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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Exertus 

 

Developer

 Loneminded 

 

Publisher

 Loneminded 

 

Tags

 Indie 

Casual 

 

Singleplayer 

 

 Early Access 

Release

 2019-07-08 

 

Steam

 € £ $ / % 

 

News

 17 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/1105620 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 LM2_Linux [727.37 M] 




LINUX STREAMERS (0)




ADVERSE

Loneminded, developer of Inertia & Exertus is proud to present it's latest project, ADVERSE.

ADVERSE is an arcade first-person shooter platformer set in an idyllic world of corruption. Fight your way through swarms of enemies spanning 40+ increasingly difficult picturesque levels using fluid movement and combat mechanics to find and defeat the root of the hostile AI takeover.

You can wishlist ADVERSE by visiting it's store page now to be notified of it's release on 4th August 2020.

https://store.steampowered.com/app/1295390/ADVERSE/


[ 2020-04-28 10:33:20 CET ] [ Original post ]

Exertus - Build #101a Patch Notes

Exertus - Build #101a

Build #101a is due to be pushed live on 27th August 2019 to both Windows and Linux.

For Build #101 patch notes, follow the link here

Character:


  • Changed method of cooldown for Impulse Fire for better consistency.


UI:

  • Timer now works correctly using Advanced HUD on Speedrun Mode.
  • FPS now shows correctly on Advanced HUD.
  • Changed 'Wallrun Available' to 'Jump Available' - as wallrun is always active unless player is currently wallrunning.
  • Reinstated Icon Bar on Simplified HUD.
  • Added cooldown timer for Impulse Jump on both simplified and advanced HUD.


Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here


[ 2019-08-27 01:21:15 CET ] [ Original post ]

Exertus - Build #101 Patch Notes

Exertus - Build #101

Build #101 is due to be pushed live on 26th August 2019 to both Windows and Linux.

Leaderboards have now been reset and Exertus is now officially a full-release, for more information click here.

Levels:


  • Added Death Volumes to all Night levels.
  • Playground: Fixed edge.
  • Inertia #9: Fixed slide gate.
  • Night #1-#5: Centered end gates.
  • Night #1: Fixed texture clipping.
  • Night #3: Fixed geometry.
  • Night #5: Added geometry.


UI:

  • Added HUD Type option in Gameplay Options.
  • Added Advanced HUD type.
  • Added all patch notes to 'News'.
  • Fixed record not showing on Night speedrun mode.


SFX:

  • Adjusted volume of all jump sounds.
  • Adjusted volume of rain ambience.
  • Added new footstep sound effects.
  • Added new jump sound effects.
  • Clipped end of wind ambience.
  • Clipped end of rain ambience.


Bugs:

  • Fog Brightness setting now applies on Tutorial level.
  • Speedrun - Night now works as intended.


Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here


[ 2019-08-26 12:30:38 CET ] [ Original post ]

Full Release Information

Hi all!

After almost 2 months, the full release of Exertus is just around the corner. To save any upcoming confusion, I just wanted to answer a few questions and clarify a couple of topics beforehand.

Statistic and leaderboard reset
A full leaderboard and statistic reset will be carried out when Exertus is pushed for full release. This enables even and fair ground for all players, old and new. Leaderboards will be reset via Steam's backend and statistics will be reset on the first launch of Build #101.

Hopefully, this will be the only time that a global leaderboard and statistic reset is required.

Will there still be updates?
Absolutely.

Moving out of Early Access simply means that Exertus is in a good state, that the movement is balanced and mechanically sound and that there is content for players to enjoy. Over time, updates will still come to Exertus in the form of improvements, hotfixes, general patches and content.

Why was Exertus in Early Access anyway?
Feedback from dedicated players is always far superior to my own sole knowledge.

Initially launching Exertus in Early Access allowed for an additional 15 official levels, a new game-mode (Speedrun Mode), support for a new language, various new UI elements, balancing for mechanics and over 250 bug fixes. All taking community feedback into account, especially with use from the community feedback document created early on.

If there are any further questions, please do feel free to get in contact.

See you on the leaderboards!
LM


[ 2019-08-24 02:25:43 CET ] [ Original post ]

Exertus - Build #012 Patch Notes

Exertus - Early Access Build #012

Build #012 is due to be pushed live on 22nd August 2019 to both Windows and Linux.

Content - Night Collection


  • Five new levels, taking place in rainy night conditions.
  • Away goes muscle memory as the slippery conditions set out in the Night Collection make up quite the challenge.


