Hi sorry for no new content in this patch I have had to work on other things to get money for living. instead this update is for minor fixes (one major) and balancing. 1. Hidden the shield descriptions until you actually get them now (noticed on Indelacio's lets play video.) 2. New shields and armours could be unselectable for certain people. This is because of some old code I got ready for the pages but didn't have the new custom controls code in place. (also spotted by Indelacio.) 3. adjusted hitboxes on certain moves that looked like they didn't hit me but did. All these are smaller so nothing has been made bigger: Imp fireball Golem back spear swing Last boss electric moves Hound lunge Master handy slam Slime under stab Angelmage flame 4. Sometimes very rarely Handy could achieve incredible feats of speed increasing. They can now no longer go ssj 5. Very minor damage decrease to anything that hits super hard. Very minor though this is like 5% less. Moves like golem spear thrust. 6. Upped the minimum possible attack RNG slightly on weapons dropped in the dungeon.
[ 2016-03-11 11:20:24 CET ] [ Original post ]
Hi sorry for no new content in this patch I have had to work on other things to get money for living. instead this update is for minor fixes (one major) and balancing. 1. Hidden the shield descriptions until you actually get them now (noticed on Indelacio's lets play video.) 2. New shields and armours could be unselectable for certain people. This is because of some old code I got ready for the pages but didn't have the new custom controls code in place. (also spotted by Indelacio.) 3. adjusted hitboxes on certain moves that looked like they didn't hit me but did. All these are smaller so nothing has been made bigger: Imp fireball Golem back spear swing Last boss electric moves Hound lunge Master handy slam Slime under stab Angelmage flame 4. Sometimes very rarely Handy could achieve incredible feats of speed increasing. They can now no longer go ssj 5. Very minor damage decrease to anything that hits super hard. Very minor though this is like 5% less. Moves like golem spear thrust. 6. Upped the minimum possible attack RNG slightly on weapons dropped in the dungeon.
[ 2016-03-11 11:20:24 CET ] [ Original post ]
🎮 Full Controller Support
- Eternal Step Depot linux 64 [351 M]
In Eternal Step, you battle your way through an ever-changing, endless tower. Bosses will crush you. Enemies will swarm you. Traps will deceive you. Collecting Loot Cards and skills will help you turn the tides of battle, but you never know what awaits on the next floor…
An all new rogue-like action adventure from developers Once More With Gusto, Eternal Step combines randomly generated levels and twitch-based combat. Filled with beautiful animation, inventive loot, and randomly generated levels, Eternal Step will keep you fighting the unknown across endless floors.
Key Features:
- Over 100 randomly selected floors
- An endless rogue-like gameplay experience
- Horrendously tough bosses
- Plenty of loot to tailor your play style
- Fast-paced, twitch based combat
- OS: Ubuntu 14.04
- Processor: 2 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 4000 series or similar
- Storage: 1 GB available space
- OS: Ubuntu 14.04
- Processor: Intel i5+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA or AMD dedicated graphics with 1GB VRAM
- Storage: 1 GB available space
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