FINALLY! The video teaser for the FULL Edition out now! [previewyoutube=iJ4Zs8-Dm-4;full][/previewyoutube] The Backrooms Game FULL Edition releases late 2023. Join our Discord for the latest updates!
[ 2023-05-26 20:12:51 CET ] [ Original post ]
Hey there everyone!
This patch brings a giant optimization update. The level generation was completely reworked, yielding performance increases of ~100+ FPS in some cases!
But here's the real news:
We are officially working as a full team on The Backrooms Game FULL Edition!
We will be announcing more details and teasers really soon, but in the meantime, check out the roadmap we have on our website!
If you want to follow the development of The Backrooms Game FULL Edition even more closely, join our communities! We hear your suggestions, comments, and general feedback on the state of the current game, and where the FULL Edition is going!
Discord
Reddit
Excited to show more updates for the FULL Edition!
Happy noclipping
-David III
The Backrooms Game 1.02.003 Update Log - 8/20/19
New Additions (2):
-Added partial controller support (Xbox360 and XboxOne controllers only). Please note that controllers will NOT work in menus, but will ONLY work during gameplay. Full controller support coming in the FULL Edition. -Sprinting now compatible with Right Shift for all you left handers out there
Bug Fixes (6):
-Fixed typo on main menu screen -Modified dead zone of joystick axis detection in hopes of resolving undesirable movement for this with HOTASs connected to their system -Fixed rare bug where the floor would fail to generate -Fixed rare bug where the ceiling would fail to generate -Fixed issue where stains on the ceiling would clip in and out of the ceiling as it lowers -Fixed issue where distance would sometimes calculate incorrectly after very far distances
Optimizations (2):
-Decreased the number of overall tiles used, resulting in less light calculations and a much greater average FPS -Heavily optimized the level generation algorithm
[ 2019-08-20 05:10:11 CET ] [ Original post ]
Hey there all! The Being is a bit more common in this update, and will behave much more as intended (not spawning right in front of you anymore, less distorted at further distances etc.). Exits are now a bit more rare, and will likely appear further from the start than in the previous version! More updates and details regarding The Backrooms Game FULL Edition coming soon! Happy noclipping, David III
The Backrooms Game 1.02.002 Update Log - 8/2/19
Changes (14):
-Being now spawns in more predictable radius around player -Easter egg now spawns in more predictable radius around player -Being initial spawn chance increased slightly -Player will now need to be further from Being for It to disappear -Increased volume of light pops -Increased the minimum range for lights to pop overhead -Room shake madness effect minimum duration extended -Changed sound of room shake madness effect -Increased fisheye madness effect initial value -Increased fisheye madness effect gain value -Decreased distortion shader of the Being -Decreased the max spawn distance for the Being -Decreased spawn rate of Exits -Exits now appear even further from the start
Bug Fixes (3):
-Being no longer spawns on top of player or directly next to/in front of player (Being will still spawn in front of player, just not at such a drastically close distance) -Fixed issue where outlets would often pop into existence when a player is near them -Fixed issue where screen would continue to shake after death during the room shake madness effect
[ 2019-08-02 08:22:25 CET ] [ Original post ]
The Backrooms Game 1.02.001 Update Log - 7/29/19
New Additions (3):
-Added options menu to pause menu while playing game -Added volume slider to options menu -Added seizure warning
Changes (5):
-Made Remember who you are and where you come from text slightly yellow -Made text on initial settings menu more readable -Easter egg will no longer appear in a particular game once interacted with at least once -Increased Being spawn rate by 100% -Increased Being range to sense player by 33%
Bug Fixes (3):
-Fixed issue where madness would still increase after pausing game -Fixed issue where game would sometimes not unpause after being paused for a long period of time -Fixed issue where tentacle ceiling tiles would sometimes not spawn a tentacle
[ 2019-07-30 04:34:23 CET ] [ Original post ]
FOLLOW THIS GAME AND CHAT WITH THE DEVELOPER!
If you're interested in following more of the development of this game, and interacting with others in the community, be sure to check out The Backrooms Game on all our social media! Reddit Discord YouTube Twitter Happy noclipping , David III Founder/CEO/Lead Developer Pie On A Plate Productions
[ 2019-07-25 21:06:43 CET ] [ Original post ]
Here are the changes since the previous version back on itch.io! Happy noclipping, David III Founder/CEO/Lead Developer Pie On A Plate Productions
The Backrooms Game 1.02.000 Update Log - 7/25/19
New Additions (11):
-Added new ceiling tile -Added new special ceiling tile -Added new way for madness to increase -Added new madness effects (3) -Added more quality settings to options menu -Added Fastest Time to possible highscores -Added hints on death screen -Updated settings menu UI to look a bit nicer -Updated calm/exit game UI
Changes (11):
-Changed watch prompt text to make it more obvious that players must press E when it appears -Walls are slightly thinner -Slightly lowered ceilings -Slightly changed color of carpet -Exits now begin to appear much further away from the start -Area above vents are now much darker -Adjusted controls text on settings menu -Decreased the amount of madness gained on exit game failure -Improved watch texture -Lightened vent color -Improved anti-aliasing
Bug Fixes (5):
-Fixed issue where small white lines would sometimes appear where two walls intersected -Fixed issue where CANNOT EXIT THROUGH ENTRANCE text would not disappear after death -Fixed issue where player would do a very small jump if space was pressed in some instances -Fixed issue where player would still gain madness when not looking at the Being but was still within direct eyesight of it -Fixed issue where some popped lights would continue to flicker
Optimizations (2):
-Optimized materials in order to make use of more dynamic batching -Optimized ceiling decals to be excluded from dynamic realtime global illumination
[ 2019-07-25 07:57:50 CET ] [ Original post ]
- The Backrooms Game Linux [290.34 M]
Explore the infinite cosmic horror of The Backrooms!
3 SIMPLE RULES
- Venture as deep into The Backrooms as possible without going insane
- Check your watch every 30 seconds to "Remind yourself who you are and where you come from"
- D̴̨̤͉̻̀̈́̽͗O̵̪̬̍̈́̀N̸̞̆̚'̴̢̰̫̈́T̸͈̥̤̊̏͒ ̷̺̋͑͋͝L̶̝̝͠Ö̴̬Ò̸̃̄͜K̸̲̐ ̸͔̅A̸̟̟̹̣̎̾T̵̹̊̀̕ ̵̜͙͛̈́İ̸̛̳̟͘T̷̞̰̫̳̑̾
FEATURES
- Infinite, random level generation (over 600 million sq. miles)
- Immersive, in depth Madness System
- A Being that roams the Backrooms (You may not encounter It every playthrough)
Based on the creepypasta/meme:
This is a solo project developed by David Campbell III, Founder/CEO/Lead Developer of Pie On A Plate Productions.
- Processor: 2.5ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1GB VRAMSound Card: Headphones HIGHLY recommended
- Processor: 3.0ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1.5GB VRAMSound Card: Headphones HIGHLY recommended
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