Levels:

  • Inertia #10 - Replaced elevator with launch pad.
  • Playground - Fixed texture clipping.
  • Inerta #1 - Fixed geometry.
  • Inertia #4 - Fixed geometry.
  • Inertia #5 - Fixed geometry.
  • Inertia #6 - Fixed geometry.
  • Inertia #7 - Fixed geometry.
  • Inertia #8 - Fixed geometry.
  • Inertia #9 - Fixed geometry
  • Inertia #10 - Fixed geometry


UI:

  • Renamed 'Runner' to 'Casual'
  • Made font on sub-menus larger.
  • PauseMenuPlayUI now shows N/A for previous record on Tutorial level.


SFX:

  • Added sounds for jump action.
  • Added sounds for player land event.
  • Added sounds for running action.
  • Added new sound effect for shockwave (Fire action).
  • Added sounds for sliding action.
  • Added ambient noise for all official levels.


Bugs:

  • Speedrun Mode timer not resetting and stopping when exiting via Pause Menu.
  • Game should now set speedrun mode more accurately.


Misc:

  • Added 4 new achievements/statistics.
  • Added support for Steam's Rich Presence.


Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here


[ 2019-08-22 18:15:53 CET ] [ Original post ]

Exertus - Build #011 Patch Notes

Exertus - Early Access Build #011

Build #011 is due to be pushed live on 16th August 2019 to both Windows and Linux.

Content:


  • Introducing Exertus x Inertia.

    • New level collection: 10 player favourites from Inertia, completely overhauled using the level design style of Exertus.
    • Leaderboards and stats enabled for all new levels.

  • Introducing Speedrun Mode.

    • Speedrun Mode enables players to play through all of the levels of a collection without interruption.
    • Global timer begins at the first level of collection, pauses at the end of each individual level and resumes once player leaves the starting area of the new level. On first level in a collection, resetting level will reset the timer to 0.
    • New In-Game UI element specific to Speedrun Mode which shows current level.
    • Separate Speedrun Mode leaderboards/statistics.



Elements & Mechanics:

  • Stopwatch: Moved stopwatch logic in preparation for Speedrun Mode.
  • End Volume: Changes to End Volume to accommodate Speedrun Mode.
  • Start Volume: Changes to Start Volume to accommodate Speedrun Mode.


UI:

  • Level Selection: Added checkboxes for level collections.
  • Added Speedrun Level Selection UI.
  • Changes to Leaderboard to accommodate for Speedrun Mode and new level collections.


Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here


[ 2019-08-16 00:23:05 CET ] [ Original post ]

Exertus - Build #010 Patch Notes

Exertus - Early Access Build #010

Build #010 is due to be pushed live on 12th August 2019 to both Windows and Linux.

Elements & Mechanics:


  • Falling Platform: Should no longer fall instantly upon jumping.


Levels:

  • Levels 13-27: Fixed start boundary being placed too high.
  • Playground: Adjusted outside geometry.
  • Playground: Adjusted spinner geometry.


UI:

  • Pause Menu: Previous level now shows 'NONE' when no previous record present.
  • End of Level: Difference now shows +/-.
  • Leaderboard: Made personal record clearer.
  • In Game: Ability bar now shows in Tutorial/Playground.


Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here


[ 2019-08-12 01:27:43 CET ] [ Original post ]

Exertus - Build #009 Patch Notes

Exertus - Early Access Build #009

Build #009 is due to be pushed live on 11th August 2019 to both Windows and Linux.

Elements & Mechanics:


  • Falling Platform: Adjusted collision.
  • Start Volume: Added visual aid for start boundaries.


Levels:

  • Playground: Changed geometry under spinners.
  • Playground: Added content.
  • Playground: Fixed uneven textures.
  • Playground: Fixed wallrun decals.
  • Level 20: Added missing wallrun decals.
  • Level 22: Fixed wallrun decals.
  • Level 23: Fixed geometry.
  • Level 25: Fixed light geometry.
  • Level 25: Fixed spinner geometry.
  • Level 26: Fixed overlapping geometry.


UI:

  • Pause Menu: Added current level information to home page of Pause Menu. (Including current record and leaderboard)
  • All: Keyboard input is now ignored on all main menu buttons.
  • In-Game UI: No longer shows timer if in tutorial level.
  • Leaderboard: Player is now highlighted on leaderboard.


Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here


[ 2019-08-11 00:42:09 CET ] [ Original post ]

Exertus - Build #008 Patch Notes

Exertus - Early Access Build #008

Build #008 is due to be pushed live on 9th August 2019 to both Windows and Linux.

Levels:


  • Level 2: Fixed shadow issues.


UI:

  • Exit Confirmation: Upscaled.
  • End of level: Difference now shows as white if no previous record to compare to.
  • Level Selection: Changed method of level names.
  • Level Selection: Renamed Tutorial to Tutorial & Playground.
  • Added score deletion confirmation.
  • Added current level to leaderboard.
  • Upscaled stat reset confirmation UI.


