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Patch 1.4: Balancing and Bug Fixes
With our first post-release balance patch, we had a few important goals. We are a bit limited in what we can achieve here to mere number tweaks, but will be able to change more in future patches. Firstly, we wanted to reduce the power of enemies that were outliers in how dangerous they were, or could lead to unfun play patterns. One big offender here is the Avatar of Mists. In the short term, we have lowered its numbers and nerfed the major Dissolve debuff to occur later in the fight for a lesser effect. In the long term, we are looking at a larger rework for this boss. Expect some more interesting changes in the future when we're able to apply some deeper adjustments. Heroes in general:
Here you can see our launch data on the average winrates across each hero pair. Keep in mind, this is a global average and doesn't account for player skill or any other variable. It shows us a few things, among which is that Seifer is by-and-large the most successful run companion, and Sharra and Aurora are the least successful pairing. The following adjustments are made with this in mind, but are not expected to make each bar perfectly even. We'll be able to observe the effects of today's changes and make evaluations from there. Sharra and Seifer: We feel that our starting hero is lagging slightly behind with her ability to deal enough damage, despite her starting treasure being wholly focused on enabling that. In future patches we are looking to make a few more of her cards multi-hit attacks, but for now we've applied a couple smaller changes. Seifer, on the other hand, has been a bit too efficient at doing everything. He's has had a few of his numbers brought down slightly. Gems and Crazy Combos: Certain cards or gems that were going a bit too crazy too easily have been toned down a bit. Roguebook is very much a game about breaking things in half with insane combos or clever set ups, but the magic can be broken when it is too easy to do this using the same tools each time. With all of that in mind, here are today's balance adjustments:
Buffs
Buffs
Nerfs
The bug fixes in this patch are many. The below is an attempt to list every one.
[ 2021-06-23 13:10:04 CET ] [ Original post ]
Hey everyone. Welcome to the first major post-release patch notes for Roguebook. This update is being applied to Steam today, and is meant to address a number of issues we have been tracking since release. Thank you for all the reports that have helped us develop these fixes. This patch will also introduce some small balance changes to the game, which are discussed further down.
FEATURE & IMPROVEMENTS
- The general performance of the game has been improved and optimized.
- You can now use the WASD keys to move the camera around
- Increased the camera scroll speed
- Added wide screen resolutions support in settings
- Aurora is now always visible in Chapter 3 if you have beaten the game once.
- Reworked the visual for Aurora unlock event background
- The new run button is renamed to New Run + after completing the first run
- Added various new and improved animations and visual effects
- Added various new and improved sound effects and voice-overs
- Added an additional tutorial to explain that the darker paper tiles are obstacles you can't cross.
- Various text improvements/updates
BALANCING
With our first post-release balance patch, we had a few important goals. We are a bit limited in what we can achieve here to mere number tweaks, but will be able to change more in future patches. Firstly, we wanted to reduce the power of enemies that were outliers in how dangerous they were, or could lead to unfun play patterns. One big offender here is the Avatar of Mists. In the short term, we have lowered its numbers and nerfed the major Dissolve debuff to occur later in the fight for a lesser effect. In the long term, we are looking at a larger rework for this boss. Expect some more interesting changes in the future when we're able to apply some deeper adjustments. Heroes in general:
Here you can see our launch data on the average winrates across each hero pair. Keep in mind, this is a global average and doesn't account for player skill or any other variable. It shows us a few things, among which is that Seifer is by-and-large the most successful run companion, and Sharra and Aurora are the least successful pairing. The following adjustments are made with this in mind, but are not expected to make each bar perfectly even. We'll be able to observe the effects of today's changes and make evaluations from there. Sharra and Seifer: We feel that our starting hero is lagging slightly behind with her ability to deal enough damage, despite her starting treasure being wholly focused on enabling that. In future patches we are looking to make a few more of her cards multi-hit attacks, but for now we've applied a couple smaller changes. Seifer, on the other hand, has been a bit too efficient at doing everything. He's has had a few of his numbers brought down slightly. Gems and Crazy Combos: Certain cards or gems that were going a bit too crazy too easily have been toned down a bit. Roguebook is very much a game about breaking things in half with insane combos or clever set ups, but the magic can be broken when it is too easy to do this using the same tools each time. With all of that in mind, here are today's balance adjustments:
Enemies
Chapter 1
- Tiki fight: Tikis now have turns where they do not attack. The Tiki Elite now does less damage
Chapter 2
- Rakoan Berserker: His triple attack has been removed to make him less punishing against heavy card plays.
