




When we started Digital Dreams we were just 3 guys making stuff that we loved. We’re incredibly grateful that Sony picked us up ~4 years ago. Back then we didn’t even know yet what the world of Metrico would look like and how it would work. All we had was this scruffy prototype, but Sony had faith in us and the game, and helped making it into an actual game that is coming out today on PlayStation 4 and Steam. Watch the Metrico+ release trailer here!
Making it big
Like so many of you, we grew up with some awe-inspiring games. We’ve had so many fantastic games and experiences that we will never forget: games like Rez, Metal Gear Solid, Journey or Shadow of the Colossus are just a few of a very long list of games that made a big impression on us. It’s what inspired us to start a company with one goal in mind: make original game experiences no one ever experienced before. When looking back, now that our studio has released our first game on Steam and PlayStation 4 (and Xbox One pending), we can honestly say this is a dream coming true.
Our personal journeys
While working on Metrico+, we obviously experienced a lot personally as well. Lots of things changed for us in the meantime: Relationships came and went, we had to move offices and homes and we all grew a little older and wiser. The company changed as well. We worked with lots of different people to make Metrico+ possible. Most moved out when their work was finished, some stayed, but all had one thing in common: We all became close friends. As game developers, particularly on lengthy projects such as Metrico+, all of these personal endeavours become part of the experience you’re creating. It’s this weird symbiosiss between your personal and professional lives that is difficult to put into words. It’s what makes it so difficult but also satisfying to release a game.
This is for the Players
Anyway, without sounding too cheesy, we can honestly say the players are the reason why we can make these original games. We can’t wait to show you the next world that we’re creating. But for now, we really hope you enjoy the quirky world that is Metrico+. Thank you very, very much for your interest <333, Geert, Roy & Thijmen here at Digital Dreams
[ 2016-08-23 11:39:40 CET ] [ Original post ]
When we started Digital Dreams we were just 3 guys making stuff that we loved. Were incredibly grateful that Sony picked us up ~4 years ago. Back then we didnt even know yet what the world of Metrico would look like and how it would work. All we had was this scruffy prototype, but Sony had faith in us and the game, and helped making it into an actual game that is coming out today on PlayStation 4 and Steam. Watch the Metrico+ release trailer here!
Making it big
Like so many of you, we grew up with some awe-inspiring games. Weve had so many fantastic games and experiences that we will never forget: games like Rez, Metal Gear Solid, Journey or Shadow of the Colossus are just a few of a very long list of games that made a big impression on us. Its what inspired us to start a company with one goal in mind: make original game experiences no one ever experienced before. When looking back, now that our studio has released our first game on Steam and PlayStation 4 (and Xbox One pending), we can honestly say this is a dream coming true.
Our personal journeys
While working on Metrico+, we obviously experienced a lot personally as well. Lots of things changed for us in the meantime: Relationships came and went, we had to move offices and homes and we all grew a little older and wiser. The company changed as well. We worked with lots of different people to make Metrico+ possible. Most moved out when their work was finished, some stayed, but all had one thing in common: We all became close friends. As game developers, particularly on lengthy projects such as Metrico+, all of these personal endeavours become part of the experience youre creating. Its this weird symbiosiss between your personal and professional lives that is difficult to put into words. Its what makes it so difficult but also satisfying to release a game.
This is for the Players
Anyway, without sounding too cheesy, we can honestly say the players are the reason why we can make these original games. We cant wait to show you the next world that were creating. But for now, we really hope you enjoy the quirky world that is Metrico+. Thank you very, very much for your interest <333, Geert, Roy & Thijmen here at Digital Dreams
[ 2016-08-23 11:39:40 CET ] [ Original post ]
🕹️ Partial Controller Support
- Metrico+ Depot Linux [765.97 M]
A New Perspective
You will have to explore Metrico and carefully analyze your every move to see how it affects the world, and whether it will get you further. This mechanic is called “Input Morphing” and it makes you think about actions you normally don’t think about.
There are 6 unique worlds to explore with distinct challenges, mechanics, looks, sounds, and original music by Palmbomen.
Metrico+ is a combination of exploration, skill, experimentation, but most of all: thinking outside of the box.
Welcome to Metrico. We hope you have what it takes.
- OS: Ubuntu 16.04 LTS
- Processor: Intel Core i5. 1.7 Ghz or comparableMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2. ShaderModel 3.0 should be supported. 128mb
- Storage: 1 GB available spaceAdditional Notes: Unfortunately other Linux varations are not actively supported at this time.
- OS: Ubuntu 16.04 LTS
- Processor: Intel Core i5. 3.4 Ghz or comparableMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2. ShaderModel 3.0 should be supported. 256mb
- Storage: 1 GB available spaceAdditional Notes: Unfortunately other Linux varations are not actively supported at this time.
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