Exertus
Loneminded Developer
Loneminded Publisher
2019-07-08 Release
🎹🖱️Keyboard + Mouse
Very Positive
(279 reviews)
Exertus - Build #004 Patch NotesExertus - Early Access Build #004
Build #004 is due to be pushed live on 1st August 2019 around 18:30 GMT to both Windows and Linux.
Mechanics & Elements:
- Impulse Jump (Fire): Changed method of cooldown to prevent instant double fire bug.
- Elevator: Player should no longer fall through elevator when jumping.
- Jump Boost/Launch Pads: Now requires player to jump for boost.
Levels:
- Level #18: Added Impulse Fire hint to beginning.
- Level #7: Fixed texture clipping
- Level #7: Fixed space behind elevator.
- Level #13: Fixed geometry near first elevator.
- Level #13: Fixed geometry.
- Level #15: Fixed texture clipping.
- Level #16: Fixed pillar geometry.
- Level #19: Fixed pillar geometry near lasers.
- Level #19: Fixed geometry near end.
- Level #19: Fixed end volume clipping.
- Level #20: Centered pillars on first bridge.
- Level #21: Centered beginning walls.
- Level #23: Fixed end texture clippings.
- Level #23: Fixed end geom not reaching end point.
- Level #24: Adjusted beginning pillar location.
- Level #24: Centered lasers.
- Level #24: Fixed texture clipping.
- Level #25: Centered lasers.
- Level #25: Centered top laser platform.
- Level #25: Centered second and third lasers.
- Level #25: Centered platform pillar.
- Level #25: Fixed texture clipping.
- Level #25: Centered spinners.
- Level #26: Centered lasers.
- Level #26: Fixed texture clipping.
- Level #27: Centered pillar.
- Level #27: Moved platform pillars to right.
- Level #27: Centered spinners.
UI:
- In-Game UI: Stopwatch anchored to left to avoid shaking effect.
- Home: Recent Updates title is now clickable and takes player to recent update news page.
- Home: Recent Updates now text now changes colour when hovered.
- Input Menu: Press Any Key no longer spammable.
- Leaderboard: Minimised discrepencies between end of level times and leaderboards.
- End of Level: Minimised discrepencies between end of level times.
Misc:
- Intro now plays through unless skipped.
- Wallrun decals should no longer be pixelated when first loaded.
Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion
here[ 2019-08-01 16:40:19 CET ] [ Original post ] Exertus is a first-person action platformer with free-run and old school FPS inspired movement mechanics.
Through use of the fluid movement set within the game and the dynamic level elements, players have the simple aim of getting from point A to point B, either by using the beaten path or the off-path environment in the semi-linear levels.
Compete against yourself and other players through global platform leaderboards and statistics, or relax and play for fun.
Features
25+ original semi-linear levels
Play through 27 original levels with a semi-linear design. The aim is to get from start to finish but how you choose to do so is entirely up to you.
Fluid movement
Get from A to B in style through use of Exertus' fluid movement mechanics.
Level elements
Cross the path of various level elements which you can use to your advantage.
Global leaderboards
Compete across original levels against other players via global leaderboards.MINIMAL SETUP- Processor: 2.2 GHz Dual Core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 460 / ATI Radeon HD 6850 or better
- Storage: 2 GB available spaceAdditional Notes: Targeting 60 frames per second at 1920x1080 at LOW settings
RECOMMENDED SETUP- Processor: 2.8GHz Quad Core CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 660 / Radeon HD 7870 or better
- Storage: 2 GB available spaceAdditional Notes: Targeting 60 frames per second at 1920x1080 at HIGH settings
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