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Patch notes - Version 1.7: Flash Gems


Todays update contains a number of additions to Roguebook, as well as the usual bug fixing and optimizations. While our last update focused more on tracking player data more thoroughly, this update is more content focused. We are happy to introduce: Flash Gems.

New Features and Content:


Flash Gems


Flash Gems can now be found in the game. These are very powerful gems that shatter after being played only once. They can be acquired as loot randomly from battles.
Flash Gems can be unlocked as an Embellishment toward the top of the Embellishment tree. If youre a veteran player, make sure to unlock the Embellishment before you begin your next run. You may carry up to 3 Flash gems at a time.

Battle Socketing


Of course, Flash Gems might not be very useful if youre unable to craft them into cards during battle. Therefore, we have introduced Battle Socketing.
You now have the ability to socket gems into cards during battle, whether they are Flash Gems or not. This ability is not linked to any new Embellishment, and will be available now in all battles. You may have noticed with this update that we have also decreased the total amount of inventory slots for gems to 6. Of those 6 slots, up to 3 may be Flash Gems. If you loot a gem when your pack is full, it will simply drop to the ground nearby for you to pick up later. This works for end of chapter bosses as well. (The gem simply follows you to the next Chapter, and lies at your feet)

New Enemies


We have added a new enemy encounter for each chapter.
  • Chapter 1: Zephir Vulpine
  • Chapter 2: Frogtosser
  • Chapter 3: Unstable Forgeling



New Narratives


Tarum, the Forest World


Looking up, it as if a mountain is moving. Birds and more are stirred from massive branches, filling the air with all manner of woodland detritus. A voice booms forth as if the earth speaks, and it becomes clear this is no lifeless mound. Come, it resonates, The times are dark. Your bark is soft. I have plenty to spare, as you see. If the thing could smile, there was no way of knowing. Tarum will grant you your choice of defensive blessings.

Wind Gate


The wind picks up, and sand fills the air. A strange tower raises out of the desert here, banners flapping noisily in the gale. A high pitched tone resonates from the top of the structure, where it seems shaped to harness the flow of the wind in a very precise manner. There is an energy about it. The air feels charged like a battery. A caretaker speaks from its marbled steps. Grains of sand. Do you fly forward, or back? Wind Gates will allow you to skip to the next chapter, or visit another narrative.

Chrysalis


A strange green casing dangles from a nearby tree. A chrysalis perhaps, but one so large? Something pulses from within. As they watch, a moth lands on its skin. Slowly and silently, it disappears within. What danger will be birthed from such a womb? You may choose to destroy the Chrysalis, or carry it along with you at a cost. Maybe it will hatch into something good?

Flash Wind


A figure is seen in the desert, moving extremely fast. He stops briefly in front of the heroes, and introduces himself as a student of Khalim. Greetings, stone feet. Would you race? The Flash Wind encounter will add a special swapping card to your deck, or double your speed on the world map.

Quality of Life changes and improvements:


  • Inks and consumables will now drop to the ground when your inventory is full, as well as gems.
  • There are now card selection hotkeys
  • You may now disable and reenable Embellishments at will, once purchased.
  • Added an achievement for beating the new final boss Twin Chaos

Balancing


Our data has shown that the newest boss, Twin Chaos, is a bit too easy compared to the other bosses. Weve given him a slight boost in power to be more of a challenge relative to his counterparts. On another note, the addition of Flash Gems and Battle Socketing is a general upgrade for player power level across the board. We hope they give players a few more options in those tough battles where they need just a little boost to pull it off.

Bug fixes


  • Fixed many miscellaneous crashes.
  • New sound balancing + various sound fixes
  • Autofocus should behave more intuitively when selecting a card from hand
  • Multiple voice lines can no longer be played at the same time
  • Adamant Blood now properly increases Seifer's life by 10
  • 0 cost Defends should now properly swap
  • Epilogue 15+ entries in run summary are now consistent
  • Tooltips should no longer linger when choosing rewards in narratives
  • Fixed a special case when playing Spirit Spice as your last card in hand
  • The intro can no longer be skipped when launching the game for the first time
  • Fixed gold auto pickup in the Greed is Good Epilogue
  • Radiant Heart tooltips should no longer become stuck on screen
  • Fixed an issue where you couldn't use a directional ink without inputting a direction on the controller
  • Referenced card and tooltips should no longer remain after exiting compendium
  • Fixed an issue where you could press Drop Run twice on a slower machine
  • Fixed an issue where the Epilogue tutorial could be skipped

Conclusion


We hope you enjoy our latest update. We are already working on the next, and have some really exciting features planned. If what you were looking for wasnt in this update, perhaps it will be in the next. Please keep letting us know. The best place for that is here on Steam, or on our official Discord server at discord.gg/Roguebook.

