Today we are deploying our next major update for the Alpha version of Roguebook. We are nearing the end of our major updates for the Alpha client as we prepare the real beta with all the fancy bells and whistles. Weve teased what weve been working on for this update earlier this year, but a few things have changed since then. This is also why its arrived a little later than planned. Sorry about that. This isnt just a content update, but a major overhaul of some core designs in the game. Weve done a good bit of internal testing and tweaking to the point where we think we are ready for the public to test it. Thats you! Without further ado, here are the patch notes for the Major March update:
Talents
Weve completely overhauled the bonuses you get when increasing the amount of cards in your deck. The idea behind talents, and deck rewards in general, are to incentivize the gathering of cards and creation of large decks, rather than min/maxing your deck into a very specific build that performs only one function. How our talents work: There are six tiers of Talents, each unlocked at a certain amount of cards in your deck. Talent Tier Thresholds: 15, 20, 25, 30, and 35 cards Each talent tier gives you the choice between 3 talents: (1 neutral talent, 1 for hero A, 1 for hero B). Available talents are selected randomly from a pool. This is so that whenever you start a new run, you cant stick to a preferred build which would dictate your drafting experience too much.
Allies
Introducing Allies! Or to put it in a less exciting way, equipment cards have been rethemed as allies. The origin of this change was thematic. We felt that relics and equipment were too conceptually close. We also wanted to take advantage of the broad range of creatures in Faeria lore that could be called on as interesting cards in Roguebook. Mechanically, the big difference is that all allies have a certain amount of strength. This number can influence a wide range of things, from the strength of their abilities to how much damage they do when attacking. Some allies attack, some allies do not. Some allies are Goki.
World Maps
With this update, we are introducing six new maps to Roguebook, two for each chapter. The old maps are gone. The big reason for this is that we have totally changed the basic design concept behind map exploration. Previously, we had treated normal battles as rewards that you need to seek and draft a card afterward. This lead to problems where some players would routinely skip battles because they felt too dangerous, even though we intended them to be both rewarding and fun. Instead, we have decided to make normal battles mandatory by placing them in choke points, and removing the card draft award from them. They will still give you gold for defeating them, but really what you are looking for are the rewards hidden behind those fights. Card drafts themselves are now additional map events you can find on their own.
Roads
Roads have been added to the game. For now, these are roughly implemented as brown tiles to move across - but will look much fancier in the future. Roads do what you think they do - they allow you to move faster than normal. Generally, the best rewards will be off the beaten path and away from the roads.
Hero Resurrection
We have updated the hero revival system to avoid issues where losing a character could be seen as a positive thing to happen to you. This is what happens now: When a hero dies, all of its cards in your deck are transformed into Revive Songs. You must play 3 of these cards in order to resurrect the hero, and transform their cards back to normal. Wound cards are also added to your deck as before, but we have increased the amount to 3 after some testing. All Wounds are removed from your deck after defeating a chapter boss.
Hero Swapping
Yes, we are changing the Hero Swapping system again! This has proved to be one of the most difficult design challenges to overcome. We thought we had it solved with whenever you play a card of a hero, that hero moves to the front. We were wrong - it still felt off. Weve done a lot of internal testing on this front. First, we tried disabling the auto-swapping and made a new keyword called Heroic, which moves the hero to the front if it isnt already. Basically, we keyworded the functionality from before. It felt better, but after testing we didnt like that its easy to forget that card X has Heroic or not. It was leading to fatal and frustrating mistakes. After a few weeks of playing with Heroic we then came to this idea: why not just say that all Block cards have Heroic? So, thats what we did. Here is how swapping works now: Whenever a hero plays a Block card, that hero moves to the front if it isnt already. Thats it. There are also some new keywords to compliment this new system.
- Ranged: Costs 1 less if this hero is in the back
- Melee: Costs 1 less if this hero is in the front
- Charge: Move this hero to the front
Misc Changes
Loads and loads of new cards, relics, and gems. We could list them all out, but so much has changed it is probably better you just play and see for yourself. An important note is that, for this patch, we have limited hero selection to Sharra and Sorocco specifically. We know this isnt as fun, but we decided it is much better right now to focus entirely on these heroes and expand their card base to a point that feels more like the final game. Well try to get Aurora and Seifer back in asap. Sorry for the wait! --------- Thats about it! There are probably more changes we havent mentioned here, but so much has been adjusted its difficult for us to remember it all. We have been testing with Roads so long, for example, that we almost forgot they were new. Anyway, enjoy the new build! Please let us know how it feels here, or in our official Discord channel. Its available now on Steam. - Team Abrakam
[ 2020-03-13 17:11:44 CET ] [ Original post ]
- Linux Content [2.11 G]
Enter an ever-changing world full of legendary encounters and stories. Craft your cards, assemble the perfect deck and defeat the Roguebook itself... or die trying.
