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Christmas is under way in Eternal Step

Christmas is once again descended on the tower, and the boss is on the loose. Until the 8th of January, the Christmas boss is out and roaming the floors of the tower. So make sure you kill him and claim your prize before he goes for another year. Can you kill him like Thaecrasis has! Merry Christmas to you all and have a safe holiday from the OMWGusto Team.


[ 2016-12-22 19:36:41 CET ] [ Original post ]

Christmas is under way in Eternal Step

Christmas is once again descended on the tower, and the boss is on the loose. Until the 8th of January, the Christmas boss is out and roaming the floors of the tower. So make sure you kill him and claim your prize before he goes for another year. Can you kill him like Thaecrasis has! Merry Christmas to you all and have a safe holiday from the OMWGusto Team.


[ 2016-12-22 19:36:41 CET ] [ Original post ]

Jack's Back!

Trick or Treat...


It's that spooky time of year again, and Jack O' Lantern has descended onto the Tower to deliver his own brand of trick or treat to you! Slaying Jack will get you his very special, limited edition monster card. But be quick! Jack's only around for a short period of time...

New Boss!


Previously, there was a boss every 20 floors with the exception of Floor 80. Now, the terrifying demon Tyrfing has claimed Floor 80 as his own, and you need to strike him down before you can face the final challenge from the Council Of Nine...

What's Next?


As you may have seen in previous updates from the Once More With Gusto team, there's a variety of different things that are planned for the future of Eternal Step. Things like -
  • Steam Achievements!
  • Scoreboards!
  • One Life Mode!
  • Respawning Bosses!
  • Ranged Weapons!
  • Magic!
  • More Traps!
  • More Rare Monsters!
There's a large patch for the game coming later on in the year, which will also mark a update to a newer version of the engine. This means that there might be some save game issues, but there should be a way to manually import your previous save. We'll keep you updated on exactly what the situation is closer to the update, and let you know how to import the save if that's possible. Until next time, be sure to tweet out your death tombstones to us - We love it when we see how far you get!


[ 2016-10-18 15:15:12 CET ] [ Original post ]

Jack's Back!

Trick or Treat...


It's that spooky time of year again, and Jack O' Lantern has descended onto the Tower to deliver his own brand of trick or treat to you! Slaying Jack will get you his very special, limited edition monster card. But be quick! Jack's only around for a short period of time...

New Boss!


Previously, there was a boss every 20 floors with the exception of Floor 80. Now, the terrifying demon Tyrfing has claimed Floor 80 as his own, and you need to strike him down before you can face the final challenge from the Council Of Nine...

What's Next?


As you may have seen in previous updates from the Once More With Gusto team, there's a variety of different things that are planned for the future of Eternal Step. Things like -
  • Steam Achievements!
  • Scoreboards!
  • One Life Mode!
  • Respawning Bosses!
  • Ranged Weapons!
  • Magic!
  • More Traps!
  • More Rare Monsters!
There's a large patch for the game coming later on in the year, which will also mark a update to a newer version of the engine. This means that there might be some save game issues, but there should be a way to manually import your previous save. We'll keep you updated on exactly what the situation is closer to the update, and let you know how to import the save if that's possible. Until next time, be sure to tweet out your death tombstones to us - We love it when we see how far you get!


[ 2016-10-18 15:13:50 CET ] [ Original post ]

Halloween is coming once again to Eternal Step

Oct 17th will see the return of Jack O Lantern our Halloween boss. You only have the chance to fight this boss during the Halloween seasons so make sure you fight him to get his rare monster card. Otherwise, you will have to wait till next year! From our last update with the new boss who is on floor 80! So for anyone who has gone past floor 80 if you go back to level 79 checkpoint and enter the room the boss should spawn for you. for anyone who hasn't got there yet he will just spawn as if nothing has changed. We are working towards a much bigger update which we are trying to aim for around Christmas time. So enjoy the new boss and for anyone who missed killing Jack O Lantern the first time round make sure to load up the game after the 17th for your chance to kill him.


[ 2016-10-05 14:04:06 CET ] [ Original post ]

Halloween is coming once again to Eternal Step

Oct 17th will see the return of Jack O Lantern our Halloween boss. You only have the chance to fight this boss during the Halloween seasons so make sure you fight him to get his rare monster card. Otherwise, you will have to wait till next year! From our last update with the new boss who is on floor 80! So for anyone who has gone past floor 80 if you go back to level 79 checkpoint and enter the room the boss should spawn for you. for anyone who hasn't got there yet he will just spawn as if nothing has changed. We are working towards a much bigger update which we are trying to aim for around Christmas time. So enjoy the new boss and for anyone who missed killing Jack O Lantern the first time round make sure to load up the game after the 17th for your chance to kill him.


[ 2016-10-05 13:57:14 CET ] [ Original post ]

Eternal Step patch - Version 1.35 update

Added much requested new main boss between the third and last boss on floor 80. New

  • New boss Tyrfing on floor 80
Adjustments
  • Firin shield now charges 50% faster and shoots twice as long.
Sorry for the lack of updates in the last bajillion years. (Roughly.) We decided to release the boss separately instead of in a big patch planned just to show that we are indeed alive and still working on the game. I have been unable to work full time on the game for the past five months or so after needing to get a different job to support myself. I have been working on the game in whatever spare time I could get. That said as my current situation is now more stable I have been able to spend more time working on the games future update which I'm sure the other guy will post about very soon.


