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Patch 1.5 + The Gem Mines

Hey everyone. We welcome you to our latest patch. Version 1.5 has addressed so many issues it's hard to know where to start. The team has been working non-stop since our launch in June. This patch is the fruits of our labour, it not only includes fixes for known issues, improvements on QoL, and directly implemented community feedback... buuuut also NEW FREE content too. The Gem Mines! As always, your feedback is essential in streamlining the Roguebook experience for everyone. Please take your time to have a look at how we've improved the game for you, and if you like, leave a comment below. We're reading everything. Thank you.

NEW FEATURE: GEM MINES


Enter the mine, defeat the traps, loot the treasure. Gem Mines are a new unlockable area to explore.

Gem Mine features:


Traps


The gem mines are filled with traps. Each trap you defeat gives you access to more treasure. New traps to encounter:
  • Swinging Guillotine
  • Crystal Door
  • Living Wall
  • Debilitator
  • Puzzling Wall
  • Orb of Resistance
  • The Three Flowers
Traps provide unique challenges to defeat them within a certain amount of turns. (Or in some cases survive them).

New map and battle environment


Gem mines feature an entirely new underground map tileset and battle background.

Unlocking the Gem Mines


Youll find Gem Mines available as a new Embellishment. Once you have the Gem Mine embellishment, every new run will have a guaranteed Gem Mine. Gem Mines are always located in the Oversky. The price for entering a Gem Mine is 2 brushes.

MORE NEW FEATURES


  • Linux !!!Linux !!! The long awaited Linux version is available now.
  • Configurable keyboard hotkeys have been added to the game. You can adjust these from the settings menu. (Note that this is the first implementation, and we have plans to add more hero related ones in the future.). Note : this feature will be fully complete with the patch 1.6 with notably the movement of the heroes.
  • New unique animations have been added to the game, including Mortars, Hailstorm, Rain of fish, and Soul Eater eating allies.
  • The fluidity of playing cards has been improved.. You can now spam cards very quickly.

NEW CONTENT


New Narrative Events


  • Rain of Fish: A unique event that requires Aurora in the party. (We plan to implement unique events for each hero in the future)
  • Imperial Camp: Choose to train with the troops, or swear an oath to the emperor.
  • Wheel of Chaos: Take it with you, or spin it for good luck.
  • Soul Pact: Offer part of your soul for additional power.

New Sharra Cards


Lead


1 cost Rare Charge Attack for 9. Increase this damage by 3 for each Ally you control.

Windstorm Archer


2 cost Rare Ally, Aggressive Activate - Attack an enemy. Lose Aggressive this turn.

Valkyrie


2 cost Epic Attack the leading enemy for 5, gain 1 energy and draw a card. Repeat for each Courageyou have. Lose all your Courage.

New Sorocco Cards


Sentinel Strike


1 cost Common Attack for 10 If this kills an enemy, gain 8 Block

Wild Swing


2 cost Rare Discard your hand. Attack for 6 times the number of cards discarded.

Ulani


0 cost Epic Ally At the start of your turn, add a random card to your hand for each point of spirit Ulani has.

New Seifer Cards


Kobold Tactics


1 cost Common Attack for 10 If this kills an enemy. attack the leading enemy for 8

Red Curtain


1 cost Rare Gain 16 Block Seifer loses 4 life.

Call to Arms


2 cost All Allies gain 2 Spirit.

New Aurora Cards


Empower


1 cost Rare Choose an enemy, your other hero attacks them for 12 and gains 2 Power for the rest of the turn.

Reallocate


1 cost Common Combo Until the end of turn, reduce an enemy's Power by 2 and your other hero gains 2 Power.

Fist of the tortoise


2 cost Rare Attack for 10 Gain Protection. Exhaust

New Treasures


War Banner


Rare Whenever you end a turn with 8 Block or less, the leading hero gains 1 Courage.

Didjeridoo


Epic Draw one extra card at the start of your turn.

Oradrim Censer


Common Whenever you Exhaust a card, gain 1 Block

Magda's Tiara


Rare Radiant Hearts heal 5 more life.

