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To help out new players here are some tips that may come in handy while playing: The checkpoints to floor 100 are before every 20th floor (floor 19,39,59,79,99) You can carry on from those checkpoints when you die. It is best to store any new type of card you get first so that it is unlocked in the books. Skills aren't affected by the weapon damage or attack value. They rely on your level and the skill emblems. If you find yourself only using skills focus into skill emblems not the attack emblem for more damage. Adding a few points into potion emblems could make life easier. It only costs two emblems to have three max potions instead of two. As you go up the floors enemies will start overtaking you with how much they kill you unless you put a few emblems in defense every so often to keep up. Some combinations of equipment work well together such as Bleed for high damage output and nibble card to get the health back you lose off each enemy killed using bleed. Don't dismiss the shield and only use dodge. It costs no stamina to block so you can attack straight after blocking an enemy attack. It also has other uses on later enemies. Exp is always 1000 to the next level. when the floor is above your level you start getting bonus modifiers on exp. If you are the same or under a slime you get 6exp one floor higher is 12exp and two floors higher than you is 18exp. You will level fast if you are well below the floorlevel but at the same time if you needed to you could farm exp quite easily on earlier floors. Later bosses might seem to have a lot of health but you can use cards to help you take them out fairly fast. Dark matter has great damage output for slow moving objects and combo in for example skeleton archer card to hit them even when you are running around. If you have problems with bullet hell style avoiding (so sorry) then the blocky card is for you. Half the projectiles will never even get to you.
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