Name | We Were Here Together | ||
Developer | Total Mayhem Games | ||
Publisher | Total Mayhem Games | ||
Tags | |||
Release | 2019-10-10 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Very Positive | ||
Steam store |
[h2]Dear Explorers![/h2] |
Hello Explorers, |
Dear Explorers, |
Dear Explorers, |
Hello Explorers! |
Dear Explorers,
Thank you for the time spent to share your thoughts with us. We are determined to take these into account for our next adventure... [h2]Test your friendship[/h2] For those that missed it, two weeks ago we released We Were Here Expeditions: The FriendShip as a big suprise, and we made sure we celebrated. [previewyoutube=rDm7NO9tH54;full][/previewyoutube] Today we can share that over 6 million Explorers boarded The FriendShip!! If you would like to test your Communication, Teamwork & Trust, you can now get our bite-sized game We Were Here Expeditions: The FriendShip for free until October 13! https://store.steampowered.com/app/2296990/We_Were_Here_Expeditions_The_FriendShip/ |
Dear Explorers, |
Hello Explorers, |
Hello dear Explorers, |
Hello Explorers, |
Dear explorers! |
Dear explorers ! |
Dear explorers, |
Hello explorers!
[h2]Forever Merch[/h2] Furthermore, we have some new We Were Here Forever merch to celebrate the release of the game! You can find it on our merch store. Start looking good forever! [h3]Good luck and happy exploring in We Were Here Forever![/h3] Total Mayhem Games |
Dear explorers, |
Dear explorers, |
Dear Explorers, |
Dear explorers, |
[h2]We Were Here Together for festive winter celebrations![/h2] |
[h2]Happy Halloween![/h2] |
Hello explorers! |
Ho ho ho Explorers, Merry Christmas in July?! |
Feeling lucky Explorer? |
[h2]...does one ever truly escape Castle Rock?[/h2] |
Surprise dear explorers! |
[h2]We Were Spreading the Love; Together[/h2] |
[h2]Be Here Together, with our |
Hi everyone! Its been a hot minute since we last spoke to you but in the meantime most of you were busy with our Christmas event over at the basecamp. Whilst you were wrapping your minds around our holiday puzzle, weve been working on a couple of things |
Santa, can you hear me? |
Can you read me?? |
We are thankful for... |
[h2]Boo![/h2] |
How is everyone doing? It's been a busy month but we've been making steady progress. In fact, we can finally reveal some exciting news... at the end of this post ;) |
We released an update today which fixes a couple of issues with the Steam rich presence display, and adjusts the Russian translation on the final puzzle to be more clear. It also adds localization support for a bunch of new languages!
[h2]Scenes from the Antarctic[/h2] Do you recognize these locations from player screenshots? We love to see folks making use of the Steam screenshot uploader :D A relaxing sea view by Garsupial. Player Joni is indulging in a spot of gardening. Probably not the safest lift you've ever used... by player GRIBABAS. |
While we've been hard at work on our future projects (you're gonna love them), we've also made the time to put together some We Were Here bonus materials! Have a look and see if anything takes your fancy... |
[h2]What have we been up to, indeed?[/h2] |
[h2]Patch Notes 1.6.7[/h2]
Fixed:
Known Issues:
[h2]Come watch our producer Geoff![/h2] Geoff was already featured in an interesting blog post on Agora.io last week, which we'd recommend taking a look at if you're interested in games dev. This week you can get more insights into the We Were Here series and more as Geoff will be taking part in an Airmeet event organized by Agora.io, happening today! What can you expect exactly? We're glad you asked! Two industry leaders in social gaming, Geoff van den Ouden, Producer of Total Mayhem Games, and Selcuk Atli, CEO of Bunch, will share their insights on how to make games more engaging through social connection, and why you should ditch Discord and add live voice and video directly inside your game There will also be a Q/A session and a social networking time towards the end, as well assome tips and tricks to increase a game's user base and session times! If that sounds good to you, |
That's right, We Were Here Together is set to release June 5 on Xbox One! |
We're making great progress on We Were Here Together for Xbox One - so much so, that we can announce the release date! Console fans set your calendars for June 5th. |
This Friday is Valentines Day! For this special occasion, we want to match you with someone! |
[h2]Happy New Year![/h2] |
[h3]Light up the Holiday[/h3]
Resolved Voice Issues:
Resolved Issues:
Known Issues we (still) intend to fix:
