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After PAX South

Read the HTML formatted version HERE. Wow, the last few weeks have been a whirlwind of activity for the entire Codex Worlds team! First, we would like to say “THANK YOU!” to everyone who organized, volunteered, and attended PAX South in San Antonio this past weekend. Our visionary Creative Director, Dexter Chow, and brilliant Concept Artist, Chris Rogers, did a phenomenal job manning the Infinium Strike booth throughout the weekend. We would also like to extend a special thanks to our friends and partners at Stride PR for their outstanding ability to get Infinium Strike seen and heard in a sea of competition. Who am I? My name is Steven. You will be hearing a lot from me in the coming months. I am your connection to the rest of the Codex Worlds team. I love to hear from all of our followers, players, and fans, so please engage with us on our social media pages, community forums, Steam discussion boards, or my personal email listed at the bottom of this post! Everyone has been hard at work over the past several weeks polishing gameplay, implementing player feedback, and preparing Infinium Strike for launch. If you haven’t seen the new Pre-Launch Trailer yet, check it out on YouTube. Curious about some of the new tweaks and additions we have made? Here’s the shortlist:

  • Added new gameplay settings
  • - Enable permanent health bars
  • - Advanced camera - does not snap to turret bank when changing quadrants
  • - Enable permanent sector boundary lines
  • Tactical map now shows an icon for 25 seconds when a turret is evaporated
  • Tactical map now has a quadrant danger indicator
  • Quadrant buttons at the upper right hand corner of the UI now display color coded warning indicators progressing from yellow to orange to red based on the amount of damage taken
  • Complete overhaul, tweaks, and bug fixes for controllers
We have been overwhelmed lately by the amount of positive feedback Infinium Strike has received after PAX South in the press and on social media. Here are some of our favorites: [quote]“This may be the key to invigorating the Tower Defense genre…” ~ Escapist Magazine[/quote] [quote]“If blowing up the Wrog is wrong, I don’t want to be right…” ~ Without the Sarcasm[/quote] [quote]“Infinium Strike, however, is gorgeous, intense, and robust. It plays more like an arcade space shooter than a tower defense game, and requires some quick thinking and planning to master.” ~ MMOHuts[/quote] [quote]A true gem of #PAXSouth was the space tower defense @InfiniumStrike, pushing the genre to new frontiers. ~ Twitter, @OnRPG[/quote] [quote]Saw #InfiniumStrike at #PAXSouth. Their two displays were showing a dazzling dance of death streaming out from supercharged turrets. ~ Twitter, @stevenli42[/quote] [quote]I'm ready for the invasion, the Wrog won't know what hit them. Excited to play #InfiniumStrike at #PAXSouth ~ Twitter, @QuantumQuasi[/quote] As always, the entire team at Codex Worlds thanks you for your continued support in our quest to deliver you the most exciting gameplay experience possible! Terran Space Force Command, over and out. Steven Pattison stevenp@codexworlds.com http://community.codexworlds.com/


[ 2016-02-09 20:09:21 CET ] [ Original post ]


After PAX South

Read the HTML formatted version HERE. Wow, the last few weeks have been a whirlwind of activity for the entire Codex Worlds team! First, we would like to say THANK YOU! to everyone who organized, volunteered, and attended PAX South in San Antonio this past weekend. Our visionary Creative Director, Dexter Chow, and brilliant Concept Artist, Chris Rogers, did a phenomenal job manning the Infinium Strike booth throughout the weekend. We would also like to extend a special thanks to our friends and partners at Stride PR for their outstanding ability to get Infinium Strike seen and heard in a sea of competition. Who am I? My name is Steven. You will be hearing a lot from me in the coming months. I am your connection to the rest of the Codex Worlds team. I love to hear from all of our followers, players, and fans, so please engage with us on our social media pages, community forums, or Steam discussion boards. Everyone has been hard at work over the past several weeks polishing gameplay, implementing player feedback, and preparing Infinium Strike for launch. If you havent seen the new Pre-Launch Trailer yet, check it out on YouTube. Curious about some of the new tweaks and additions we have made? Heres the shortlist:

