





Bot Land 0.3.3
[ 2019-09-12 01:32:40 CET ] [ Original post ]
Version 0.3.3 brings some nice pre-launch improvements. Below are the most important changes, but to read them all, view the changelog from inside Bot Land directly (check the "news" tab).
- Add links to buy more items from inventories. E.g. " Buy new head items".
- Add dialog to the game showing the counts and rarities of cosmetic items from salvage packs.
- Expose `lifePercent` and `getLifePercent` to scripts.
- In Blockly and in BotLandScript, you can now access the life percentage of any entity in addition to being able to get the absolute value like you could before.
- The "repair self" snippet and the "figure it out" premade script have been updated to use lifePercent.
- Blockly snippets
- Add Blockly snippet for finding enemy bot with the lowest life.
- Add `tryTeleport` Blockly snippet.
- Include distance checks in pursue snippets (the `can move to [entity]` function includes a distance check already), that way bots don't waste a turn pursuing an enemy that's right next to them.
- Add comments to fireArtillery Blockly block to mention the minimum range and `activateSensors`.
- Enable "commence game" button by default to alleviate confusion. Previously, you had to place at least one bot when either testing your defense or attacking in order for the commence button to light up.
- Remove EMP from figureItOut. You will now need to manually add a script for EMP if you want your bot to use it (like how Teleport already worked).
- Fix bug on some weapons (notably Artillery) where there was a faint line of pixels on the side of the sprite.
- Fix bug where an invisible rectangle at the upper right of the screen was absorbing clicks.
[ 2019-09-12 01:32:40 CET ] [ Original post ]
Bot Land
Xtonomous LLC
Developer
Xtonomous LLC
Publisher
2019-09-04
Release
Game News Posts:
27
🎹🖱️Keyboard + Mouse
Mixed
(82 reviews)
Public Linux Depots:
- Bot Land Linux [162.93 M]
Do you like strategy games? Are you a regular human who still hasn't figured out how to move at the speed of light? THEN OH BOY IS BOT LAND THE GAME FOR YOU!
In Bot Land, all of your bots follow scripts (so you can snap your controller in half for all we care). You'll tell your bots how to perform actions ahead of time, that way they don't need a lousy human to control them mid-battle. This allows your bots to fight even while you're offline; they'll protect your CPU against other players' attacks.
Now, let's be honest... you're a great gamer—that's why you're reading this description—but even you might still lose a match or two. That's where replays come in handy. Maybe your opponent cloaked, bypassed your bots, and destroyed your CPU while your own bots were busy calculating prime numbers with a billion digits. You can use that information to improve for next time.
Then, after improving your defense, you can attack other players' CPUs in the same way. Maybe you've got a killer strategy involving LANDMINES or TELEPORTATION or OTHER BOLDED WORDS, the likes of which no one has ever seen before. You finally find the perfect chump on which to unleash this onslaught. They've got measly bots with artillery and shields, so you teleport behind them, misquote a meme, and punch them in their shiny metal backs. You're the top dog-bot now.
And when you win...? Oh, don't even get us started. You'll earn Botcoin, which, through a myriad of steps, roughly translates to fame and fortune in real life (the steps are really just a sense of satisfaction and a profound feeling of "the courage was within me the entire time!"; Botcoin isn't a cryptocurrency). You'll buy new items, make new strategies, teach a wasp bot how to love, ponder whether we're all just living in a simulation, and then look up how to remove wasp-bot stingers from your arm. It's great fun.
In Bot Land, all of your bots follow scripts (so you can snap your controller in half for all we care). You'll tell your bots how to perform actions ahead of time, that way they don't need a lousy human to control them mid-battle. This allows your bots to fight even while you're offline; they'll protect your CPU against other players' attacks.
Now, let's be honest... you're a great gamer—that's why you're reading this description—but even you might still lose a match or two. That's where replays come in handy. Maybe your opponent cloaked, bypassed your bots, and destroyed your CPU while your own bots were busy calculating prime numbers with a billion digits. You can use that information to improve for next time.
Then, after improving your defense, you can attack other players' CPUs in the same way. Maybe you've got a killer strategy involving LANDMINES or TELEPORTATION or OTHER BOLDED WORDS, the likes of which no one has ever seen before. You finally find the perfect chump on which to unleash this onslaught. They've got measly bots with artillery and shields, so you teleport behind them, misquote a meme, and punch them in their shiny metal backs. You're the top dog-bot now.
And when you win...? Oh, don't even get us started. You'll earn Botcoin, which, through a myriad of steps, roughly translates to fame and fortune in real life (the steps are really just a sense of satisfaction and a profound feeling of "the courage was within me the entire time!"; Botcoin isn't a cryptocurrency). You'll buy new items, make new strategies, teach a wasp bot how to love, ponder whether we're all just living in a simulation, and then look up how to remove wasp-bot stingers from your arm. It's great fun.
MINIMAL SETUP
- Memory: 3 GB RAM
- Graphics: Most discrete graphics cards will work
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