New Gems


Ruby of Valor


Rare This card's attacks deal bonus damage equal to your Courage + 3.

Sapphire of Valor


Rare Gain 1 Courage. We have also added a new achievement for completing a gem mine.

Quality Of Life


  • Certain animations have been sped up to increase game pace. This is an area we plan on focusing more on in the future.
  • Hovering an ally or hero with activated ability now shows combat predictions.
  • Its now possible to skip the animation at the start of a run by pressing any key (after your first run)
  • You can now click on cards in the shop to enlarge them before buying
  • Rune of Sights now prioritize finding more valuable events, and avoids smaller gold piles and Vaults.
  • The end of run sequence is now more polished.
  • Eye for an Eye and Burst Powder now stack with themselves.
  • A lot of text has been reworked to be more clear.

BALANCING


The game has been changed to try and make it harder at high epilogues but more fair at all levels. Final bosses have been tweaked so they dont hard counter certain strategies as much. On the other hand the scaling from epilogues has been increased. In conjunction with this various cards/gems/talents/treasures have been changed to make it harder for the heroes to get completely out of control. Most notably, many gems that give energy to the heroes have been toned down or reworked so that the game does not have to be balanced around 8 energy per turn. On the other hand, despite the game being a little easier than we would like at higher epilogues, Sharra needs help as she has been consistently underperforming compared to the other heroes. This patch she gained small damage buffs to 15 cards in her kit to help her in her identity as the hero with the highest up front damage in the game.

Final Boss Changes


Avatar of Mist Mist no longer automatically destroys the players deck every few turns. Instead, he will dissolve cards from the players discard when he takes damage. In this way, players always get a chance to play any card before it is dissolved (Unless they fail to block) He will still dissolve cards when he lands an attack. However, he dissolves less per hit while attacking multiple times at lower damage values. This lets you get 'partial success' where you block half an attack and only have half as many cards destroyed. Avatar of Greed All the cards in deck now cost +1 permanently, but cards created afterwards will not be increased. (For example, adding Daggers to your hand will cost 0)

Epilogue Changes


  • Epilogue difficulty scaling has been generally increased: Enemies at higher epilogues do more damage and have more life.
  • Enemy statuses now scale with Epilogues where appropriate.
  • Stealth has been replaced with: Guardian Spirits: At the start of each battle, give all enemies protection.
  • Rising Fervor now gives enemies +1 power each turn in all battles, instead of only normal.
  • Greed is Good damage increased from 2 -> 3. Gld auto pickup is now disabled during this epilogue. Damage no longer triggers when picking gold from loot bags.
  • Compulsive: Shop/Alchemist cost increased from 20% -> 40%.
  • Lantern Faeries: Reworked so that they are easier to kill initially, but scale in HP over a chapter. You now reveal spaces based on how much damage you deal, rather than if you killed them or not.

    Battle Changes


  • XP for killing the first boss has been increased.
  • Enemies can now apply Aura of weakness on random positions instead of always at the front.
  • Rainbow Yaks base stats have been toned down a bit
  • Apex Predator has received a significant buff. It is harder to stagger, has more life, and does more damage.
  • The Berserker and Rapala Elite battles in chapter 2 have been made a bit easier.
  • Legendary tiki palanquin has been tweaked. On the third turn he now attacks and gains power instead of attacking and giving weak

    Events, stories


  • Adjust what chapters some narratives can appear in to make them less high rolly early game and better on average late game

    Card, Gems, and Treasures


  • Buff 15 Sharra cards so she is more bursty :)
  • Move spinning blade to rare from common
  • Rework Recall: Now common, changed from return all daggers from your dissolve pile to your hand to 2e combo, add 3 daggers to your hand. If this is discarded or exhausted, add a dagger to your hand.
  • Buff mania, decrease cost from 1 to 0. Decrease set rage from 6 to 5.
  • Dissolve cards can no longer be copied in combat
  • Primal skull changed from "+4 cost, gain 8 energy." to "gain 15 block. This costs 1 energy more."
  • "shield of the chosen" now increases your block to 20 even if you had some block already. Previously only worked if you had 0 block.
  • Increase the damage taken per card with Eye of Insanity from 3 to 4.
  • Nerf Kappa study. Now draw 2 cards instead of 3