New features we are looking into:
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The latest developer diary video about the creation of We Were Here Together is here! The series gives you an insight on the creation of the co-op puzzle adventure. In this third episode, the designers are reliving the process of coming up with and creating the puzzles of We Were Here. But what about testing? We might have some extraordinary ways to do so |
The latest developer diary is all about how the team created the environments of We Were Here Together, incorporated puzzles into them, and brought Castle Rock to life. This four part series gives you an insight into the game development process at Total Mayhem Games, and how We Were Here Together came to life! Watch the episode below: |
It's update time again! We have tweaks for visual issues, collision, and some performance issues, not to mention some more fixes for walkie-talkie issues. We are particularly interested to hear if the issue with picking up microphones correctly is fixed. Future updates will see continued work on performance as well alongside more general bug squashing.
Resolved Issues
What we are working on
Please let us know if these fixes work for you, and keep on posting reports of any new issues you encounter via Discord or the feedback subforum. All feedback is much appreciated! |
Hi everyone! |
Good news everybody! Earlier this week we released a hotfix which should resolve the issues with microphone volume dropping, and now we've just released a larger update with even more in it.
What we are working on
As always, let us know if these fixes work for you, and keep on posting reports of any new issues you encounter via Discord or the feedback subforum. All feedback is much appreciated! |
Welcome to the first entry in a four part series of We Were Here Together Developer Diaries! |
Pumpkins have been brought in just for the holidays, and those long Antarctic nights (sometimes a couple of weeks long in the depth of Winter) have given the explorers plenty of time to practice their carving technique. |
Today's update brings a mix of gameplay and puzzle updates alongside technical tweaks to improve performance and option menus. We also have an updated list of things we are working on.
What we are working on:
If you run into new issues, please make sure to contact us via Discord or the feedback subforum. |
Previously on Walkie-Talk we looked at how we design puzzles for the We Were Here games. However, even with the best ideas in the world a game doesnt get far without technical developers. Today were talking to one of our newest devs, Alex Leestemaker. |
Thanks everyone for your great comments, reviews, and general feedback! The launch has been great, and today we have a first update to resolve some of the issues that slipped through.
Improvements:
Known issues / planned for future patches:
FIRST IMPRESSIONS This screenshot from hryule made us smile. There was a fun stream by LIRIK, as well as one by sodapoppin. If you want to compare how quickly you solved the puzzles compared to well known streamers, take a look! Review Roundup We've been reading the reviews good and bad (mostly good, we're happy to say) and there are lots of good points and helpful feedback. It goes without saying that leaving a review is a great way to support the game. Some were quite amusing. Here are a few we liked. [table] [tr] [td]me and my friend argued alot, fights were had, and im pretty sure a shanking was involved. 5/5 would play again. crazedhunter [/td] [td]Some people are naturally argumentative types. If that's you, then rest assured you can still enjoy We Were Here Together! [/td] [/tr][tr] [td]- Excellent story - Incredible soundtrack - Immersive atmosphere - CUTE RUNNING AND JUMPING ANIMATIONS. - Fair price. 5 STARS GAME. Captain Sloth[/td] [td]We're very tempted to put 'CUTE RUNNING AND JUMPING ANIMATIONS' on the store page. After all, we trust a sloth would know a thing or two about cute.[/td] [/tr][tr] [td] Yeah if you want to become infuriated by your friend, and you want to infuriate your friend at the same time, pick this up. Loathing Editor [/td] [td]Another vote for mutual infuriation. To be clear, this was a positive review ;)[/td] [/tr][tr] [td] good game, only buy if you are a gigabrain. landocalrissian [/td] [td]You don't really need a gigabrain to play We Were Here Together... but it certainly doesn't hurt. Or find a smart friend![/td] [/tr][/table] Happy exploring, everyone! |