[ 2016-10-05 13:50:02 CET ] [ Original post ]

Eternal Step patch - Version 1.35 update

Added much requested new main boss between the third and last boss on floor 80. New

  • New boss Tyrfing on floor 80
Adjustments
  • Firin shield now charges 50% faster and shoots twice as long.
Sorry for the lack of updates in the last bajillion years. (Roughly.) We decided to release the boss separately instead of in a big patch planned just to show that we are indeed alive and still working on the game. I have been unable to work full time on the game for the past five months or so after needing to get a different job to support myself. I have been working on the game in whatever spare time I could get. That said as my current situation is now more stable I have been able to spend more time working on the games future update which I'm sure the other guy will post about very soon.


[ 2016-10-05 12:11:43 CET ] [ Original post ]

Early work on Steam achivements and Scoreboards

We are working on the next update to Eternal Step as I have posted before. This update is most likely going to be the biggest update we have done so far to the game and this is why its taking a while, also we both have day jobs now so its slowed it down. However we have started looking at Steam achivements and Leaderboards, we had wanted to put these in for some time, however the engine we use does not make it easy to do this without some serious coding and time. However a update has been done which should make this easier. So with the next update we should be able to put in achivements and leaderboards, along with a ton of other stuff. We will keep you updated as we go. Currently we are working on the new boss for floor 80 :D thanks for the support so far and thanks for playing.


[ 2016-07-05 09:24:54 CET ] [ Original post ]

Early work on Steam achivements and Scoreboards

We are working on the next update to Eternal Step as I have posted before. This update is most likely going to be the biggest update we have done so far to the game and this is why its taking a while, also we both have day jobs now so its slowed it down. However we have started looking at Steam achivements and Leaderboards, we had wanted to put these in for some time, however the engine we use does not make it easy to do this without some serious coding and time. However a update has been done which should make this easier. So with the next update we should be able to put in achivements and leaderboards, along with a ton of other stuff. We will keep you updated as we go. Currently we are working on the new boss for floor 80 :D thanks for the support so far and thanks for playing.


[ 2016-07-05 09:24:54 CET ] [ Original post ]

Update on Eternal Step and what is coming!

So it has been a while since we updated Eternal Step and there has been a reason. We have always agreed to be upfront with any community we have. The reason has been really for Paul to secure some more stable work. We where running on empty up to the release of Eternal Step and we have had to pause while Paul can feed himself. So now this has been done YAY. We are back with what to expect going forward. We belive Eternal Step is in a much better place now then at launch and that has been though people like yourself giving us feedback and from us wanting to push content out. So the next big update will be coming soon! What to expect: A new boss to fill the void in floor 80 - some people have expressed they enjoy the boss fights and was sad to see no boss was on floor 80. So a new boss is going to be added. If you have got past floor 80 you should be able to go back to floor 79 checkpoint and go fight it right away. So dont panic if you got past it. Bosses respawn - we are looking into a way to have the bosses come back so you can fight them again. We had always planned to have them come back on high floors harder and stronger with possibly new moves and this is something we are still planning. More rare monsters - So some of you have fought the King Slime etc and we plan to fill out the roster by making sure every enemy currently has a rare version, so expect more of those mini boss fights. More traps - we want to add more traps just to mess with you're head More treasure floors and evil floors - yes more of these are coming one of the bigger features is going to be ranged and magic weapons so let me explain. Ranged weapons and Magic - we plan to add these new systems in the next update this will boost the current amount of weapons by a lot and also mix up the game play quite a bit, however enemies will also be ready for new tactics. Ranged weapons and magic cannot be stored like normal weapons can they are more pick up and use items. Think along the lines of castlevania with you're sub weapons. However you will need to kill rare enemies to unlock new spells and new weapons once you have killed them, the item will get added to the possible drop list. going forward we will always see how well Eternal Step is selling and if people want more content! We have seen quite a lot of new people pick up the game and we want to share to anyone that has it that more is coming. So more details soon!


[ 2016-05-23 17:13:27 CET ] [ Original post ]

Update on Eternal Step and what is coming!