- Rapala: Song of confusion reduced to 2 turns down from 3
- BOSS: Cap-10: Status effect uptime reduced, so it is rarer to end up with both heroes vulnerable or have a permanent aura of weakness.
Chapter 3
- Bomb Bot: Is now less binary on if you can kill the bomb bot or not
- Avatar of Mists: Damage has been lowered in general so they are easier to block. The debuff that directly dissolves the players deck now appears later in the fight to allow the player more opportunities draw key cards. Legendary avatar of mists now triggers off 8 cards played instead of 6 cards played.
Heroes
Sharra
Buffs
- Horse Master spirit increased from 3 to 5.
- Thousand cuts damage per hit increased from 5 to 6
- Rally rarity increased to Epic from Rare
Sorocco
Buffs
- Whirlwind block per enemy increased from 3 to 4.
- Mystic Egg reduced to 2 cost from 3.
- Mortars cost increased to 2 from 1.
Seifer
Nerfs
- Sulfuric Barrier reduced to 7 block and 7 rage from 8 block and 8 rage.
- Flame Blast damage reduced to 14 damage from 15
- Brimstone Needle moved to Common from Rare. Damage adjusted to 22-30 from 25-35.
- Krog's Dinner Rarity increased to Rare from Common.
- Dragonfire base damage reduced to 5 from 8.
Gems
- Resonant Moonstone: Removed from the game pending rework
- Acorn of plenty: removed from the game pending rework
- Mirrored Moonstone: Moved from Rare to Epic
Other
- Sky Towers now spawn close to player during the Thyrian Expedition narrative.
- Gem drop rate in the "Three Wishes" narrative is now the same as gem stones drop rates for that chapter. (Was previously only Common)
- Other drop rates for narratives now should meet the above standard (from common to the drop rates of the chapter)
- Chalice from the Palace: Chances for higher rarity cards increased. Can now choose to skip the draft.
BUG FIXES
The bug fixes in this patch are many. The below is an attempt to list every one.
- Fixed the infinite loading on start up glitch. If you already have this glitch you will need to delete your progression file to remove the bug. C:|Users|
|AppData|LocalLow|Abrakam Entertainment SA|Roguebook|Saves|Steam_ ). Unfortunately, this will delete your progression. We apologize for this. However, we are able recover one for you. For help in this, please email support@abrakam.com or contact Atmaz#0923 on Discord.
- Cards should no longer randomly be extremely large.
- Fixed map events sometimes not being triggered when stepping on them
- Strongman timing fixed so that it gives faeria after your card has resolved (came up with hammer time)
- Phantom Strike now works properly from within the deck.
- Fixed shop prices for a few cards that were incorrect.
- Exotic Pet no longer triggers off of itself when entering play.
- Blade Barrier now works with Red Diamond.
- Riposte now checks if the hit came from an attack, rather than just if the heroes took damage.
- Fixed "Permanent Malaise" hitting the wrong target if there was a swap or retreat.
- Removed the keyword "Unique" from Luduan.
- Removed the invisible Combo keyword from the card Reload.
- Fixed "Insatiable" talent when reloading the game.
- Boss Reward cards now properly display the spirit of allies.
- Fixed an issue where it seemed as if players were losing pages at the end of a run. (You should never lose pages)
- Bottom bar buttons are now disabled to avoid crashes during loading.
- Tiki Cultist is now correctly labeled as a summon.
- Hammer Time no longer gets cost discounts from melee or ranged.
- Fixed a bug where parts of Apex Predator or Palanquin could survive when others died.
- When a hero is on fire, the status no longer persists on 0 life.
- You can no longer slot Red Diamond on flex.
- Fixed Triton Trainer numbers when stacked/
- "Repulse" no longer Charges when it gains 0 block.
- Thyrian shield and Red Pendulum no longer buff blocks for 0
- Changed gem tags so that the 'exhaust on an ally' crash is fixed.
- Fixed rarity wrapping in tooltips.
- Fixed lower case b in block french localization.
- The first draft for the "Chalice from the palace" can no longer give cards for the wrong hero.
- Fixed a lockup when returning to main menu after having beaten a boss.
- Screenshot toggle made more consistent
- Menu button disabled during map reveal animation on a new run to avoid locking up the game.
- Brush button disabled when going to main menu to avoid locking up the game.
- Fix treasure outlines when Sharra throws a dagger.
- Magic Inkcap fixed.
- Fixed a crash when removing an item from the game.
- Improved Seifer transition to Rage in certain instances.
- Seifer no longer can have rage FX in the Shop and Gate. It was scaring Naddim.
- Various fixes to Exotic Pet regarding charge and retreat cards.
- Corrected Seifer's Wrath mini card art.
