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1.6.7 Update!
We have a new update for you today! There are performance improvements, more colliders to prevent those rare moments of falling out of the level, and some desync fixes. Added
Geoff was already featured in an interesting blog post on Agora.io last week, which we'd recommend taking a look at if you're interested in games dev. This week you can get more insights into the We Were Here series and more as Geoff will be taking part in an Airmeet event organized by Agora.io, happening today! What can you expect exactly? We're glad you asked! Two industry leaders in social gaming, Geoff van den Ouden, Producer of Total Mayhem Games, and Selcuk Atli, CEO of Bunch, will share their insights on how to make games more engaging through social connection, and why you should ditch Discord and add live voice and video directly inside your game There will also be a Q/A session and a social networking time towards the end, as well assome tips and tricks to increase a game's user base and session times! If that sounds good to you, check out the event here!
[ 2020-05-27 15:01:08 CET ] [ Original post ]
Patch Notes 1.6.7
We have a new update for you today! There are performance improvements, more colliders to prevent those rare moments of falling out of the level, and some desync fixes. Added
- Animated dots show at the bottom right when the game is busy loading
- Increased auto-crouch trigger size downstairs after entering the monastery
- Xbox related objects added to the basecamp
- Players should no longer be able to walk off the left pickaxe elevator
- Fixed an issue causing the castle entrance puzzle not to start
- Fixed overall missing colliders causing players to fall through the world
- Optimized performance-heavy fog
- Increased default voice chat volume
- Accepting an invite just before entering gameplay from a lobby no longer leaves the other player in the void
- Fixed an issue with rejoining your own lobby
- DLC Store page languages now match those displayed on the base game store page
- Fixed overall texture and mesh issues
- Rapidly bashing the elevator buttons won't get visually stuck anymore
- Disabled puzzle item interaction after completing the Greenhouse area preventing players from taking unnecessary items to the next chapter
- Fixed an issue with the pipes where the puzzle would not complete after placing the correct pipes
- Fixed a desync issue with the throne room statues puzzle
- Fixed visual mismatch of items picked up in the mirror room and the image displayed in the inventory
- Fixed an issue where the basecamp fuel docks did not load in completely
- Fixed visual errors with some fog areas
- Audio of the first throne room puzzle no longer overlaps with the cutscene audio
- After the voice chat system connects both players in a session, the application volume in the OS is forced to 100%
Come watch our producer Geoff!
Geoff was already featured in an interesting blog post on Agora.io last week, which we'd recommend taking a look at if you're interested in games dev. This week you can get more insights into the We Were Here series and more as Geoff will be taking part in an Airmeet event organized by Agora.io, happening today! What can you expect exactly? We're glad you asked! Two industry leaders in social gaming, Geoff van den Ouden, Producer of Total Mayhem Games, and Selcuk Atli, CEO of Bunch, will share their insights on how to make games more engaging through social connection, and why you should ditch Discord and add live voice and video directly inside your game There will also be a Q/A session and a social networking time towards the end, as well assome tips and tricks to increase a game's user base and session times! If that sounds good to you, check out the event here!
[ 2020-05-27 15:01:08 CET ] [ Original post ]
We Were Here Together
Total Mayhem Games
Developer
Total Mayhem Games
Publisher
2019-10-10
Release
Game News Posts:
73
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(12210 reviews)
We Were Here Together is a standalone online cooperative adventure, the third entry in the We Were Here series.
The game continues the communication-centered adventure in which you and a partner must solve puzzles on an urgent mission to save the expedition... and yourself! This time, expect even more puzzles and discover the story behind the Antarctic expedition.
Starting out at the research base camp, you’ll need to figure out a way to get to Castle Rock together. Once you’re through the frozen Antarctic wastes, you'll find yourselves separated inside the castle itself, facing puzzles, secrets, and dangers! You and your partner have nothing but your wits and a walkie-talkie each. Observation, smart communication and teamwork will be the only way to escape from the sinister Castle Rock.
NOTE: This game is co-op only. It requires both players to have a working PC-compatible microphone and an internet connection.
Talk – Your voice will have to lead the way.
You and your expedition partner must traverse Antarctic wasteland and infiltrate a sinister ancient castle. The only possession you have left is a walkie-talkie.
Solve – The warmth of life abandoned the halls of Castle Rock long ago.
Immerse yourself in a thrilling experience as you and your partner puzzle your way through the expedition camp, frozen wastes, and finally multiple wings of two unique locations inside the abandoned castle itself. Discover brand new environments and mysteries, together.
Escape – We were not alone...
Darkness has engulfed the once magnificent Castle Rock and its surroundings. Can you discover the truth behind the grim fate of the fallen citadel and make it out alive... or will the original inhabitants catch you on your way out?
The game continues the communication-centered adventure in which you and a partner must solve puzzles on an urgent mission to save the expedition... and yourself! This time, expect even more puzzles and discover the story behind the Antarctic expedition.
Starting out at the research base camp, you’ll need to figure out a way to get to Castle Rock together. Once you’re through the frozen Antarctic wastes, you'll find yourselves separated inside the castle itself, facing puzzles, secrets, and dangers! You and your partner have nothing but your wits and a walkie-talkie each. Observation, smart communication and teamwork will be the only way to escape from the sinister Castle Rock.
NOTE: This game is co-op only. It requires both players to have a working PC-compatible microphone and an internet connection.
Talk – Your voice will have to lead the way.
You and your expedition partner must traverse Antarctic wasteland and infiltrate a sinister ancient castle. The only possession you have left is a walkie-talkie.
Solve – The warmth of life abandoned the halls of Castle Rock long ago.
Immerse yourself in a thrilling experience as you and your partner puzzle your way through the expedition camp, frozen wastes, and finally multiple wings of two unique locations inside the abandoned castle itself. Discover brand new environments and mysteries, together.
Escape – We were not alone...
Darkness has engulfed the once magnificent Castle Rock and its surroundings. Can you discover the truth behind the grim fate of the fallen citadel and make it out alive... or will the original inhabitants catch you on your way out?
MINIMAL SETUP
- OS: Ubuntu 12.04 / SteamOS
- Processor: Intel Core i3 4000 series or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750 or equivalent. integrated graphics not supportedNetwork: Broadband Internet connection
- Storage: 15 GB available spaceAdditional Notes: A working PC-compatible microphone
- OS: Ubuntu 12.04 / SteamOS
- Processor: Intel Core i5 4000 series or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 970 or equivalent. integrated graphics not supportedNetwork: Broadband Internet connection
- Storage: 15 GB available spaceAdditional Notes: A working PC-compatible microphone
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