes.


Also I realized never gave a patch update for version 1.1.4 so here it is:

  • Added sprint.
  • Reworked automove to not take over jump button.
  • Added controller dead zone.


[ 2022-08-07 22:40:37 CET ] [ Original post ]

Obversion's 1 Year Anniversary

In celebration of Obversion's 1 year anniversary, it's going on sale for 50% off!

For a little celebratory feature I added a SPRINT button (but don't go trying to cheese all the puzzles, it only works on the ground).

And while I was at it I fixed the silliness around not being able to Automove and jump at the same time.


[ 2021-01-28 19:58:23 CET ] [ Original post ]

Version 1.1.3 live


  • Added FOV slider to graphics menu.
  • Adjust the placement of held creators and destructors depending on aspect ratio and FOV.
  • Increased contrast for yin yang indicator behind levels.
  • Fixed issue with the back button in the graphics menu.
  • Fixed layout bug in graphics menu.
  • Fixed bug with credits in final level.
  • Now use more correct timing for procedural audio.


[ 2020-11-20 23:31:22 CET ] [ Original post ]

v1.1.2 now available

What's in this update?


  • Keyrebinding!
  • Move automove toggle from menu to a hotkey
  • Resolution options
  • Can use D-pad in menu
  • Can use both D-pad and mouse wheel to change levels
  • Added controller deadzone
  • Fixed some cheesy solutions in level 3-1
  • Made ostinato lines (levels 4-7 of respective worlds) softer

Bug fixes

  • Sometimes coudln't move when entering level
  • Had an issue with mouse appearing in submenus
  • Mouse wouldn't always be able to click on UI element
  • Some musical clips in world 1 were accidentally set to silence


[ 2020-10-02 02:42:18 CET ] [ Original post ]

Introducing AUTOMOVE

Automove is just the latest in a series of efforts to remove execution skill from Obversion (including other rarely seen in first-person game features such as unlimited undo). Now you can truly focus on the core puzzle solving experience.

[h3]To celebrate AUTOMOVE Obversion is now 20% OFF.[/h3]

All the best,
Adrian


[ 2020-05-12 20:00:26 CET ] [ Original post ]