Hi! First, Autumn Sales are now live! If you've been waiting for get your hands on the game, now is the perfect time! Rhythmy is at -50% so make sure to get the game while it is available! -- We wanted to give you an update as well on the development of the game. It's been a rough period for everyone (it still is) but things need to roll and life goes on as we say, we did take an extended break from the project for a few months, this was really needed but we've been back on the development since a few weeks/months now. Some things have changed, mostly in the game's backend because we were very unhappy with some of the core systems, and how they were behaving. There was also a lot of performance issues, which we're trying to tackle as we speak, as well as adding a new performance mode, which will remove some game elements, effects, in order to help slower computers run the game smoothly. Here's a short list of changes already made as well as some currently undergoing, that are planned for the next release: - (Editor) New TAG system, replacing the old InstanceID one, it will be much easier now to select a specific object for a specific function - (Editor) New generic tween functions, you can now move, change angle & size for non bullet type objects - (Game/Editor) New enemy type "OrbitMeteor" (preview included) showing off the TAG system to properly select dedicated instances, each element can be controlled independently - Last level for Orange Factory / Introduction of the new theme/chapter - Performance mode/improvements -> We reduced a lot the processing time of a lot of events, which significantly reduced freezes and lags - Editor QoL changes (Copy-paste event being one of the main new things) - Editor Preview changes/fixes (preview from current point will be fixed) - (Editor) Functions reorganization [previewyoutube=tGIAjvCxb9U;full][/previewyoutube] We hope you stay safe out there, and we should be back soon with more updates on the game, and a preview of the upcoming last level for Chapter 2! Cheers!
[ 2020-11-25 19:54:38 CET ] [ Original post ]
- Linux-x64(stable) [279.17 M]
"Rhythmy" is a new arcade-style rhythm bullet hell game currently in development.
You like music? We do too!
We're featuring some very nice (and talented!) artist in our game, here's an example of some artists that you'll find:
- 047
- Thaehan
- Boom Kitty
- F-777
- and more!
State of the game:
Game is still under development, but in the current alpha build, that's already playable people can test/play:
- The 1st World, "Purple City"
- 3 Levels, General Error from 047, Clown & Doki Doki from Thaehan
- 1 Mutator, "Speed Up!" if levels weren't already hard enough
We'll be having a lot of update until the release of the game, adding more features, modes, mutators, levels and worlds! (More information on "Final Game Features")
We'll most likely have an early access phase to help us during the development, as we need your feedback to improve/make changes to the game, in order to make is as fun, complete and enjoyable as we're planning it to be!
Final Game Features:
This is what you can expect from the final release:
- 4 Colorful worlds, with their own art style!
- 16 Levels, including bosses!
- More level mutators, to power up your experience (and make it harder, always harder)
- More game modes! (that we'll tell you update in later stages..! let's keep some surprises!)
- OS: Ubuntu 16.04 and later / Debian 8 or later
- Processor: 2.0 GHZMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: NVIDIA GT/s 4xx or equivalent
- Storage: 200 MB available space
- OS: Ubuntu 16.04 and later / Debian 8 or later
- Processor: 2.4 GHZMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: NVIDIA Geforce 600 series or higher
- Storage: 200 MB available space
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