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December Balance Thoughts

Hello! We hope youre enjoying the latest changes to Roguebook. As mentioned in our recent patch notes, we are currently working on a new hero, a daily tournament system, and for the upcoming console release. These things are quite large in scope and will take until late February to be ready for release. In the meantime, we would like to provide a smaller update focused around balance changes and less about content.

Balance change discussion


There have been a lot of content additions since the initial release of Roguebook. We feel were at a point where it is worthwhile to consider the state of the game and make some adjustments. Specifically, we are looking at making it a little bit harder to get those crazy combos going. Lets be clear, we have intentionally tilted the game in the direction of game-breaking combos. We know it is fun to discover these and really crush your run from time to time - the problem we have is when it is happening in most runs. With all of the new content additions generally making the game easier, we feel it is a good time to tone some of these interactions back. The goal is to have a set of changes we can apply to the game in January, but we want to gather some community feedback first. We expect that we are going to be tampering with some of the cards that players really love - and were a bit concerned about taking away important pieces of fun that players like in the game. So, in short, wed like to show you our proposed balance change list, and hear your thoughts on it.

Proposed balance changes:


Change summary These changes intend to reduce the abundance of energy in Roguebook that can lead to players doing unfair things too easily, while also stopping enemies from doing unfair things to keep up. The hope is that players will be a bit less explosive, giving subtler synergies a chance to shine, and toning down enemies slightly so that they are less dangerous when you do not get your power cards and gems for a run. Dissolve will be added to the following cards:
  • Concentrate
  • Tea Time
  • Aurora's Promise
  • Rally
  • Ogre Surge
  • Ogre Cookie
Specific changes:
  • Rising Tempo Changed to Whenever you play an attack card instead of whenever you play a card.
  • Bold Bargainer Cost increased to 2 energy from 1 energy.
  • Unstable Concoction Energy gain reduced to 6 energy from 8.
  • Fill The Pot Now only draws 1 card (instead of 1 card per Sip).
  • Bronze Boomerang Reworked to trigger at the end of the turn like Phasestone. New effect: "After you play this, shuffle it into your deck at the end of the turn."
Map Generation Changes: Currently, Faeria Well distribution at Rank 2 is:
  • Chapter 1: 2 Wells
  • Chapter 2: 2 Wells
  • Chapter 3: 2 Wells
We will be changing the distribution as follows:
  • Chapter 1: 1 Well
  • Chapter 2: 1 Well
  • Chapter 3: 3 Well
Overall, this reduces the total possible Faeria Well count each run by 1. Perhaps more importantly, it will more heavily weighs these valuable resources in Chapter 3 - which players sometimes neglect in exploring due to being strong enough to confront the boss right away. Enemy Changes: In conjunction with these changes, overall enemy stat scaling will be reduced in the higher Epilogues to compensate for the reduction in player power.

Conclusion:


As mentioned above, we are eager to know what you think. None of these changes are set in stone, which of course is one of the major reasons we are asking how you feel about them. Please leave your thoughts in this Steam post, or if you prefer - please join our official Discord for a live discussion. Thank you for your continued feedback.


[ 2021-12-07 17:17:57 CET ] [ Original post ]

Roguebook
Abrakam SA Developer
Abrakam SA Publisher
2021-06-17 Release
GameBillet: 3.74 €
Game News Posts: 44
🎹🖱️Keyboard + Mouse
Very Positive (2733 reviews)
Public Linux Depots:
  • Linux Content [2.11 G]
Roguebook is a single-player roguelike deck-builder that takes place in a procedurally generated world.

Enter an ever-changing world full of legendary encounters and stories. Craft your cards, assemble the perfect deck and defeat the Roguebook itself... or die trying.



Roguebook is the second major game from Abrakam, the creators of the strategy card game Faeria, which launched in 2017 and has the best rating for a CCG on Steam with 86% positive Steam reviews and 1 million downloads.

Every time you play, the Roguebook generates a new world for you to explore. Said to contain all available knowledge in the world, rumors are whispered that those who dare to read the Roguebook can gain omniscience and attain near god-like status.

The pages within are filled with dangerous creatures, ancient legends, and exotic lands from the world of Faeria. The Roguebook itself is a mischievous entity with its own goals and motivations. It is able to rewrite itself entirely, always with the intent of tricking and fooling those who read it - trapping them for eternity.

Will you be able to outsmart the Roguebook?




Your adventure begins by selecting two heroes that will explore the Roguebook together. Each hero has their own special abilities and strategies. Combine different heroes for a completely different play experience.








The combat in Roguebook focuses on dual-hero gameplay. Each hero supports the other in different ways, from unleashing explosive combos to protecting the other from damage.

Core Battle System

  • During battles, the hero in front is the one normally exposed to damage.
  • Whenever you a play a card belonging to the hero in the back row, your heroes will swap positions.
  • If any hero reaches 0 health, they become inactive for the rest of the battle and have their cards removed from the deck. After the battle, that hero is healed back to a low amount of health and two Wound cards are added to your deck. A Wound is a card that's not playable and will only act as a handicap. It is said that finding a helpful wandering monk can help you remedy these wounds...
  • If both of your heroes reach 0 health in the same battle, your current run ends and the Roguebook wins.




Each card in Roguebook has a chance to have a certain amount of sockets. In these sockets, you can place a wide variety of gems to upgrade them in interesting ways. Gems also have assigned rarities. The rarest of them can completely transform your deck.

It's up to you to find the best way to use your gems with your deck, allowing for an infinite amount of customization. This vastly increases the ways you can break the game... exactly what we love about roguelikes!



Each time you enter the Roguebook, it will generate a unique world for you to explore. Gems, cards, relics, encounters, and all sorts of legendary stories are randomized to guarantee a fresh experience with each new reading.

You can move around the map freely and decide which area or encounter you'd like to visit. Fog of war will prevent you from seeing the whole map, so some exploring will always be necessary. It's up to you decide which areas you'll discover, but be quick - for the Roguebook is always nipping at your heels as you go. Between fighting and looting, you will sometimes meet friendly NPCs: Fugoro the Shopkeeper, the Wandering Monk, the Court Jester, the Jeweler, etc.



The Roguebook contains the entire history of Faeria within its pages, including every legend and story that has ever been told around the campfire. Your heroes will encounter all manner of exotic beasts, endure powerful magic, and solve challenging problems.

We loved Gamebooks and would love to explore their narrative aspects in Roguebook. Each hero will have their own unique traits, like Wisdom, Cunning or Strength, giving them new possibilities to solve situations they encounter. Also, we want to have chain of events. For instance, the second or third time you meet the Apex Predator, the story will change depending on the results of previous encounters.



The game is strongly connected to the already established Faeria universe.

The Roguebook began as an esteemed book of lore from the world of Faeria. After the events in the Chronicles of Gagana take place, it was lost and forgotten inside the depths of a faeria well. There it lingered for over a decade.

The contact with this endless source of faeria transformed the book in a terrible way. Over time, it slowly develops its own free will - and reaveled its mischievous personality. By this time, characters like Sharra and Seifer have grown into heroes and villains of legend in their own regard. Their thirst for finding new challenges will draw them to this powerful artifact, now known as the Roguebook.

MINIMAL SETUP
  • OS: Ubuntu 12.04+ or equivalent
  • Processor: 2.2GHz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 2.0 compatible. 1 GB VRAMNetwork: Broadband Internet connection
  • Storage: 2 GB available space
GAMEBILLET

[ 6138 ]

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GAMERSGATE

[ 3395 ]

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8.0$ (50%)

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