Since the release of Roguebook on June 17th, we've received a lot of valuable feedback. The reception has been a mixture of good and bad, but there is a severe issue that we feel we need to address immediately: our launch DLC. Weve made a mistake and wed like to apologize for it.
When we created the Digital Deluxe Edition of Roguebook, our goal was to create an option for those who wanted to show a little additional support for the game. We focused on cosmetics, but we were concerned this wouldn't be enough. So we ended up creating some exclusive content as a bonus for players who wanted to support the game and get more from it. In hindsight, this was a mistake and one we'd like to fix.
We have integrated the Apex Predator Pack into the base game, for free.
Having done this, we have worked with Steam to lift the restrictions on requesting a refund. Anyone, regardless of playtime will be able to request a refund on the Apex Predator Pack, regardless of whether you purchased it as a bundle or separately.
One exception is the Deluxe pre-order customers, who will need to ask for a complete refund of the game and then purchase the game again at the new price. If you wish to keep your progression, make sure to copy your save data located here:
Once again, we'd like to apologize to our community. We worked very hard on Roguebook, and want to be sure we're treating our supporters right. Please continue to hold us accountable and send us feedback. You can count on us to take action. We would have prefered to have made all of the right decisions before release, but we will settle for learning from this mistake.
Version 1.4 will arrive this week, introducing a very long list of improvements of all sorts. Our will is to keep forging the game as time goes by, this is about listening to our players not only to address issues, but also by creating additional free content that will help the game shine. This is just the beginning. Thank you for your understanding, and see you on the forums.
[ 2021-06-21 20:08:18 CET ] [ Original post ]
- Linux Content [2.11 G]
Enter an ever-changing world full of legendary encounters and stories. Craft your cards, assemble the perfect deck and defeat the Roguebook itself... or die trying.
Roguebook is the second major game from Abrakam, the creators of the strategy card game Faeria, which launched in 2017 and has the best rating for a CCG on Steam with 86% positive Steam reviews and 1 million downloads.
Every time you play, the Roguebook generates a new world for you to explore. Said to contain all available knowledge in the world, rumors are whispered that those who dare to read the Roguebook can gain omniscience and attain near god-like status.
The pages within are filled with dangerous creatures, ancient legends, and exotic lands from the world of Faeria. The Roguebook itself is a mischievous entity with its own goals and motivations. It is able to rewrite itself entirely, always with the intent of tricking and fooling those who read it - trapping them for eternity.
Will you be able to outsmart the Roguebook?
Your adventure begins by selecting two heroes that will explore the Roguebook together. Each hero has their own special abilities and strategies. Combine different heroes for a completely different play experience.
The combat in Roguebook focuses on dual-hero gameplay. Each hero supports the other in different ways, from unleashing explosive combos to protecting the other from damage.
Core Battle System
- During battles, the hero in front is the one normally exposed to damage.
- Whenever you a play a card belonging to the hero in the back row, your heroes will swap positions.
- If any hero reaches 0 health, they become inactive for the rest of the battle and have their cards removed from the deck. After the battle, that hero is healed back to a low amount of health and two Wound cards are added to your deck. A Wound is a card that's not playable and will only act as a handicap. It is said that finding a helpful wandering monk can help you remedy these wounds...
- If both of your heroes reach 0 health in the same battle, your current run ends and the Roguebook wins.
Each card in Roguebook has a chance to have a certain amount of sockets. In these sockets, you can place a wide variety of gems to upgrade them in interesting ways. Gems also have assigned rarities. The rarest of them can completely transform your deck.
It's up to you to find the best way to use your gems with your deck, allowing for an infinite amount of customization. This vastly increases the ways you can break the game... exactly what we love about roguelikes!
Each time you enter the Roguebook, it will generate a unique world for you to explore. Gems, cards, relics, encounters, and all sorts of legendary stories are randomized to guarantee a fresh experience with each new reading.
You can move around the map freely and decide which area or encounter you'd like to visit. Fog of war will prevent you from seeing the whole map, so some exploring will always be necessary. It's up to you decide which areas you'll discover, but be quick - for the Roguebook is always nipping at your heels as you go. Between fighting and looting, you will sometimes meet friendly NPCs: Fugoro the Shopkeeper, the Wandering Monk, the Court Jester, the Jeweler, etc.
The Roguebook contains the entire history of Faeria within its pages, including every legend and story that has ever been told around the campfire. Your heroes will encounter all manner of exotic beasts, endure powerful magic, and solve challenging problems.
We loved Gamebooks and would love to explore their narrative aspects in Roguebook. Each hero will have their own unique traits, like Wisdom, Cunning or Strength, giving them new possibilities to solve situations they encounter. Also, we want to have chain of events. For instance, the second or third time you meet the Apex Predator, the story will change depending on the results of previous encounters.
The game is strongly connected to the already established Faeria universe.
The Roguebook began as an esteemed book of lore from the world of Faeria. After the events in the Chronicles of Gagana take place, it was lost and forgotten inside the depths of a faeria well. There it lingered for over a decade.
The contact with this endless source of faeria transformed the book in a terrible way. Over time, it slowly develops its own free will - and reaveled its mischievous personality. By this time, characters like Sharra and Seifer have grown into heroes and villains of legend in their own regard. Their thirst for finding new challenges will draw them to this powerful artifact, now known as the Roguebook.
- OS: Ubuntu 12.04+ or equivalent
- Processor: 2.2GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 compatible. 1 GB VRAMNetwork: Broadband Internet connection
- Storage: 2 GB available space
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