    Talent Changes


  • (PARTY) Quick Thinking: changed from When you have no cards in hand, draw a card. to The first time each turn you have no cards in hand, draw a card.
  • (PARTY) Rending Blow: now bleeds for 1/3 the damage instead of half.
  • (PARTY) Stoicism: now blocks for 4 each turn, down from 6.
  • (SOROCCO) Guardian: has been removed.(Whenever the heroes play a Defend, draw a card.) It has been replaced with Ogre Tempo: Every 3 times the heroes swap, add a Headbang to your hand.
  • (SEIFER) Adamant Blood: (Receive no wounds when Seifer dies) now also gives Seifer +10 max HP.
  • (SHARRA) Hidden Blades: now gives 3 Daggers, down from 4.
  • (AURORA)Cold Blood now draws a card at the start of the turn if Aurora has 7 life or less, down from 5 or less.
  • Shadowed Gem, Snipestone and Heroic Emerald have been reworked.
  • Shadowed Gem: is now Charged Ruby:: Rare. Charge. Hero attacks from this card deal +4 damage when played from the back.
  • Snipestone reworked to: Legendary. Each time the hero hits with this card, inflict a critical hit.
  • Heroic Emerald is now Wardens Diamond: Common. Retain. At the end of your turn, if this is in your hand gain 1 Block.

    BUG FIXES


    • The cloud save on mac has been fixed
    • Soroccos Insatiable talent has been fixed.
    • Hammer Times text has been adjusted to clarify how it works with discounts and cost increases. This always costs all your energy.
    • Auroras Teapot achievement now works.
    • Several bugs involving deck reshuffling have been fixed.
    • The settings panel should no longer be ironically too big on large screens.
    • Fixed some crashes involving using a brush while a golden faerie is alive.
    • Majinatas Blessing now blesses properly.
    • Tiki Palanquin will no longer incorrectly use his Legendary Boss moveset in all Epilogues. Whoops.
    • Volleys dynamic number has been fixed.
    • You can now see the gems on Seifer's reference card when he is enraged.
    • Adamant Bloods reference card now properly appears. (Wound)
    • Devil Cry now has the ability to socket damage modifier gems.
    • Enraged versions of cards in the shop now display gems sockets correctly.
    • Corrected some Narratives where the card highlight was missing on drafts.
    • Trance and Aurora's dream now draw the expected amount of cards, even if you have stackables in your hand
    • Take Cover no longer triggers when Sharra takes 0 damage
    • Defender of the Homeland has been fixed. He was blocking and gaining power more often than intended.
    • The Deck and Party buttons now properly translate when changing language
    • Garudan's Talon no longer fires infinitely after being triggered once, in some instances.
    • Fixed a bug with the Complete With All Hero Pairs achievement that prevented it from advancing when it thought heroes were not in the correct order.
    • Shaman behaviour has been further tweaked.
    • "On fire" now goes down to 0 stacks and disappears instead of staying at 2
    • Fix a crash when continuing a run with the magic carpet
    • Fix gate scene and shop scene for the resolution 21:9
    • Promote had different play behaviour on rage mode, now you play it by dragging it onto an ally
    • fix an issue with auras that could be on the wrong character
    • Ban Fugoro's hat from the shop to fix a bug where it would not reveal the map


    [ 2021-08-10 08:04:09 CET ] [ Original post ]

  • Roguebook
    Abrakam SA Developer
    Abrakam SA Publisher
    2021-06-17 Release
    GameBillet: 3.74 €
    Game News Posts: 44
    🎹🖱️Keyboard + Mouse
    Very Positive (2733 reviews)
    Public Linux Depots:
    • Linux Content [2.11 G]
    Roguebook is a single-player roguelike deck-builder that takes place in a procedurally generated world.

    Enter an ever-changing world full of legendary encounters and stories. Craft your cards, assemble the perfect deck and defeat the Roguebook itself... or die trying.