Total Mayhem Games will be at Dreamhack Rotterdam this weekend, as part of the Rotterdam Games Week! We will be there with our latest game We Were Here Together, and it would be great if you could join us at stand 329! Yes, you personally ;) |
[previewyoutube=XhE5mPCHdY4;full][/previewyoutube]
You will travel through the icy wastes... More than 2,000,000 people have played We Were Here and We Were Here Too since their releases. It's amazing to see how much you all love what we've made, and we couldn't have done it without the support from all of you! We'd like to give a special thanks to the alpha and beta testers with their great feedback - you'll be getting special walkie-talkie skins as our way of showing our gratitude, along with a place in the credits! ...and who knows where you'll end up? But wait, theres more! The We Were Here Together Supporter Edition contains a special walkie-talkie skin, beautiful artworks designed especially for desktop or phone backgrounds, and almost an hour of music. For newcomers and those who havent got the complete collection yet, check out the We Were Here Series Bundle! It does what it says on the can, with all three games, two supporter editions, and every soundtrack in one tidy collection. We hope you enjoy your Antarctic adventure! Maybe you'll even make it back alive? Wed love to hear all about your adventure, so let us know! |
We Were Here Together will bring players to an entirely new part of the Castle while so far everything has been the classic medieval corridors, lots of dark stone, impressive staircases and balconies, mixed with heavy wood and metal, the new game offers a new take on the series showpiece, inside and out. |
Welcome to another edition of Walkie-Talk! In a previous post we showed you an image of the inside of Scotts hut in Antarctica which we used for inspiration. What about the outside of the base camp though? |
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We Were Here Together has an official release date: October 10! For all the latest info on the We Were Here series, you should join our Discord channel (also great for matchmaking!), follow the news on our Twitter or learn more about our team on Instagram! Last but not least, you can get a taste of the atmosphere with this sweet 360 screenshot! |
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If youre interested, please fill in this form: https://forms.gle/TVLQofPoDSMvndgT8 You and your partner dont both need to submit a form, one between you is enough! If accepted, we will contact you with details of how you can access the beta test via Steam. You will need a GTX 780 / GTX 960m or equivalent graphics card in order to run the beta. We're looking forward to hearing from you! |
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Progress is going great on We Were Here Together! Check out this screenshot from the demo we showed off at EGX... it's probably much cosier than you're used to in the first two games ;) |
We just got back from a fantastic time at EGX in London - maybe you came by to play the new We Were Here Together demo, or spotted our t-shirts or beanies around the show! |
Play new puzzles at Rezzed London |
Note that, depending on the test, you will spend between 30 minutes and two hours on testing. After you submit your email well get back to you with more information. You and your partner dont both need to submit an email, one between you is enough! Please note that there are certain requirements that will be used to determine who will be selected for puzzle testing. Requirements: You will also be asked to agree to the following NDA: Non-Disclosure Agreement In taking part in this early testing, you agree not to share information, screenshots, or video relating to the puzzles you experience. It goes without saying that the magic of the game is figuring out the puzzles with a friend, so we need to control what information is released before the game comes out. We hope you understand and appreciate your cooperation! Our current testers have been exceptional with their comments and suggestions, and were hugely grateful. If youd like to join them, we look forward to hearing from you! |
Welcome to our first We Were Here Together dev blog! Our plan is to use these posts to talk a bit about our creative process, show off some work-in-progress assets, and generally lift the curtain a little on how we develop our games. |
The Holidays are almost here, so what better time to have a look at whats to expect next year! |
Its happening! Another We Were Here game is on the way - and its planned for early next year! You can already add the game to your wishlist to get a notification when it releases. |