- Effects when a creature is destroyed no longer disappear prematurely when certain creatures die.
- Bombot FX fixed.
- Cap-10s block was not scaling on legendary bosses epilogue and is now fixed.
- Fixed the incorrect Rage card being displayed when added to hand while Seifer is at full rage.
- Fix Seifer allies life value and life in dynamic texts when Seifer is at full rage (mostly for Krog's Dinner).
- Fixed visuals for pile text in draft panel.
- New translations added for vault of wisdom.
- Add reverb on Chapter 3 battles.
- Blood Crystal now accounts for block.
- Malus card can no longer be chosen for socket narrative.
- Implemented Dark Tiles tutorial.
- Edible now says how much power Krog will get from eating his dinners under power multiplier effects
- Fixed a shadow gem crash with allies.
- Queen Magda narrative cannot appear if you have a Magda treasure,
- Fixed Apex Predator spawning.
- Enabled "eyes following mouse" on main menu,
- Berserk's brew now does damage like it says it does rather than attacking. This means that it no longer combos with Flex or Shock and Awe.
- Aura of Confusion now correctly hits the hero that initiated if they play a retreat card from the front.
- The displayed power for heroes stays the base value after a power multiplier is applied.
- Fixed some instances where cards in hand were being hidden behind others.
- Eye of the Apex now correctly applies Dissolve
- Gabrian Compass no longer appears with Lantern Faeries.
- Fixed some weird movements and positioning of cards when playing stackable cards.
- Fixed stacked cards being cancelled when played too fast.
- Fix Jagged Jewel infinite with Meteor Shard.
- Fixed some problems in black loading screen before the battle.
- Only the first stackable card can be selected now.
- Fixed the card not appearing in hand when using Shaman's ability.
[ 2021-06-23 13:10:04 CET ] [ Original post ]
Roguebook
Abrakam SA
Developer
Abrakam SA
Publisher
2021-06-17
Release
GameBillet:
3.74 €
Game News Posts:
44
🎹🖱️Keyboard + Mouse
Very Positive
(2733 reviews)
Public Linux Depots:
- Linux Content [2.11 G]
Roguebook is a single-player roguelike deck-builder that takes place in a procedurally generated world.
Enter an ever-changing world full of legendary encounters and stories. Craft your cards, assemble the perfect deck and defeat the Roguebook itself... or die trying.
Roguebook is the second major game from Abrakam, the creators of the strategy card game Faeria, which launched in 2017 and has the best rating for a CCG on Steam with 86% positive Steam reviews and 1 million downloads.
Every time you play, the Roguebook generates a new world for you to explore. Said to contain all available knowledge in the world, rumors are whispered that those who dare to read the Roguebook can gain omniscience and attain near god-like status.
The pages within are filled with dangerous creatures, ancient legends, and exotic lands from the world of Faeria. The Roguebook itself is a mischievous entity with its own goals and motivations. It is able to rewrite itself entirely, always with the intent of tricking and fooling those who read it - trapping them for eternity.
Will you be able to outsmart the Roguebook?
Your adventure begins by selecting two heroes that will explore the Roguebook together. Each hero has their own special abilities and strategies. Combine different heroes for a completely different play experience.
The combat in Roguebook focuses on dual-hero gameplay. Each hero supports the other in different ways, from unleashing explosive combos to protecting the other from damage.
Core Battle System
Each card in Roguebook has a chance to have a certain amount of sockets. In these sockets, you can place a wide variety of gems to upgrade them in interesting ways. Gems also have assigned rarities. The rarest of them can completely transform your deck.
It's up to you to find the best way to use your gems with your deck, allowing for an infinite amount of customization. This vastly increases the ways you can break the game... exactly what we love about roguelikes!
Each time you enter the Roguebook, it will generate a unique world for you to explore. Gems, cards, relics, encounters, and all sorts of legendary stories are randomized to guarantee a fresh experience with each new reading.
You can move around the map freely and decide which area or encounter you'd like to visit. Fog of war will prevent you from seeing the whole map, so some exploring will always be necessary. It's up to you decide which areas you'll discover, but be quick - for the Roguebook is always nipping at your heels as you go. Between fighting and looting, you will sometimes meet friendly NPCs: Fugoro the Shopkeeper, the Wandering Monk, the Court Jester, the Jeweler, etc.
The Roguebook contains the entire history of Faeria within its pages, including every legend and story that has ever been told around the campfire. Your heroes will encounter all manner of exotic beasts, endure powerful magic, and solve challenging problems.
