Review all ground-based (at least) scenes to check for any blank spots, D12 in particular for layering issues.
D11, 12, 13 edge cases where tiles can be hidden fixed
Manananggal healing no longer adjusts its invulnerability to 1 (an edge case because I forgot, at the time, to explicitly allow only the PC's post-hit invul to 1 after healing. A latent issue)
Fixed some issues where going to certain crisis trigger or dodge tool stages and then returning to the room where you select on still leaves you in trial mode (limiting your equipment temporarily and giving you a seperate, trial-specific score value.)
Added an extra air checkpoint to 2-A (non-poisoned timeline) after the Quetzalcoatl passes through and escapes for the first time, if it lives that long.
Added 4-B air and ground, including several EX bosses (and the Gravity Generator), which took some time to do.
Added 4-C air boss (Beacon Guardian) and completed air boss rush (with the guardian at the end.)
Sometimes when you died after facing Koschei, the game crashed. I put a conditional to check whether the PC is alive before tracking Koschei behaviour in response. Also, the Sulfurous Blast technique it has did damage on its tell due to me not setting a conditional on the ability that only allowed damage on the flame or the scorch mark. The conditional has been added now.
Cybele occasionally survived at 0 hp if there was another insect on the screen. No more.
Seraphine is invulnerable for 1 second upon entering a zone.
In the year 2299 of the Galactic Standard Calendar, a host of invasive species descends on the colony planet Hera. You are Séraphine Letourneau, a test pilot for a major research and development company forced to join the fight after they invade during a routine test of an experimental flight suit. Challenge the enemy on the ground or in the air, gradually earning weapons, upgrades and defensive tools in the effort to save the planet in a top-down shooter/adventure hybrid inspired by games like The Guardian Legend, Zelda: A Link to the Past and Fester's Quest.
Séraphine can strafe, dodge, equip three special weapons simultaneously, and survive otherwise fatal hits as long as she has at least 1 point of shield strength on her microjet.
Equipment Types:
Weapons- Special weapons with limited ammo.
Crisis Triggers- Special tools that trigger effects once you're one hit from defeat (where your shield gauge is zero)
Dodge Tools- Special tools that add a property to your dodge.