What is the Roguebook Story Tournament system?
Story tournaments are a competition between players to see who can complete a run the fastest, or score the most points. While similar to a daily run, story tournaments are special in that they start at the exact same time for everyone. This means that in order to finish first, youll likely need to be there at the starting line.
We wanted to make these runs a special event that occurs only a couple of times per day. The idea is to make these runs a more social and spectator-friendly version of what is normally a daily run - something that is available for 24 hours and you can complete at your leisure. There is a bit of a gap in those between yourself and the other players that we wanted to close a bit. We imagine that some players will gather and rush to be the first to complete the tournament as soon as it starts, then those players who remain will go for the highest score. Your Finish time will always be from the time the tournament officially begins. For example, if the tournament starts at 6pm and you finish it at 8pm, your finish time will be 2 hours. Each tournament has a designated set of heroes and 3 special modifiers. Embellishments are set the same for everyone, and everyone has the same exact seed. It does not matter what DLC you own when competing in a tournament. All heroes are available to everyone in any tournament. After the fastest players have finished, players can then compete to score the most points.
Twice a day, a new Story tournament is generated. We aim to start these tournaments at staggered times in order to accommodate as many players across the world as practical.
Each run has 3 special modifiers applied to it. The first modifier will always be a Global modifier that affects everything in the run. The other two modifiers have a chance to be deck randomizers or a hero-specific modifier. The end result should be a dramatically unique run each tournament, and hopefully only rarely broken.
Once the tournament is close to ending, there are several lockout notifications that occur to players attempting to join, or currently playing.
Only the first run (win or lose) will only count toward your leaderboard placement. Afterward, you may retry that tournament as much as you like until the timer expires. You will not change your placement, but you can still earn pages.
As we previously mentioned, the speed category involves completing the run as fast as possible from the starting point of the event which means you'll want to arrive on time to compete at the same time as the rest of the players. The scoring category works different, players earning points for winning battles, and completing other objectives. You'll want to decide which category you're aiming for and act accordingly.
We hope you enjoy this new major feature for Roguebook. We hope it will be a way for you to enjoy the game with friends and compare your performances in very special circumstances. This feature is being released simultaneously with our new hero, Fugoro - and the very first tournament will feature him. This means everyone can play with Fugoro for free right away by participating in the first tournament. After that, he will have a chance to randomly appear just like all of the other heroes. Youll never have to own him to play with him in a tournament. Thank you for playing Roguebook!
[ 2022-02-22 19:41:37 CET ] [ Original post ]
Our next major update on the 24th of February brings some big updates and new content. First off, the Merchant of Wonders, Fugoro will find himself trapped in the Roguebook for those who purchase him as DLC.
He will also be available for all players in the new Story Tournament mode.
What are Story Tournaments?
Story tournaments are a competition between players to see who can complete a run the fastest, or score the most points. While similar to a daily run, story tournaments are special in that they start at the exact same time for everyone. This means that in order to finish first, youll likely need to be there at the starting line.
Why not a Daily Run?
We wanted to make these runs a special event that occurs only a couple of times per day. The idea is to make these runs a more social and spectator-friendly version of what is normally a daily run - something that is available for 24 hours and you can complete at your leisure. There is a bit of a gap in those between yourself and the other players that we wanted to close a bit. We imagine that some players will gather and rush to be the first to complete the tournament as soon as it starts, then those players who remain will go for the highest score. Your Finish time will always be from the time the tournament officially begins. For example, if the tournament starts at 6pm and you finish it at 8pm, your finish time will be 2 hours. Each tournament has a designated set of heroes and 3 special modifiers. Embellishments are set the same for everyone, and everyone has the same exact seed. It does not matter what DLC you own when competing in a tournament. All heroes are available to everyone in any tournament. After the fastest players have finished, players can then compete to score the most points.
When do the tournaments start?
Twice a day, a new Story tournament is generated. We aim to start these tournaments at staggered times in order to accommodate as many players across the world as practical.
What are the rules of a tournament?
- Everyone plays on the same run seed
- The run is set to Epilogue 6 difficulty
- All hero cards are unlocked
- A baseline of embellishments is applied to the seed
- These embellishments are completely independent of what the player currently has. Everyone will have the same.
- Three special tournament modifiers (mutators) are applied
What are the tournament modifiers?
Each run has 3 special modifiers applied to it. The first modifier will always be a Global modifier that affects everything in the run. The other two modifiers have a chance to be deck randomizers or a hero-specific modifier. The end result should be a dramatically unique run each tournament, and hopefully only rarely broken.
