Explore the infinite cosmic horror of The Backrooms!

3 SIMPLE RULES
- Venture as deep into The Backrooms as possible without going insane
- Check your watch every 30 seconds to "Remind yourself who you are and where you come from"
- D̴̨̤͉̻̀̈́̽͗O̵̪̬̍̈́̀N̸̞̆̚'̴̢̰̫̈́T̸͈̥̤̊̏͒ ̷̺̋͑͋͝L̶̝̝͠Ö̴̬Ò̸̃̄͜K̸̲̐ ̸͔̅A̸̟̟̹̣̎̾T̵̹̊̀̕ ̵̜͙͛̈́İ̸̛̳̟͘T̷̞̰̫̳̑̾

FEATURES
- Infinite, random level generation (over 600 million sq. miles)
- Immersive, in depth Madness System
- A Being that roams the Backrooms (You may not encounter It every playthrough)

This is a solo project developed by David Campbell III, Founder/CEO/Lead Developer of Pie On A Plate Productions.
The Backrooms Game 1.02.000 Release On Steam!
-Added new special ceiling tile
-Added new way for madness to increase
-Added new madness effects (3)
-Added more quality settings to options menu
-Added Fastest Time to possible highscores
-Added hints on death screen
-Updated settings menu UI to look a bit nicer
-Updated calm/exit game UI
-Walls are slightly thinner
-Slightly lowered ceilings
-Slightly changed color of carpet
-Exits now begin to appear much further away from the start
-Area above vents are now much darker
-Adjusted controls text on settings menu
-Decreased the amount of madness gained on exit game failure
-Improved watch texture
-Lightened vent color
-Improved anti-aliasing
-Fixed issue where CANNOT EXIT THROUGH ENTRANCE text would not disappear after death
-Fixed issue where player would do a very small jump if space was pressed in some instances
-Fixed issue where player would still gain madness when not looking at the Being but was still within direct eyesight of it
-Fixed issue where some popped lights would continue to flicker
-Optimized ceiling decals to be excluded from dynamic realtime global illumination
Here are the changes since the previous version back on itch.io!
Happy noclipping,
David III
Founder/CEO/Lead Developer
Pie On A Plate Productions
The Backrooms Game 1.02.000 Update Log - 7/25/19
New Additions (11):
-Added new ceiling tile-Added new special ceiling tile
-Added new way for madness to increase
-Added new madness effects (3)
-Added more quality settings to options menu
-Added Fastest Time to possible highscores
-Added hints on death screen
-Updated settings menu UI to look a bit nicer
-Updated calm/exit game UI
Changes (11):
-Changed watch prompt text to make it more obvious that players must press E when it appears-Walls are slightly thinner
-Slightly lowered ceilings
-Slightly changed color of carpet
-Exits now begin to appear much further away from the start
-Area above vents are now much darker
-Adjusted controls text on settings menu
-Decreased the amount of madness gained on exit game failure
-Improved watch texture
-Lightened vent color
-Improved anti-aliasing
Bug Fixes (5):
-Fixed issue where small white lines would sometimes appear where two walls intersected-Fixed issue where CANNOT EXIT THROUGH ENTRANCE text would not disappear after death
-Fixed issue where player would do a very small jump if space was pressed in some instances
-Fixed issue where player would still gain madness when not looking at the Being but was still within direct eyesight of it
-Fixed issue where some popped lights would continue to flicker
Optimizations (2):
-Optimized materials in order to make use of more dynamic batching-Optimized ceiling decals to be excluded from dynamic realtime global illumination
[ 2019-07-25 07:57:50 CET ] [Original Post]
Minimum Setup
- Processor: 2.5ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1GB VRAMSound Card: Headphones HIGHLY recommended
Recommended Setup
- Processor: 3.0ghzMemory: 4 GB RAM
- Graphics: 1.5GB VRAMSound Card: Headphones HIGHLY recommended
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