As you can probably imagine, the past couple of months have been a whirlwind at Codex Worlds. We have concluded a successful Kickstarter campaign, launched a continuing closed beta test, and made a marketing shift to describing Infinium Strike as a Tactical Starship Defense game. Through invaluable feedback from our closed beta testers, we have squashed bugs, implemented player requests, and are now well on our way to bringing you the best possible gaming experience that we can.
Several Codex Worlds team members had a blast attending TwitchCon last weekend. If you missed us, have a Twitch streaming channel, and would like a chance to stream Infinium Strike before launch, please send an email to press@codexworlds.com!
To all of our beta testers, here is a list of changes, bug fixes, and additions we have made over the past three weeks (in reverse chronological order):
Sept. 28
•Added a supernova animation.
•Added lights--including runway lights--to Freedom Strike.
•Balanced all Commander missions based on beta feedback.
•Reduced the difficulty on Mission 10.
•Added new load screens graphics.
•Added tips to load screens.
Sept. 21
•Synced cutscene and mission briefing voiceovers.
•Improved the texture quality on all turret banks.
•Added a cinematic introduction.
•Added an Infinium Strike splash screen.
•Reduced the difficulty in Deep Space Arcade Mode.
Sept. 14
•Applied various edits to Codex entries.
•Balanced all Captain missions based on beta feedback.
•Fixed a bug that prevented players from progressing past Mission 6.
•Improved real-time lighting in all missions.
As always, we would like to thank all of our beta testers and Kickstarter backers for your invaluable feedback and support. Please take part in feedback and discussion on our community forums at http://community.codexworlds.com. Also, in case you haven’t had a chance, please check out the Pilot Program on our website for a 20% pre-launch discount and free DLC at http://www.infiniumstrike.com/store/pilot-program!
Infinium Strike is a starship tower defense game blending strategy and real-time action. You are the weapons officer on the battlecarrier Freedom Strike. By harvesting and utilizing Infinium – the living metal of the cosmos – players can endlessly “print” powerful turrets and a deadly drone fleet.
Operation: Freedom - a clandestine military operation to turn the tide of the Wrog war. How long can the mega battlecarrier Freedom Strike survive the relentless Wrog waves?
Features:
Full story campaign with four levels of difficulty
Deep space endless arcade mode with high score leaderboard
Wide variety of tactics using towers, ships and TSF SuperTech abilities