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Patch Notes - Version 1.8: Community Card Update
We announced the winner of our design contest at the end of last month, and are releasing the fully playable cards today. These cards become automatically available and require no additional unlocking. Congratulations, Alex!
You may not have noticed, but Sharra and Aurora have been behind on talents compared to the rest of the heroes. With todays update, each hero will be brought to the same total of 12 possible talents each.
Bravado Sharra gains 1 Power for each stack of Courage she has. Berserking At the end of each turn, gain 2 Block for each stack of Courage Sharra has. Threefold Rhythm The third card Sharra plays each turn gains 3 Power.
Breeder The first time you summon Frogs each turn, summon 3 more. These talents will be available on all future runs.
This is the first update since release that does not contain a major new feature - and there is a reason for that. We have been actively working on a few big things that might interest you.
In short, we will be releasing a system of daily tournaments for players to compete in. These events will contain special modifiers and have global rankings. We want to provide you another way to enjoy our game, if youre interested in this sort of thing. This feature is huge, but already in production and is coming your way. Stay tuned.
The fifth hero for Roguebook is already in its internal testing phases. This is perhaps the #1 most requested feature for the game. Weve actually been working on them for some time, but were far enough along now to be confident to announce they will be ready early next year. This hero will be available in normal runs via DLC, but you will be able to use them in the Daily Tournament system with everyone else for free. Who is the hero? Someone you may not expect...
Were happy to announce that our console versions will become available this February. Working on the console versions has taken an enormous amount of time, and its been going on in the background of every update we have ever released. However, were quite pleased with the progress. Apologies for the delay!
If you cant tell, we have a goal to please as many types of players as possible. Dont plan on getting the console version? No problem, we still have a major tournament feature coming for you. Dont like the idea of daily tournaments? No problem, we have another hero coming for you. Dont want a new hero? Well, uhh really? Sorry :( In all seriousness, we recognize todays major update is relatively small in comparison to the huge ones we have released previously. We just felt it was important to let you know why. Thank you for playing the game that we work very hard on, and good luck out there.
[ 2021-11-19 10:28:43 CET ] [ Original post ]
Today we are releasing our 4th major update since the release of Roguebook in June of this year. This update contains some new cards, talents, optimizations, and the usual bug fixes. We thank you for all enjoying the game so far, and have some big news on what is to come next
New Cards
We announced the winner of our design contest at the end of last month, and are releasing the fully playable cards today. These cards become automatically available and require no additional unlocking. Congratulations, Alex!
New Talents
You may not have noticed, but Sharra and Aurora have been behind on talents compared to the rest of the heroes. With todays update, each hero will be brought to the same total of 12 possible talents each.
Sharra
Bravado Sharra gains 1 Power for each stack of Courage she has. Berserking At the end of each turn, gain 2 Block for each stack of Courage Sharra has. Threefold Rhythm The third card Sharra plays each turn gains 3 Power.
Aurora
Breeder The first time you summon Frogs each turn, summon 3 more. These talents will be available on all future runs.
Adjustments and Bug Fixes:
- Added further optimizations to game performance
- Added controller support for hero selection
- Chosen hero skins are now displayed for all characters in the hero selection panel
- Fixed a bug where voice lines were disabled on the first start up of the game
- Fixed several issues with displaying tooltips during battle
- Fixed issues involving Unstable Capacitor
- Characters should no longer randomly become completely white
- When disabled, flash gems are no longer completely greyed out
- Disintegrate now draws itself at the start of each battle, consistent with Binding Topaz behavior.
- Stopped Naddim from flying into the sky when the player has a Magic Carpet
- Fixed edge cases which allowed players to skip unlocking Seifer by using a Wind Gate
- Fixed several typos and localization issues
- Fixed some issues with the tutorial system
- Sharra now says the correct voice line when picking up her 3rd Faeria orb
Whats next?
This is the first update since release that does not contain a major new feature - and there is a reason for that. We have been actively working on a few big things that might interest you.
Daily Tournaments
In short, we will be releasing a system of daily tournaments for players to compete in. These events will contain special modifiers and have global rankings. We want to provide you another way to enjoy our game, if youre interested in this sort of thing. This feature is huge, but already in production and is coming your way. Stay tuned.