What information can you see during the run?
- Your current highest ranking placement medal (This ranking is dynamically updated live)
- Time elapsed since the beginning of the tournament
- Global statistics:
- Players: Total players entered into the tournament
- Deaths: Total players who have been defeated in the run (or abandoned)
- Finishers: Total players who defeated chapter 3
Placement and score:
Lockout periods
Once the tournament is close to ending, there are several lockout notifications that occur to players attempting to join, or currently playing.
- Less than 4 players remaining: New players will be warned that only 4 players remain.
- Less than 1 hour remaining: Players are locked from joining the current tournament. You must wait to join the next.
How many runs can you do in the same tournament?
Only the first run (win or lose) will only count toward your leaderboard placement. Afterward, you may retry that tournament as much as you like until the timer expires. You will not change your placement, but you can still earn pages.
How exactly do Speed and Score placements work?
As we previously mentioned, the speed category involves completing the run as fast as possible from the starting point of the event which means you'll want to arrive on time to compete at the same time as the rest of the players. The scoring category works different, players earning points for winning battles, and completing other objectives. You'll want to decide which category you're aiming for and act accordingly.
Conclusion
We hope you enjoy this new major feature for Roguebook. We hope it will be a way for you to enjoy the game with friends and compare your performances in very special circumstances. This feature is being released simultaneously with our new hero, Fugoro - and the very first tournament will feature him. This means everyone can play with Fugoro for free right away by participating in the first tournament. After that, he will have a chance to randomly appear just like all of the other heroes. Youll never have to own him to play with him in a tournament. Thank you for playing Roguebook!
Roguebook
Abrakam SA
Abrakam SA
2021-06-17
Indie Strategy RPG Singleplayer
GameBillet
20.72 /
€
Game News Posts 44
🎹🖱️Keyboard + Mouse
Very Positive
(2705 reviews)
https://store.steampowered.com/app/1076200 
Linux Content [2.11 G]
Roguebook is a single-player roguelike deck-builder that takes place in a procedurally generated world.
Enter an ever-changing world full of legendary encounters and stories. Craft your cards, assemble the perfect deck and defeat the Roguebook itself... or die trying.
Roguebook is the second major game from Abrakam, the creators of the strategy card game Faeria, which launched in 2017 and has the best rating for a CCG on Steam with 86% positive Steam reviews and 1 million downloads.
Every time you play, the Roguebook generates a new world for you to explore. Said to contain all available knowledge in the world, rumors are whispered that those who dare to read the Roguebook can gain omniscience and attain near god-like status.
The pages within are filled with dangerous creatures, ancient legends, and exotic lands from the world of Faeria. The Roguebook itself is a mischievous entity with its own goals and motivations. It is able to rewrite itself entirely, always with the intent of tricking and fooling those who read it - trapping them for eternity.
Will you be able to outsmart the Roguebook?
Your adventure begins by selecting two heroes that will explore the Roguebook together. Each hero has their own special abilities and strategies. Combine different heroes for a completely different play experience.
The combat in Roguebook focuses on dual-hero gameplay. Each hero supports the other in different ways, from unleashing explosive combos to protecting the other from damage.
Core Battle System
Each card in Roguebook has a chance to have a certain amount of sockets. In these sockets, you can place a wide variety of gems to upgrade them in interesting ways. Gems also have assigned rarities. The rarest of them can completely transform your deck.
It's up to you to find the best way to use your gems with your deck, allowing for an infinite amount of customization. This vastly increases the ways you can break the game... exactly what we love about roguelikes!
Each time you enter the Roguebook, it will generate a unique world for you to explore. Gems, cards, relics, encounters, and all sorts of legendary stories are randomized to guarantee a fresh experience with each new reading.
You can move around the map freely and decide which area or encounter you'd like to visit. Fog of war will prevent you from seeing the whole map, so some exploring will always be necessary. It's up to you decide which areas you'll discover, but be quick - for the Roguebook is always nipping at your heels as you go. Between fighting and looting, you will sometimes meet friendly NPCs: Fugoro the Shopkeeper, the Wandering Monk, the Court Jester, the Jeweler, etc.
The Roguebook contains the entire history of Faeria within its pages, including every legend and story that has ever been told around the campfire. Your heroes will encounter all manner of exotic beasts, endure powerful magic, and solve challenging problems.
We loved Gamebooks and would love to explore their narrative aspects in Roguebook. Each hero will have their own unique traits, like Wisdom, Cunning or Strength, giving them new possibilities to solve situations they encounter. Also, we want to have chain of events. For instance, the second or third time you meet the Apex Predator, the story will change depending on the results of previous encounters.