So it has been a while since we updated Eternal Step and there has been a reason. We have always agreed to be upfront with any community we have. The reason has been really for Paul to secure some more stable work. We where running on empty up to the release of Eternal Step and we have had to pause while Paul can feed himself. So now this has been done YAY. We are back with what to expect going forward. We belive Eternal Step is in a much better place now then at launch and that has been though people like yourself giving us feedback and from us wanting to push content out. So the next big update will be coming soon! What to expect: A new boss to fill the void in floor 80 - some people have expressed they enjoy the boss fights and was sad to see no boss was on floor 80. So a new boss is going to be added. If you have got past floor 80 you should be able to go back to floor 79 checkpoint and go fight it right away. So dont panic if you got past it. Bosses respawn - we are looking into a way to have the bosses come back so you can fight them again. We had always planned to have them come back on high floors harder and stronger with possibly new moves and this is something we are still planning. More rare monsters - So some of you have fought the King Slime etc and we plan to fill out the roster by making sure every enemy currently has a rare version, so expect more of those mini boss fights. More traps - we want to add more traps just to mess with you're head More treasure floors and evil floors - yes more of these are coming one of the bigger features is going to be ranged and magic weapons so let me explain. Ranged weapons and Magic - we plan to add these new systems in the next update this will boost the current amount of weapons by a lot and also mix up the game play quite a bit, however enemies will also be ready for new tactics. Ranged weapons and magic cannot be stored like normal weapons can they are more pick up and use items. Think along the lines of castlevania with you're sub weapons. However you will need to kill rare enemies to unlock new spells and new weapons once you have killed them, the item will get added to the possible drop list. going forward we will always see how well Eternal Step is selling and if people want more content! We have seen quite a lot of new people pick up the game and we want to share to anyone that has it that more is coming. So more details soon!


[ 2016-05-23 17:13:27 CET ] [ Original post ]

Eternal step minor fix update.

Hi sorry for no new content in this patch I have had to work on other things to get money for living. instead this update is for minor fixes (one major) and balancing. 1. Hidden the shield descriptions until you actually get them now (noticed on Indelacio's lets play video.) 2. New shields and armours could be unselectable for certain people. This is because of some old code I got ready for the pages but didn't have the new custom controls code in place. (also spotted by Indelacio.) 3. adjusted hitboxes on certain moves that looked like they didn't hit me but did. All these are smaller so nothing has been made bigger: Imp fireball Golem back spear swing Last boss electric moves Hound lunge Master handy slam Slime under stab Angelmage flame 4. Sometimes very rarely Handy could achieve incredible feats of speed increasing. They can now no longer go ssj 5. Very minor damage decrease to anything that hits super hard. Very minor though this is like 5% less. Moves like golem spear thrust. 6. Upped the minimum possible attack RNG slightly on weapons dropped in the dungeon.


[ 2016-03-11 11:20:24 CET ] [ Original post ]

Eternal step minor fix update.

Hi sorry for no new content in this patch I have had to work on other things to get money for living. instead this update is for minor fixes (one major) and balancing. 1. Hidden the shield descriptions until you actually get them now (noticed on Indelacio's lets play video.) 2. New shields and armours could be unselectable for certain people. This is because of some old code I got ready for the pages but didn't have the new custom controls code in place. (also spotted by Indelacio.) 3. adjusted hitboxes on certain moves that looked like they didn't hit me but did. All these are smaller so nothing has been made bigger: Imp fireball Golem back spear swing Last boss electric moves Hound lunge Master handy slam Slime under stab Angelmage flame 4. Sometimes very rarely Handy could achieve incredible feats of speed increasing. They can now no longer go ssj 5. Very minor damage decrease to anything that hits super hard. Very minor though this is like 5% less. Moves like golem spear thrust. 6. Upped the minimum possible attack RNG slightly on weapons dropped in the dungeon.


[ 2016-03-11 11:20:24 CET ] [ Original post ]

Patch 2.25 hotfix

Fixed two issues found and reported by people on the forums. 1.Fixed the second page of armours and shields not saving right from the loot menu that Dendrago said about but I thought it was something else so Vporo had to confirm. 2.Added new movement to wisps in walls to stop them possibly getting stuck in the walls after Silk was unable to progress due to evil wisp hiding.


[ 2016-02-19 15:01:44 CET ] [ Original post ]

Patch 2.25 hotfix

Fixed two issues found and reported by people on the forums. 1.Fixed the second page of armours and shields not saving right from the loot menu that Dendrago said about but I thought it was something else so Vporo had to confirm. 2.Added new movement to wisps in walls to stop them possibly getting stuck in the walls after Silk was unable to progress due to evil wisp hiding.


[ 2016-02-19 15:01:44 CET ] [ Original post ]

Eternal Step patch - Version 1.25 update

We have added new shields for you to find in the tower and this should help mix up your builds or playing styles. The next update to come will be the one life mode but at the moment we still have a few things to sort out for that. Eternal step is now updated to v1.25. Main new inclusion this time are 8 new Shields. New

  • New shield Vampire. Hold block to suck up blood and heal some health.
  • New shield Fortress. doesn't break but take 5% health per block.
  • New shield Svalinn. Front projectile blocker.
  • New shield Reaver. Enemies drop souls. Hold block to collect and heal.
  • New shield Grenade. Explodes when shield shatters.
  • New shield Liberal. Skills on weapons drop twice as often.
  • New shield Neglect. 30% more powerful as long as you don't block. Resets each floor.
  • New shield Firin. Hold shield to charge a laser-beam.
Adjustments
  • Hitboxes for trapdoor and some fireballs changed to not hit/trigger above you when it doesn't look like it should.
Bug fixes
  • You can no longer use fragments to create items you have not stored yet.
  • Took the decimal point damage out of wisp card.