We loved Gamebooks and would love to explore their narrative aspects in Roguebook. Each hero will have their own unique traits, like Wisdom, Cunning or Strength, giving them new possibilities to solve situations they encounter. Also, we want to have chain of events. For instance, the second or third time you meet the Apex Predator, the story will change depending on the results of previous encounters.
The game is strongly connected to the already established Faeria universe.
The Roguebook began as an esteemed book of lore from the world of Faeria. After the events in the Chronicles of Gagana take place, it was lost and forgotten inside the depths of a faeria well. There it lingered for over a decade.
The contact with this endless source of faeria transformed the book in a terrible way. Over time, it slowly develops its own free will - and reaveled its mischievous personality. By this time, characters like Sharra and Seifer have grown into heroes and villains of legend in their own regard. Their thirst for finding new challenges will draw them to this powerful artifact, now known as the Roguebook.
Enter an ever-changing world full of legendary encounters and stories. Craft your cards, assemble the perfect deck and defeat the Roguebook itself... or die trying.
Roguebook is the second major game from Abrakam, the creators of the strategy card game Faeria, which launched in 2017 and has the best rating for a CCG on Steam with 86% positive Steam reviews and 1 million downloads.
Every time you play, the Roguebook generates a new world for you to explore. Said to contain all available knowledge in the world, rumors are whispered that those who dare to read the Roguebook can gain omniscience and attain near god-like status.
The pages within are filled with dangerous creatures, ancient legends, and exotic lands from the world of Faeria. The Roguebook itself is a mischievous entity with its own goals and motivations. It is able to rewrite itself entirely, always with the intent of tricking and fooling those who read it - trapping them for eternity.
Will you be able to outsmart the Roguebook?
Your adventure begins by selecting two heroes that will explore the Roguebook together. Each hero has their own special abilities and strategies. Combine different heroes for a completely different play experience.
The combat in Roguebook focuses on dual-hero gameplay. Each hero supports the other in different ways, from unleashing explosive combos to protecting the other from damage.
Core Battle System
- During battles, the hero in front is the one normally exposed to damage.
- Whenever you a play a card belonging to the hero in the back row, your heroes will swap positions.
- If any hero reaches 0 health, they become inactive for the rest of the battle and have their cards removed from the deck. After the battle, that hero is healed back to a low amount of health and two Wound cards are added to your deck. A Wound is a card that's not playable and will only act as a handicap. It is said that finding a helpful wandering monk can help you remedy these wounds...
- If both of your heroes reach 0 health in the same battle, your current run ends and the Roguebook wins.
Each card in Roguebook has a chance to have a certain amount of sockets. In these sockets, you can place a wide variety of gems to upgrade them in interesting ways. Gems also have assigned rarities. The rarest of them can completely transform your deck.
It's up to you to find the best way to use your gems with your deck, allowing for an infinite amount of customization. This vastly increases the ways you can break the game... exactly what we love about roguelikes!
Each time you enter the Roguebook, it will generate a unique world for you to explore. Gems, cards, relics, encounters, and all sorts of legendary stories are randomized to guarantee a fresh experience with each new reading.
You can move around the map freely and decide which area or encounter you'd like to visit. Fog of war will prevent you from seeing the whole map, so some exploring will always be necessary. It's up to you decide which areas you'll discover, but be quick - for the Roguebook is always nipping at your heels as you go. Between fighting and looting, you will sometimes meet friendly NPCs: Fugoro the Shopkeeper, the Wandering Monk, the Court Jester, the Jeweler, etc.
The Roguebook contains the entire history of Faeria within its pages, including every legend and story that has ever been told around the campfire. Your heroes will encounter all manner of exotic beasts, endure powerful magic, and solve challenging problems.
We loved Gamebooks and would love to explore their narrative aspects in Roguebook. Each hero will have their own unique traits, like Wisdom, Cunning or Strength, giving them new possibilities to solve situations they encounter. Also, we want to have chain of events. For instance, the second or third time you meet the Apex Predator, the story will change depending on the results of previous encounters.
The game is strongly connected to the already established Faeria universe.
The Roguebook began as an esteemed book of lore from the world of Faeria. After the events in the Chronicles of Gagana take place, it was lost and forgotten inside the depths of a faeria well. There it lingered for over a decade.
The contact with this endless source of faeria transformed the book in a terrible way. Over time, it slowly develops its own free will - and reaveled its mischievous personality. By this time, characters like Sharra and Seifer have grown into heroes and villains of legend in their own regard. Their thirst for finding new challenges will draw them to this powerful artifact, now known as the Roguebook.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or equivalent
- Processor: 2.2GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 compatible. 1 GB VRAMNetwork: Broadband Internet connection
- Storage: 2 GB available space
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