The game is strongly connected to the already established Faeria universe.
The Roguebook began as an esteemed book of lore from the world of Faeria. After the events in the Chronicles of Gagana take place, it was lost and forgotten inside the depths of a faeria well. There it lingered for over a decade.
The contact with this endless source of faeria transformed the book in a terrible way. Over time, it slowly develops its own free will - and reaveled its mischievous personality. By this time, characters like Sharra and Seifer have grown into heroes and villains of legend in their own regard. Their thirst for finding new challenges will draw them to this powerful artifact, now known as the Roguebook.
Enter an ever-changing world full of legendary encounters and stories. Craft your cards, assemble the perfect deck and defeat the Roguebook itself... or die trying.
Roguebook is the second major game from Abrakam, the creators of the strategy card game Faeria, which launched in 2017 and has the best rating for a CCG on Steam with 86% positive Steam reviews and 1 million downloads.
Every time you play, the Roguebook generates a new world for you to explore. Said to contain all available knowledge in the world, rumors are whispered that those who dare to read the Roguebook can gain omniscience and attain near god-like status.
The pages within are filled with dangerous creatures, ancient legends, and exotic lands from the world of Faeria. The Roguebook itself is a mischievous entity with its own goals and motivations. It is able to rewrite itself entirely, always with the intent of tricking and fooling those who read it - trapping them for eternity.
Will you be able to outsmart the Roguebook?
Your adventure begins by selecting two heroes that will explore the Roguebook together. Each hero has their own special abilities and strategies. Combine different heroes for a completely different play experience.
The combat in Roguebook focuses on dual-hero gameplay. Each hero supports the other in different ways, from unleashing explosive combos to protecting the other from damage.
Core Battle System
- During battles, the hero in front is the one normally exposed to damage.
- Whenever you a play a card belonging to the hero in the back row, your heroes will swap positions.
- If any hero reaches 0 health, they become inactive for the rest of the battle and have their cards removed from the deck. After the battle, that hero is healed back to a low amount of health and two Wound cards are added to your deck. A Wound is a card that's not playable and will only act as a handicap. It is said that finding a helpful wandering monk can help you remedy these wounds...
- If both of your heroes reach 0 health in the same battle, your current run ends and the Roguebook wins.
Each card in Roguebook has a chance to have a certain amount of sockets. In these sockets, you can place a wide variety of gems to upgrade them in interesting ways. Gems also have assigned rarities. The rarest of them can completely transform your deck.
It's up to you to find the best way to use your gems with your deck, allowing for an infinite amount of customization. This vastly increases the ways you can break the game... exactly what we love about roguelikes!
Each time you enter the Roguebook, it will generate a unique world for you to explore. Gems, cards, relics, encounters, and all sorts of legendary stories are randomized to guarantee a fresh experience with each new reading.
You can move around the map freely and decide which area or encounter you'd like to visit. Fog of war will prevent you from seeing the whole map, so some exploring will always be necessary. It's up to you decide which areas you'll discover, but be quick - for the Roguebook is always nipping at your heels as you go. Between fighting and looting, you will sometimes meet friendly NPCs: Fugoro the Shopkeeper, the Wandering Monk, the Court Jester, the Jeweler, etc.
The Roguebook contains the entire history of Faeria within its pages, including every legend and story that has ever been told around the campfire. Your heroes will encounter all manner of exotic beasts, endure powerful magic, and solve challenging problems.
We loved Gamebooks and would love to explore their narrative aspects in Roguebook. Each hero will have their own unique traits, like Wisdom, Cunning or Strength, giving them new possibilities to solve situations they encounter. Also, we want to have chain of events. For instance, the second or third time you meet the Apex Predator, the story will change depending on the results of previous encounters.
The game is strongly connected to the already established Faeria universe.
The Roguebook began as an esteemed book of lore from the world of Faeria. After the events in the Chronicles of Gagana take place, it was lost and forgotten inside the depths of a faeria well. There it lingered for over a decade.
The contact with this endless source of faeria transformed the book in a terrible way. Over time, it slowly develops its own free will - and reaveled its mischievous personality. By this time, characters like Sharra and Seifer have grown into heroes and villains of legend in their own regard. Their thirst for finding new challenges will draw them to this powerful artifact, now known as the Roguebook.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or equivalent
- Processor: 2.2GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 compatible. 1 GB VRAMNetwork: Broadband Internet connection
- Storage: 2 GB available space
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