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Patch notes: V1.49

Hey everyone. Our patch this week focuses on addressing a wide array of bugs, as well as a few balance changes. These balance changes are still relatively small in scope in comparison to what we have planned. Reducing some of the more frustrating RNG is on our radar, as well as more adjustments to Seifer. You can expect more changes from us in this area.

FEATURES/QOL


  • The progression file is now zipped and backed up if the current save file becomes corrupted
  • Time of Legends alternate starting treasures are now Legendary.
  • Some translations have been adapted.

BALANCING


Balance changes focus on three main areas:
  • Reducing the variance in certain battles
  • Giving Sharra a few more multi hit cards and some additional strength
  • Toning down some of the more ridiculous combos in the game.
Difficulty: Generally, the game is close to where we want the difficulty to be, but possibly too easy at higher epilogues. That said, there are also certain fights that can occasionally have patterns that feel too hard and unfair. An example is the Fugu battle being exceedingly dangerous if they both increase their power on the first turn, guaranteeing they both attack the turns afterwards, or players happening to get a hand with only cards on their front character vs Rapalla and having to eat 20+ damage to play the turn at all. Since we have the data and we like to share, here is a set of graphs showing the average damage taken per fight, split into categories: Normal:
Elite:
Boss:
Note that these charts don't take into account things like Healing taken, so the numbers are skewed higher than the true result of the battle. Anyway, it's still a decent snapshot across the board and shows how the fights compare to one another. Heroes: Sharra in particular has been lagging behind the other heroes. It is intended that she is more fragile than the others, but she was not sufficiently explosive in her damage to make up for it. Some small changes were made to buff some of her common and rare cards and to give her more multi hits to get synergies rolling. We will continue monitoring the situation to see if she still needs more help afterwards. Roguebook has always been intended as a breakable game where people can dream up and play out insane combos. However, when your combo is socketing one gem into flex to deal infinite damage for 1 mana things have gone too far. This breaks the game in a way that snuffs out other elements of gameplay and is overly consistent, since the gem and card are always drawn at the same time. The bleed archetype, while not quite as bonkers was, too consistently out of control. Breaking the game is encouraged, but we want it to be less common and more varied in how it comes about. Other than that, there are some scattered changes made to improve how certain cards and treasures play as a separate issue from their power level. An example is Seifers Cloak now working while you are at exactly half life, so that if a player reads it incorrectly it always breakpoints in the players favour. With all this said, balance is still a work in progress! In the future we are still looking at making sure Sharra is as powerful as she deserves, and if Seifer does too much of everything without clear weaknesses. We also continue to monitor how much variance there is in the world map and in certain battles, along with the overall difficulty level of the game and how it changes with different epilogues. Balance changes:
  • Fugu behaviour has been tweaked so they are less syncronised, leading to less brutal turns. Their scaling has also been reduced.
  • Rapala is now less punishing when you cannot swap.
  • Added a count down to Rebel Slinger sleep turns, and increased it by 1 in certain battles.
  • Stop defender of the homeland powering up for the first few turns.
  • Duel now hits twice for 5 instead of once for 12
  • Shadow strike now hits twice for 2 damage instead of once for 6
  • Red Diamond is now properly no longer considered an attack. This removes the Red Diamond + Flex/Shock and Awe infinite, for example.
  • Blade Twist now has dissolve
  • Blood crystal: Inflict bleed equal to half damage dealt, was equal to full damage dealt
  • Mirror Moonstone rarity increased to Epic from Rare
  • Cap-10's defense is now scaling properly in the Legendary Bosses Epilogue.
  • The chance of Apex Predator spawning in a given run was incorrectly set too high.
  • Drain Strength now exhausts on both sides instead of only when not enraged
  • Shock and Awe now has charge
  • Grim Syphon now dissolves if played with rage mode
  • Fodder is now aggressive and has 3 spirit instead of 4
  • Seifer's Cloak now gives you the power buff while at half life, instead of below half life. (Edit, this means at half life AND below, instead of just below)

