Bugs fixed where some one-time dialogue triggers would crash on "Minimal" dialogue mode
Several chapter 4 bosses adjusted:
EX Izanami has 10000 hp instead of 15k, and EX Izanagi has 20000 hp instead of 15k.
EX Izanami no longer has the 360o arrow attack, and EX Izanagi no longer has the ability to teleport.
EX Izanagi's Tsubame Gaeshi counter ability animation now excludes all others while active (And to recap, it lasts 3 seconds. The first second simply blocks all damage. The other two seconds trigger the attack and end the stance.)
EX Izanami's laser beam telegraph is slightly longer.
EX Vucub's "Death Ball" shot is considerably slower, and has a telegraph in the form of a bouncing tracer fired from the ball's direction as it moves around Vucub's arena. It still does enough damage to zero Seraphine's shields at all times.
EX Thor shoots out considerably fewer lightning strikes in sequence than before (4 instead of 10)
Force Field Level 3 should now stop all projectiles outright.
In the year 2299 of the Galactic Standard Calendar, a host of invasive species descends on the colony planet Hera. You are Séraphine Letourneau, a test pilot for a major research and development company forced to join the fight after they invade during a routine test of an experimental flight suit. Challenge the enemy on the ground or in the air, gradually earning weapons, upgrades and defensive tools in the effort to save the planet in a top-down shooter/adventure hybrid inspired by games like The Guardian Legend, Zelda: A Link to the Past and Fester's Quest.
Séraphine can strafe, dodge, equip three special weapons simultaneously, and survive otherwise fatal hits as long as she has at least 1 point of shield strength on her microjet.
Equipment Types:
Weapons- Special weapons with limited ammo.
Crisis Triggers- Special tools that trigger effects once you're one hit from defeat (where your shield gauge is zero)
Dodge Tools- Special tools that add a property to your dodge.