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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 We Were Here Together 

 

Developer

 Total Mayhem Games 

 

Publisher

 Total Mayhem Games 

 

Tags

 Indie 

Casual 

 

Multiplayer 

 

 Co-op 

Release

 2019-10-10 

 

Steam

 € £ $ / % 

 

News

 69 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/865360 

 


LINUX STREAMERS (3)
zrayentertainmentshamanincapkydrostv




Game Update - 1.4.2

It's update time again! We have tweaks for visual issues, collision, and some performance issues, not to mention some more fixes for walkie-talkie issues. We are particularly interested to hear if the issue with picking up microphones correctly is fixed. Future updates will see continued work on performance as well alongside more general bug squashing.
Complete list of changes and future plans
New Features

  • Added holiday event: Saint Nicholas (live now, check it out!)
  • Improved the game over screen visuals
  • Added missing sound effects



Resolved Issues
  • Microphone should be picked up correctly for everyone who was having issues. If your problem still exists, please report again.
  • Walkie-talkie lighting up when you are talking instead of when your partner is talking
  • Final decision moment radial button speed now properly matches the corresponding animation, to visually match whats happening behind the scenes
  • Missing logbook entries are now added when starting from a checkpoint
  • Improved overall menu usability
  • Improved gamepad usability
  • Increased gamepad sensitivity range
  • Improved water shader performance
  • Fixed a couple of in game visual glitches
  • Fixed issue in the mirror room allowing players to pick up a book through walls
  • Fixed reported collider issues throughout

What we are working on
  • Final decision moment will better pick up the intent of the player, instead of the princess taking over control while youre in the process of sacrificing someone
  • Credits will be made legible
  • Investigating an issue where disconnecting during an inspect locks you in that inspect
  • Looking for a substitute for performance-heavy fog
  • Investigating what we can do about a rare throne room desync event


Please let us know if these fixes work for you, and keep on posting reports of any new issues you encounter via Discord or the feedback subforum. All feedback is much appreciated!


[ 2019-11-20 16:09:11 CET ] [ Original post ]