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Name | Obversion | |
Developer | Adrian Marple | |
Publisher | Adrian Marple | | |
Tags | Singleplayer | | |
Release | 2020-01-28 | |
Steam | € £ $ / % |
News | 5 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  n/a  |
Steam Rating | Positive |
Steam store |  https://store.steampowered.com/app/1102040  |
Public Linux depots | Obversion Linux [280.17 M]
Obversion Linux Beta [334.01 M]
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LINUX STREAMERS (0)
Version 1.1.5 (the mondsemmel update) |
Big thanks to player mondsemmel for providing enough feedback to warrant making an update to Obversion.
What was updated:
- The game now tries to automatically detect infinite deathloop and automatically undo when detected.
- Automove now moves 2.5x faster.
- Fixed typo in hint for level 2-4.
- Reworked yin yang solution for level 2-4.
- Slight change to automatic text sizing for pickups.
- Fixed placement of creation pickups in 3-6 and 4-7 so you can't get them early.
- Fixed bug where the level select UI appears after entering the menu in level.
- Minor change to the level 3-3 black cubes.
Also I realized never gave a patch update for version 1.1.4 so here it is:
- Added sprint.
- Reworked automove to not take over jump button.
- Added controller dead zone.
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[ 2022-08-07 22:40:37 CET ] [ Original post ] |
Obversion's 1 Year Anniversary |
In celebration of Obversion's 1 year anniversary, it's going on sale for 50% off!
For a little celebratory feature I added a SPRINT button (but don't go trying to cheese all the puzzles, it only works on the ground).
And while I was at it I fixed the silliness around not being able to Automove and jump at the same time.
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[ 2021-01-28 19:58:23 CET ] [ Original post ] |
Version 1.1.3 live |
- Added FOV slider to graphics menu.
- Adjust the placement of held creators and destructors depending on aspect ratio and FOV.
- Increased contrast for yin yang indicator behind levels.
- Fixed issue with the back button in the graphics menu.
- Fixed layout bug in graphics menu.
- Fixed bug with credits in final level.
- Now use more correct timing for procedural audio.
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[ 2020-11-20 23:31:22 CET ] [ Original post ] |
v1.1.2 now available |
What's in this update?
- Keyrebinding!
- Move automove toggle from menu to a hotkey
- Resolution options
- Can use D-pad in menu
- Can use both D-pad and mouse wheel to change levels
- Added controller deadzone
- Fixed some cheesy solutions in level 3-1
- Made ostinato lines (levels 4-7 of respective worlds) softer
Bug fixes
- Sometimes coudln't move when entering level
- Had an issue with mouse appearing in submenus
- Mouse wouldn't always be able to click on UI element
- Some musical clips in world 1 were accidentally set to silence
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[ 2020-10-02 02:42:18 CET ] [ Original post ] |
Introducing AUTOMOVE |
Automove is just the latest in a series of efforts to remove execution skill from Obversion (including other rarely seen in first-person game features such as unlimited undo). Now you can truly focus on the core puzzle solving experience.
[h3]To celebrate AUTOMOVE Obversion is now 20% OFF.[/h3]
All the best,
Adrian
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[ 2020-05-12 20:00:26 CET ] [ Original post ] |