New Hero
The fifth hero for Roguebook is already in its internal testing phases. This is perhaps the #1 most requested feature for the game. Weve actually been working on them for some time, but were far enough along now to be confident to announce they will be ready early next year. This hero will be available in normal runs via DLC, but you will be able to use them in the Daily Tournament system with everyone else for free. Who is the hero? Someone you may not expect...
Console Release in February - 2022
Were happy to announce that our console versions will become available this February. Working on the console versions has taken an enormous amount of time, and its been going on in the background of every update we have ever released. However, were quite pleased with the progress. Apologies for the delay!
Conclusion
If you cant tell, we have a goal to please as many types of players as possible. Dont plan on getting the console version? No problem, we still have a major tournament feature coming for you. Dont like the idea of daily tournaments? No problem, we have another hero coming for you. Dont want a new hero? Well, uhh really? Sorry :( In all seriousness, we recognize todays major update is relatively small in comparison to the huge ones we have released previously. We just felt it was important to let you know why. Thank you for playing the game that we work very hard on, and good luck out there.
- Team Abrakam
[ 2021-11-19 10:28:43 CET ] [ Original post ]
Roguebook
Abrakam SA
Developer
Abrakam SA
Publisher
2021-06-17
Release
GameBillet:
3.74 €
Game News Posts:
44
🎹🖱️Keyboard + Mouse
Very Positive
(2733 reviews)
Public Linux Depots:
- Linux Content [2.11 G]
Roguebook is a single-player roguelike deck-builder that takes place in a procedurally generated world.
Enter an ever-changing world full of legendary encounters and stories. Craft your cards, assemble the perfect deck and defeat the Roguebook itself... or die trying.
Roguebook is the second major game from Abrakam, the creators of the strategy card game Faeria, which launched in 2017 and has the best rating for a CCG on Steam with 86% positive Steam reviews and 1 million downloads.
Every time you play, the Roguebook generates a new world for you to explore. Said to contain all available knowledge in the world, rumors are whispered that those who dare to read the Roguebook can gain omniscience and attain near god-like status.
The pages within are filled with dangerous creatures, ancient legends, and exotic lands from the world of Faeria. The Roguebook itself is a mischievous entity with its own goals and motivations. It is able to rewrite itself entirely, always with the intent of tricking and fooling those who read it - trapping them for eternity.
Will you be able to outsmart the Roguebook?
Your adventure begins by selecting two heroes that will explore the Roguebook together. Each hero has their own special abilities and strategies. Combine different heroes for a completely different play experience.
The combat in Roguebook focuses on dual-hero gameplay. Each hero supports the other in different ways, from unleashing explosive combos to protecting the other from damage.
Core Battle System
Each card in Roguebook has a chance to have a certain amount of sockets. In these sockets, you can place a wide variety of gems to upgrade them in interesting ways. Gems also have assigned rarities. The rarest of them can completely transform your deck.
It's up to you to find the best way to use your gems with your deck, allowing for an infinite amount of customization. This vastly increases the ways you can break the game... exactly what we love about roguelikes!
Each time you enter the Roguebook, it will generate a unique world for you to explore. Gems, cards, relics, encounters, and all sorts of legendary stories are randomized to guarantee a fresh experience with each new reading.
You can move around the map freely and decide which area or encounter you'd like to visit. Fog of war will prevent you from seeing the whole map, so some exploring will always be necessary. It's up to you decide which areas you'll discover, but be quick - for the Roguebook is always nipping at your heels as you go. Between fighting and looting, you will sometimes meet friendly NPCs: Fugoro the Shopkeeper, the Wandering Monk, the Court Jester, the Jeweler, etc.
The Roguebook contains the entire history of Faeria within its pages, including every legend and story that has ever been told around the campfire. Your heroes will encounter all manner of exotic beasts, endure powerful magic, and solve challenging problems.
We loved Gamebooks and would love to explore their narrative aspects in Roguebook. Each hero will have their own unique traits, like Wisdom, Cunning or Strength, giving them new possibilities to solve situations they encounter. Also, we want to have chain of events. For instance, the second or third time you meet the Apex Predator, the story will change depending on the results of previous encounters.
The game is strongly connected to the already established Faeria universe.
The Roguebook began as an esteemed book of lore from the world of Faeria. After the events in the Chronicles of Gagana take place, it was lost and forgotten inside the depths of a faeria well. There it lingered for over a decade.