Community Localisation


We are currently actively working on improving our localisation through community efforts. We seem to have French and German fairly well covered at this time, but if youre fluent in one of the other languages supported by Roguebook - please feel free to reach out to us and we can work with you to improve the game. If youre interested, please contact us in our Discord server.

Design Contest Award Stream



Along with todays patch, we are also announcing the winner of the Black Lotus design contest live on stream @17:30 CEST with Richard Garfield on the following channels: Please make sure to follow so you dont miss us go live. Well be going over many honorable mentions as well. Thank you for playing our game that we work very hard on.


[ 2021-10-20 09:09:14 CET ] [ Original post ]

Roguebook
Abrakam SA Developer
Abrakam SA Publisher
2021-06-17 Release
GameBillet: 20.72 €
Game News Posts: 44
🎹🖱️Keyboard + Mouse
Very Positive (2778 reviews)
Public Linux Depots:
  • Linux Content [2.11 G]

Roguebook is a single-player roguelike deck-builder that takes place in a procedurally generated world.

Enter an ever-changing world full of legendary encounters and stories. Craft your cards, assemble the perfect deck and defeat the Roguebook itself... or die trying.



Roguebook is the second major game from Abrakam, the creators of the strategy card game Faeria, which launched in 2017 and has the best rating for a CCG on Steam with 86% positive Steam reviews and 1 million downloads.

Every time you play, the Roguebook generates a new world for you to explore. Said to contain all available knowledge in the world, rumors are whispered that those who dare to read the Roguebook can gain omniscience and attain near god-like status.

The pages within are filled with dangerous creatures, ancient legends, and exotic lands from the world of Faeria. The Roguebook itself is a mischievous entity with its own goals and motivations. It is able to rewrite itself entirely, always with the intent of tricking and fooling those who read it - trapping them for eternity.

Will you be able to outsmart the Roguebook?




Your adventure begins by selecting two heroes that will explore the Roguebook together. Each hero has their own special abilities and strategies. Combine different heroes for a completely different play experience.








The combat in Roguebook focuses on dual-hero gameplay. Each hero supports the other in different ways, from unleashing explosive combos to protecting the other from damage.

Core Battle System

  • During battles, the hero in front is the one normally exposed to damage.
  • Whenever you a play a card belonging to the hero in the back row, your heroes will swap positions.
  • If any hero reaches 0 health, they become inactive for the rest of the battle and have their cards removed from the deck. After the battle, that hero is healed back to a low amount of health and two Wound cards are added to your deck. A Wound is a card that's not playable and will only act as a handicap. It is said that finding a helpful wandering monk can help you remedy these wounds...
  • If both of your heroes reach 0 health in the same battle, your current run ends and the Roguebook wins.




Each card in Roguebook has a chance to have a certain amount of sockets. In these sockets, you can place a wide variety of gems to upgrade them in interesting ways. Gems also have assigned rarities. The rarest of them can completely transform your deck.

It's up to you to find the best way to use your gems with your deck, allowing for an infinite amount of customization. This vastly increases the ways you can break the game... exactly what we love about roguelikes!



Each time you enter the Roguebook, it will generate a unique world for you to explore. Gems, cards, relics, encounters, and all sorts of legendary stories are randomized to guarantee a fresh experience with each new reading.

You can move around the map freely and decide which area or encounter you'd like to visit. Fog of war will prevent you from seeing the whole map, so some exploring will always be necessary. It's up to you decide which areas you'll discover, but be quick - for the Roguebook is always nipping at your heels as you go. Between fighting and looting, you will sometimes meet friendly NPCs: Fugoro the Shopkeeper, the Wandering Monk, the Court Jester, the Jeweler, etc.



The Roguebook contains the entire history of Faeria within its pages, including every legend and story that has ever been told around the campfire. Your heroes will encounter all manner of exotic beasts, endure powerful magic, and solve challenging problems.

We loved Gamebooks and would love to explore their narrative aspects in Roguebook. Each hero will have their own unique traits, like Wisdom, Cunning or Strength, giving them new possibilities to solve situations they encounter. Also, we want to have chain of events. For instance, the second or third time you meet the Apex Predator, the story will change depending on the results of previous encounters.



The game is strongly connected to the already established Faeria universe.

The Roguebook began as an esteemed book of lore from the world of Faeria. After the events in the Chronicles of Gagana take place, it was lost and forgotten inside the depths of a faeria well. There it lingered for over a decade.

The contact with this endless source of faeria transformed the book in a terrible way. Over time, it slowly develops its own free will - and reaveled its mischievous personality. By this time, characters like Sharra and Seifer have grown into heroes and villains of legend in their own regard. Their thirst for finding new challenges will draw them to this powerful artifact, now known as the Roguebook.

MINIMAL SETUP
  • OS: Ubuntu 12.04+ or equivalent
  • Processor: 2.2GHz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 2.0 compatible. 1 GB VRAMNetwork: Broadband Internet connection
  • Storage: 2 GB available space
GAMEBILLET

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FANATICAL BUNDLES

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