[ 2016-02-19 10:13:30 CET ] [ Original post ]

Eternal Step patch - Version 1.25 update

We have added new shields for you to find in the tower and this should help mix up your builds or playing styles. The next update to come will be the one life mode but at the moment we still have a few things to sort out for that. Eternal step is now updated to v1.25. Main new inclusion this time are 8 new Shields. New

  • New shield Vampire. Hold block to suck up blood and heal some health.
  • New shield Fortress. doesn't break but take 5% health per block.
  • New shield Svalinn. Front projectile blocker.
  • New shield Reaver. Enemies drop souls. Hold block to collect and heal.
  • New shield Grenade. Explodes when shield shatters.
  • New shield Liberal. Skills on weapons drop twice as often.
  • New shield Neglect. 30% more powerful as long as you don't block. Resets each floor.
  • New shield Firin. Hold shield to charge a laser-beam.
Adjustments
  • Hitboxes for trapdoor and some fireballs changed to not hit/trigger above you when it doesn't look like it should.
Bug fixes
  • You can no longer use fragments to create items you have not stored yet.
  • Took the decimal point damage out of wisp card.


[ 2016-02-19 10:13:30 CET ] [ Original post ]

New shields coming for Eternal Step

Hello fellow crusdars! Hopefully the climb up the tower has been good to you! We just wanted to let you know we have some things planned and another update coming soon! We plan to add some more shields hopefully by next friday. You can take a peak of these below. Hopefully these will help aid in your climb. We also are close to doing our one life mode which will have scoreboards to see who is the best at climbing the tower with only one life. so until then.


[ 2016-02-11 12:21:34 CET ] [ Original post ]

New shields coming for Eternal Step

Hello fellow crusdars! Hopefully the climb up the tower has been good to you! We just wanted to let you know we have some things planned and another update coming soon! We plan to add some more shields hopefully by next friday. You can take a peak of these below. Hopefully these will help aid in your climb. We also are close to doing our one life mode which will have scoreboards to see who is the best at climbing the tower with only one life. so until then.


[ 2016-02-11 12:21:34 CET ] [ Original post ]

Stealth patch for v1.2

I super secretly fixed the fact that Stinger and Scaper lore texts were the wrong way round and a problem with trapdoors on floor 40 before anyone notices.


[ 2016-01-16 12:28:59 CET ] [ Original post ]

Eternal Step patch - Version 1.2 update

So we start this year with more Loot as Eternal Step see's its first update in 2016. Our main goal at the moment is to boost the levels of loot to be roughly the same as swords ( 2 pages worth basicly). this will then pave the way for some of the bigger updates outlined in our 2016 roadmap. Which if you havent read do so now and get hyped for more hard content. The christmass boss as far as me and Paul could see was not defeated and you now will have to wait till christmas 2016 before fighting him again. So without any more delay the updates. Eternal step is now updated to v1.2. Main new inclusion this time are 8 new armours. New

  • New armour Ninja gear, start each floor invisible for a few seconds.
  • New armour Fervent, blood hurts enemies.
  • New armour Hero, Upgrades sword beams.
  • New armour Verve, 50% more health.
  • New armour Steadfast, don't recoil on hits.
  • New armour Resurrect, come back to life once.
  • New armour Fearless, Half your health to double power (all damage types.)
  • New armour Superstition, Higher chance of special floors.
  • New way of showing lore at card selection.
  • Skill descriptions on skill selection.
Adjustments
  • Level up will now heal you to full health.
  • Updated door and brick to show they fragment into two.
  • Bigger card zoom size to more easily view the text
  • New code to stop the same normal floor variant happening twice in a row.
  • Graphics changes to the title screen and some level objects.
  • Old lore book removed to make way for the new version.
  • Floor 100+ normal floors altered in difficulty. (yes that means harder.)
Bug fixes
  • Stopped yet another bug that could stop the loot from showing on floor clear.
  • Stopped some moves hitting twice when they should only hit once.
  • Some spawned chests spawned more than once on top of each other.


[ 2016-01-15 09:56:40 CET ] [ Original post ]

