Read the HTML formatted version HERE. Wow, the last few weeks have been a whirlwind of activity for the entire Codex Worlds team! First, we would like to say “THANK YOU!” to everyone who organized, volunteered, and attended PAX South in San Antonio this past weekend. Our visionary Creative Director, Dexter Chow, and brilliant Concept Artist, Chris Rogers, did a phenomenal job manning the Infinium Strike booth throughout the weekend. We would also like to extend a special thanks to our friends and partners at Stride PR for their outstanding ability to get Infinium Strike seen and heard in a sea of competition. Who am I? My name is Steven. You will be hearing a lot from me in the coming months. I am your connection to the rest of the Codex Worlds team. I love to hear from all of our followers, players, and fans, so please engage with us on our social media pages, community forums, Steam discussion boards, or my personal email listed at the bottom of this post! Everyone has been hard at work over the past several weeks polishing gameplay, implementing player feedback, and preparing Infinium Strike for launch. If you haven’t seen the new Pre-Launch Trailer yet, check it out on YouTube. Curious about some of the new tweaks and additions we have made? Here’s the shortlist:
- Added new gameplay settings
- - Enable permanent health bars
- - Advanced camera - does not snap to turret bank when changing quadrants
- - Enable permanent sector boundary lines
- Tactical map now shows an icon for 25 seconds when a turret is evaporated
- Tactical map now has a quadrant danger indicator
- Quadrant buttons at the upper right hand corner of the UI now display color coded warning indicators progressing from yellow to orange to red based on the amount of damage taken
- Complete overhaul, tweaks, and bug fixes for controllers
Read the HTML formatted version HERE. Wow, the last few weeks have been a whirlwind of activity for the entire Codex Worlds team! First, we would like to say THANK YOU! to everyone who organized, volunteered, and attended PAX South in San Antonio this past weekend. Our visionary Creative Director, Dexter Chow, and brilliant Concept Artist, Chris Rogers, did a phenomenal job manning the Infinium Strike booth throughout the weekend. We would also like to extend a special thanks to our friends and partners at Stride PR for their outstanding ability to get Infinium Strike seen and heard in a sea of competition. Who am I? My name is Steven. You will be hearing a lot from me in the coming months. I am your connection to the rest of the Codex Worlds team. I love to hear from all of our followers, players, and fans, so please engage with us on our social media pages, community forums, or Steam discussion boards. Everyone has been hard at work over the past several weeks polishing gameplay, implementing player feedback, and preparing Infinium Strike for launch. If you havent seen the new Pre-Launch Trailer yet, check it out on YouTube. Curious about some of the new tweaks and additions we have made? Heres the shortlist:
- Added new gameplay settings
- - Enable permanent health bars
- - Advanced camera - does not snap to turret bank when changing quadrants
- - Enable permanent sector boundary lines
- Tactical map now shows an icon for 25 seconds when a turret is evaporated
- Tactical map now has a quadrant danger indicator
- Quadrant buttons at the upper right hand corner of the UI now display color coded warning indicators progressing from yellow to orange to red based on the amount of damage taken
- Complete overhaul, tweaks, and bug fixes for controllers
Infinium Strike
Codex Worlds
1C Company
2016-07-14
Action Indie Strategy Casual Singleplayer
Game News Posts 26
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(40 reviews)
http://www.infiniumstrike.com/
https://store.steampowered.com/app/374050 
The Game includes VR Support
Infinium Strike Linux x86 [2.34 G]
Operation: Freedom - a clandestine military operation to turn the tide of the Wrog war. How long can the mega battlecarrier Freedom Strike survive the relentless Wrog waves?
Features:
- Full story campaign with four levels of difficulty
- Deep space endless arcade mode with high score leaderboard
- Wide variety of tactics using towers, ships and TSF SuperTech abilities
- Immersive, realistic 3D graphics
- Build your career from an Ensign to an Admiral
We are funded on Kickstarter!
Our crowd-funding campaign was a success. For more information you can go to this link:
https://www.kickstarter.com/projects/289659508/infinium-strike
For more information about the game visit our website: http://www.infiniumstrike.com
Follow us on Twitter @CodexWorlds and Facebook (https://www.facebook.com/CodexWorlds)
- OS: Debian. Ubuntu. and Fedora 14.04 or higher
- Processor: 2 GHz Duo Intel/AMD CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Geforce GT 430. Radeon HD 5400 or Intel HD 4000. 1GB VRAM
- Storage: 2500 MB available space
- OS: Debian. Ubuntu. and Fedora 14.04 or higher
- Processor: 1.8 GHz Quad Core Intel/AMD CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 560. Radeon 7850. HD4600 or higher. 2GB VRAM; 1920 x 1080 resolution
- Storage: 2500 MB available space
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