Misc:

  • Added tag to avoid wallrunning on hint volumes.
  • Steam: Added 3 achivements surrounding Tutorial/Playground level.


Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here


[ 2019-08-10 00:25:15 CET ] [ Original post ]

Exertus - Build #007 Patch Notes

Exertus - Early Access Build #007

Build #007 is due to be pushed live on 5th August 2019 to both Windows and Linux.

Mechanics:


  • Wallrun: Changed ground trace height to prevent getting stuck in ground.
  • Collapsing Platforms: Removed texture clipping.


Levels:

  • Added Tutorial/Playground level.
  • Level 2: Fixed shadow issues.
  • Level 3: Made certain walls non-wallrunnable as intended.
  • Level 22: Centered vertical platforms.
  • Level 23: Centered vertical platform.
  • Level 24: Extended elevator to wall.
  • Level 25: Removed wall and added lasers further down right side wall.
  • Level 25: Centered spinner pillars.
  • Level 26: Fixed texture clipping.


UI:

  • END OF LEVEL: Removed unneccesary space on end of level UI.
  • END OF LEVEL: Next Level button is now disabled upon completion of Level 27.
  • HOME: Recent Updates/News buttons now produce sound.
  • VIDEO SETTINGS/GAMEPLAY SETTINGS: Adjusted all dropdown menus to make them more readable.
  • IN-GAME UI: Correct speed now shown when wallrunning.
  • VIDEO SETTINGS: Should now gather correct resolution when constructed.
  • LEADERBOARD: Added button to delete individual scores.
  • Added exit confirmation UI.
  • Adjusted launch pad hint.


Misc:

  • Changed order of key-bindings.
  • Stat reset now completely resets stats and old scores are no longer shown on the end of level UI.


Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here


[ 2019-08-06 01:02:53 CET ] [ Original post ]

Exertus - Build #006 Patch Notes

Exertus - Early Access Build #006

Build #006 is due to be pushed live on 3rd August 2019 around 14:30 GMT to both Windows and Linux.

Mechanics & Elements:


  • Launch Pad: Now correctly consumes both jumps until player lands.
  • Launch Pad: Now triggers Impulse Jump cooldown.


Levels:

  • Level #15: Corrected placement of geometry.
  • Level #19: Corrected end of level geometry.
  • Level #21: Centered slide geometry.
  • Level #23: Centered elevator geometry.


UI:

  • Changed all in-game stopwatch counters to MM:SS.SSS format.


Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here


[ 2019-08-03 15:13:24 CET ] [ Original post ]

Exertus - Build #005 Patch Notes

Exertus - Early Access Build #005

Build #005 is due to be pushed live on 2nd August 2019 around 18:30 GMT to both Windows and Linux.

Mechanics & Elements:


  • Bhop: Added check to make sure player moving before adding speed to bhop. (This should prevent a common bug where player's speed is stuck at 75u/s for 1/2 seconds when jumping and then moving forward immediately after.)
  • Launch Pad: Now automatically gives player boost, again.
  • Launch Pad: Now consumes both jumps until player lands.


Levels:

  • Level #2: Slightly adjusted spawn point.
  • Level #13: Fixed texture clipping.
  • Level #15: Fixed uneven textures near first slide point.
  • Level #19: Fixed texture clipping.
  • Level #21: Fixed uncentered textures.
  • Level #23: Fixed texture clipping.


UI:

  • Adjusted in-game UI speed/timer box anchoring.
  • Adjusted in-game UI speed/timer positioning.
  • Changed text colour of hint text.


Misc:

  • Intro should now skip to main menu once completed or once player presses a key.


Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here


[ 2019-08-02 20:16:43 CET ] [ Original post ]

Exertus - Build #004 Patch Notes

Exertus - Early Access Build #004

Build #004 is due to be pushed live on 1st August 2019 around 18:30 GMT to both Windows and Linux.

Mechanics & Elements:


  • Impulse Jump (Fire): Changed method of cooldown to prevent instant double fire bug.
  • Elevator: Player should no longer fall through elevator when jumping.
  • Jump Boost/Launch Pads: Now requires player to jump for boost.