FIXES


  • Using the Shaman quickly after playing a card no longer results in the ability being wasted
  • Majinata will no longer turn invisible when a possessed enemy is killed with a stackable card.
  • Dynamic numbers on gem texts should now display correctly.
  • Dynamic numbers in certain status tooltips now display correctly.
  • The game no longer crashes if a save file of the run doesn't exist.
  • Resetting the tutorials has been temporarily disabled.
  • Using "Drain Strength" + "Rainbow Gem" will no longer make the game explode.
  • Pressing spacebar in certain weird moments will no longer crash the game.
  • Shard of Hunting now no longer gets incorrect damage boosts when socketed on cards like Witstrike.
  • Summoning Crystal can now only be socketed on allies.
  • Tiki Totem now properly only gives power to its equipped hero
  • Eye of the Apex and Savage Fang no longer crash the game when socketed on neutral cards.
  • Using Chosen One on a Flame Stoker will no longer break its spirit
  • Tadpals should now always properly cost 0 instead of being 1 cheaper.
  • Toadsuit now properly tagged as a Block card for gem insertion.
  • Fixed a crash when attacking in some rare circumstances.
  • You now no longer need to kill Rakoan Shieldmates in the Warmachine fight.
  • Sharra's starting area lights moved to correct position.
  • Magic Carpet positioning adjusted.
  • Inks no longer silently disappear when looting multiple inks quickly.
  • Fix a bug where Jagged :ewel would do nothing if you killed the primary target of the attack.
  • "Follow the Boss" now spends rage if you play it in rage mode while having no allies.
  • "follow the boss" can now be played even if you have no aggressive allies
  • "Simulacrum of Obedience" now now occur in all chapters.
  • Fixed a crash on Turkish Windows.
  • Slightly improved combat predictions by reducing the number of times where a "?" is displayed.
  • You can no longer retroactively select talents and break the whole darn thing.
  • Treasure bar max width adjusted so that it does not conflict with gold or settings.
  • Rank 3 of Deep Pockets now gives the correct amount of gold.
  • Amai Candelabra will no longer be in the treasure pool for the Thousand Eyes Epilogue.
  • Fixed a crash when activating certain events in certain technical circumstances.
  • Speech bubble improvements.
  • Fixed incorrect tooltips on Golden Faeries
  • Tooltip improvements involving consumables and brushes
  • Lantern Faerie tooltips fixed
  • The Language of Overworld tooltips now changes immediately when changing language in options
  • Golden Faeries now always lock the brushes and inks if the current epilogue doesn't prevent it
  • Scaled Naddim down in the shop scene to a more proper size.
  • Fixed a bug causing card cost reductions to be canceled if a card was already at 0 cost (typical example is the interaction between Ogre Cookie and melee/ranged/combo where the second cost reduction was not properly applied after Cookie's reduction ended)
  • Fixed Dynamic Number for Aurora's Splash card
  • Fixed random crashes when trying to load Epilogues


[ 2021-07-06 15:09:25 CET ] [ Original post ]

Roguebook
Abrakam SA Developer
Abrakam SA Publisher
2021-06-17 Release
GameBillet: 3.74 €
Game News Posts: 44
🎹🖱️Keyboard + Mouse
Very Positive (2733 reviews)
Public Linux Depots:
  • Linux Content [2.11 G]
Roguebook is a single-player roguelike deck-builder that takes place in a procedurally generated world.

Enter an ever-changing world full of legendary encounters and stories. Craft your cards, assemble the perfect deck and defeat the Roguebook itself... or die trying.



Roguebook is the second major game from Abrakam, the creators of the strategy card game Faeria, which launched in 2017 and has the best rating for a CCG on Steam with 86% positive Steam reviews and 1 million downloads.

Every time you play, the Roguebook generates a new world for you to explore. Said to contain all available knowledge in the world, rumors are whispered that those who dare to read the Roguebook can gain omniscience and attain near god-like status.

The pages within are filled with dangerous creatures, ancient legends, and exotic lands from the world of Faeria. The Roguebook itself is a mischievous entity with its own goals and motivations. It is able to rewrite itself entirely, always with the intent of tricking and fooling those who read it - trapping them for eternity.

Will you be able to outsmart the Roguebook?