Roguebook is the second major game from Abrakam, the creators of the strategy card game Faeria, which launched in 2017 and has the best rating for a CCG on Steam with 86% positive Steam reviews and 1 million downloads.
Every time you play, the Roguebook generates a new world for you to explore. Said to contain all available knowledge in the world, rumors are whispered that those who dare to read the Roguebook can gain omniscience and attain near god-like status.
The pages within are filled with dangerous creatures, ancient legends, and exotic lands from the world of Faeria. The Roguebook itself is a mischievous entity with its own goals and motivations. It is able to rewrite itself entirely, always with the intent of tricking and fooling those who read it - trapping them for eternity.
Will you be able to outsmart the Roguebook?
Your adventure begins by selecting two heroes that will explore the Roguebook together. Each hero has their own special abilities and strategies. Combine different heroes for a completely different play experience.
The combat in Roguebook focuses on dual-hero gameplay. Each hero supports the other in different ways, from unleashing explosive combos to protecting the other from damage.
Core Battle System
- During battles, the hero in front is the one normally exposed to damage.
- Whenever you a play a card belonging to the hero in the back row, your heroes will swap positions.
- If any hero reaches 0 health, they become inactive for the rest of the battle and have their cards removed from the deck. After the battle, that hero is healed back to a low amount of health and two Wound cards are added to your deck. A Wound is a card that's not playable and will only act as a handicap. It is said that finding a helpful wandering monk can help you remedy these wounds...
- If both of your heroes reach 0 health in the same battle, your current run ends and the Roguebook wins.
Each card in Roguebook has a chance to have a certain amount of sockets. In these sockets, you can place a wide variety of gems to upgrade them in interesting ways. Gems also have assigned rarities. The rarest of them can completely transform your deck.
It's up to you to find the best way to use your gems with your deck, allowing for an infinite amount of customization. This vastly increases the ways you can break the game... exactly what we love about roguelikes!
Each time you enter the Roguebook, it will generate a unique world for you to explore. Gems, cards, relics, encounters, and all sorts of legendary stories are randomized to guarantee a fresh experience with each new reading.
You can move around the map freely and decide which area or encounter you'd like to visit. Fog of war will prevent you from seeing the whole map, so some exploring will always be necessary. It's up to you decide which areas you'll discover, but be quick - for the Roguebook is always nipping at your heels as you go. Between fighting and looting, you will sometimes meet friendly NPCs: Fugoro the Shopkeeper, the Wandering Monk, the Court Jester, the Jeweler, etc.
The Roguebook contains the entire history of Faeria within its pages, including every legend and story that has ever been told around the campfire. Your heroes will encounter all manner of exotic beasts, endure powerful magic, and solve challenging problems.
We loved Gamebooks and would love to explore their narrative aspects in Roguebook. Each hero will have their own unique traits, like Wisdom, Cunning or Strength, giving them new possibilities to solve situations they encounter. Also, we want to have chain of events. For instance, the second or third time you meet the Apex Predator, the story will change depending on the results of previous encounters.
The game is strongly connected to the already established Faeria universe.
The Roguebook began as an esteemed book of lore from the world of Faeria. After the events in the Chronicles of Gagana take place, it was lost and forgotten inside the depths of a faeria well. There it lingered for over a decade.
The contact with this endless source of faeria transformed the book in a terrible way. Over time, it slowly develops its own free will - and reaveled its mischievous personality. By this time, characters like Sharra and Seifer have grown into heroes and villains of legend in their own regard. Their thirst for finding new challenges will draw them to this powerful artifact, now known as the Roguebook.
- OS: Ubuntu 12.04+ or equivalent
- Processor: 2.2GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 compatible. 1 GB VRAMNetwork: Broadband Internet connection
- Storage: 2 GB available space
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