Eternal Step Roadmap for 2016

Roadmap for Eternal Step 2016 So before me and Paul sign off for the year and enjoy Christmas and some actual downtime we want to share with you some thoughts and our roadmap for Eternal Step. Since release me and Paul have managed to get a few content updates out and I'll be honest Paul has pretty much worked flat out since launch with no downtime to get those updates released. It's always been part of our plan to add content and we think we have added a nice amount since launch. But we also have some big plans for next year. Most of the updates we have done so far have been quick things we knew we could get out in a week to ensure we added more random content early after launch. Our plans going forward won't change much however we want to add more hidden and more complex enemies and hidden items. So far all our rare enemies have been relatively easy to spawn, but going forward we hope to add some that are less simple or straight forward to spawn and some weapons that won't simply just drop off enemies. We will start to add some complexity and hide things going forward. We have also added all this content free so far, myself and Paul are not sure if all additional content will be free going forward, however we stand by our studio rule which is not to charge money for any new content unless it's 33% of the base game! We will stand by that with anything we add to Eternal Step. We have loved reading the feedback and watching people play the game etc, it's a little sad to see people so quiet, however it's amazing to see that people have had a good time getting loot. Now before we show you the roadmap I think we need to make sure you guys understand something. The roadmap and updates are totally dependent on me and Paul supporting the game. I have a full time job and Paul is broke and taking extra work just to pay his bills so we have to work on Eternal Step in our spare time. At the moment we have no idea how the game has sold and although we will honestly try and fulfil this roadmap. As I'm sure you all appreciate, we all need to earn sufficient money to eat and pay the bills and can't indefinitely support a game that noone is buying! And as another one of our studio rules is to be honest, that’s what we want to do with you. So do not look at this roadmap as 100% guaranteed, however it's the things we really want to add. Roadmap for Eternal Step 2016 The below is a list of things we want to add to Eternal Step in order of how we would like to add them, however things may change. Rare monsters for every normal type of enemy We want to add the remaining Tower's rares so that each normal enemy has a rare monster that can take you out. One life mode One life mode is going to be the hardcore mode for Eternal Step, where there will be no checkpoints, you cannot pick your loot before going in, and once you die that's it. The mode will feature leaderboards for weekly and daily runs so feel free to post your highest floor and claim victory! The arena A special floor that is a gladiator-like arena with multiple fights and a mini boss at the end. New traps We want to add new traps to boost the current set with some traps being a bit more amusing like the delusion trap. Elevator floor New floor that acts as an elevator to take you up a few random floors. New weapons and armour We want to boost the current selection with even more rare weapons. The cost to create these weapons will start to get pretty high as more and more rare ones are added Random effects for normal weapons We want to boost people using normal non-rare weapons, our idea being to add some random effect statuses that a player can use to activate a temporary boost, so for example a lightning one will add a lightning effect to your weapon. This will give a bit more weight to normal weapons if you don’t happen to find a rare or run out of them. Range weapons and Magic This is going to be a bigger update as we plan to add range and magic to the Tower. We don't want to add another 2 books to the menu though as we feel the menu is getting a little overloaded, so range and magic drops will work more like a Castlevania game. They will drop allowing you to pick them up and use them straight away but you can't store them and you can only equip one at a time. So magic and range will be pickup and use. However we have put a twist on this meaning to unlock more range weapons and more magic you have find the enemy that unlocks it. Once you manage to take down these epic foes they will add that piece of magic or ranged weapon to the loot table of possible drops. We want these enemies to be tough and hard to seek out so happy hunting. The Fragment Machine This machine will allow you to spend fragments to purchase random cards ( you won't be able to select the card) You can spend a certain amount of sword fragments for a random rare card, and the fragment machine might hold hidden rewards also. Weekend Boss We want to create a weekend boss that appears just at the weekend, he will have 4 forms one for each season and will only appear at the weekends giving you some reason to jump in. More holiday content As you might have noticed we have bosses that appear only around certain holidays and then disappear and we want to carry on this trend. This allows us to add rare cards that you can only get at certain times a year. More floors Our aim is to push the floor count to 200 and have a new main boss at the end. New boss forms We want to use our existing bosses and give them new modes and new moves so at higher floors you can come across them again and them offer you a new challenge. Boss floors A floor in which a random boss may appear. Helmets This is iffy at best at the moment, however we would like to add more customising to your little crusader and have helmets be rare drops from harder enemies. More status effects Expect effects like stun etc to appear in the game as we expand our enemies. New enemies We will be adding new enemies post floor 100 when we get around to doing it. Portals We want to add a random element that presents you with more difficult content. Portals will feature multiple floors with a boss at the end but will yield exclusive loot. Combine cards This is also very iffy and we need to see if it's possible really but our idea is to combine cards to craft a new card and let you play around with it. Even more treasure and evil floors and puzzle floors We want to keep adding the random mini game floors to break up combat and mix things up. Things on this list may change, some things may get removed or tweaked but we will explain why if we have to, and of course we might also add things as me and Paul talk about new ideas a lot. So happy Christmas for OMWGusto!!! Enjoy the holidays and thank you for supporting us. Hopefully you can see some amazing stuff is planned for the coming year!


[ 2015-12-21 21:45:01 CET ] [ Original post ]

Eternal Step patch - Version 1.12 update

Christmas boss is now ready to challenge! The world of Terra may not celebrate christmas as we do. However the City of Omina does exchange gifts between the rich and poor alike to help struggling people make it though the winter. They also hold a feast lasting from the 18th December to the 8th January, as ordered by the council of Nine. The festive boss is a nod to a myth told to children who get gifts around this time. The myth is that a monster lives inside the gifts, and if you are bad it will come out, grab you and pull you into present to be lost forever. However if you are good then the present will show you a gift inside instead. The council made an actual version of this for the tower. Remember if you like lore then read the lore book everytime you get a new peice of gear or fight a monster to learn more. -- Thanks for your patience with the delay to game updating. Paul had to take on some other work for three weeks so was unable to fully dedicate his time to the game. We hope everyone enjoys the patch and has a good Christmas holiday. If you don't celebrate Christmas then happy usually get time off work days! Sadly a new update to the engine has hapepned but that is still in beta, which shown great results for lower end PC performance, was unable to be implemented yet due to old saves not working with the newer update. Hopefully this will be fixed soon then most users should see a noticeable improvement in performance. We have asked about a fix for this or work around yet currently nothing has come back! New