The contact with this endless source of faeria transformed the book in a terrible way. Over time, it slowly develops its own free will - and reaveled its mischievous personality. By this time, characters like Sharra and Seifer have grown into heroes and villains of legend in their own regard. Their thirst for finding new challenges will draw them to this powerful artifact, now known as the Roguebook.
Enter an ever-changing world full of legendary encounters and stories. Craft your cards, assemble the perfect deck and defeat the Roguebook itself... or die trying.
Roguebook is the second major game from Abrakam, the creators of the strategy card game Faeria, which launched in 2017 and has the best rating for a CCG on Steam with 86% positive Steam reviews and 1 million downloads.
Every time you play, the Roguebook generates a new world for you to explore. Said to contain all available knowledge in the world, rumors are whispered that those who dare to read the Roguebook can gain omniscience and attain near god-like status.
The pages within are filled with dangerous creatures, ancient legends, and exotic lands from the world of Faeria. The Roguebook itself is a mischievous entity with its own goals and motivations. It is able to rewrite itself entirely, always with the intent of tricking and fooling those who read it - trapping them for eternity.
Will you be able to outsmart the Roguebook?
Your adventure begins by selecting two heroes that will explore the Roguebook together. Each hero has their own special abilities and strategies. Combine different heroes for a completely different play experience.
The combat in Roguebook focuses on dual-hero gameplay. Each hero supports the other in different ways, from unleashing explosive combos to protecting the other from damage.
Core Battle System
- During battles, the hero in front is the one normally exposed to damage.
- Whenever you a play a card belonging to the hero in the back row, your heroes will swap positions.
- If any hero reaches 0 health, they become inactive for the rest of the battle and have their cards removed from the deck. After the battle, that hero is healed back to a low amount of health and two Wound cards are added to your deck. A Wound is a card that's not playable and will only act as a handicap. It is said that finding a helpful wandering monk can help you remedy these wounds...
- If both of your heroes reach 0 health in the same battle, your current run ends and the Roguebook wins.
Each card in Roguebook has a chance to have a certain amount of sockets. In these sockets, you can place a wide variety of gems to upgrade them in interesting ways. Gems also have assigned rarities. The rarest of them can completely transform your deck.
It's up to you to find the best way to use your gems with your deck, allowing for an infinite amount of customization. This vastly increases the ways you can break the game... exactly what we love about roguelikes!
Each time you enter the Roguebook, it will generate a unique world for you to explore. Gems, cards, relics, encounters, and all sorts of legendary stories are randomized to guarantee a fresh experience with each new reading.
You can move around the map freely and decide which area or encounter you'd like to visit. Fog of war will prevent you from seeing the whole map, so some exploring will always be necessary. It's up to you decide which areas you'll discover, but be quick - for the Roguebook is always nipping at your heels as you go. Between fighting and looting, you will sometimes meet friendly NPCs: Fugoro the Shopkeeper, the Wandering Monk, the Court Jester, the Jeweler, etc.
The Roguebook contains the entire history of Faeria within its pages, including every legend and story that has ever been told around the campfire. Your heroes will encounter all manner of exotic beasts, endure powerful magic, and solve challenging problems.
We loved Gamebooks and would love to explore their narrative aspects in Roguebook. Each hero will have their own unique traits, like Wisdom, Cunning or Strength, giving them new possibilities to solve situations they encounter. Also, we want to have chain of events. For instance, the second or third time you meet the Apex Predator, the story will change depending on the results of previous encounters.
The game is strongly connected to the already established Faeria universe.
The Roguebook began as an esteemed book of lore from the world of Faeria. After the events in the Chronicles of Gagana take place, it was lost and forgotten inside the depths of a faeria well. There it lingered for over a decade.
The contact with this endless source of faeria transformed the book in a terrible way. Over time, it slowly develops its own free will - and reaveled its mischievous personality. By this time, characters like Sharra and Seifer have grown into heroes and villains of legend in their own regard. Their thirst for finding new challenges will draw them to this powerful artifact, now known as the Roguebook.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or equivalent
- Processor: 2.2GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 compatible. 1 GB VRAMNetwork: Broadband Internet connection
- Storage: 2 GB available space
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