    Roguebook is the second major game from Abrakam, the creators of the strategy card game Faeria, which launched in 2017 and has the best rating for a CCG on Steam with 86% positive Steam reviews and 1 million downloads.

    Every time you play, the Roguebook generates a new world for you to explore. Said to contain all available knowledge in the world, rumors are whispered that those who dare to read the Roguebook can gain omniscience and attain near god-like status.

    The pages within are filled with dangerous creatures, ancient legends, and exotic lands from the world of Faeria. The Roguebook itself is a mischievous entity with its own goals and motivations. It is able to rewrite itself entirely, always with the intent of tricking and fooling those who read it - trapping them for eternity.

    Will you be able to outsmart the Roguebook?




    Your adventure begins by selecting two heroes that will explore the Roguebook together. Each hero has their own special abilities and strategies. Combine different heroes for a completely different play experience.








    The combat in Roguebook focuses on dual-hero gameplay. Each hero supports the other in different ways, from unleashing explosive combos to protecting the other from damage.

    Core Battle System

    • During battles, the hero in front is the one normally exposed to damage.
    • Whenever you a play a card belonging to the hero in the back row, your heroes will swap positions.
    • If any hero reaches 0 health, they become inactive for the rest of the battle and have their cards removed from the deck. After the battle, that hero is healed back to a low amount of health and two Wound cards are added to your deck. A Wound is a card that's not playable and will only act as a handicap. It is said that finding a helpful wandering monk can help you remedy these wounds...
    • If both of your heroes reach 0 health in the same battle, your current run ends and the Roguebook wins.




    Each card in Roguebook has a chance to have a certain amount of sockets. In these sockets, you can place a wide variety of gems to upgrade them in interesting ways. Gems also have assigned rarities. The rarest of them can completely transform your deck.

    It's up to you to find the best way to use your gems with your deck, allowing for an infinite amount of customization. This vastly increases the ways you can break the game... exactly what we love about roguelikes!



    Each time you enter the Roguebook, it will generate a unique world for you to explore. Gems, cards, relics, encounters, and all sorts of legendary stories are randomized to guarantee a fresh experience with each new reading.

    You can move around the map freely and decide which area or encounter you'd like to visit. Fog of war will prevent you from seeing the whole map, so some exploring will always be necessary. It's up to you decide which areas you'll discover, but be quick - for the Roguebook is always nipping at your heels as you go. Between fighting and looting, you will sometimes meet friendly NPCs: Fugoro the Shopkeeper, the Wandering Monk, the Court Jester, the Jeweler, etc.



    The Roguebook contains the entire history of Faeria within its pages, including every legend and story that has ever been told around the campfire. Your heroes will encounter all manner of exotic beasts, endure powerful magic, and solve challenging problems.

    We loved Gamebooks and would love to explore their narrative aspects in Roguebook. Each hero will have their own unique traits, like Wisdom, Cunning or Strength, giving them new possibilities to solve situations they encounter. Also, we want to have chain of events. For instance, the second or third time you meet the Apex Predator, the story will change depending on the results of previous encounters.



    The game is strongly connected to the already established Faeria universe.

    The Roguebook began as an esteemed book of lore from the world of Faeria. After the events in the Chronicles of Gagana take place, it was lost and forgotten inside the depths of a faeria well. There it lingered for over a decade.

    The contact with this endless source of faeria transformed the book in a terrible way. Over time, it slowly develops its own free will - and reaveled its mischievous personality. By this time, characters like Sharra and Seifer have grown into heroes and villains of legend in their own regard. Their thirst for finding new challenges will draw them to this powerful artifact, now known as the Roguebook.

    MINIMAL SETUP
    • OS: Ubuntu 12.04+ or equivalent
    • Processor: 2.2GHz Dual CoreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 compatible. 1 GB VRAMNetwork: Broadband Internet connection
    • Storage: 2 GB available space
    GAMEBILLET

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    GAMERSGATE

    [ 3395 ]

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    0.58$ (92%)
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    FANATICAL BUNDLES

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