  • Christmas boss added till the 8th January.
Adjustments
  • Thanks to new Christmas boss code, King Slime and Master Handy will spawn enemies based on your level and not floor level.
Bug fixes
  • Taking a skill from a rare would make another rare appear in the loot table, even though you didn't have one.
  • Boss 2's Add could work wrong with skills. (still able to hit the eye with the mob dead.)
  • Trapdoors before floor 30 would put you into higher enemy floors.
  • You could cancel out of trapdoor animation by letting go of a skill.
  • Handy pet now less specific with damage numbers. (no more 30.15 damage.)


    [ 2015-12-18 10:22:27 CET ] [ Original post ]

Christmas is coming on the 18th of Decemeber

A cold wind is blowing into the tower as winter is coming..... Well at least Christmas is coming, the 18th will see a new boss enter the tower and much like our halloween boss hes out to kill you all. So get ready for more details closer to the 18th. As with the Halloween boss he will only be around for a certain amount of time, then you will have to wait till next christmas before he returns. So if you want to collect his monster card make sure to join us during the holidays. You may want to brush up on your christmas carols to help spawn this boss. Until then!


[ 2015-12-14 10:12:57 CET ] [ Original post ]

Mac issues from last update fixed.

There were reports of the mac build having issues with the latest update after the engine was updated. I have reverted to the previous engine build and re exported the game which has fixed the problem with the mac version loading that we tested.


[ 2015-11-24 10:44:13 CET ] [ Original post ]

Eternal Step patch - Version 1.1 update

Apologies for the small updates in the upcoming couple of weeks. Other work has stopped me working full time on the game but we should be back to normal in two weeks. Critical moments have been added!! We have watched and listened to feedback and now give you a way to know if the boss is close to dead. The music in the game will change once the boss hits 20 percent health, this peice of music should get you pumped as you have almost killed the sucker...but then you die..nooooo Other then that we changed a few things to makes peoples life easyer! Rare monsters are still coming :) Also Christmas content is still on the way YAY for Christmas and all the death that will follow. New

  • New music plays when the bosses are under 20% health.
Adjustments
  • Slime appearance altered to look more like king slime.
  • Removed fragment video tutorial to help people get into the game easier.
Bug fixes
  • Possible fix to the rush ability throwing you offscreen sometimes that Th3Jok3r reported.
  • Orbbit projectiles should now take less cpu power.
  • Stopped Handy hiding in walls sometimes when losing armour.
  • Stopped Orbbits from floating into hard to hit positions.


[ 2015-11-21 17:34:36 CET ] [ Original post ]

Eternal Step art changes video

Hi Guys below is the short video just showing you the changes we made to the game with our last patch. this video is short and sweet and shows the changes to art we made over the last week. So take a look and if you havent got the game yet make sure you do soon and get geared up. Soon there will be new rare monsters to hunt and murder just like King Slime and also our christmas content is coming. https://youtu.be/U1ZjzNxwMBg


[ 2015-11-14 19:52:05 CET ] [ Original post ]

Eternal Step patch - Version 1.1

Version 1.1 released As we work towards doing the new rare monsters, this weeks patch is all about upgrading the visuals. Following feedback we have changed the look of the visuals and enemies etc. We feel this looks better and is closer to what we wanted to do in the first place. Other then that we have a few fixes and balance tweaks. We are also working on a way to tell you that a boss is almost dead :) After watching a few people tackle bosses, the common question was "are they almost dead" or "how well am I doing" So this change is also coming. Rare monsters is still about 2 weeks away so get geared up for the hunt. New

  • Art update for character animations. The main character and enemies will now not just have flat block colours.
Adjustments
  • New minimum damage for floors applied. (To stop higher floors killing heavy armour builds 1.)
Bug fixes
  • Change floor triggering all imps will now work properly.
  • Floor variant 125 door would open before all enemies were dead, now it doesn't.
  • Will D wisp explosions will no longer give exp.
  • Blocky card will now work on Encho's projectiles. Because he isn't that special.
  • Jacks maze will now be visible on low settings. thanks to Fantasy Batman for pointing that out.


[ 2015-11-13 01:08:53 CET ] [ Original post ]