Levels:

  • Level #18: Added Impulse Fire hint to beginning.
  • Level #7: Fixed texture clipping
  • Level #7: Fixed space behind elevator.
  • Level #13: Fixed geometry near first elevator.
  • Level #13: Fixed geometry.
  • Level #15: Fixed texture clipping.
  • Level #16: Fixed pillar geometry.
  • Level #19: Fixed pillar geometry near lasers.
  • Level #19: Fixed geometry near end.
  • Level #19: Fixed end volume clipping.
  • Level #20: Centered pillars on first bridge.
  • Level #21: Centered beginning walls.
  • Level #23: Fixed end texture clippings.
  • Level #23: Fixed end geom not reaching end point.
  • Level #24: Adjusted beginning pillar location.
  • Level #24: Centered lasers.
  • Level #24: Fixed texture clipping.
  • Level #25: Centered lasers.
  • Level #25: Centered top laser platform.
  • Level #25: Centered second and third lasers.
  • Level #25: Centered platform pillar.
  • Level #25: Fixed texture clipping.
  • Level #25: Centered spinners.
  • Level #26: Centered lasers.
  • Level #26: Fixed texture clipping.
  • Level #27: Centered pillar.
  • Level #27: Moved platform pillars to right.
  • Level #27: Centered spinners.


UI:

  • In-Game UI: Stopwatch anchored to left to avoid shaking effect.
  • Home: Recent Updates title is now clickable and takes player to recent update news page.
  • Home: Recent Updates now text now changes colour when hovered.
  • Input Menu: Press Any Key no longer spammable.
  • Leaderboard: Minimised discrepencies between end of level times and leaderboards.
  • End of Level: Minimised discrepencies between end of level times.


Misc:

  • Intro now plays through unless skipped.
  • Wallrun decals should no longer be pixelated when first loaded.


Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here


[ 2019-08-01 18:40:19 CET ] [ Original post ]

Exertus - Build #003a Patch Notes

Exertus - Early Access Build #003a

Build #003a is due to be pushed live on 30th July 2019 to both Windows and Linux.

User Interface:


  • Pause Menu: Added checks before opening Pause Menu UI to avoid overlapping.
  • In-Game: Speed UI should now correctly display accurate player speed (No longer takes Z axis into account)


Settings:

  • Saved depth of field setting now sets upon startup.
  • Saved motion blur setting now sets upon startup.


Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here


[ 2019-07-31 01:03:04 CET ] [ Original post ]

Exertus - Build #003 Patch Notes

Exertus - Early Access Build #003

Build #003 is due to be pushed live around 01:30 GMT on 30th July 2019 to both Windows and Linux.

Mechanics:


  • Wallrun: Reduced tracing distance to wall before latching.
  • Wallrun: Addressed wallrun boost storage bug.
  • Slide/Reset: Addressed a bug where player could use reset and slide in quick succession to get a boost at the beginning of a level.


Volumes

  • Reset Volume: Now has infinite boundaries to avoid never-ending falling.


User Interface:

  • In-Game: Player Speed UI now shows absolute speed on X and Y axis.
  • Main Menu: Fixed bug where cursor would disappear when pressing Escape on level select menu.
  • End of Level: Fixed bug where cursor would disappear when pressing escape on level select menu.
  • Leaderboard: Removed unused interfering logic.


Localisation

  • Added support for Spanish (es).


Settings:

  • Previous multi-bind changes reverted temporarily.
  • Fog Brightness setting now saves correctly.
  • Audio settings now work as intended.
  • FPS limit now defaults to 144.


Further information
If you find any bugs, glitches or just want to suggest feedback then please do create a new discussion.here


[ 2019-07-30 02:15:53 CET ] [ Original post ]

Update

I hope everyone is enjoying playing Exertus so far!

Just wanted to release a brief update on Exertus regarding the plan going forward because as of the night of Exertus release I have been in hospital and it is likely that will be the case for a week or so now.

The initial plan was to be releasing updates very frequently, I do want to reiterate that once I return from hospital that will be the case and I will be going over and pushing out patches to get a few of the bigger issues I and other players have spotted throughout my absence and then making improvements as planned.

Please accept my apologies, thank you all for your patience and support throughout.
- LM


[ 2019-07-10 20:27:15 CET ] [ Original post ]

Exertus - Build #002 Patch Notes

Exertus - Early Access Build #002

Build #002 is due to be pushed live around 16:30 GMT to both Windows and Linux.

Settings:


  • Added Fog Brightness option.
  • Added option to disable Depth of Field.
  • Removed the ability to multi-bind keys.
  • Changed method of saving audio settings so they should be more consistent.


Localisation

  • Localisation issues sorted (when changing from one language back to English).
  • Localisation issues sorted (when pausing/unpausing).
  • Leaderboard localisation fixed (issue where leaderboards were showing {Min:{Sec}:00}).


Misc

  • Music should now correctly loop.
  • Level #16 missing wallrun arrows.
  • Tips now loop until player leaves the boundary.


Further information
If you find any bugs, glitches or just want to suggest feedback then please do create a new discussion.here


[ 2019-07-08 17:52:20 CET ] [ Original post ]