Name | Steel Seraph | ||
Developer | Green Lander Games (Jordan S. Thomas) | ||
Publisher | Self-Published | ||
Tags | |||
Release | 2019-04-15 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store | |||
Public Linux depots | Steel Seraph Depot Linux [178.37 M] |
Shmuptember version (v2.345) now live on Linux and Mac. |
Bugs fixed where some one-time dialogue triggers would crash on "Minimal" dialogue mode |
Fixed minor bug involving volume range (could initially exceed 0-100). |
Rather than a one-shot sale, I figured I'd make this change permanent, around the same time I made that one post-release fix. |
Fixed a bug involving full screen mode where in some cases the game would recognize 4:3 boundaries even in 16:9 screen sizes. Seraphine could still enter the whole screen area. Now full screen will work as it should in all cases. |
Linux now updated, as of Dec 5, 9:19am Atlantic/8:19 Eastern/5:19PST/1:19pm GMT. |
Thanks to Andrew Shouldice (known more importantly for developing TUNIC) for porting the build after a bit of fact-finding between us about Stencyl (where I have the most knowledge) and Mac infrastructure (where he has the most knowledge by far.) |
Steel Seraph is in its final form on Windows, with Linux and Mac updates in progress. Before I send the game to full release, we will need to complete the Linux and Mac builds. This may take several days, but the game's long journey will be complete afterward! |
Thanks to TUNIC developer and longtime colleague Andrew Shouldice , the mac build of Steel Seraph is now up to date. |
Linux version of 1.11.0 now available. |
Added the entire Hyperspace Beacon ground stage, complete with the air EX bosses, the enemy-summoning "Amon" midbosses, the Zarathustra final boss fight, and the escape from the beacon. |
To reiterate: |
Review all ground-based (at least) scenes to check for any blank spots, D12 in particular for layering issues. |
Character portraits have been added to all major characters (Implementing this took most of the time by far but it was absolutely worth it.) |
Changes made between March 4 and July 4, for 1.8.0 |
Version 1.7.1 of #SteelSeraph is available on Windows and Linux, across #GameJolt, #ItchIO and Steam. |
Version 1.7.0 of #SteelSeraph is available on Windows and Linux. |
Windows, Linux and Mac updated to 1.6.1. Version may still show as 1.6.0, an admitted oversight. |
Windows now updated to 1.6.0. Linux and Mac changes to follow. |
The latest the next update will be is in late October. The reason for this is that I plan to make major improvements on this game in gameplay, visuals and (in some cases) music. |
For Linux users: |
There are some builds of linux and linux-adjacent OS (Ubuntu 18.04, for example) that have failed to run the game because of a requirement of GLIBC-2.29. Here is the link to that version of GLIBC and how to run it: |
July 13 (1.5.1) Changes: |
Steel Seraph has been updated to 1.5.0, and is now on Linux. |
Steel Seraph is now half off for the duration of the Steam sale (until July 9th). |
.4.0 changes: |
.3.0 Changes: |
Working on some navigability fixes (such as an arrow/signposting problem in XRD building after defeating Golem) for v 1.3.0, and act 3 content |