Tips for getting started

To help out new players here are some tips that may come in handy while playing: The checkpoints to floor 100 are before every 20th floor (floor 19,39,59,79,99) You can carry on from those checkpoints when you die. It is best to store any new type of card you get first so that it is unlocked in the books. Skills aren't affected by the weapon damage or attack value. They rely on your level and the skill emblems. If you find yourself only using skills focus into skill emblems not the attack emblem for more damage. Adding a few points into potion emblems could make life easier. It only costs two emblems to have three max potions instead of two. As you go up the floors enemies will start overtaking you with how much they kill you unless you put a few emblems in defense every so often to keep up. Some combinations of equipment work well together such as Bleed for high damage output and nibble card to get the health back you lose off each enemy killed using bleed. Don't dismiss the shield and only use dodge. It costs no stamina to block so you can attack straight after blocking an enemy attack. It also has other uses on later enemies. Exp is always 1000 to the next level. when the floor is above your level you start getting bonus modifiers on exp. If you are the same or under a slime you get 6exp one floor higher is 12exp and two floors higher than you is 18exp. You will level fast if you are well below the floorlevel but at the same time if you needed to you could farm exp quite easily on earlier floors. Later bosses might seem to have a lot of health but you can use cards to help you take them out fairly fast. Dark matter has great damage output for slow moving objects and combo in for example skeleton archer card to hit them even when you are running around. If you have problems with bullet hell style avoiding (so sorry) then the blocky card is for you. Half the projectiles will never even get to you.


[ 2015-11-07 11:26:47 CET ] [ Original post ]

Tips on getting started.

To help out new players here are some tips that may come in handy while playing: [olist]

  • The checkpoints to floor 100 are before every 20th floor (floor 19,39,59,79,99) You can carry on from those checkpoints when you die.
  • It is best to store any new type of card you get first so that it is unlocked in the books.
  • Skills aren't affected by the weapon damage or attack value. They rely on your level and the skill emblems. If you find yourself only using skills focus into skill emblems not the attack emblem for more damage.
  • Adding a few points into potion emblems could make life easier. It only costs two emblems to have three max potions instead of two.
  • As you go up the floors enemies will start overtaking you with how much they kill you unless you put a few emblems in defense every so often to keep up.
  • Some combinations of equipment work well together such as Bleed for high damage output and nibble card to get the health back you lose off each enemy killed using bleed.
  • Don't dismiss the shield and only use dodge. It costs no stamina to block so you can attack straight after blocking an enemy attack. It also has other uses on later enemies.
  • Exp is always 1000 to the next level. when the floor is above your level you start getting bonus modifiers on exp. If you are the same or under a slime you get 6exp one floor higher is 12exp and two floors higher than you is 18exp. You will level fast if you are well below the floorlevel but at the same time if you needed to you could farm exp quite easily on earlier floors.
  • Later bosses might seem to have a lot of health but you can use cards to help you take them out fairly fast. Dark matter has great damage output for slow moving objects and combo in for example skeleton archer card to hit them even when you are running around.
  • If you have problems with bullet hell style avoiding (so sorry) then the blocky card is for you. Half the projectiles will never even get to you. [/olist]


    [ 2015-11-06 22:31:42 CET ] [ Original post ]

  • Eternal Step Update 1 part 3 - Version 1.09

    Version 1.09 released Brand new weapons have been crafted by the Council of Nine and added to the tower this week. A total of 9 new weapons have been added check out the details below!!! Have fun collecting them and killing enemies with brand new set ups and builds. This now adds 50 percent more weapons so get climbing and find them. Next content update is going to be the WINNER of the vote we held witch was *NEW RARE MONSTERS* This update may take a little more then week as these enemies are more complex to do. We wont be sharing how you find them MUWAHAHAHA So look forward to that. We have finally also done some fixes and options to help lower end machines. Let us know if this helps. New

    • Graphics options (you can now set to low to remove lighting and environmental effects. Should hopefully run better without these for lower end PC's.)
    • New weapon Scroch, second attack of the combo adds a fire attack.
    • New weapon Scramble, rush attack now attacks where it lands aswell.
    • New weapon Grandmaster, Always fire a weapon per attack.
    • New weapon Earthquake, Adds a ground dot where you attack.
    • New weapon Imbue, Charge will hit twice.
    • New weapon Vitalborne, steals health on attack.
    • New weapon Piercer, Ignores enemies with attack resistance or blocking.
    • New weapon Furor, Makes flurry have a wider range of attack.
    • New weapon Grit, steals stamina on attack.
    Adjustments
    • Adjusted hitboxes for hand slam, imp fireball, ghoul hit, jacky fire and avoid bullet so you don't get hit by them when under the hit area.
    • Removed some frames from jacky bullets to make him run a little better.
    Bugs
    • Stopped some rare enemies having a chance of spawning offscreen.
    • Fixed angel mage hit sound.
    • Stopped cancelling as the skill page comes on messing up the title screen interface.


    [ 2015-11-06 11:17:36 CET ] [ Original post ]

    Your game, your content, your vote!

    This week is Weapons week in Eternal Step, in which me and Paul will boost the amount of weapons in the game for you to find. New actual weapon types will be coming in future updates, as well as ranged and magic, however for now we will increase the current ones with some new amazing ones to find. Next week is down to you!!! We will often hold votes on what content you want to see more of in the Tower and then do what you guys want. So your choices are

    • New Rare monsters
    • New Armour / Shields
    You can vote in the next 24 hours over at twitter here: https://twitter.com/OMWGusto/status/661103138338906113 However if you don't have the power of twitter, leave us a comment and we will add it all up and let you know on Friday what has won.