  • Added new gameplay settings
  • - Enable permanent health bars
  • - Advanced camera - does not snap to turret bank when changing quadrants
  • - Enable permanent sector boundary lines
  • Tactical map now shows an icon for 25 seconds when a turret is evaporated
  • Tactical map now has a quadrant danger indicator
  • Quadrant buttons at the upper right hand corner of the UI now display color coded warning indicators progressing from yellow to orange to red based on the amount of damage taken
  • Complete overhaul, tweaks, and bug fixes for controllers
We have been overwhelmed lately by the amount of positive feedback Infinium Strike has received after PAX South in the press and on social media. Here are some of our favorites: [quote]This may be the key to invigorating the Tower Defense genre ~ Escapist Magazine[/quote] [quote]If blowing up the Wrog is wrong, I dont want to be right ~ Without the Sarcasm[/quote] [quote]Infinium Strike, however, is gorgeous, intense, and robust. It plays more like an arcade space shooter than a tower defense game, and requires some quick thinking and planning to master. ~ MMOHuts[/quote] [quote]A true gem of #PAXSouth was the space tower defense @InfiniumStrike, pushing the genre to new frontiers. ~ Twitter, @OnRPG[/quote] [quote]Saw #InfiniumStrike at #PAXSouth. Their two displays were showing a dazzling dance of death streaming out from supercharged turrets. ~ Twitter, @stevenli42[/quote] [quote]I'm ready for the invasion, the Wrog won't know what hit them. Excited to play #InfiniumStrike at #PAXSouth ~ Twitter, @QuantumQuasi[/quote] As always, the entire team at Codex Worlds thanks you for your continued support in our quest to deliver you the most exciting gameplay experience possible! Terran Space Force Command, over and out. Steven Pattison http://community.codexworlds.com/


[ 2016-02-09 20:09:21 CET ] [ Original post ]



Infinium Strike
Codex Worlds
  • Developer

  • 1C Company
  • Publisher

  • 2016-07-14
  • Release

  • Action Indie Strategy Casual Singleplayer
  • Tags

  • Game News Posts 26  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mixed

    (40 reviews)


  • Review Score

  • http://www.infiniumstrike.com/
  • Website

  • https://store.steampowered.com/app/374050 
  • Steam Store

  • The Game includes VR Support



    Infinium Strike Linux x86 [2.34 G]

  • Public Linux depots

  • Infinium Strike is a starship tower defense game blending strategy and real-time action. You are the weapons officer on the battlecarrier Freedom Strike. By harvesting and utilizing Infinium – the living metal of the cosmos – players can endlessly “print” powerful turrets and a deadly drone fleet.

    Operation: Freedom - a clandestine military operation to turn the tide of the Wrog war. How long can the mega battlecarrier Freedom Strike survive the relentless Wrog waves?

    Features:

    • Full story campaign with four levels of difficulty
    • Deep space endless arcade mode with high score leaderboard
    • Wide variety of tactics using towers, ships and TSF SuperTech abilities
    • Immersive, realistic 3D graphics
    • Build your career from an Ensign to an Admiral

    We are funded on Kickstarter!
    Our crowd-funding campaign was a success. For more information you can go to this link:
    https://www.kickstarter.com/projects/289659508/infinium-strike

    For more information about the game visit our website: http://www.infiniumstrike.com
    Follow us on Twitter @CodexWorlds and Facebook (https://www.facebook.com/CodexWorlds)
    MINIMAL SETUP
    • OS: Debian. Ubuntu. and Fedora 14.04 or higher
    • Processor: 2 GHz Duo Intel/AMD CPUMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Geforce GT 430. Radeon HD 5400 or Intel HD 4000. 1GB VRAM
    • Storage: 2500 MB available space
    RECOMMENDED SETUP
    • OS: Debian. Ubuntu. and Fedora 14.04 or higher
    • Processor: 1.8 GHz Quad Core Intel/AMD CPUMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: GeForce 560. Radeon 7850. HD4600 or higher. 2GB VRAM; 1920 x 1080 resolution
    • Storage: 2500 MB available space
    GAMEBILLET

    [ 5951 ]

    31.49$ (30%)
    8.29$ (17%)
    26.29$ (12%)
    14.27$ (16%)
    7.50$ (50%)
    10.79$ (46%)
    2.31$ (92%)
    28.69$ (18%)
    6.76$ (15%)
    20.65$ (17%)
    15.11$ (24%)
    16.99$ (15%)
    1.00$ (90%)
    8.39$ (16%)
    9.90$ (67%)
    18.56$ (69%)
    25.46$ (15%)
    18.39$ (8%)
    41.99$ (16%)
    1.36$ (86%)
    20.00$ (50%)
    1.15$ (81%)
    8.00$ (60%)
    24.87$ (17%)
    1.77$ (65%)
    21.99$ (15%)
    2.00$ (90%)
    0.68$ (86%)
    27.59$ (8%)
    9.90$ (67%)
    GAMERSGATE

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    4.0$ (80%)
    20.99$ (40%)
    1.5$ (62%)
    1.84$ (74%)
    0.53$ (92%)
    3.75$ (85%)
    1.5$ (92%)
    5.2$ (71%)
    5.63$ (77%)
    6.8$ (66%)
    5.17$ (48%)
    2.63$ (62%)
    0.85$ (83%)
    0.56$ (81%)
    6.25$ (75%)
    0.53$ (92%)
    18.74$ (25%)
    1.8$ (88%)
    9.37$ (63%)
    3.75$ (85%)
    0.56$ (81%)
    12.0$ (70%)
    2.0$ (75%)
    1.84$ (74%)
    1.28$ (87%)
    5.06$ (66%)
    3.38$ (66%)
    7.5$ (81%)
    3.75$ (85%)
    0.75$ (92%)

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