Your adventure begins by selecting two heroes that will explore the Roguebook together. Each hero has their own special abilities and strategies. Combine different heroes for a completely different play experience.








The combat in Roguebook focuses on dual-hero gameplay. Each hero supports the other in different ways, from unleashing explosive combos to protecting the other from damage.

Core Battle System

  • During battles, the hero in front is the one normally exposed to damage.
  • Whenever you a play a card belonging to the hero in the back row, your heroes will swap positions.
  • If any hero reaches 0 health, they become inactive for the rest of the battle and have their cards removed from the deck. After the battle, that hero is healed back to a low amount of health and two Wound cards are added to your deck. A Wound is a card that's not playable and will only act as a handicap. It is said that finding a helpful wandering monk can help you remedy these wounds...
  • If both of your heroes reach 0 health in the same battle, your current run ends and the Roguebook wins.




Each card in Roguebook has a chance to have a certain amount of sockets. In these sockets, you can place a wide variety of gems to upgrade them in interesting ways. Gems also have assigned rarities. The rarest of them can completely transform your deck.

It's up to you to find the best way to use your gems with your deck, allowing for an infinite amount of customization. This vastly increases the ways you can break the game... exactly what we love about roguelikes!



Each time you enter the Roguebook, it will generate a unique world for you to explore. Gems, cards, relics, encounters, and all sorts of legendary stories are randomized to guarantee a fresh experience with each new reading.

You can move around the map freely and decide which area or encounter you'd like to visit. Fog of war will prevent you from seeing the whole map, so some exploring will always be necessary. It's up to you decide which areas you'll discover, but be quick - for the Roguebook is always nipping at your heels as you go. Between fighting and looting, you will sometimes meet friendly NPCs: Fugoro the Shopkeeper, the Wandering Monk, the Court Jester, the Jeweler, etc.



The Roguebook contains the entire history of Faeria within its pages, including every legend and story that has ever been told around the campfire. Your heroes will encounter all manner of exotic beasts, endure powerful magic, and solve challenging problems.

We loved Gamebooks and would love to explore their narrative aspects in Roguebook. Each hero will have their own unique traits, like Wisdom, Cunning or Strength, giving them new possibilities to solve situations they encounter. Also, we want to have chain of events. For instance, the second or third time you meet the Apex Predator, the story will change depending on the results of previous encounters.



The game is strongly connected to the already established Faeria universe.

The Roguebook began as an esteemed book of lore from the world of Faeria. After the events in the Chronicles of Gagana take place, it was lost and forgotten inside the depths of a faeria well. There it lingered for over a decade.

The contact with this endless source of faeria transformed the book in a terrible way. Over time, it slowly develops its own free will - and reaveled its mischievous personality. By this time, characters like Sharra and Seifer have grown into heroes and villains of legend in their own regard. Their thirst for finding new challenges will draw them to this powerful artifact, now known as the Roguebook.

MINIMAL SETUP
  • OS: Ubuntu 12.04+ or equivalent
  • Processor: 2.2GHz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 2.0 compatible. 1 GB VRAMNetwork: Broadband Internet connection
  • Storage: 2 GB available space
GAMEBILLET

[ 6138 ]

16.79$ (16%)
6.00$ (70%)
16.79$ (16%)
1.80$ (91%)
7.47$ (88%)
9.19$ (8%)
5.00$ (75%)
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7.64$ (15%)
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25.47$ (15%)
31.95$ (20%)
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1.80$ (91%)
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25.19$ (16%)
7.79$ (81%)
33.17$ (17%)
12.65$ (16%)
12.74$ (15%)
3.78$ (81%)
8.55$ (57%)
23.69$ (66%)
11.87$ (53%)
GAMERSGATE

[ 3395 ]

4.95$ (67%)
2.23$ (75%)
20.0$ (50%)
6.12$ (66%)
0.75$ (85%)
1.5$ (90%)
2.25$ (85%)
1.28$ (91%)
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1.35$ (89%)
5.0$ (90%)
1.0$ (80%)
0.58$ (92%)
4.35$ (83%)
0.9$ (91%)

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