    [ 2015-11-02 09:03:30 CET ] [ Original post ]

    Eternal Step Update 1 part 2 Extended

    Well you guys are massively lucky this week, we have managed to squeeze in a few new floors before the end of the week. This now ends this bit of the update ( however doesn't mean we wont add more in the future) So we have now happily doubled the amount of treasure/Evil floors you can now get with more towards treasure. we felt we should have more treasure floors then evil as the game can be quite tough as it is. So increasing the pool just means you have more chance of a good floor then a bad one so YAY. The three new floors added again will slot into the game and you can get them at whatever stage you are at currently in the tower. We still haven't seen anyone beat floor 100 yet! Beat the horde waves of enemies will try and kill you and you must beat every wave to get the reward, however should you fail...well then your dead! Reach the end Simple right? However this room is filled with spikes and other nasty traps and will require you to time your movement and your dodges just right or risk death. You could try BFH ( brute force healthing) your way though but then you would be wasting your potions. Your choice. Catch the cards cards will rain from the sky, loot cards, rare cards and fragment pieces will fall as well. catch the card before it hits the floor to secure your reward! Not only that but once again we have fixed some bugs and thanks Moiren who has found and reported a few bugs which has helped us quite a bit. So thank you and look forward to seeing your floor 100 clear. So NEXT WEEK IS WEAPONS So far the game only has rarity rank 2 weapons some of the ones coming in the future will be amazing and very hard to get :) Until next week. Version 1.07 released New

    • New evil floor beat the horde.
    • New evil floor reach the end.
    • New treasure floor catch the cards.
    Adjustments
    • Chests updated visuals.
    • Defense emblems now adds more defense to lower defense armours.
    Bug fixes
    • Can now collect the potion on choose the box treasure floor.
    • Another check implemented to see how many potions you should have before you start. (To make sure Gamer Gengar gets the right amount when going in.)


    [ 2015-10-30 10:01:03 CET ] [ Original post ]

    Update 1 part 2 is live

    Version 1.06 released The council of Nine has been kind this week and added 3 new floors to the tower. These floors are all treasures floors, so no risk of dying! YAY. The three new floors will just mix themselves into the current set of floors, so you have a chance of getting them no matter where you currently are in your climb to the top. New Floors Imp Race: A nasty Imp loves treasure chests and is trying to beat you to them. There are 4 rare chests on this floor, and you have to beat the Imp to each one. If the Imp gets to them before you do, he steals the treasure within! Also the Imp is a big cheat, and can't be killed... so don't try! Puzzle floor: Our first puzzle floor is live! You have 30 seconds to make all the lights blue. This is the first of the puzzle floors, and we plan to add more in the future. Some of these floors will be skippable. Pick A Box: 3 items and 3 boxes, keep your eyes on the prize and they are shifted around and you get to pick one! That's not all – we have fixed some bugs! YAY Next update will feature BRAND NEW WEAPONS, and maybe some more treasure and hell floors. New

    • Race the imp treasure floor.
    • Make all blue treasure floor.
    • Choose a box treasure floor.
    Adjustments
    • Added some health per level so you would not lose full health bonus with master on level up.
    Bug fixes
    • Fixed a bug that could make wisps not work right.
    • Fixed a bug that made the floor not display correctly in tutorial.
    • Stopped a way of making the loot screen not send you to next floor on special floors.


    [ 2015-10-28 09:43:06 CET ] [ Original post ]

    Eternal Step
    Once More With Gusto Developer
    Green Man Loaded Publisher
    2015-10-16 Release
    GameBillet: 8.79 €
    Game News Posts: 35
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
    Mixed (29 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Eternal Step Depot linux 64 [351 M]
    Eternal Step is a deviously difficult, rogue-like action adventure game.

    In Eternal Step, you battle your way through an ever-changing, endless tower. Bosses will crush you. Enemies will swarm you. Traps will deceive you. Collecting Loot Cards and skills will help you turn the tides of battle, but you never know what awaits on the next floor…

    An all new rogue-like action adventure from developers Once More With Gusto, Eternal Step combines randomly generated levels and twitch-based combat. Filled with beautiful animation, inventive loot, and randomly generated levels, Eternal Step will keep you fighting the unknown across endless floors.

    Key Features:

    • Over 100 randomly selected floors
    • An endless rogue-like gameplay experience
    • Horrendously tough bosses
    • Plenty of loot to tailor your play style
    • Fast-paced, twitch based combat

    MINIMAL SETUP
    • OS: Ubuntu 14.04
    • Processor: 2 GhzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000 series or similar
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04
    • Processor: Intel i5+Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA or AMD dedicated graphics with 1GB VRAM
    • Storage: 1 GB available space
    GAMEBILLET

    [ 6107 ]

    2.22$ (78%)
    12.87$ (8%)
    1.77$ (65%)
    4.44$ (11%)
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    9.79$ (61%)
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    20.99$ (16%)
    4.44$ (78%)
    39.14$ (13%)
    5.07$ (15%)
    16.99$ (15%)
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    GAMERSGATE

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    1.28$ (91%)
    1.02$ (91%)
    11.99$ (20%)
    1.02$ (83%)
    10.5$ (65%)
    7.49$ (25%)
    6.8$ (66%)
    3.4$ (83%)

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