1.02.002 - Being More Common, Exits More Rare, Bug Fixes and More!
-Being now spawns in more predictable radius around player -Easter egg now spawns in more predictable radius around player -Being initial spawn chance increased slightly -Player will now need to be further from Being for It to disappear -Increased volume of light pops -Increased the minimum range for lights to pop overhead -Room shake madness effect minimum duration extended -Changed sound of room shake madness effect -Increased fisheye madness effect initial value -Increased fisheye madness effect gain value -Decreased distortion shader of the Being -Decreased the max spawn distance for the Being -Decreased spawn rate of Exits -Exits now appear even further from the start
-Being no longer spawns on top of player or directly next to/in front of player (Being will still spawn in front of player, just not at such a drastically close distance) -Fixed issue where outlets would often pop into existence when a player is near them -Fixed issue where screen would continue to shake after death during the room shake madness effect
[ 2019-08-02 08:22:25 CET ] [ Original post ]
Hey there all! The Being is a bit more common in this update, and will behave much more as intended (not spawning right in front of you anymore, less distorted at further distances etc.). Exits are now a bit more rare, and will likely appear further from the start than in the previous version! More updates and details regarding The Backrooms Game FULL Edition coming soon! Happy noclipping, David III
The Backrooms Game 1.02.002 Update Log - 8/2/19
Changes (14):
-Being now spawns in more predictable radius around player -Easter egg now spawns in more predictable radius around player -Being initial spawn chance increased slightly -Player will now need to be further from Being for It to disappear -Increased volume of light pops -Increased the minimum range for lights to pop overhead -Room shake madness effect minimum duration extended -Changed sound of room shake madness effect -Increased fisheye madness effect initial value -Increased fisheye madness effect gain value -Decreased distortion shader of the Being -Decreased the max spawn distance for the Being -Decreased spawn rate of Exits -Exits now appear even further from the start
Bug Fixes (3):
-Being no longer spawns on top of player or directly next to/in front of player (Being will still spawn in front of player, just not at such a drastically close distance) -Fixed issue where outlets would often pop into existence when a player is near them -Fixed issue where screen would continue to shake after death during the room shake madness effect
The Backrooms Game
Pie On A Plate Productions
Pie On A Plate Productions
2019-07-25
Indie Simulation F2P Singleplayer
Game News Posts 6
🎹🖱️Keyboard + Mouse
Very Positive
(3564 reviews)
https://store.steampowered.com/app/1111210 
The Backrooms Game Linux [290.34 M]
Explore the infinite cosmic horror of The Backrooms!
3 SIMPLE RULES
- Venture as deep into The Backrooms as possible without going insane
- Check your watch every 30 seconds to "Remind yourself who you are and where you come from"
- D̴̨̤͉̻̀̈́̽͗O̵̪̬̍̈́̀N̸̞̆̚'̴̢̰̫̈́T̸͈̥̤̊̏͒ ̷̺̋͑͋͝L̶̝̝͠Ö̴̬Ò̸̃̄͜K̸̲̐ ̸͔̅A̸̟̟̹̣̎̾T̵̹̊̀̕ ̵̜͙͛̈́İ̸̛̳̟͘T̷̞̰̫̳̑̾
FEATURES
- Infinite, random level generation (over 600 million sq. miles)
- Immersive, in depth Madness System
- A Being that roams the Backrooms (You may not encounter It every playthrough)
Based on the creepypasta/meme:
This is a solo project developed by David Campbell III, Founder/CEO/Lead Developer of Pie On A Plate Productions.
MINIMAL SETUP
- Processor: 2.5ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1GB VRAMSound Card: Headphones HIGHLY recommended
- Processor: 3.0ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1.5GB VRAMSound Card: Headphones HIGHLY recommended
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 1903 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB